Fixing bug, implementing delays, remove WORLD_UPDATE
This commit is contained in:
parent
3c55b59c8d
commit
64385ba15c
@ -6,6 +6,7 @@
|
|||||||
#include <memory>
|
#include <memory>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
|
#include <map>
|
||||||
#include <Eigen/Dense>
|
#include <Eigen/Dense>
|
||||||
#define _USE_MATH_DEFINES
|
#define _USE_MATH_DEFINES
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
@ -37,7 +38,10 @@ class Session : public std::enable_shared_from_this<Session> {
|
|||||||
websocket::stream<beast::tcp_stream> ws_;
|
websocket::stream<beast::tcp_stream> ws_;
|
||||||
beast::flat_buffer buffer_;
|
beast::flat_buffer buffer_;
|
||||||
int id_;
|
int id_;
|
||||||
ClientState state_;
|
//ClientState state_;
|
||||||
|
std::vector<ClientState> timedClientStates;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void process_message(const std::string& msg) {
|
void process_message(const std::string& msg) {
|
||||||
auto now_server = std::chrono::system_clock::now();
|
auto now_server = std::chrono::system_clock::now();
|
||||||
@ -51,8 +55,16 @@ class Session : public std::enable_shared_from_this<Session> {
|
|||||||
now_server.time_since_epoch()
|
now_server.time_since_epoch()
|
||||||
).count();
|
).count();
|
||||||
|
|
||||||
|
//Apply server delay:
|
||||||
|
now_ms -= SERVER_DELAY;
|
||||||
|
|
||||||
uint64_t clientTimestamp = std::stoull(parts[1]);
|
uint64_t clientTimestamp = std::stoull(parts[1]);
|
||||||
|
|
||||||
|
ClientState receivedState;
|
||||||
|
|
||||||
|
receivedState.id = id_;
|
||||||
|
|
||||||
|
/*
|
||||||
// Ñíà÷àëà ïðîãîíÿåì ñòàíäàðòíóþ ñèìóëÿöèþ "äî òåêóùåãî ìîìåíòà ñåðâåðà"
|
// Ñíà÷àëà ïðîãîíÿåì ñòàíäàðòíóþ ñèìóëÿöèþ "äî òåêóùåãî ìîìåíòà ñåðâåðà"
|
||||||
long long deltaMs = 0.0f;
|
long long deltaMs = 0.0f;
|
||||||
if (state_.lastUpdateServerTime.time_since_epoch().count() > 0) {
|
if (state_.lastUpdateServerTime.time_since_epoch().count() > 0) {
|
||||||
@ -60,34 +72,42 @@ class Session : public std::enable_shared_from_this<Session> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (deltaMs > 0) state_.simulate_physics(deltaMs);
|
if (deltaMs > 0) state_.simulate_physics(deltaMs);*/
|
||||||
|
|
||||||
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(clientTimestamp)) };
|
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(clientTimestamp)) };
|
||||||
state_.lastUpdateServerTime = uptime_timepoint;
|
receivedState.lastUpdateServerTime = uptime_timepoint;
|
||||||
|
|
||||||
|
|
||||||
// Òåïåðü îáðàáàòûâàåì ñïåöèôèêó ñîîáùåíèÿ è ëàã
|
// Òåïåðü îáðàáàòûâàåì ñïåöèôèêó ñîîáùåíèÿ è ëàã
|
||||||
if (parts[0] == "ROT") {
|
if (parts[0] == "ROT") {
|
||||||
state_.discreteAngle = std::stoi(parts[2]);
|
receivedState.discreteAngle = std::stoi(parts[2]);
|
||||||
state_.discreteMag = std::stof(parts[3]);
|
receivedState.discreteMag = std::stof(parts[3]);
|
||||||
state_.handle_full_sync(parts, 4);
|
receivedState.handle_full_sync(parts, 4);
|
||||||
std::cout << "ROT id = " << this->id_ << " discreteMag=" << state_.discreteMag << std::endl;
|
//std::cout << "ROT id = " << this->id_ << " discreteMag=" << state_.discreteMag << std::endl;
|
||||||
state_.apply_lag_compensation(now_server);
|
//receivedState.apply_lag_compensation(now_server);
|
||||||
state_.lastUpdateServerTime = now_server;
|
//receivedState.lastUpdateServerTime = now_server;
|
||||||
retranslateMessage(msg);
|
retranslateMessage(msg);
|
||||||
}
|
}
|
||||||
else if (parts[0] == "VEL") {
|
else if (parts[0] == "VEL") {
|
||||||
state_.selectedVelocity = std::stoi(parts[2]);
|
receivedState.selectedVelocity = std::stoi(parts[2]);
|
||||||
state_.handle_full_sync(parts, 3);
|
receivedState.handle_full_sync(parts, 3);
|
||||||
state_.apply_lag_compensation(now_server);
|
//receivedState.apply_lag_compensation(now_server);
|
||||||
state_.lastUpdateServerTime = now_server;
|
//receivedState.lastUpdateServerTime = now_server;
|
||||||
retranslateMessage(msg);
|
retranslateMessage(msg);
|
||||||
}
|
}
|
||||||
else if (parts[0] == "PING") {
|
else if (parts[0] == "PING") {
|
||||||
state_.handle_full_sync(parts, 2);
|
receivedState.handle_full_sync(parts, 2);
|
||||||
std::cout << "PING id = " << this->id_ <<" discreteMag=" << state_.discreteMag << std::endl;
|
retranslateMessage(msg);
|
||||||
state_.apply_lag_compensation(now_server);
|
//receivedState.apply_lag_compensation(now_server);
|
||||||
state_.lastUpdateServerTime = now_server;
|
//receivedState.lastUpdateServerTime = now_server;
|
||||||
|
}
|
||||||
|
timedClientStates.push_back(receivedState);
|
||||||
|
|
||||||
|
auto cutoff_time = now_server - std::chrono::milliseconds(CUTOFF_TIME);
|
||||||
|
|
||||||
|
while (timedClientStates.size() > 0 && timedClientStates[0].lastUpdateServerTime < cutoff_time)
|
||||||
|
{
|
||||||
|
timedClientStates.erase(timedClientStates.begin());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -111,12 +131,12 @@ public:
|
|||||||
|
|
||||||
void init()
|
void init()
|
||||||
{
|
{
|
||||||
state_.lastUpdateServerTime = std::chrono::system_clock::now();
|
//state_.lastUpdateServerTime = std::chrono::system_clock::now();
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
std::string get_state_string() {
|
std::string get_state_string() {
|
||||||
return state_.get_state_string(id_);
|
return state_.get_state_string(id_);
|
||||||
}
|
}*/
|
||||||
|
|
||||||
void run() {
|
void run() {
|
||||||
|
|
||||||
@ -134,9 +154,63 @@ public:
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void tick_physics_global(std::chrono::system_clock::time_point now) {
|
bool canFetchClientStateAtTime(std::chrono::system_clock::time_point targetTime)
|
||||||
long long deltaMs = 0;
|
{
|
||||||
|
if (timedClientStates.empty())
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (timedClientStates[0].lastUpdateServerTime > targetTime)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ClientState fetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) {
|
||||||
|
|
||||||
|
ClientState closestState;
|
||||||
|
|
||||||
|
if (timedClientStates.empty())
|
||||||
|
{
|
||||||
|
throw std::runtime_error("No timed client states available");
|
||||||
|
return closestState;
|
||||||
|
}
|
||||||
|
if (timedClientStates[0].lastUpdateServerTime > targetTime)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Found time but it is in future");
|
||||||
|
return closestState;
|
||||||
|
}
|
||||||
|
if (timedClientStates.size() == 1)
|
||||||
|
{
|
||||||
|
closestState = timedClientStates[0];
|
||||||
|
closestState.apply_lag_compensation(targetTime);
|
||||||
|
return closestState;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for (size_t i = 0; i < timedClientStates.size() - 1; ++i)
|
||||||
|
{
|
||||||
|
const auto& earlierState = timedClientStates[i];
|
||||||
|
const auto& laterState = timedClientStates[i + 1];
|
||||||
|
if (earlierState.lastUpdateServerTime <= targetTime && laterState.lastUpdateServerTime >= targetTime)
|
||||||
|
{
|
||||||
|
closestState = earlierState;
|
||||||
|
closestState.apply_lag_compensation(targetTime);
|
||||||
|
return closestState;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
closestState = timedClientStates[timedClientStates.size() - 1];
|
||||||
|
closestState.apply_lag_compensation(targetTime);
|
||||||
|
return closestState;
|
||||||
|
}
|
||||||
|
|
||||||
|
void tick_physics_global(std::chrono::system_clock::time_point now) {
|
||||||
|
/*long long deltaMs = 0;
|
||||||
|
|
||||||
|
|
||||||
// Åñëè ýòî ñàìûé ïåðâûé òèê, ïðîñòî çàïîìèíàåì âðåìÿ
|
// Åñëè ýòî ñàìûé ïåðâûé òèê, ïðîñòî çàïîìèíàåì âðåìÿ
|
||||||
if (state_.lastUpdateServerTime.time_since_epoch().count() > 0) {
|
if (state_.lastUpdateServerTime.time_since_epoch().count() > 0) {
|
||||||
deltaMs = std::chrono::duration_cast<std::chrono::milliseconds>(
|
deltaMs = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||||
@ -147,7 +221,7 @@ public:
|
|||||||
if (deltaMs > 0) {
|
if (deltaMs > 0) {
|
||||||
state_.simulate_physics(deltaMs);
|
state_.simulate_physics(deltaMs);
|
||||||
state_.lastUpdateServerTime = now; // Îáíîâëÿåì âðåìÿ ïîñëå ñèìóëÿöèè
|
state_.lastUpdateServerTime = now; // Îáíîâëÿåì âðåìÿ ïîñëå ñèìóëÿöèè
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void send_message(std::string msg) {
|
void send_message(std::string msg) {
|
||||||
@ -184,7 +258,10 @@ private:
|
|||||||
void update_world(net::steady_timer& timer, net::io_context& ioc) {
|
void update_world(net::steady_timer& timer, net::io_context& ioc) {
|
||||||
auto now = std::chrono::system_clock::now();
|
auto now = std::chrono::system_clock::now();
|
||||||
|
|
||||||
{
|
//Apply server delay
|
||||||
|
now -= std::chrono::milliseconds(SERVER_DELAY);
|
||||||
|
|
||||||
|
/* {
|
||||||
std::lock_guard<std::mutex> lock(g_sessions_mutex);
|
std::lock_guard<std::mutex> lock(g_sessions_mutex);
|
||||||
|
|
||||||
// 1. Ñèìóëÿöèÿ ôèçèêè äëÿ âñåõ
|
// 1. Ñèìóëÿöèÿ ôèçèêè äëÿ âñåõ
|
||||||
@ -197,7 +274,7 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
|
|||||||
last_broadcast = now;
|
last_broadcast = now;
|
||||||
|
|
||||||
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||||
std::chrono::system_clock::now().time_since_epoch()
|
now.time_since_epoch()
|
||||||
).count();
|
).count();
|
||||||
|
|
||||||
// Ñîáèðàåì äàííûå âñåõ èãðîêîâ â îäèí ïàêåò
|
// Ñîáèðàåì äàííûå âñåõ èãðîêîâ â îäèí ïàêåò
|
||||||
@ -205,8 +282,11 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
|
|||||||
snapshot += std::to_string(now_ms) + "|";
|
snapshot += std::to_string(now_ms) + "|";
|
||||||
snapshot += std::to_string(g_sessions.size()) + "|";
|
snapshot += std::to_string(g_sessions.size()) + "|";
|
||||||
for (size_t i = 0; i < g_sessions.size(); ++i) {
|
for (size_t i = 0; i < g_sessions.size(); ++i) {
|
||||||
snapshot += g_sessions[i]->get_state_string();
|
if (g_sessions[i]->canFetchClientStateAtTime(now))
|
||||||
if (i < g_sessions.size() - 1) snapshot += ";"; // Ðàçäåëèòåëü ìåæäó èãðîêàìè
|
{
|
||||||
|
snapshot += g_sessions[i]->fetchClientStateAtTime(now).get_state_string();
|
||||||
|
if (i < g_sessions.size() - 1) snapshot += ";"; // Ðàçäåëèòåëü ìåæäó èãðîêàìè
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Ðàññûëàåì âñåì
|
// Ðàññûëàåì âñåì
|
||||||
@ -215,7 +295,7 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}*/
|
||||||
|
|
||||||
// ÂÀÆÍÎ: Òèêàåì ÷àñòî (50ìñ), à øëåì äàííûå ðåäêî (1000ìñ âûøå)
|
// ÂÀÆÍÎ: Òèêàåì ÷àñòî (50ìñ), à øëåì äàííûå ðåäêî (1000ìñ âûøå)
|
||||||
timer.expires_after(std::chrono::milliseconds(50));
|
timer.expires_after(std::chrono::milliseconds(50));
|
||||||
|
|||||||
104
src/Game.cpp
104
src/Game.cpp
@ -240,13 +240,14 @@ namespace ZL
|
|||||||
uiManager.setSliderCallback("velocitySlider", [this](const std::string& name, float value) {
|
uiManager.setSliderCallback("velocitySlider", [this](const std::string& name, float value) {
|
||||||
int newVel = roundf(value * 10);
|
int newVel = roundf(value * 10);
|
||||||
if (newVel != Environment::shipSelectedVelocity) {
|
if (newVel != Environment::shipSelectedVelocity) {
|
||||||
|
velocityChanged = true;
|
||||||
Environment::shipSelectedVelocity = newVel;
|
Environment::shipSelectedVelocity = newVel;
|
||||||
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
/*auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||||
std::chrono::system_clock::now().time_since_epoch()
|
std::chrono::system_clock::now().time_since_epoch()
|
||||||
).count();
|
).count();
|
||||||
std::string msg = "VEL:" + std::to_string(now_ms) + ":" + std::to_string(Environment::shipSelectedVelocity);
|
std::string msg = "VEL:" + std::to_string(now_ms) + ":" + std::to_string(Environment::shipSelectedVelocity);
|
||||||
msg = msg + ":" + formPingMessageContent();
|
msg = msg + ":" + formPingMessageContent();
|
||||||
networkClient->Send(msg);
|
networkClient->Send(msg);*/
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -577,17 +578,34 @@ namespace ZL
|
|||||||
// Биндим текстуру корабля один раз для всех удаленных игроков (оптимизация батчинга)
|
// Биндим текстуру корабля один раз для всех удаленных игроков (оптимизация батчинга)
|
||||||
glBindTexture(GL_TEXTURE_2D, spaceshipTexture->getTexID());
|
glBindTexture(GL_TEXTURE_2D, spaceshipTexture->getTexID());
|
||||||
|
|
||||||
|
auto now = std::chrono::system_clock::now();
|
||||||
|
|
||||||
|
//Apply server delay:
|
||||||
|
now -= std::chrono::milliseconds(CLIENT_DELAY);
|
||||||
|
|
||||||
|
latestRemotePlayers = networkClient->getRemotePlayers();
|
||||||
|
|
||||||
// Итерируемся по актуальным данным из extrapolateRemotePlayers
|
// Итерируемся по актуальным данным из extrapolateRemotePlayers
|
||||||
for (auto const& [id, playerState] : latestRemotePlayers) {
|
for (auto const& [id, remotePlayer] : latestRemotePlayers) {
|
||||||
//if (id == networkClient->GetClientId()) continue; // Не рисуем себя через этот цикл
|
//if (id == networkClient->GetClientId()) continue; // Не рисуем себя через этот цикл
|
||||||
|
|
||||||
|
if (!remotePlayer.canFetchClientStateAtTime(now))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
ClientState playerState = remotePlayer.fetchClientStateAtTime(now);
|
||||||
|
|
||||||
|
|
||||||
renderer.PushMatrix();
|
renderer.PushMatrix();
|
||||||
renderer.LoadIdentity();
|
renderer.LoadIdentity();
|
||||||
|
|
||||||
renderer.TranslateMatrix({ 0,0, -1.0f * Environment::zoom });
|
renderer.TranslateMatrix({ 0,0, -1.0f * Environment::zoom });
|
||||||
|
renderer.TranslateMatrix({ 0, -6.f, 0 }); //Ship camera offset
|
||||||
renderer.RotateMatrix(Environment::inverseShipMatrix);
|
renderer.RotateMatrix(Environment::inverseShipMatrix);
|
||||||
renderer.TranslateMatrix(-Environment::shipPosition);
|
renderer.TranslateMatrix(-Environment::shipPosition);
|
||||||
|
|
||||||
|
|
||||||
Eigen::Vector3f relativePos = playerState.position;// -Environment::shipPosition;
|
Eigen::Vector3f relativePos = playerState.position;// -Environment::shipPosition;
|
||||||
renderer.TranslateMatrix(relativePos);
|
renderer.TranslateMatrix(relativePos);
|
||||||
|
|
||||||
@ -705,7 +723,25 @@ namespace ZL
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static const float ANGULAR_ACCEL = 0.005f;
|
if (velocityChanged)
|
||||||
|
{
|
||||||
|
velocityChanged = false;
|
||||||
|
//if (newVel != Environment::shipSelectedVelocity) {
|
||||||
|
// velocityChanged = true;
|
||||||
|
//Environment::shipSelectedVelocity = newVel;
|
||||||
|
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||||
|
std::chrono::system_clock::now().time_since_epoch()
|
||||||
|
).count();
|
||||||
|
std::string msg = "VEL:" + std::to_string(now_ms) + ":" + std::to_string(Environment::shipSelectedVelocity);
|
||||||
|
msg = msg + ":" + formPingMessageContent();
|
||||||
|
networkClient->Send(msg);
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//static const float ANGULAR_ACCEL = 0.005f;
|
||||||
|
|
||||||
if (Environment::tapDownHold) {
|
if (Environment::tapDownHold) {
|
||||||
float diffx = Environment::tapDownCurrentPos(0) - Environment::tapDownStartPos(0);
|
float diffx = Environment::tapDownCurrentPos(0) - Environment::tapDownStartPos(0);
|
||||||
@ -725,13 +761,17 @@ namespace ZL
|
|||||||
int discreteAngle = static_cast<int>(radians * 180.0f / M_PI);
|
int discreteAngle = static_cast<int>(radians * 180.0f / M_PI);
|
||||||
if (discreteAngle < 0) discreteAngle += 360;
|
if (discreteAngle < 0) discreteAngle += 360;
|
||||||
|
|
||||||
|
bool sendRotation = false;
|
||||||
|
|
||||||
std::cout << "OUTPUT discreteAngle=" << discreteAngle << std::endl;
|
std::cout << "OUTPUT discreteAngle=" << discreteAngle << std::endl;
|
||||||
|
|
||||||
// 3. Проверяем, изменились ли параметры значимо для отправки на сервер
|
// 3. Проверяем, изменились ли параметры значимо для отправки на сервер
|
||||||
if (discreteAngle != Environment::lastSentAngle || discreteMag != Environment::lastSentMagnitude) {
|
if (discreteAngle != Environment::lastSentAngle || discreteMag != Environment::lastSentMagnitude) {
|
||||||
Environment::lastSentAngle = discreteAngle;
|
Environment::lastSentAngle = discreteAngle;
|
||||||
Environment::lastSentMagnitude = discreteMag;
|
Environment::lastSentMagnitude = discreteMag;
|
||||||
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
|
||||||
|
sendRotation = true;
|
||||||
|
/*auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||||
std::chrono::system_clock::now().time_since_epoch()
|
std::chrono::system_clock::now().time_since_epoch()
|
||||||
).count();
|
).count();
|
||||||
|
|
||||||
@ -740,6 +780,7 @@ namespace ZL
|
|||||||
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(discreteAngle) + ":" + std::to_string(discreteMag);
|
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(discreteAngle) + ":" + std::to_string(discreteMag);
|
||||||
msg = msg + ":" + formPingMessageContent();
|
msg = msg + ":" + formPingMessageContent();
|
||||||
networkClient->Send(msg);
|
networkClient->Send(msg);
|
||||||
|
std::cout << "Sending: " << msg << std::endl;*/
|
||||||
}
|
}
|
||||||
|
|
||||||
// 4. Логика вращения (угловое ускорение)
|
// 4. Логика вращения (угловое ускорение)
|
||||||
@ -786,6 +827,20 @@ namespace ZL
|
|||||||
Environment::shipMatrix = Environment::shipMatrix * rotateQuat.toRotationMatrix();
|
Environment::shipMatrix = Environment::shipMatrix * rotateQuat.toRotationMatrix();
|
||||||
Environment::inverseShipMatrix = Environment::shipMatrix.inverse();
|
Environment::inverseShipMatrix = Environment::shipMatrix.inverse();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (sendRotation)
|
||||||
|
{
|
||||||
|
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||||
|
std::chrono::system_clock::now().time_since_epoch()
|
||||||
|
).count();
|
||||||
|
|
||||||
|
// Формируем сетевой пакет
|
||||||
|
// Нам нужно отправить: дискретный угол, дискретную силу и текущую матрицу/позицию для синхронизации
|
||||||
|
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(discreteAngle) + ":" + std::to_string(discreteMag);
|
||||||
|
msg = msg + ":" + formPingMessageContent();
|
||||||
|
networkClient->Send(msg);
|
||||||
|
std::cout << "Sending: " << msg << std::endl;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -793,9 +848,14 @@ namespace ZL
|
|||||||
int discreteAngle = -1;
|
int discreteAngle = -1;
|
||||||
float discreteMag = 0.0f;
|
float discreteMag = 0.0f;
|
||||||
|
|
||||||
|
bool sendRotation = false;
|
||||||
|
|
||||||
if (discreteAngle != Environment::lastSentAngle || discreteMag != Environment::lastSentMagnitude) {
|
if (discreteAngle != Environment::lastSentAngle || discreteMag != Environment::lastSentMagnitude) {
|
||||||
Environment::lastSentAngle = discreteAngle;
|
Environment::lastSentAngle = discreteAngle;
|
||||||
Environment::lastSentMagnitude = discreteMag;
|
Environment::lastSentMagnitude = discreteMag;
|
||||||
|
|
||||||
|
sendRotation = true;
|
||||||
|
/*
|
||||||
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||||
std::chrono::system_clock::now().time_since_epoch()
|
std::chrono::system_clock::now().time_since_epoch()
|
||||||
).count();
|
).count();
|
||||||
@ -805,6 +865,7 @@ namespace ZL
|
|||||||
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(discreteAngle) + ":" + std::to_string(discreteMag);
|
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(discreteAngle) + ":" + std::to_string(discreteMag);
|
||||||
msg = msg + ":" + formPingMessageContent();
|
msg = msg + ":" + formPingMessageContent();
|
||||||
networkClient->Send(msg);
|
networkClient->Send(msg);
|
||||||
|
std::cout << "Sending: " << msg << std::endl;*/
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -829,6 +890,20 @@ namespace ZL
|
|||||||
Environment::shipMatrix = Environment::shipMatrix * rotateQuat.toRotationMatrix();
|
Environment::shipMatrix = Environment::shipMatrix * rotateQuat.toRotationMatrix();
|
||||||
Environment::inverseShipMatrix = Environment::shipMatrix.inverse();
|
Environment::inverseShipMatrix = Environment::shipMatrix.inverse();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (sendRotation)
|
||||||
|
{
|
||||||
|
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||||
|
std::chrono::system_clock::now().time_since_epoch()
|
||||||
|
).count();
|
||||||
|
|
||||||
|
// Формируем сетевой пакет
|
||||||
|
// Нам нужно отправить: дискретный угол, дискретную силу и текущую матрицу/позицию для синхронизации
|
||||||
|
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(discreteAngle) + ":" + std::to_string(discreteMag);
|
||||||
|
msg = msg + ":" + formPingMessageContent();
|
||||||
|
networkClient->Send(msg);
|
||||||
|
std::cout << "Sending: " << msg << std::endl;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//std::cout << "shipVelocity=" << Environment::shipVelocity << " delta=" << delta << std::endl;
|
//std::cout << "shipVelocity=" << Environment::shipVelocity << " delta=" << delta << std::endl;
|
||||||
@ -1124,8 +1199,24 @@ namespace ZL
|
|||||||
|
|
||||||
void Game::extrapolateRemotePlayers() {
|
void Game::extrapolateRemotePlayers() {
|
||||||
|
|
||||||
|
/*auto now = std::chrono::system_clock::now();
|
||||||
|
|
||||||
|
//Apply server delay:
|
||||||
|
now -= std::chrono::milliseconds(CLIENT_DELAY);
|
||||||
|
|
||||||
|
latestRemotePlayers = networkClient->getRemotePlayers();
|
||||||
|
|
||||||
|
for (auto& [id, rp] : latestRemotePlayers) {
|
||||||
|
|
||||||
|
}*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
*
|
||||||
auto now = std::chrono::system_clock::now();
|
auto now = std::chrono::system_clock::now();
|
||||||
|
|
||||||
|
//Apply server delay:
|
||||||
|
now -= std::chrono::milliseconds(CLIENT_DELAY);
|
||||||
|
|
||||||
latestRemotePlayers = networkClient->getRemotePlayers();
|
latestRemotePlayers = networkClient->getRemotePlayers();
|
||||||
|
|
||||||
for (auto& [id, rp] : latestRemotePlayers) {
|
for (auto& [id, rp] : latestRemotePlayers) {
|
||||||
@ -1139,6 +1230,7 @@ namespace ZL
|
|||||||
|
|
||||||
// Ограничим экстраполяцию (например, не более 2 секунд),
|
// Ограничим экстраполяцию (например, не более 2 секунд),
|
||||||
// чтобы в случае лага корабли не улетали в бесконечность
|
// чтобы в случае лага корабли не улетали в бесконечность
|
||||||
|
if (deltaMs < 0) deltaMs = 0;
|
||||||
if (deltaMs > 2000) deltaMs = 2000;
|
if (deltaMs > 2000) deltaMs = 2000;
|
||||||
|
|
||||||
// 2. Сбрасываем физическое состояние rp.state в значения из последнего пакета
|
// 2. Сбрасываем физическое состояние rp.state в значения из последнего пакета
|
||||||
@ -1155,7 +1247,7 @@ namespace ZL
|
|||||||
}
|
}
|
||||||
|
|
||||||
networkClient->updateRemotePlayers(latestRemotePlayers);
|
networkClient->updateRemotePlayers(latestRemotePlayers);
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string Game::formPingMessageContent()
|
std::string Game::formPingMessageContent()
|
||||||
|
|||||||
@ -65,7 +65,9 @@ namespace ZL {
|
|||||||
std::vector<BoxCoords> boxCoordsArr;
|
std::vector<BoxCoords> boxCoordsArr;
|
||||||
std::vector<VertexRenderStruct> boxRenderArr;
|
std::vector<VertexRenderStruct> boxRenderArr;
|
||||||
|
|
||||||
std::unordered_map<int, ClientState> latestRemotePlayers;
|
std::unordered_map<int, RemotePlayer> latestRemotePlayers;
|
||||||
|
|
||||||
|
bool velocityChanged = false;
|
||||||
|
|
||||||
static const size_t CONST_TIMER_INTERVAL = 10;
|
static const size_t CONST_TIMER_INTERVAL = 10;
|
||||||
static const size_t CONST_MAX_TIME_INTERVAL = 1000;
|
static const size_t CONST_MAX_TIME_INTERVAL = 1000;
|
||||||
|
|||||||
@ -13,6 +13,9 @@ constexpr float ANGULAR_ACCEL = 0.005f * 1000.0f;
|
|||||||
constexpr float SHIP_ACCEL = 1.0f * 1000.0f;
|
constexpr float SHIP_ACCEL = 1.0f * 1000.0f;
|
||||||
constexpr float ROTATION_SENSITIVITY = 0.002f;
|
constexpr float ROTATION_SENSITIVITY = 0.002f;
|
||||||
|
|
||||||
|
constexpr long long SERVER_DELAY = 0; //ms
|
||||||
|
constexpr long long CLIENT_DELAY = 1500; //ms
|
||||||
|
constexpr long long CUTOFF_TIME = 5000; //ms
|
||||||
struct ClientState {
|
struct ClientState {
|
||||||
int id = 0;
|
int id = 0;
|
||||||
Eigen::Vector3f position = { 0, 0, 45000.0f };
|
Eigen::Vector3f position = { 0, 0, 45000.0f };
|
||||||
@ -27,13 +30,6 @@ struct ClientState {
|
|||||||
std::chrono::system_clock::time_point lastUpdateServerTime;
|
std::chrono::system_clock::time_point lastUpdateServerTime;
|
||||||
|
|
||||||
void simulate_physics(size_t delta) {
|
void simulate_physics(size_t delta) {
|
||||||
// Константы из Game.cpp, приведенные к секундам (умножаем на 1000)
|
|
||||||
//const float ANGULAR_ACCEL = 0.005f * 1000.0f;
|
|
||||||
//const float ROTATION_SENSITIVITY = 0.002f;
|
|
||||||
//const float SHIP_ACCEL = 1.0f * 1000.0f; // CONST_ACCELERATION
|
|
||||||
|
|
||||||
// 1. Вычисляем targetAngularVelocity на лету из дискретных значений
|
|
||||||
|
|
||||||
if (discreteMag > 0.01f)
|
if (discreteMag > 0.01f)
|
||||||
{
|
{
|
||||||
float rad = static_cast<float>(discreteAngle) * static_cast<float>(M_PI) / 180.0f;
|
float rad = static_cast<float>(discreteAngle) * static_cast<float>(M_PI) / 180.0f;
|
||||||
@ -93,52 +89,6 @@ struct ClientState {
|
|||||||
//std::cout << "NOT Rotating ship. speedScale=" << speedScale << " discreteMag=" << discreteMag << "\n";
|
//std::cout << "NOT Rotating ship. speedScale=" << speedScale << " discreteMag=" << discreteMag << "\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
Eigen::Vector3f targetAngularVelocity = Eigen::Vector3f::Zero();
|
|
||||||
|
|
||||||
if (discreteMag > 0.001f) {
|
|
||||||
float rad = static_cast<float>(discreteAngle) * static_cast<float>(M_PI) / 180.0f;
|
|
||||||
// Направление из угла (как в твоем обновленном клиентском коде)
|
|
||||||
Eigen::Vector3f targetDir(sinf(rad), cosf(rad), 0.0f);
|
|
||||||
targetAngularVelocity = targetDir * discreteMag;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 2. Линейное изменение текущей угловой скорости к вычисленной цели
|
|
||||||
Eigen::Vector3f diffVel = targetAngularVelocity - currentAngularVelocity;
|
|
||||||
float diffLen = diffVel.norm();
|
|
||||||
|
|
||||||
if (diffLen > 0.0001f) {
|
|
||||||
float maxChange = ANGULAR_ACCEL * dt_s;
|
|
||||||
if (diffLen <= maxChange) {
|
|
||||||
currentAngularVelocity = targetAngularVelocity;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
currentAngularVelocity += (diffVel / diffLen) * maxChange;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (discreteMag < 0.001f && currentAngularVelocity.norm() > 0.0001f) {
|
|
||||||
// Если джойстик отпущен, используем ту же логику торможения (или ANGULAR_ACCEL)
|
|
||||||
float currentSpeed = currentAngularVelocity.norm();
|
|
||||||
float drop = ANGULAR_ACCEL * dt_s;
|
|
||||||
if (currentSpeed <= drop) {
|
|
||||||
currentAngularVelocity = Eigen::Vector3f::Zero();
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
currentAngularVelocity -= (currentAngularVelocity / currentSpeed) * drop;
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
// 3. Применение вращения к матрице (Интеграция)
|
|
||||||
float speedScale = currentAngularVelocity.norm();
|
|
||||||
if (speedScale > 0.0001f) {
|
|
||||||
float deltaAlpha = speedScale * dt_s * ROTATION_SENSITIVITY;
|
|
||||||
Eigen::Vector3f axis = currentAngularVelocity.normalized();
|
|
||||||
|
|
||||||
Eigen::Quaternionf rotateQuat(Eigen::AngleAxisf(deltaAlpha, axis));
|
|
||||||
rotation = rotation * rotateQuat.toRotationMatrix();
|
|
||||||
}*/
|
|
||||||
|
|
||||||
// 4. Линейное изменение линейной скорости
|
// 4. Линейное изменение линейной скорости
|
||||||
float shipDesiredVelocity = selectedVelocity * 100.f;
|
float shipDesiredVelocity = selectedVelocity * 100.f;
|
||||||
|
|
||||||
@ -177,7 +127,7 @@ struct ClientState {
|
|||||||
|
|
||||||
// 3. Защита от слишком больших скачков (Clamp)
|
// 3. Защита от слишком больших скачков (Clamp)
|
||||||
// Если лаг более 500мс, ограничиваем его, чтобы избежать резких рывков
|
// Если лаг более 500мс, ограничиваем его, чтобы избежать резких рывков
|
||||||
long long final_lag_ms = min(deltaMs, 500ll);
|
long long final_lag_ms = deltaMs;//min(deltaMs, 500ll);
|
||||||
|
|
||||||
if (final_lag_ms > 0) {
|
if (final_lag_ms > 0) {
|
||||||
// Доматываем симуляцию на величину задержки
|
// Доматываем симуляцию на величину задержки
|
||||||
@ -186,7 +136,7 @@ struct ClientState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string get_state_string(int id) {
|
std::string get_state_string() {
|
||||||
// Используем кватернион для передачи вращения (4 числа вместо 9)
|
// Используем кватернион для передачи вращения (4 числа вместо 9)
|
||||||
Eigen::Quaternionf q(rotation);
|
Eigen::Quaternionf q(rotation);
|
||||||
|
|
||||||
|
|||||||
@ -1,10 +1,70 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
#include <vector>
|
||||||
#include "ClientState.h"
|
#include "ClientState.h"
|
||||||
|
|
||||||
// NetworkInterface.h - Èíòåðôåéñ äëÿ ðàçíûõ òèïîâ ñîåäèíåíèé
|
// NetworkInterface.h - Èíòåðôåéñ äëÿ ðàçíûõ òèïîâ ñîåäèíåíèé
|
||||||
namespace ZL {
|
namespace ZL {
|
||||||
|
|
||||||
|
struct RemotePlayer
|
||||||
|
{
|
||||||
|
std::vector<ClientState> timedRemoteStates;
|
||||||
|
|
||||||
|
bool canFetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const
|
||||||
|
{
|
||||||
|
if (timedRemoteStates.empty())
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (timedRemoteStates[0].lastUpdateServerTime > targetTime)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ClientState fetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const {
|
||||||
|
|
||||||
|
ClientState closestState;
|
||||||
|
|
||||||
|
if (timedRemoteStates.empty())
|
||||||
|
{
|
||||||
|
throw std::runtime_error("No timed client states available");
|
||||||
|
return closestState;
|
||||||
|
}
|
||||||
|
if (timedRemoteStates[0].lastUpdateServerTime > targetTime)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Found time but it is in future");
|
||||||
|
return closestState;
|
||||||
|
}
|
||||||
|
if (timedRemoteStates.size() == 1)
|
||||||
|
{
|
||||||
|
closestState = timedRemoteStates[0];
|
||||||
|
closestState.apply_lag_compensation(targetTime);
|
||||||
|
return closestState;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for (size_t i = 0; i < timedRemoteStates.size() - 1; ++i)
|
||||||
|
{
|
||||||
|
const auto& earlierState = timedRemoteStates[i];
|
||||||
|
const auto& laterState = timedRemoteStates[i + 1];
|
||||||
|
if (earlierState.lastUpdateServerTime <= targetTime && laterState.lastUpdateServerTime >= targetTime)
|
||||||
|
{
|
||||||
|
closestState = earlierState;
|
||||||
|
closestState.apply_lag_compensation(targetTime);
|
||||||
|
return closestState;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
closestState = timedRemoteStates[timedRemoteStates.size() - 1];
|
||||||
|
closestState.apply_lag_compensation(targetTime);
|
||||||
|
return closestState;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
class INetworkClient {
|
class INetworkClient {
|
||||||
public:
|
public:
|
||||||
virtual ~INetworkClient() = default;
|
virtual ~INetworkClient() = default;
|
||||||
@ -12,7 +72,6 @@ namespace ZL {
|
|||||||
virtual void Send(const std::string& message) = 0;
|
virtual void Send(const std::string& message) = 0;
|
||||||
virtual bool IsConnected() const = 0;
|
virtual bool IsConnected() const = 0;
|
||||||
virtual void Poll() = 0; // Äëÿ îáðàáîòêè âõîäÿùèõ ïàêåòîâ
|
virtual void Poll() = 0; // Äëÿ îáðàáîòêè âõîäÿùèõ ïàêåòîâ
|
||||||
virtual std::unordered_map<int, ClientState> getRemotePlayers() = 0;
|
virtual std::unordered_map<int, RemotePlayer> getRemotePlayers() = 0;
|
||||||
virtual void updateRemotePlayers(const std::unordered_map<int, ClientState>& newRemotePlayers) = 0;
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@ -73,10 +73,15 @@ namespace ZL {
|
|||||||
|
|
||||||
auto nowTime = std::chrono::system_clock::now();
|
auto nowTime = std::chrono::system_clock::now();
|
||||||
|
|
||||||
|
//Apply server delay:
|
||||||
|
nowTime -= std::chrono::milliseconds(CLIENT_DELAY);
|
||||||
|
|
||||||
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||||
nowTime.time_since_epoch()
|
nowTime.time_since_epoch()
|
||||||
).count();
|
).count();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
std::string msg = messageQueue.front();
|
std::string msg = messageQueue.front();
|
||||||
messageQueue.pop();
|
messageQueue.pop();
|
||||||
|
|
||||||
@ -88,6 +93,95 @@ namespace ZL {
|
|||||||
std::string subType = parts[2];
|
std::string subType = parts[2];
|
||||||
uint64_t sentTime = std::stoull(parts[3]);
|
uint64_t sentTime = std::stoull(parts[3]);
|
||||||
|
|
||||||
|
ClientState remoteState;
|
||||||
|
remoteState.id = remoteId;
|
||||||
|
|
||||||
|
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(sentTime)) };
|
||||||
|
remoteState.lastUpdateServerTime = uptime_timepoint;
|
||||||
|
|
||||||
|
if (subType == "VEL") {
|
||||||
|
remoteState.selectedVelocity = std::stoi(parts[4]);
|
||||||
|
int startFrom = 5;
|
||||||
|
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
|
||||||
|
Eigen::Quaternionf q(
|
||||||
|
std::stof(parts[startFrom + 3]),
|
||||||
|
std::stof(parts[startFrom + 4]),
|
||||||
|
std::stof(parts[startFrom + 5]),
|
||||||
|
std::stof(parts[startFrom + 6]));
|
||||||
|
remoteState.rotation = q.toRotationMatrix();
|
||||||
|
|
||||||
|
remoteState.currentAngularVelocity = Eigen::Vector3f{
|
||||||
|
std::stof(parts[startFrom + 7]),
|
||||||
|
std::stof(parts[startFrom + 8]),
|
||||||
|
std::stof(parts[startFrom + 9]) };
|
||||||
|
remoteState.velocity = std::stof(parts[startFrom + 10]);
|
||||||
|
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
||||||
|
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
|
||||||
|
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (subType == "ROT") {
|
||||||
|
remoteState.discreteAngle = std::stoi(parts[4]);
|
||||||
|
remoteState.discreteMag = std::stof(parts[5]);
|
||||||
|
int startFrom = 6;
|
||||||
|
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
|
||||||
|
Eigen::Quaternionf q(
|
||||||
|
std::stof(parts[startFrom + 3]),
|
||||||
|
std::stof(parts[startFrom + 4]),
|
||||||
|
std::stof(parts[startFrom + 5]),
|
||||||
|
std::stof(parts[startFrom + 6]));
|
||||||
|
remoteState.rotation = q.toRotationMatrix();
|
||||||
|
|
||||||
|
remoteState.currentAngularVelocity = Eigen::Vector3f{
|
||||||
|
std::stof(parts[startFrom + 7]),
|
||||||
|
std::stof(parts[startFrom + 8]),
|
||||||
|
std::stof(parts[startFrom + 9]) };
|
||||||
|
remoteState.velocity = std::stof(parts[startFrom + 10]);
|
||||||
|
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
||||||
|
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
|
||||||
|
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||||
|
}
|
||||||
|
else if (subType == "PING") {
|
||||||
|
//remoteState.discreteAngle = std::stoi(parts[4]);
|
||||||
|
//remoteState.discreteMag = std::stof(parts[5]);
|
||||||
|
int startFrom = 4;
|
||||||
|
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
|
||||||
|
Eigen::Quaternionf q(
|
||||||
|
std::stof(parts[startFrom + 3]),
|
||||||
|
std::stof(parts[startFrom + 4]),
|
||||||
|
std::stof(parts[startFrom + 5]),
|
||||||
|
std::stof(parts[startFrom + 6]));
|
||||||
|
remoteState.rotation = q.toRotationMatrix();
|
||||||
|
|
||||||
|
remoteState.currentAngularVelocity = Eigen::Vector3f{
|
||||||
|
std::stof(parts[startFrom + 7]),
|
||||||
|
std::stof(parts[startFrom + 8]),
|
||||||
|
std::stof(parts[startFrom + 9]) };
|
||||||
|
remoteState.velocity = std::stof(parts[startFrom + 10]);
|
||||||
|
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
||||||
|
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
|
||||||
|
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> pLock(playersMutex);
|
||||||
|
auto& rp = remotePlayers[remoteId];
|
||||||
|
rp.timedRemoteStates.push_back(remoteState);
|
||||||
|
|
||||||
|
auto cutoff_time = nowTime - std::chrono::milliseconds(CUTOFF_TIME);
|
||||||
|
|
||||||
|
while (rp.timedRemoteStates.size() > 0 && rp.timedRemoteStates[0].lastUpdateServerTime < cutoff_time)
|
||||||
|
{
|
||||||
|
rp.timedRemoteStates.erase(rp.timedRemoteStates.begin());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
std::lock_guard<std::mutex> pLock(playersMutex);
|
std::lock_guard<std::mutex> pLock(playersMutex);
|
||||||
if (remotePlayers.count(remoteId)) {
|
if (remotePlayers.count(remoteId)) {
|
||||||
auto& rp = remotePlayers[remoteId];
|
auto& rp = remotePlayers[remoteId];
|
||||||
@ -111,26 +205,6 @@ namespace ZL {
|
|||||||
rp.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
rp.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
||||||
rp.discreteMag = std::stof(parts[startFrom + 12]);
|
rp.discreteMag = std::stof(parts[startFrom + 12]);
|
||||||
rp.discreteAngle = std::stoi(parts[startFrom + 13]);
|
rp.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||||
/*position = { std::stof(parts[startFrom]), std::stof(parts[startFrom+1]), std::stof(parts[startFrom+2]) };
|
|
||||||
|
|
||||||
// Äëÿ âðàùåíèÿ êëèåíò äîëæåí ïðèñëàòü ëèáî êâàòåðíèîí, ëèáî óãëû Ýéëåðà.
|
|
||||||
// Ïðåäïîëîæèì, ìû ïåðåäàåì 4 çíà÷åíèÿ êâàòåðíèîíà äëÿ ýêîíîìèè:
|
|
||||||
Eigen::Quaternionf q(
|
|
||||||
std::stof(parts[startFrom+3]),
|
|
||||||
std::stof(parts[startFrom+4]),
|
|
||||||
std::stof(parts[startFrom+5]),
|
|
||||||
std::stof(parts[startFrom+6]));
|
|
||||||
rotation = q.toRotationMatrix();
|
|
||||||
|
|
||||||
currentAngularVelocity = Eigen::Vector3f{
|
|
||||||
std::stof(parts[startFrom+7]),
|
|
||||||
std::stof(parts[startFrom+8]),
|
|
||||||
std::stof(parts[startFrom+9]) };
|
|
||||||
velocity = std::stof(parts[startFrom+10]);
|
|
||||||
selectedVelocity = std::stoi(parts[startFrom+11]);
|
|
||||||
discreteMag = std::stof(parts[startFrom+12]);
|
|
||||||
discreteAngle = std::stoi(parts[15]);
|
|
||||||
*/
|
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (subType == "ROT") {
|
else if (subType == "ROT") {
|
||||||
@ -174,7 +248,7 @@ namespace ZL {
|
|||||||
// Îáíîâëÿåì ìåòêó âðåìåíè, ÷òîáû îáû÷íàÿ ýêñòðàïîëÿöèÿ â Game.cpp
|
// Îáíîâëÿåì ìåòêó âðåìåíè, ÷òîáû îáû÷íàÿ ýêñòðàïîëÿöèÿ â Game.cpp
|
||||||
// çíàëà, ÷òî ñîñòîÿíèå óæå àêòóàëüíî íà ìîìåíò now_ms
|
// çíàëà, ÷òî ñîñòîÿíèå óæå àêòóàëüíî íà ìîìåíò now_ms
|
||||||
rp.lastUpdateServerTime = nowTime;
|
rp.lastUpdateServerTime = nowTime;
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
else if (msg.rfind("WORLD_UPDATE|", 0) == 0) {
|
else if (msg.rfind("WORLD_UPDATE|", 0) == 0) {
|
||||||
parseWorldUpdate(msg, nowTime);
|
parseWorldUpdate(msg, nowTime);
|
||||||
@ -208,24 +282,37 @@ namespace ZL {
|
|||||||
|
|
||||||
void WebSocketClient::updateRemotePlayer(int id, const std::vector<std::string>& vals, uint64_t serverTime, std::chrono::system_clock::time_point now_ms) {
|
void WebSocketClient::updateRemotePlayer(int id, const std::vector<std::string>& vals, uint64_t serverTime, std::chrono::system_clock::time_point now_ms) {
|
||||||
|
|
||||||
auto& rp = remotePlayers[id];
|
//auto& rp = remotePlayers[id];
|
||||||
rp.id = id;
|
|
||||||
|
|
||||||
rp.position = { std::stof(vals[1]), std::stof(vals[2]), std::stof(vals[3]) };
|
ClientState remoteState;
|
||||||
rp.rotation = Eigen::Quaternionf(std::stof(vals[4]), std::stof(vals[5]), std::stof(vals[6]), std::stof(vals[7]));
|
|
||||||
|
remoteState.id = id;
|
||||||
|
|
||||||
|
remoteState.position = { std::stof(vals[1]), std::stof(vals[2]), std::stof(vals[3]) };
|
||||||
|
remoteState.rotation = Eigen::Quaternionf(std::stof(vals[4]), std::stof(vals[5]), std::stof(vals[6]), std::stof(vals[7]));
|
||||||
|
|
||||||
// 3. Ñîõðàíÿåì îñòàëüíûå ôèçè÷åñêèå ïàðàìåòðû (äëÿ ýêñòðàïîëÿöèè èëè îòëàäêè)
|
// 3. Ñîõðàíÿåì îñòàëüíûå ôèçè÷åñêèå ïàðàìåòðû (äëÿ ýêñòðàïîëÿöèè èëè îòëàäêè)
|
||||||
rp.velocity = std::stof(vals[8]);
|
remoteState.velocity = std::stof(vals[8]);
|
||||||
rp.currentAngularVelocity = { std::stof(vals[9]), std::stof(vals[10]), std::stof(vals[11]) };
|
remoteState.currentAngularVelocity = { std::stof(vals[9]), std::stof(vals[10]), std::stof(vals[11]) };
|
||||||
rp.selectedVelocity = std::stoi(vals[12]);
|
remoteState.selectedVelocity = std::stoi(vals[12]);
|
||||||
rp.discreteMag = std::stof(vals[13]);
|
remoteState.discreteMag = std::stof(vals[13]);
|
||||||
rp.discreteAngle = std::stoi(vals[14]);
|
remoteState.discreteAngle = std::stoi(vals[14]);
|
||||||
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(serverTime)) };
|
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(serverTime)) };
|
||||||
|
|
||||||
std::cout << "PING Received discreteMag=" << rp.discreteMag << std::endl;
|
//std::cout << "PING Received discreteMag=" << rp.discreteMag << std::endl;
|
||||||
|
|
||||||
rp.lastUpdateServerTime = uptime_timepoint;
|
remoteState.lastUpdateServerTime = uptime_timepoint;
|
||||||
rp.apply_lag_compensation(now_ms);
|
|
||||||
|
auto& rp = remotePlayers[id];
|
||||||
|
rp.timedRemoteStates.push_back(remoteState);
|
||||||
|
|
||||||
|
auto cutoff_time = now_ms - std::chrono::milliseconds(CUTOFF_TIME);
|
||||||
|
|
||||||
|
while (rp.timedRemoteStates.size() > 0 && rp.timedRemoteStates[0].lastUpdateServerTime < cutoff_time)
|
||||||
|
{
|
||||||
|
rp.timedRemoteStates.erase(rp.timedRemoteStates.begin());
|
||||||
|
}
|
||||||
|
//rp.apply_lag_compensation(now_ms);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -9,6 +9,7 @@
|
|||||||
#include <boost/asio/ip/tcp.hpp>
|
#include <boost/asio/ip/tcp.hpp>
|
||||||
|
|
||||||
namespace ZL {
|
namespace ZL {
|
||||||
|
|
||||||
class WebSocketClient : public INetworkClient {
|
class WebSocketClient : public INetworkClient {
|
||||||
private:
|
private:
|
||||||
// Ïåðåèñïîëüçóåì io_context èç TaskManager
|
// Ïåðåèñïîëüçóåì io_context èç TaskManager
|
||||||
@ -28,7 +29,7 @@ namespace ZL {
|
|||||||
bool connected = false;
|
bool connected = false;
|
||||||
int clientId = -1;
|
int clientId = -1;
|
||||||
|
|
||||||
std::unordered_map<int, ClientState> remotePlayers;
|
std::unordered_map<int, RemotePlayer> remotePlayers;
|
||||||
std::mutex playersMutex;
|
std::mutex playersMutex;
|
||||||
|
|
||||||
void startAsyncRead();
|
void startAsyncRead();
|
||||||
@ -49,18 +50,9 @@ namespace ZL {
|
|||||||
bool IsConnected() const override { return connected; }
|
bool IsConnected() const override { return connected; }
|
||||||
int GetClientId() const { return clientId; }
|
int GetClientId() const { return clientId; }
|
||||||
|
|
||||||
std::unordered_map<int, ClientState> getRemotePlayers() override {
|
std::unordered_map<int, RemotePlayer> getRemotePlayers() override {
|
||||||
std::lock_guard<std::mutex> lock(playersMutex);
|
std::lock_guard<std::mutex> lock(playersMutex);
|
||||||
return remotePlayers;
|
return remotePlayers;
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateRemotePlayers(const std::unordered_map<int, ClientState>& newRemotePlayers) override {
|
|
||||||
std::lock_guard<std::mutex> lock(playersMutex);
|
|
||||||
|
|
||||||
for (const auto& [id, newPlayer] : newRemotePlayers) {
|
|
||||||
remotePlayers[id] = newPlayer;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
Loading…
Reference in New Issue
Block a user