Fixing bug, implementing delays, remove WORLD_UPDATE
This commit is contained in:
parent
3c55b59c8d
commit
64385ba15c
@ -6,6 +6,7 @@
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <mutex>
|
||||
#include <map>
|
||||
#include <Eigen/Dense>
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <math.h>
|
||||
@ -37,7 +38,10 @@ class Session : public std::enable_shared_from_this<Session> {
|
||||
websocket::stream<beast::tcp_stream> ws_;
|
||||
beast::flat_buffer buffer_;
|
||||
int id_;
|
||||
ClientState state_;
|
||||
//ClientState state_;
|
||||
std::vector<ClientState> timedClientStates;
|
||||
|
||||
|
||||
|
||||
void process_message(const std::string& msg) {
|
||||
auto now_server = std::chrono::system_clock::now();
|
||||
@ -51,8 +55,16 @@ class Session : public std::enable_shared_from_this<Session> {
|
||||
now_server.time_since_epoch()
|
||||
).count();
|
||||
|
||||
//Apply server delay:
|
||||
now_ms -= SERVER_DELAY;
|
||||
|
||||
uint64_t clientTimestamp = std::stoull(parts[1]);
|
||||
|
||||
ClientState receivedState;
|
||||
|
||||
receivedState.id = id_;
|
||||
|
||||
/*
|
||||
// Ñíà÷àëà ïðîãîíÿåì ñòàíäàðòíóþ ñèìóëÿöèþ "äî òåêóùåãî ìîìåíòà ñåðâåðà"
|
||||
long long deltaMs = 0.0f;
|
||||
if (state_.lastUpdateServerTime.time_since_epoch().count() > 0) {
|
||||
@ -60,34 +72,42 @@ class Session : public std::enable_shared_from_this<Session> {
|
||||
}
|
||||
|
||||
|
||||
if (deltaMs > 0) state_.simulate_physics(deltaMs);
|
||||
if (deltaMs > 0) state_.simulate_physics(deltaMs);*/
|
||||
|
||||
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(clientTimestamp)) };
|
||||
state_.lastUpdateServerTime = uptime_timepoint;
|
||||
receivedState.lastUpdateServerTime = uptime_timepoint;
|
||||
|
||||
|
||||
// Òåïåðü îáðàáàòûâàåì ñïåöèôèêó ñîîáùåíèÿ è ëàã
|
||||
if (parts[0] == "ROT") {
|
||||
state_.discreteAngle = std::stoi(parts[2]);
|
||||
state_.discreteMag = std::stof(parts[3]);
|
||||
state_.handle_full_sync(parts, 4);
|
||||
std::cout << "ROT id = " << this->id_ << " discreteMag=" << state_.discreteMag << std::endl;
|
||||
state_.apply_lag_compensation(now_server);
|
||||
state_.lastUpdateServerTime = now_server;
|
||||
receivedState.discreteAngle = std::stoi(parts[2]);
|
||||
receivedState.discreteMag = std::stof(parts[3]);
|
||||
receivedState.handle_full_sync(parts, 4);
|
||||
//std::cout << "ROT id = " << this->id_ << " discreteMag=" << state_.discreteMag << std::endl;
|
||||
//receivedState.apply_lag_compensation(now_server);
|
||||
//receivedState.lastUpdateServerTime = now_server;
|
||||
retranslateMessage(msg);
|
||||
}
|
||||
else if (parts[0] == "VEL") {
|
||||
state_.selectedVelocity = std::stoi(parts[2]);
|
||||
state_.handle_full_sync(parts, 3);
|
||||
state_.apply_lag_compensation(now_server);
|
||||
state_.lastUpdateServerTime = now_server;
|
||||
receivedState.selectedVelocity = std::stoi(parts[2]);
|
||||
receivedState.handle_full_sync(parts, 3);
|
||||
//receivedState.apply_lag_compensation(now_server);
|
||||
//receivedState.lastUpdateServerTime = now_server;
|
||||
retranslateMessage(msg);
|
||||
}
|
||||
else if (parts[0] == "PING") {
|
||||
state_.handle_full_sync(parts, 2);
|
||||
std::cout << "PING id = " << this->id_ <<" discreteMag=" << state_.discreteMag << std::endl;
|
||||
state_.apply_lag_compensation(now_server);
|
||||
state_.lastUpdateServerTime = now_server;
|
||||
receivedState.handle_full_sync(parts, 2);
|
||||
retranslateMessage(msg);
|
||||
//receivedState.apply_lag_compensation(now_server);
|
||||
//receivedState.lastUpdateServerTime = now_server;
|
||||
}
|
||||
timedClientStates.push_back(receivedState);
|
||||
|
||||
auto cutoff_time = now_server - std::chrono::milliseconds(CUTOFF_TIME);
|
||||
|
||||
while (timedClientStates.size() > 0 && timedClientStates[0].lastUpdateServerTime < cutoff_time)
|
||||
{
|
||||
timedClientStates.erase(timedClientStates.begin());
|
||||
}
|
||||
}
|
||||
|
||||
@ -111,12 +131,12 @@ public:
|
||||
|
||||
void init()
|
||||
{
|
||||
state_.lastUpdateServerTime = std::chrono::system_clock::now();
|
||||
//state_.lastUpdateServerTime = std::chrono::system_clock::now();
|
||||
}
|
||||
|
||||
/*
|
||||
std::string get_state_string() {
|
||||
return state_.get_state_string(id_);
|
||||
}
|
||||
}*/
|
||||
|
||||
void run() {
|
||||
|
||||
@ -134,8 +154,62 @@ public:
|
||||
});
|
||||
}
|
||||
|
||||
bool canFetchClientStateAtTime(std::chrono::system_clock::time_point targetTime)
|
||||
{
|
||||
if (timedClientStates.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (timedClientStates[0].lastUpdateServerTime > targetTime)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ClientState fetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) {
|
||||
|
||||
ClientState closestState;
|
||||
|
||||
if (timedClientStates.empty())
|
||||
{
|
||||
throw std::runtime_error("No timed client states available");
|
||||
return closestState;
|
||||
}
|
||||
if (timedClientStates[0].lastUpdateServerTime > targetTime)
|
||||
{
|
||||
throw std::runtime_error("Found time but it is in future");
|
||||
return closestState;
|
||||
}
|
||||
if (timedClientStates.size() == 1)
|
||||
{
|
||||
closestState = timedClientStates[0];
|
||||
closestState.apply_lag_compensation(targetTime);
|
||||
return closestState;
|
||||
}
|
||||
|
||||
|
||||
for (size_t i = 0; i < timedClientStates.size() - 1; ++i)
|
||||
{
|
||||
const auto& earlierState = timedClientStates[i];
|
||||
const auto& laterState = timedClientStates[i + 1];
|
||||
if (earlierState.lastUpdateServerTime <= targetTime && laterState.lastUpdateServerTime >= targetTime)
|
||||
{
|
||||
closestState = earlierState;
|
||||
closestState.apply_lag_compensation(targetTime);
|
||||
return closestState;
|
||||
}
|
||||
}
|
||||
|
||||
closestState = timedClientStates[timedClientStates.size() - 1];
|
||||
closestState.apply_lag_compensation(targetTime);
|
||||
return closestState;
|
||||
}
|
||||
|
||||
void tick_physics_global(std::chrono::system_clock::time_point now) {
|
||||
long long deltaMs = 0;
|
||||
/*long long deltaMs = 0;
|
||||
|
||||
|
||||
// Åñëè ýòî ñàìûé ïåðâûé òèê, ïðîñòî çàïîìèíàåì âðåìÿ
|
||||
if (state_.lastUpdateServerTime.time_since_epoch().count() > 0) {
|
||||
@ -147,7 +221,7 @@ public:
|
||||
if (deltaMs > 0) {
|
||||
state_.simulate_physics(deltaMs);
|
||||
state_.lastUpdateServerTime = now; // Îáíîâëÿåì âðåìÿ ïîñëå ñèìóëÿöèè
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
void send_message(std::string msg) {
|
||||
@ -184,7 +258,10 @@ private:
|
||||
void update_world(net::steady_timer& timer, net::io_context& ioc) {
|
||||
auto now = std::chrono::system_clock::now();
|
||||
|
||||
{
|
||||
//Apply server delay
|
||||
now -= std::chrono::milliseconds(SERVER_DELAY);
|
||||
|
||||
/* {
|
||||
std::lock_guard<std::mutex> lock(g_sessions_mutex);
|
||||
|
||||
// 1. Ñèìóëÿöèÿ ôèçèêè äëÿ âñåõ
|
||||
@ -197,7 +274,7 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
|
||||
last_broadcast = now;
|
||||
|
||||
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch()
|
||||
now.time_since_epoch()
|
||||
).count();
|
||||
|
||||
// Ñîáèðàåì äàííûå âñåõ èãðîêîâ â îäèí ïàêåò
|
||||
@ -205,8 +282,11 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
|
||||
snapshot += std::to_string(now_ms) + "|";
|
||||
snapshot += std::to_string(g_sessions.size()) + "|";
|
||||
for (size_t i = 0; i < g_sessions.size(); ++i) {
|
||||
snapshot += g_sessions[i]->get_state_string();
|
||||
if (i < g_sessions.size() - 1) snapshot += ";"; // Ðàçäåëèòåëü ìåæäó èãðîêàìè
|
||||
if (g_sessions[i]->canFetchClientStateAtTime(now))
|
||||
{
|
||||
snapshot += g_sessions[i]->fetchClientStateAtTime(now).get_state_string();
|
||||
if (i < g_sessions.size() - 1) snapshot += ";"; // Ðàçäåëèòåëü ìåæäó èãðîêàìè
|
||||
}
|
||||
}
|
||||
|
||||
// Ðàññûëàåì âñåì
|
||||
@ -215,7 +295,7 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}*/
|
||||
|
||||
// ÂÀÆÍÎ: Òèêàåì ÷àñòî (50ìñ), à øëåì äàííûå ðåäêî (1000ìñ âûøå)
|
||||
timer.expires_after(std::chrono::milliseconds(50));
|
||||
|
||||
104
src/Game.cpp
104
src/Game.cpp
@ -240,13 +240,14 @@ namespace ZL
|
||||
uiManager.setSliderCallback("velocitySlider", [this](const std::string& name, float value) {
|
||||
int newVel = roundf(value * 10);
|
||||
if (newVel != Environment::shipSelectedVelocity) {
|
||||
velocityChanged = true;
|
||||
Environment::shipSelectedVelocity = newVel;
|
||||
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
/*auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch()
|
||||
).count();
|
||||
std::string msg = "VEL:" + std::to_string(now_ms) + ":" + std::to_string(Environment::shipSelectedVelocity);
|
||||
msg = msg + ":" + formPingMessageContent();
|
||||
networkClient->Send(msg);
|
||||
networkClient->Send(msg);*/
|
||||
}
|
||||
});
|
||||
|
||||
@ -577,17 +578,34 @@ namespace ZL
|
||||
// Биндим текстуру корабля один раз для всех удаленных игроков (оптимизация батчинга)
|
||||
glBindTexture(GL_TEXTURE_2D, spaceshipTexture->getTexID());
|
||||
|
||||
auto now = std::chrono::system_clock::now();
|
||||
|
||||
//Apply server delay:
|
||||
now -= std::chrono::milliseconds(CLIENT_DELAY);
|
||||
|
||||
latestRemotePlayers = networkClient->getRemotePlayers();
|
||||
|
||||
// Итерируемся по актуальным данным из extrapolateRemotePlayers
|
||||
for (auto const& [id, playerState] : latestRemotePlayers) {
|
||||
for (auto const& [id, remotePlayer] : latestRemotePlayers) {
|
||||
//if (id == networkClient->GetClientId()) continue; // Не рисуем себя через этот цикл
|
||||
|
||||
if (!remotePlayer.canFetchClientStateAtTime(now))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ClientState playerState = remotePlayer.fetchClientStateAtTime(now);
|
||||
|
||||
|
||||
renderer.PushMatrix();
|
||||
renderer.LoadIdentity();
|
||||
|
||||
renderer.TranslateMatrix({ 0,0, -1.0f * Environment::zoom });
|
||||
renderer.TranslateMatrix({ 0, -6.f, 0 }); //Ship camera offset
|
||||
renderer.RotateMatrix(Environment::inverseShipMatrix);
|
||||
renderer.TranslateMatrix(-Environment::shipPosition);
|
||||
|
||||
|
||||
Eigen::Vector3f relativePos = playerState.position;// -Environment::shipPosition;
|
||||
renderer.TranslateMatrix(relativePos);
|
||||
|
||||
@ -705,7 +723,25 @@ namespace ZL
|
||||
}
|
||||
}
|
||||
|
||||
static const float ANGULAR_ACCEL = 0.005f;
|
||||
if (velocityChanged)
|
||||
{
|
||||
velocityChanged = false;
|
||||
//if (newVel != Environment::shipSelectedVelocity) {
|
||||
// velocityChanged = true;
|
||||
//Environment::shipSelectedVelocity = newVel;
|
||||
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch()
|
||||
).count();
|
||||
std::string msg = "VEL:" + std::to_string(now_ms) + ":" + std::to_string(Environment::shipSelectedVelocity);
|
||||
msg = msg + ":" + formPingMessageContent();
|
||||
networkClient->Send(msg);
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//static const float ANGULAR_ACCEL = 0.005f;
|
||||
|
||||
if (Environment::tapDownHold) {
|
||||
float diffx = Environment::tapDownCurrentPos(0) - Environment::tapDownStartPos(0);
|
||||
@ -725,13 +761,17 @@ namespace ZL
|
||||
int discreteAngle = static_cast<int>(radians * 180.0f / M_PI);
|
||||
if (discreteAngle < 0) discreteAngle += 360;
|
||||
|
||||
bool sendRotation = false;
|
||||
|
||||
std::cout << "OUTPUT discreteAngle=" << discreteAngle << std::endl;
|
||||
|
||||
// 3. Проверяем, изменились ли параметры значимо для отправки на сервер
|
||||
if (discreteAngle != Environment::lastSentAngle || discreteMag != Environment::lastSentMagnitude) {
|
||||
Environment::lastSentAngle = discreteAngle;
|
||||
Environment::lastSentMagnitude = discreteMag;
|
||||
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
|
||||
sendRotation = true;
|
||||
/*auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch()
|
||||
).count();
|
||||
|
||||
@ -740,6 +780,7 @@ namespace ZL
|
||||
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(discreteAngle) + ":" + std::to_string(discreteMag);
|
||||
msg = msg + ":" + formPingMessageContent();
|
||||
networkClient->Send(msg);
|
||||
std::cout << "Sending: " << msg << std::endl;*/
|
||||
}
|
||||
|
||||
// 4. Логика вращения (угловое ускорение)
|
||||
@ -786,6 +827,20 @@ namespace ZL
|
||||
Environment::shipMatrix = Environment::shipMatrix * rotateQuat.toRotationMatrix();
|
||||
Environment::inverseShipMatrix = Environment::shipMatrix.inverse();
|
||||
}
|
||||
|
||||
if (sendRotation)
|
||||
{
|
||||
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch()
|
||||
).count();
|
||||
|
||||
// Формируем сетевой пакет
|
||||
// Нам нужно отправить: дискретный угол, дискретную силу и текущую матрицу/позицию для синхронизации
|
||||
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(discreteAngle) + ":" + std::to_string(discreteMag);
|
||||
msg = msg + ":" + formPingMessageContent();
|
||||
networkClient->Send(msg);
|
||||
std::cout << "Sending: " << msg << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
@ -793,9 +848,14 @@ namespace ZL
|
||||
int discreteAngle = -1;
|
||||
float discreteMag = 0.0f;
|
||||
|
||||
bool sendRotation = false;
|
||||
|
||||
if (discreteAngle != Environment::lastSentAngle || discreteMag != Environment::lastSentMagnitude) {
|
||||
Environment::lastSentAngle = discreteAngle;
|
||||
Environment::lastSentMagnitude = discreteMag;
|
||||
|
||||
sendRotation = true;
|
||||
/*
|
||||
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch()
|
||||
).count();
|
||||
@ -805,6 +865,7 @@ namespace ZL
|
||||
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(discreteAngle) + ":" + std::to_string(discreteMag);
|
||||
msg = msg + ":" + formPingMessageContent();
|
||||
networkClient->Send(msg);
|
||||
std::cout << "Sending: " << msg << std::endl;*/
|
||||
}
|
||||
|
||||
|
||||
@ -829,6 +890,20 @@ namespace ZL
|
||||
Environment::shipMatrix = Environment::shipMatrix * rotateQuat.toRotationMatrix();
|
||||
Environment::inverseShipMatrix = Environment::shipMatrix.inverse();
|
||||
}
|
||||
|
||||
if (sendRotation)
|
||||
{
|
||||
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch()
|
||||
).count();
|
||||
|
||||
// Формируем сетевой пакет
|
||||
// Нам нужно отправить: дискретный угол, дискретную силу и текущую матрицу/позицию для синхронизации
|
||||
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(discreteAngle) + ":" + std::to_string(discreteMag);
|
||||
msg = msg + ":" + formPingMessageContent();
|
||||
networkClient->Send(msg);
|
||||
std::cout << "Sending: " << msg << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
//std::cout << "shipVelocity=" << Environment::shipVelocity << " delta=" << delta << std::endl;
|
||||
@ -1124,8 +1199,24 @@ namespace ZL
|
||||
|
||||
void Game::extrapolateRemotePlayers() {
|
||||
|
||||
/*auto now = std::chrono::system_clock::now();
|
||||
|
||||
//Apply server delay:
|
||||
now -= std::chrono::milliseconds(CLIENT_DELAY);
|
||||
|
||||
latestRemotePlayers = networkClient->getRemotePlayers();
|
||||
|
||||
for (auto& [id, rp] : latestRemotePlayers) {
|
||||
|
||||
}*/
|
||||
|
||||
/*
|
||||
*
|
||||
auto now = std::chrono::system_clock::now();
|
||||
|
||||
//Apply server delay:
|
||||
now -= std::chrono::milliseconds(CLIENT_DELAY);
|
||||
|
||||
latestRemotePlayers = networkClient->getRemotePlayers();
|
||||
|
||||
for (auto& [id, rp] : latestRemotePlayers) {
|
||||
@ -1139,6 +1230,7 @@ namespace ZL
|
||||
|
||||
// Ограничим экстраполяцию (например, не более 2 секунд),
|
||||
// чтобы в случае лага корабли не улетали в бесконечность
|
||||
if (deltaMs < 0) deltaMs = 0;
|
||||
if (deltaMs > 2000) deltaMs = 2000;
|
||||
|
||||
// 2. Сбрасываем физическое состояние rp.state в значения из последнего пакета
|
||||
@ -1155,7 +1247,7 @@ namespace ZL
|
||||
}
|
||||
|
||||
networkClient->updateRemotePlayers(latestRemotePlayers);
|
||||
|
||||
*/
|
||||
}
|
||||
|
||||
std::string Game::formPingMessageContent()
|
||||
|
||||
@ -65,7 +65,9 @@ namespace ZL {
|
||||
std::vector<BoxCoords> boxCoordsArr;
|
||||
std::vector<VertexRenderStruct> boxRenderArr;
|
||||
|
||||
std::unordered_map<int, ClientState> latestRemotePlayers;
|
||||
std::unordered_map<int, RemotePlayer> latestRemotePlayers;
|
||||
|
||||
bool velocityChanged = false;
|
||||
|
||||
static const size_t CONST_TIMER_INTERVAL = 10;
|
||||
static const size_t CONST_MAX_TIME_INTERVAL = 1000;
|
||||
|
||||
@ -13,6 +13,9 @@ constexpr float ANGULAR_ACCEL = 0.005f * 1000.0f;
|
||||
constexpr float SHIP_ACCEL = 1.0f * 1000.0f;
|
||||
constexpr float ROTATION_SENSITIVITY = 0.002f;
|
||||
|
||||
constexpr long long SERVER_DELAY = 0; //ms
|
||||
constexpr long long CLIENT_DELAY = 1500; //ms
|
||||
constexpr long long CUTOFF_TIME = 5000; //ms
|
||||
struct ClientState {
|
||||
int id = 0;
|
||||
Eigen::Vector3f position = { 0, 0, 45000.0f };
|
||||
@ -27,13 +30,6 @@ struct ClientState {
|
||||
std::chrono::system_clock::time_point lastUpdateServerTime;
|
||||
|
||||
void simulate_physics(size_t delta) {
|
||||
// Константы из Game.cpp, приведенные к секундам (умножаем на 1000)
|
||||
//const float ANGULAR_ACCEL = 0.005f * 1000.0f;
|
||||
//const float ROTATION_SENSITIVITY = 0.002f;
|
||||
//const float SHIP_ACCEL = 1.0f * 1000.0f; // CONST_ACCELERATION
|
||||
|
||||
// 1. Вычисляем targetAngularVelocity на лету из дискретных значений
|
||||
|
||||
if (discreteMag > 0.01f)
|
||||
{
|
||||
float rad = static_cast<float>(discreteAngle) * static_cast<float>(M_PI) / 180.0f;
|
||||
@ -93,52 +89,6 @@ struct ClientState {
|
||||
//std::cout << "NOT Rotating ship. speedScale=" << speedScale << " discreteMag=" << discreteMag << "\n";
|
||||
}
|
||||
|
||||
/*
|
||||
Eigen::Vector3f targetAngularVelocity = Eigen::Vector3f::Zero();
|
||||
|
||||
if (discreteMag > 0.001f) {
|
||||
float rad = static_cast<float>(discreteAngle) * static_cast<float>(M_PI) / 180.0f;
|
||||
// Направление из угла (как в твоем обновленном клиентском коде)
|
||||
Eigen::Vector3f targetDir(sinf(rad), cosf(rad), 0.0f);
|
||||
targetAngularVelocity = targetDir * discreteMag;
|
||||
}
|
||||
|
||||
// 2. Линейное изменение текущей угловой скорости к вычисленной цели
|
||||
Eigen::Vector3f diffVel = targetAngularVelocity - currentAngularVelocity;
|
||||
float diffLen = diffVel.norm();
|
||||
|
||||
if (diffLen > 0.0001f) {
|
||||
float maxChange = ANGULAR_ACCEL * dt_s;
|
||||
if (diffLen <= maxChange) {
|
||||
currentAngularVelocity = targetAngularVelocity;
|
||||
}
|
||||
else {
|
||||
currentAngularVelocity += (diffVel / diffLen) * maxChange;
|
||||
}
|
||||
}
|
||||
else if (discreteMag < 0.001f && currentAngularVelocity.norm() > 0.0001f) {
|
||||
// Если джойстик отпущен, используем ту же логику торможения (или ANGULAR_ACCEL)
|
||||
float currentSpeed = currentAngularVelocity.norm();
|
||||
float drop = ANGULAR_ACCEL * dt_s;
|
||||
if (currentSpeed <= drop) {
|
||||
currentAngularVelocity = Eigen::Vector3f::Zero();
|
||||
}
|
||||
else {
|
||||
currentAngularVelocity -= (currentAngularVelocity / currentSpeed) * drop;
|
||||
}
|
||||
}*/
|
||||
|
||||
/*
|
||||
// 3. Применение вращения к матрице (Интеграция)
|
||||
float speedScale = currentAngularVelocity.norm();
|
||||
if (speedScale > 0.0001f) {
|
||||
float deltaAlpha = speedScale * dt_s * ROTATION_SENSITIVITY;
|
||||
Eigen::Vector3f axis = currentAngularVelocity.normalized();
|
||||
|
||||
Eigen::Quaternionf rotateQuat(Eigen::AngleAxisf(deltaAlpha, axis));
|
||||
rotation = rotation * rotateQuat.toRotationMatrix();
|
||||
}*/
|
||||
|
||||
// 4. Линейное изменение линейной скорости
|
||||
float shipDesiredVelocity = selectedVelocity * 100.f;
|
||||
|
||||
@ -177,7 +127,7 @@ struct ClientState {
|
||||
|
||||
// 3. Защита от слишком больших скачков (Clamp)
|
||||
// Если лаг более 500мс, ограничиваем его, чтобы избежать резких рывков
|
||||
long long final_lag_ms = min(deltaMs, 500ll);
|
||||
long long final_lag_ms = deltaMs;//min(deltaMs, 500ll);
|
||||
|
||||
if (final_lag_ms > 0) {
|
||||
// Доматываем симуляцию на величину задержки
|
||||
@ -186,7 +136,7 @@ struct ClientState {
|
||||
}
|
||||
}
|
||||
|
||||
std::string get_state_string(int id) {
|
||||
std::string get_state_string() {
|
||||
// Используем кватернион для передачи вращения (4 числа вместо 9)
|
||||
Eigen::Quaternionf q(rotation);
|
||||
|
||||
|
||||
@ -1,10 +1,70 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include "ClientState.h"
|
||||
|
||||
// NetworkInterface.h - Èíòåðôåéñ äëÿ ðàçíûõ òèïîâ ñîåäèíåíèé
|
||||
namespace ZL {
|
||||
|
||||
struct RemotePlayer
|
||||
{
|
||||
std::vector<ClientState> timedRemoteStates;
|
||||
|
||||
bool canFetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const
|
||||
{
|
||||
if (timedRemoteStates.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (timedRemoteStates[0].lastUpdateServerTime > targetTime)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ClientState fetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const {
|
||||
|
||||
ClientState closestState;
|
||||
|
||||
if (timedRemoteStates.empty())
|
||||
{
|
||||
throw std::runtime_error("No timed client states available");
|
||||
return closestState;
|
||||
}
|
||||
if (timedRemoteStates[0].lastUpdateServerTime > targetTime)
|
||||
{
|
||||
throw std::runtime_error("Found time but it is in future");
|
||||
return closestState;
|
||||
}
|
||||
if (timedRemoteStates.size() == 1)
|
||||
{
|
||||
closestState = timedRemoteStates[0];
|
||||
closestState.apply_lag_compensation(targetTime);
|
||||
return closestState;
|
||||
}
|
||||
|
||||
|
||||
for (size_t i = 0; i < timedRemoteStates.size() - 1; ++i)
|
||||
{
|
||||
const auto& earlierState = timedRemoteStates[i];
|
||||
const auto& laterState = timedRemoteStates[i + 1];
|
||||
if (earlierState.lastUpdateServerTime <= targetTime && laterState.lastUpdateServerTime >= targetTime)
|
||||
{
|
||||
closestState = earlierState;
|
||||
closestState.apply_lag_compensation(targetTime);
|
||||
return closestState;
|
||||
}
|
||||
}
|
||||
|
||||
closestState = timedRemoteStates[timedRemoteStates.size() - 1];
|
||||
closestState.apply_lag_compensation(targetTime);
|
||||
return closestState;
|
||||
}
|
||||
};
|
||||
|
||||
class INetworkClient {
|
||||
public:
|
||||
virtual ~INetworkClient() = default;
|
||||
@ -12,7 +72,6 @@ namespace ZL {
|
||||
virtual void Send(const std::string& message) = 0;
|
||||
virtual bool IsConnected() const = 0;
|
||||
virtual void Poll() = 0; // Äëÿ îáðàáîòêè âõîäÿùèõ ïàêåòîâ
|
||||
virtual std::unordered_map<int, ClientState> getRemotePlayers() = 0;
|
||||
virtual void updateRemotePlayers(const std::unordered_map<int, ClientState>& newRemotePlayers) = 0;
|
||||
virtual std::unordered_map<int, RemotePlayer> getRemotePlayers() = 0;
|
||||
};
|
||||
}
|
||||
|
||||
@ -73,10 +73,15 @@ namespace ZL {
|
||||
|
||||
auto nowTime = std::chrono::system_clock::now();
|
||||
|
||||
//Apply server delay:
|
||||
nowTime -= std::chrono::milliseconds(CLIENT_DELAY);
|
||||
|
||||
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
nowTime.time_since_epoch()
|
||||
).count();
|
||||
|
||||
|
||||
|
||||
std::string msg = messageQueue.front();
|
||||
messageQueue.pop();
|
||||
|
||||
@ -88,6 +93,95 @@ namespace ZL {
|
||||
std::string subType = parts[2];
|
||||
uint64_t sentTime = std::stoull(parts[3]);
|
||||
|
||||
ClientState remoteState;
|
||||
remoteState.id = remoteId;
|
||||
|
||||
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(sentTime)) };
|
||||
remoteState.lastUpdateServerTime = uptime_timepoint;
|
||||
|
||||
if (subType == "VEL") {
|
||||
remoteState.selectedVelocity = std::stoi(parts[4]);
|
||||
int startFrom = 5;
|
||||
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[startFrom + 3]),
|
||||
std::stof(parts[startFrom + 4]),
|
||||
std::stof(parts[startFrom + 5]),
|
||||
std::stof(parts[startFrom + 6]));
|
||||
remoteState.rotation = q.toRotationMatrix();
|
||||
|
||||
remoteState.currentAngularVelocity = Eigen::Vector3f{
|
||||
std::stof(parts[startFrom + 7]),
|
||||
std::stof(parts[startFrom + 8]),
|
||||
std::stof(parts[startFrom + 9]) };
|
||||
remoteState.velocity = std::stof(parts[startFrom + 10]);
|
||||
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
||||
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
|
||||
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||
|
||||
}
|
||||
else if (subType == "ROT") {
|
||||
remoteState.discreteAngle = std::stoi(parts[4]);
|
||||
remoteState.discreteMag = std::stof(parts[5]);
|
||||
int startFrom = 6;
|
||||
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[startFrom + 3]),
|
||||
std::stof(parts[startFrom + 4]),
|
||||
std::stof(parts[startFrom + 5]),
|
||||
std::stof(parts[startFrom + 6]));
|
||||
remoteState.rotation = q.toRotationMatrix();
|
||||
|
||||
remoteState.currentAngularVelocity = Eigen::Vector3f{
|
||||
std::stof(parts[startFrom + 7]),
|
||||
std::stof(parts[startFrom + 8]),
|
||||
std::stof(parts[startFrom + 9]) };
|
||||
remoteState.velocity = std::stof(parts[startFrom + 10]);
|
||||
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
||||
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
|
||||
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||
}
|
||||
else if (subType == "PING") {
|
||||
//remoteState.discreteAngle = std::stoi(parts[4]);
|
||||
//remoteState.discreteMag = std::stof(parts[5]);
|
||||
int startFrom = 4;
|
||||
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[startFrom + 3]),
|
||||
std::stof(parts[startFrom + 4]),
|
||||
std::stof(parts[startFrom + 5]),
|
||||
std::stof(parts[startFrom + 6]));
|
||||
remoteState.rotation = q.toRotationMatrix();
|
||||
|
||||
remoteState.currentAngularVelocity = Eigen::Vector3f{
|
||||
std::stof(parts[startFrom + 7]),
|
||||
std::stof(parts[startFrom + 8]),
|
||||
std::stof(parts[startFrom + 9]) };
|
||||
remoteState.velocity = std::stof(parts[startFrom + 10]);
|
||||
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
||||
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
|
||||
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> pLock(playersMutex);
|
||||
auto& rp = remotePlayers[remoteId];
|
||||
rp.timedRemoteStates.push_back(remoteState);
|
||||
|
||||
auto cutoff_time = nowTime - std::chrono::milliseconds(CUTOFF_TIME);
|
||||
|
||||
while (rp.timedRemoteStates.size() > 0 && rp.timedRemoteStates[0].lastUpdateServerTime < cutoff_time)
|
||||
{
|
||||
rp.timedRemoteStates.erase(rp.timedRemoteStates.begin());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
std::lock_guard<std::mutex> pLock(playersMutex);
|
||||
if (remotePlayers.count(remoteId)) {
|
||||
auto& rp = remotePlayers[remoteId];
|
||||
@ -111,26 +205,6 @@ namespace ZL {
|
||||
rp.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
||||
rp.discreteMag = std::stof(parts[startFrom + 12]);
|
||||
rp.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||
/*position = { std::stof(parts[startFrom]), std::stof(parts[startFrom+1]), std::stof(parts[startFrom+2]) };
|
||||
|
||||
// Äëÿ âðàùåíèÿ êëèåíò äîëæåí ïðèñëàòü ëèáî êâàòåðíèîí, ëèáî óãëû Ýéëåðà.
|
||||
// Ïðåäïîëîæèì, ìû ïåðåäàåì 4 çíà÷åíèÿ êâàòåðíèîíà äëÿ ýêîíîìèè:
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[startFrom+3]),
|
||||
std::stof(parts[startFrom+4]),
|
||||
std::stof(parts[startFrom+5]),
|
||||
std::stof(parts[startFrom+6]));
|
||||
rotation = q.toRotationMatrix();
|
||||
|
||||
currentAngularVelocity = Eigen::Vector3f{
|
||||
std::stof(parts[startFrom+7]),
|
||||
std::stof(parts[startFrom+8]),
|
||||
std::stof(parts[startFrom+9]) };
|
||||
velocity = std::stof(parts[startFrom+10]);
|
||||
selectedVelocity = std::stoi(parts[startFrom+11]);
|
||||
discreteMag = std::stof(parts[startFrom+12]);
|
||||
discreteAngle = std::stoi(parts[15]);
|
||||
*/
|
||||
|
||||
}
|
||||
else if (subType == "ROT") {
|
||||
@ -174,7 +248,7 @@ namespace ZL {
|
||||
// Îáíîâëÿåì ìåòêó âðåìåíè, ÷òîáû îáû÷íàÿ ýêñòðàïîëÿöèÿ â Game.cpp
|
||||
// çíàëà, ÷òî ñîñòîÿíèå óæå àêòóàëüíî íà ìîìåíò now_ms
|
||||
rp.lastUpdateServerTime = nowTime;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
else if (msg.rfind("WORLD_UPDATE|", 0) == 0) {
|
||||
parseWorldUpdate(msg, nowTime);
|
||||
@ -208,24 +282,37 @@ namespace ZL {
|
||||
|
||||
void WebSocketClient::updateRemotePlayer(int id, const std::vector<std::string>& vals, uint64_t serverTime, std::chrono::system_clock::time_point now_ms) {
|
||||
|
||||
auto& rp = remotePlayers[id];
|
||||
rp.id = id;
|
||||
//auto& rp = remotePlayers[id];
|
||||
|
||||
rp.position = { std::stof(vals[1]), std::stof(vals[2]), std::stof(vals[3]) };
|
||||
rp.rotation = Eigen::Quaternionf(std::stof(vals[4]), std::stof(vals[5]), std::stof(vals[6]), std::stof(vals[7]));
|
||||
ClientState remoteState;
|
||||
|
||||
remoteState.id = id;
|
||||
|
||||
remoteState.position = { std::stof(vals[1]), std::stof(vals[2]), std::stof(vals[3]) };
|
||||
remoteState.rotation = Eigen::Quaternionf(std::stof(vals[4]), std::stof(vals[5]), std::stof(vals[6]), std::stof(vals[7]));
|
||||
|
||||
// 3. Ñîõðàíÿåì îñòàëüíûå ôèçè÷åñêèå ïàðàìåòðû (äëÿ ýêñòðàïîëÿöèè èëè îòëàäêè)
|
||||
rp.velocity = std::stof(vals[8]);
|
||||
rp.currentAngularVelocity = { std::stof(vals[9]), std::stof(vals[10]), std::stof(vals[11]) };
|
||||
rp.selectedVelocity = std::stoi(vals[12]);
|
||||
rp.discreteMag = std::stof(vals[13]);
|
||||
rp.discreteAngle = std::stoi(vals[14]);
|
||||
remoteState.velocity = std::stof(vals[8]);
|
||||
remoteState.currentAngularVelocity = { std::stof(vals[9]), std::stof(vals[10]), std::stof(vals[11]) };
|
||||
remoteState.selectedVelocity = std::stoi(vals[12]);
|
||||
remoteState.discreteMag = std::stof(vals[13]);
|
||||
remoteState.discreteAngle = std::stoi(vals[14]);
|
||||
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(serverTime)) };
|
||||
|
||||
std::cout << "PING Received discreteMag=" << rp.discreteMag << std::endl;
|
||||
//std::cout << "PING Received discreteMag=" << rp.discreteMag << std::endl;
|
||||
|
||||
rp.lastUpdateServerTime = uptime_timepoint;
|
||||
rp.apply_lag_compensation(now_ms);
|
||||
remoteState.lastUpdateServerTime = uptime_timepoint;
|
||||
|
||||
auto& rp = remotePlayers[id];
|
||||
rp.timedRemoteStates.push_back(remoteState);
|
||||
|
||||
auto cutoff_time = now_ms - std::chrono::milliseconds(CUTOFF_TIME);
|
||||
|
||||
while (rp.timedRemoteStates.size() > 0 && rp.timedRemoteStates[0].lastUpdateServerTime < cutoff_time)
|
||||
{
|
||||
rp.timedRemoteStates.erase(rp.timedRemoteStates.begin());
|
||||
}
|
||||
//rp.apply_lag_compensation(now_ms);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -9,6 +9,7 @@
|
||||
#include <boost/asio/ip/tcp.hpp>
|
||||
|
||||
namespace ZL {
|
||||
|
||||
class WebSocketClient : public INetworkClient {
|
||||
private:
|
||||
// Ïåðåèñïîëüçóåì io_context èç TaskManager
|
||||
@ -28,7 +29,7 @@ namespace ZL {
|
||||
bool connected = false;
|
||||
int clientId = -1;
|
||||
|
||||
std::unordered_map<int, ClientState> remotePlayers;
|
||||
std::unordered_map<int, RemotePlayer> remotePlayers;
|
||||
std::mutex playersMutex;
|
||||
|
||||
void startAsyncRead();
|
||||
@ -49,18 +50,9 @@ namespace ZL {
|
||||
bool IsConnected() const override { return connected; }
|
||||
int GetClientId() const { return clientId; }
|
||||
|
||||
std::unordered_map<int, ClientState> getRemotePlayers() override {
|
||||
std::unordered_map<int, RemotePlayer> getRemotePlayers() override {
|
||||
std::lock_guard<std::mutex> lock(playersMutex);
|
||||
return remotePlayers;
|
||||
}
|
||||
|
||||
void updateRemotePlayers(const std::unordered_map<int, ClientState>& newRemotePlayers) override {
|
||||
std::lock_guard<std::mutex> lock(playersMutex);
|
||||
|
||||
for (const auto& [id, newPlayer] : newRemotePlayers) {
|
||||
remotePlayers[id] = newPlayer;
|
||||
}
|
||||
|
||||
}
|
||||
};
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user