Fixing bug, implementing delays, remove WORLD_UPDATE

This commit is contained in:
Vladislav Khorev 2026-01-17 19:16:06 +03:00
parent 3c55b59c8d
commit 64385ba15c
7 changed files with 398 additions and 136 deletions

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@ -6,6 +6,7 @@
#include <memory>
#include <vector>
#include <mutex>
#include <map>
#include <Eigen/Dense>
#define _USE_MATH_DEFINES
#include <math.h>
@ -37,7 +38,10 @@ class Session : public std::enable_shared_from_this<Session> {
websocket::stream<beast::tcp_stream> ws_;
beast::flat_buffer buffer_;
int id_;
ClientState state_;
//ClientState state_;
std::vector<ClientState> timedClientStates;
void process_message(const std::string& msg) {
auto now_server = std::chrono::system_clock::now();
@ -51,8 +55,16 @@ class Session : public std::enable_shared_from_this<Session> {
now_server.time_since_epoch()
).count();
//Apply server delay:
now_ms -= SERVER_DELAY;
uint64_t clientTimestamp = std::stoull(parts[1]);
ClientState receivedState;
receivedState.id = id_;
/*
// Ñíà÷àëà ïðîãîíÿåì ñòàíäàðòíóþ ñèìóëÿöèþ "äî òåêóùåãî ìîìåíòà ñåðâåðà"
long long deltaMs = 0.0f;
if (state_.lastUpdateServerTime.time_since_epoch().count() > 0) {
@ -60,34 +72,42 @@ class Session : public std::enable_shared_from_this<Session> {
}
if (deltaMs > 0) state_.simulate_physics(deltaMs);
if (deltaMs > 0) state_.simulate_physics(deltaMs);*/
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(clientTimestamp)) };
state_.lastUpdateServerTime = uptime_timepoint;
receivedState.lastUpdateServerTime = uptime_timepoint;
// Òåïåðü îáðàáàòûâàåì ñïåöèôèêó ñîîáùåíèÿ è ëàã
if (parts[0] == "ROT") {
state_.discreteAngle = std::stoi(parts[2]);
state_.discreteMag = std::stof(parts[3]);
state_.handle_full_sync(parts, 4);
std::cout << "ROT id = " << this->id_ << " discreteMag=" << state_.discreteMag << std::endl;
state_.apply_lag_compensation(now_server);
state_.lastUpdateServerTime = now_server;
receivedState.discreteAngle = std::stoi(parts[2]);
receivedState.discreteMag = std::stof(parts[3]);
receivedState.handle_full_sync(parts, 4);
//std::cout << "ROT id = " << this->id_ << " discreteMag=" << state_.discreteMag << std::endl;
//receivedState.apply_lag_compensation(now_server);
//receivedState.lastUpdateServerTime = now_server;
retranslateMessage(msg);
}
else if (parts[0] == "VEL") {
state_.selectedVelocity = std::stoi(parts[2]);
state_.handle_full_sync(parts, 3);
state_.apply_lag_compensation(now_server);
state_.lastUpdateServerTime = now_server;
receivedState.selectedVelocity = std::stoi(parts[2]);
receivedState.handle_full_sync(parts, 3);
//receivedState.apply_lag_compensation(now_server);
//receivedState.lastUpdateServerTime = now_server;
retranslateMessage(msg);
}
else if (parts[0] == "PING") {
state_.handle_full_sync(parts, 2);
std::cout << "PING id = " << this->id_ <<" discreteMag=" << state_.discreteMag << std::endl;
state_.apply_lag_compensation(now_server);
state_.lastUpdateServerTime = now_server;
receivedState.handle_full_sync(parts, 2);
retranslateMessage(msg);
//receivedState.apply_lag_compensation(now_server);
//receivedState.lastUpdateServerTime = now_server;
}
timedClientStates.push_back(receivedState);
auto cutoff_time = now_server - std::chrono::milliseconds(CUTOFF_TIME);
while (timedClientStates.size() > 0 && timedClientStates[0].lastUpdateServerTime < cutoff_time)
{
timedClientStates.erase(timedClientStates.begin());
}
}
@ -111,12 +131,12 @@ public:
void init()
{
state_.lastUpdateServerTime = std::chrono::system_clock::now();
//state_.lastUpdateServerTime = std::chrono::system_clock::now();
}
/*
std::string get_state_string() {
return state_.get_state_string(id_);
}
}*/
void run() {
@ -134,8 +154,62 @@ public:
});
}
bool canFetchClientStateAtTime(std::chrono::system_clock::time_point targetTime)
{
if (timedClientStates.empty())
{
return false;
}
if (timedClientStates[0].lastUpdateServerTime > targetTime)
{
return false;
}
return true;
}
ClientState fetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) {
ClientState closestState;
if (timedClientStates.empty())
{
throw std::runtime_error("No timed client states available");
return closestState;
}
if (timedClientStates[0].lastUpdateServerTime > targetTime)
{
throw std::runtime_error("Found time but it is in future");
return closestState;
}
if (timedClientStates.size() == 1)
{
closestState = timedClientStates[0];
closestState.apply_lag_compensation(targetTime);
return closestState;
}
for (size_t i = 0; i < timedClientStates.size() - 1; ++i)
{
const auto& earlierState = timedClientStates[i];
const auto& laterState = timedClientStates[i + 1];
if (earlierState.lastUpdateServerTime <= targetTime && laterState.lastUpdateServerTime >= targetTime)
{
closestState = earlierState;
closestState.apply_lag_compensation(targetTime);
return closestState;
}
}
closestState = timedClientStates[timedClientStates.size() - 1];
closestState.apply_lag_compensation(targetTime);
return closestState;
}
void tick_physics_global(std::chrono::system_clock::time_point now) {
long long deltaMs = 0;
/*long long deltaMs = 0;
// Åñëè ýòî ñàìûé ïåðâûé òèê, ïðîñòî çàïîìèíàåì âðåìÿ
if (state_.lastUpdateServerTime.time_since_epoch().count() > 0) {
@ -147,7 +221,7 @@ public:
if (deltaMs > 0) {
state_.simulate_physics(deltaMs);
state_.lastUpdateServerTime = now; // Îáíîâëÿåì âðåìÿ ïîñëå ñèìóëÿöèè
}
}*/
}
void send_message(std::string msg) {
@ -184,7 +258,10 @@ private:
void update_world(net::steady_timer& timer, net::io_context& ioc) {
auto now = std::chrono::system_clock::now();
{
//Apply server delay
now -= std::chrono::milliseconds(SERVER_DELAY);
/* {
std::lock_guard<std::mutex> lock(g_sessions_mutex);
// 1. Ñèìóëÿöèÿ ôèçèêè äëÿ âñåõ
@ -197,7 +274,7 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
last_broadcast = now;
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()
now.time_since_epoch()
).count();
// Ñîáèðàåì äàííûå âñåõ èãðîêîâ â îäèí ïàêåò
@ -205,9 +282,12 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
snapshot += std::to_string(now_ms) + "|";
snapshot += std::to_string(g_sessions.size()) + "|";
for (size_t i = 0; i < g_sessions.size(); ++i) {
snapshot += g_sessions[i]->get_state_string();
if (g_sessions[i]->canFetchClientStateAtTime(now))
{
snapshot += g_sessions[i]->fetchClientStateAtTime(now).get_state_string();
if (i < g_sessions.size() - 1) snapshot += ";"; // Ðàçäåëèòåëü ìåæäó èãðîêàìè
}
}
// Ðàññûëàåì âñåì
for (auto& session : g_sessions) {
@ -215,7 +295,7 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
}
}
}
}*/
// ÂÀÆÍÎ: Òèêàåì ÷àñòî (50ìñ), à øëåì äàííûå ðåäêî (1000ìñ âûøå)
timer.expires_after(std::chrono::milliseconds(50));

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@ -240,13 +240,14 @@ namespace ZL
uiManager.setSliderCallback("velocitySlider", [this](const std::string& name, float value) {
int newVel = roundf(value * 10);
if (newVel != Environment::shipSelectedVelocity) {
velocityChanged = true;
Environment::shipSelectedVelocity = newVel;
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
/*auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()
).count();
std::string msg = "VEL:" + std::to_string(now_ms) + ":" + std::to_string(Environment::shipSelectedVelocity);
msg = msg + ":" + formPingMessageContent();
networkClient->Send(msg);
networkClient->Send(msg);*/
}
});
@ -577,17 +578,34 @@ namespace ZL
// Биндим текстуру корабля один раз для всех удаленных игроков (оптимизация батчинга)
glBindTexture(GL_TEXTURE_2D, spaceshipTexture->getTexID());
auto now = std::chrono::system_clock::now();
//Apply server delay:
now -= std::chrono::milliseconds(CLIENT_DELAY);
latestRemotePlayers = networkClient->getRemotePlayers();
// Итерируемся по актуальным данным из extrapolateRemotePlayers
for (auto const& [id, playerState] : latestRemotePlayers) {
for (auto const& [id, remotePlayer] : latestRemotePlayers) {
//if (id == networkClient->GetClientId()) continue; // Не рисуем себя через этот цикл
if (!remotePlayer.canFetchClientStateAtTime(now))
{
continue;
}
ClientState playerState = remotePlayer.fetchClientStateAtTime(now);
renderer.PushMatrix();
renderer.LoadIdentity();
renderer.TranslateMatrix({ 0,0, -1.0f * Environment::zoom });
renderer.TranslateMatrix({ 0, -6.f, 0 }); //Ship camera offset
renderer.RotateMatrix(Environment::inverseShipMatrix);
renderer.TranslateMatrix(-Environment::shipPosition);
Eigen::Vector3f relativePos = playerState.position;// -Environment::shipPosition;
renderer.TranslateMatrix(relativePos);
@ -705,7 +723,25 @@ namespace ZL
}
}
static const float ANGULAR_ACCEL = 0.005f;
if (velocityChanged)
{
velocityChanged = false;
//if (newVel != Environment::shipSelectedVelocity) {
// velocityChanged = true;
//Environment::shipSelectedVelocity = newVel;
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()
).count();
std::string msg = "VEL:" + std::to_string(now_ms) + ":" + std::to_string(Environment::shipSelectedVelocity);
msg = msg + ":" + formPingMessageContent();
networkClient->Send(msg);
//}
}
//static const float ANGULAR_ACCEL = 0.005f;
if (Environment::tapDownHold) {
float diffx = Environment::tapDownCurrentPos(0) - Environment::tapDownStartPos(0);
@ -725,13 +761,17 @@ namespace ZL
int discreteAngle = static_cast<int>(radians * 180.0f / M_PI);
if (discreteAngle < 0) discreteAngle += 360;
bool sendRotation = false;
std::cout << "OUTPUT discreteAngle=" << discreteAngle << std::endl;
// 3. Проверяем, изменились ли параметры значимо для отправки на сервер
if (discreteAngle != Environment::lastSentAngle || discreteMag != Environment::lastSentMagnitude) {
Environment::lastSentAngle = discreteAngle;
Environment::lastSentMagnitude = discreteMag;
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
sendRotation = true;
/*auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()
).count();
@ -740,6 +780,7 @@ namespace ZL
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(discreteAngle) + ":" + std::to_string(discreteMag);
msg = msg + ":" + formPingMessageContent();
networkClient->Send(msg);
std::cout << "Sending: " << msg << std::endl;*/
}
// 4. Логика вращения (угловое ускорение)
@ -786,16 +827,9 @@ namespace ZL
Environment::shipMatrix = Environment::shipMatrix * rotateQuat.toRotationMatrix();
Environment::inverseShipMatrix = Environment::shipMatrix.inverse();
}
}
}
else {
// Если джойстик не зажат — сбрасываем дискретные значения и плавно замедляем вращение
int discreteAngle = -1;
float discreteMag = 0.0f;
if (discreteAngle != Environment::lastSentAngle || discreteMag != Environment::lastSentMagnitude) {
Environment::lastSentAngle = discreteAngle;
Environment::lastSentMagnitude = discreteMag;
if (sendRotation)
{
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()
).count();
@ -805,6 +839,33 @@ namespace ZL
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(discreteAngle) + ":" + std::to_string(discreteMag);
msg = msg + ":" + formPingMessageContent();
networkClient->Send(msg);
std::cout << "Sending: " << msg << std::endl;
}
}
}
else {
// Если джойстик не зажат — сбрасываем дискретные значения и плавно замедляем вращение
int discreteAngle = -1;
float discreteMag = 0.0f;
bool sendRotation = false;
if (discreteAngle != Environment::lastSentAngle || discreteMag != Environment::lastSentMagnitude) {
Environment::lastSentAngle = discreteAngle;
Environment::lastSentMagnitude = discreteMag;
sendRotation = true;
/*
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()
).count();
// Формируем сетевой пакет
// Нам нужно отправить: дискретный угол, дискретную силу и текущую матрицу/позицию для синхронизации
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(discreteAngle) + ":" + std::to_string(discreteMag);
msg = msg + ":" + formPingMessageContent();
networkClient->Send(msg);
std::cout << "Sending: " << msg << std::endl;*/
}
@ -829,6 +890,20 @@ namespace ZL
Environment::shipMatrix = Environment::shipMatrix * rotateQuat.toRotationMatrix();
Environment::inverseShipMatrix = Environment::shipMatrix.inverse();
}
if (sendRotation)
{
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()
).count();
// Формируем сетевой пакет
// Нам нужно отправить: дискретный угол, дискретную силу и текущую матрицу/позицию для синхронизации
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(discreteAngle) + ":" + std::to_string(discreteMag);
msg = msg + ":" + formPingMessageContent();
networkClient->Send(msg);
std::cout << "Sending: " << msg << std::endl;
}
}
//std::cout << "shipVelocity=" << Environment::shipVelocity << " delta=" << delta << std::endl;
@ -1124,8 +1199,24 @@ namespace ZL
void Game::extrapolateRemotePlayers() {
/*auto now = std::chrono::system_clock::now();
//Apply server delay:
now -= std::chrono::milliseconds(CLIENT_DELAY);
latestRemotePlayers = networkClient->getRemotePlayers();
for (auto& [id, rp] : latestRemotePlayers) {
}*/
/*
*
auto now = std::chrono::system_clock::now();
//Apply server delay:
now -= std::chrono::milliseconds(CLIENT_DELAY);
latestRemotePlayers = networkClient->getRemotePlayers();
for (auto& [id, rp] : latestRemotePlayers) {
@ -1139,6 +1230,7 @@ namespace ZL
// Ограничим экстраполяцию (например, не более 2 секунд),
// чтобы в случае лага корабли не улетали в бесконечность
if (deltaMs < 0) deltaMs = 0;
if (deltaMs > 2000) deltaMs = 2000;
// 2. Сбрасываем физическое состояние rp.state в значения из последнего пакета
@ -1155,7 +1247,7 @@ namespace ZL
}
networkClient->updateRemotePlayers(latestRemotePlayers);
*/
}
std::string Game::formPingMessageContent()

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@ -65,7 +65,9 @@ namespace ZL {
std::vector<BoxCoords> boxCoordsArr;
std::vector<VertexRenderStruct> boxRenderArr;
std::unordered_map<int, ClientState> latestRemotePlayers;
std::unordered_map<int, RemotePlayer> latestRemotePlayers;
bool velocityChanged = false;
static const size_t CONST_TIMER_INTERVAL = 10;
static const size_t CONST_MAX_TIME_INTERVAL = 1000;

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@ -13,6 +13,9 @@ constexpr float ANGULAR_ACCEL = 0.005f * 1000.0f;
constexpr float SHIP_ACCEL = 1.0f * 1000.0f;
constexpr float ROTATION_SENSITIVITY = 0.002f;
constexpr long long SERVER_DELAY = 0; //ms
constexpr long long CLIENT_DELAY = 1500; //ms
constexpr long long CUTOFF_TIME = 5000; //ms
struct ClientState {
int id = 0;
Eigen::Vector3f position = { 0, 0, 45000.0f };
@ -27,13 +30,6 @@ struct ClientState {
std::chrono::system_clock::time_point lastUpdateServerTime;
void simulate_physics(size_t delta) {
// Константы из Game.cpp, приведенные к секундам (умножаем на 1000)
//const float ANGULAR_ACCEL = 0.005f * 1000.0f;
//const float ROTATION_SENSITIVITY = 0.002f;
//const float SHIP_ACCEL = 1.0f * 1000.0f; // CONST_ACCELERATION
// 1. Вычисляем targetAngularVelocity на лету из дискретных значений
if (discreteMag > 0.01f)
{
float rad = static_cast<float>(discreteAngle) * static_cast<float>(M_PI) / 180.0f;
@ -93,52 +89,6 @@ struct ClientState {
//std::cout << "NOT Rotating ship. speedScale=" << speedScale << " discreteMag=" << discreteMag << "\n";
}
/*
Eigen::Vector3f targetAngularVelocity = Eigen::Vector3f::Zero();
if (discreteMag > 0.001f) {
float rad = static_cast<float>(discreteAngle) * static_cast<float>(M_PI) / 180.0f;
// Направление из угла (как в твоем обновленном клиентском коде)
Eigen::Vector3f targetDir(sinf(rad), cosf(rad), 0.0f);
targetAngularVelocity = targetDir * discreteMag;
}
// 2. Линейное изменение текущей угловой скорости к вычисленной цели
Eigen::Vector3f diffVel = targetAngularVelocity - currentAngularVelocity;
float diffLen = diffVel.norm();
if (diffLen > 0.0001f) {
float maxChange = ANGULAR_ACCEL * dt_s;
if (diffLen <= maxChange) {
currentAngularVelocity = targetAngularVelocity;
}
else {
currentAngularVelocity += (diffVel / diffLen) * maxChange;
}
}
else if (discreteMag < 0.001f && currentAngularVelocity.norm() > 0.0001f) {
// Если джойстик отпущен, используем ту же логику торможения (или ANGULAR_ACCEL)
float currentSpeed = currentAngularVelocity.norm();
float drop = ANGULAR_ACCEL * dt_s;
if (currentSpeed <= drop) {
currentAngularVelocity = Eigen::Vector3f::Zero();
}
else {
currentAngularVelocity -= (currentAngularVelocity / currentSpeed) * drop;
}
}*/
/*
// 3. Применение вращения к матрице (Интеграция)
float speedScale = currentAngularVelocity.norm();
if (speedScale > 0.0001f) {
float deltaAlpha = speedScale * dt_s * ROTATION_SENSITIVITY;
Eigen::Vector3f axis = currentAngularVelocity.normalized();
Eigen::Quaternionf rotateQuat(Eigen::AngleAxisf(deltaAlpha, axis));
rotation = rotation * rotateQuat.toRotationMatrix();
}*/
// 4. Линейное изменение линейной скорости
float shipDesiredVelocity = selectedVelocity * 100.f;
@ -177,7 +127,7 @@ struct ClientState {
// 3. Защита от слишком больших скачков (Clamp)
// Если лаг более 500мс, ограничиваем его, чтобы избежать резких рывков
long long final_lag_ms = min(deltaMs, 500ll);
long long final_lag_ms = deltaMs;//min(deltaMs, 500ll);
if (final_lag_ms > 0) {
// Доматываем симуляцию на величину задержки
@ -186,7 +136,7 @@ struct ClientState {
}
}
std::string get_state_string(int id) {
std::string get_state_string() {
// Используем кватернион для передачи вращения (4 числа вместо 9)
Eigen::Quaternionf q(rotation);

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@ -1,10 +1,70 @@
#pragma once
#include <string>
#include <unordered_map>
#include <vector>
#include "ClientState.h"
// NetworkInterface.h - Èíòåðôåéñ äëÿ ðàçíûõ òèïîâ ñîåäèíåíèé
namespace ZL {
struct RemotePlayer
{
std::vector<ClientState> timedRemoteStates;
bool canFetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const
{
if (timedRemoteStates.empty())
{
return false;
}
if (timedRemoteStates[0].lastUpdateServerTime > targetTime)
{
return false;
}
return true;
}
ClientState fetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const {
ClientState closestState;
if (timedRemoteStates.empty())
{
throw std::runtime_error("No timed client states available");
return closestState;
}
if (timedRemoteStates[0].lastUpdateServerTime > targetTime)
{
throw std::runtime_error("Found time but it is in future");
return closestState;
}
if (timedRemoteStates.size() == 1)
{
closestState = timedRemoteStates[0];
closestState.apply_lag_compensation(targetTime);
return closestState;
}
for (size_t i = 0; i < timedRemoteStates.size() - 1; ++i)
{
const auto& earlierState = timedRemoteStates[i];
const auto& laterState = timedRemoteStates[i + 1];
if (earlierState.lastUpdateServerTime <= targetTime && laterState.lastUpdateServerTime >= targetTime)
{
closestState = earlierState;
closestState.apply_lag_compensation(targetTime);
return closestState;
}
}
closestState = timedRemoteStates[timedRemoteStates.size() - 1];
closestState.apply_lag_compensation(targetTime);
return closestState;
}
};
class INetworkClient {
public:
virtual ~INetworkClient() = default;
@ -12,7 +72,6 @@ namespace ZL {
virtual void Send(const std::string& message) = 0;
virtual bool IsConnected() const = 0;
virtual void Poll() = 0; // Äëÿ îáðàáîòêè âõîäÿùèõ ïàêåòîâ
virtual std::unordered_map<int, ClientState> getRemotePlayers() = 0;
virtual void updateRemotePlayers(const std::unordered_map<int, ClientState>& newRemotePlayers) = 0;
virtual std::unordered_map<int, RemotePlayer> getRemotePlayers() = 0;
};
}

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@ -73,10 +73,15 @@ namespace ZL {
auto nowTime = std::chrono::system_clock::now();
//Apply server delay:
nowTime -= std::chrono::milliseconds(CLIENT_DELAY);
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
nowTime.time_since_epoch()
).count();
std::string msg = messageQueue.front();
messageQueue.pop();
@ -88,6 +93,95 @@ namespace ZL {
std::string subType = parts[2];
uint64_t sentTime = std::stoull(parts[3]);
ClientState remoteState;
remoteState.id = remoteId;
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(sentTime)) };
remoteState.lastUpdateServerTime = uptime_timepoint;
if (subType == "VEL") {
remoteState.selectedVelocity = std::stoi(parts[4]);
int startFrom = 5;
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
Eigen::Quaternionf q(
std::stof(parts[startFrom + 3]),
std::stof(parts[startFrom + 4]),
std::stof(parts[startFrom + 5]),
std::stof(parts[startFrom + 6]));
remoteState.rotation = q.toRotationMatrix();
remoteState.currentAngularVelocity = Eigen::Vector3f{
std::stof(parts[startFrom + 7]),
std::stof(parts[startFrom + 8]),
std::stof(parts[startFrom + 9]) };
remoteState.velocity = std::stof(parts[startFrom + 10]);
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
}
else if (subType == "ROT") {
remoteState.discreteAngle = std::stoi(parts[4]);
remoteState.discreteMag = std::stof(parts[5]);
int startFrom = 6;
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
Eigen::Quaternionf q(
std::stof(parts[startFrom + 3]),
std::stof(parts[startFrom + 4]),
std::stof(parts[startFrom + 5]),
std::stof(parts[startFrom + 6]));
remoteState.rotation = q.toRotationMatrix();
remoteState.currentAngularVelocity = Eigen::Vector3f{
std::stof(parts[startFrom + 7]),
std::stof(parts[startFrom + 8]),
std::stof(parts[startFrom + 9]) };
remoteState.velocity = std::stof(parts[startFrom + 10]);
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
}
else if (subType == "PING") {
//remoteState.discreteAngle = std::stoi(parts[4]);
//remoteState.discreteMag = std::stof(parts[5]);
int startFrom = 4;
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
Eigen::Quaternionf q(
std::stof(parts[startFrom + 3]),
std::stof(parts[startFrom + 4]),
std::stof(parts[startFrom + 5]),
std::stof(parts[startFrom + 6]));
remoteState.rotation = q.toRotationMatrix();
remoteState.currentAngularVelocity = Eigen::Vector3f{
std::stof(parts[startFrom + 7]),
std::stof(parts[startFrom + 8]),
std::stof(parts[startFrom + 9]) };
remoteState.velocity = std::stof(parts[startFrom + 10]);
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
}
{
std::lock_guard<std::mutex> pLock(playersMutex);
auto& rp = remotePlayers[remoteId];
rp.timedRemoteStates.push_back(remoteState);
auto cutoff_time = nowTime - std::chrono::milliseconds(CUTOFF_TIME);
while (rp.timedRemoteStates.size() > 0 && rp.timedRemoteStates[0].lastUpdateServerTime < cutoff_time)
{
rp.timedRemoteStates.erase(rp.timedRemoteStates.begin());
}
}
/*
std::lock_guard<std::mutex> pLock(playersMutex);
if (remotePlayers.count(remoteId)) {
auto& rp = remotePlayers[remoteId];
@ -111,26 +205,6 @@ namespace ZL {
rp.selectedVelocity = std::stoi(parts[startFrom + 11]);
rp.discreteMag = std::stof(parts[startFrom + 12]);
rp.discreteAngle = std::stoi(parts[startFrom + 13]);
/*position = { std::stof(parts[startFrom]), std::stof(parts[startFrom+1]), std::stof(parts[startFrom+2]) };
// Äëÿ âðàùåíèÿ êëèåíò äîëæåí ïðèñëàòü ëèáî êâàòåðíèîí, ëèáî óãëû Ýéëåðà.
// Ïðåäïîëîæèì, ìû ïåðåäàåì 4 çíà÷åíèÿ êâàòåðíèîíà äëÿ ýêîíîìèè:
Eigen::Quaternionf q(
std::stof(parts[startFrom+3]),
std::stof(parts[startFrom+4]),
std::stof(parts[startFrom+5]),
std::stof(parts[startFrom+6]));
rotation = q.toRotationMatrix();
currentAngularVelocity = Eigen::Vector3f{
std::stof(parts[startFrom+7]),
std::stof(parts[startFrom+8]),
std::stof(parts[startFrom+9]) };
velocity = std::stof(parts[startFrom+10]);
selectedVelocity = std::stoi(parts[startFrom+11]);
discreteMag = std::stof(parts[startFrom+12]);
discreteAngle = std::stoi(parts[15]);
*/
}
else if (subType == "ROT") {
@ -174,7 +248,7 @@ namespace ZL {
// Îáíîâëÿåì ìåòêó âðåìåíè, ÷òîáû îáû÷íàÿ ýêñòðàïîëÿöèÿ â Game.cpp
// çíàëà, ÷òî ñîñòîÿíèå óæå àêòóàëüíî íà ìîìåíò now_ms
rp.lastUpdateServerTime = nowTime;
}
}*/
}
else if (msg.rfind("WORLD_UPDATE|", 0) == 0) {
parseWorldUpdate(msg, nowTime);
@ -208,24 +282,37 @@ namespace ZL {
void WebSocketClient::updateRemotePlayer(int id, const std::vector<std::string>& vals, uint64_t serverTime, std::chrono::system_clock::time_point now_ms) {
auto& rp = remotePlayers[id];
rp.id = id;
//auto& rp = remotePlayers[id];
rp.position = { std::stof(vals[1]), std::stof(vals[2]), std::stof(vals[3]) };
rp.rotation = Eigen::Quaternionf(std::stof(vals[4]), std::stof(vals[5]), std::stof(vals[6]), std::stof(vals[7]));
ClientState remoteState;
remoteState.id = id;
remoteState.position = { std::stof(vals[1]), std::stof(vals[2]), std::stof(vals[3]) };
remoteState.rotation = Eigen::Quaternionf(std::stof(vals[4]), std::stof(vals[5]), std::stof(vals[6]), std::stof(vals[7]));
// 3. Ñîõðàíÿåì îñòàëüíûå ôèçè÷åñêèå ïàðàìåòðû (äëÿ ýêñòðàïîëÿöèè èëè îòëàäêè)
rp.velocity = std::stof(vals[8]);
rp.currentAngularVelocity = { std::stof(vals[9]), std::stof(vals[10]), std::stof(vals[11]) };
rp.selectedVelocity = std::stoi(vals[12]);
rp.discreteMag = std::stof(vals[13]);
rp.discreteAngle = std::stoi(vals[14]);
remoteState.velocity = std::stof(vals[8]);
remoteState.currentAngularVelocity = { std::stof(vals[9]), std::stof(vals[10]), std::stof(vals[11]) };
remoteState.selectedVelocity = std::stoi(vals[12]);
remoteState.discreteMag = std::stof(vals[13]);
remoteState.discreteAngle = std::stoi(vals[14]);
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(serverTime)) };
std::cout << "PING Received discreteMag=" << rp.discreteMag << std::endl;
//std::cout << "PING Received discreteMag=" << rp.discreteMag << std::endl;
rp.lastUpdateServerTime = uptime_timepoint;
rp.apply_lag_compensation(now_ms);
remoteState.lastUpdateServerTime = uptime_timepoint;
auto& rp = remotePlayers[id];
rp.timedRemoteStates.push_back(remoteState);
auto cutoff_time = now_ms - std::chrono::milliseconds(CUTOFF_TIME);
while (rp.timedRemoteStates.size() > 0 && rp.timedRemoteStates[0].lastUpdateServerTime < cutoff_time)
{
rp.timedRemoteStates.erase(rp.timedRemoteStates.begin());
}
//rp.apply_lag_compensation(now_ms);
}

View File

@ -9,6 +9,7 @@
#include <boost/asio/ip/tcp.hpp>
namespace ZL {
class WebSocketClient : public INetworkClient {
private:
// Ïåðåèñïîëüçóåì io_context èç TaskManager
@ -28,7 +29,7 @@ namespace ZL {
bool connected = false;
int clientId = -1;
std::unordered_map<int, ClientState> remotePlayers;
std::unordered_map<int, RemotePlayer> remotePlayers;
std::mutex playersMutex;
void startAsyncRead();
@ -49,18 +50,9 @@ namespace ZL {
bool IsConnected() const override { return connected; }
int GetClientId() const { return clientId; }
std::unordered_map<int, ClientState> getRemotePlayers() override {
std::unordered_map<int, RemotePlayer> getRemotePlayers() override {
std::lock_guard<std::mutex> lock(playersMutex);
return remotePlayers;
}
void updateRemotePlayers(const std::unordered_map<int, ClientState>& newRemotePlayers) override {
std::lock_guard<std::mutex> lock(playersMutex);
for (const auto& [id, newPlayer] : newRemotePlayers) {
remotePlayers[id] = newPlayer;
}
}
};
}