Working on cleanup
This commit is contained in:
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579f4886d1
commit
6aff22ec53
@ -38,25 +38,18 @@ class Session : public std::enable_shared_from_this<Session> {
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websocket::stream<beast::tcp_stream> ws_;
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beast::flat_buffer buffer_;
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int id_;
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//ClientState state_;
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std::vector<ClientState> timedClientStates;
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ClientStateInterval timedClientStates;
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void process_message(const std::string& msg) {
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auto now_server = std::chrono::system_clock::now();
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auto parts = split(msg, ':');
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if (parts.empty()) return;
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std::cout << msg << std::endl;
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auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
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now_server.time_since_epoch()
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).count();
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//Apply server delay:
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now_ms -= SERVER_DELAY;
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if (parts.size() < 16)
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{
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throw std::runtime_error("Unknown message type received, too small");
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}
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uint64_t clientTimestamp = std::stoull(parts[1]);
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@ -64,51 +57,19 @@ class Session : public std::enable_shared_from_this<Session> {
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receivedState.id = id_;
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/*
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// Ñíà÷àëà ïðîãîíÿåì ñòàíäàðòíóþ ñèìóëÿöèþ "äî òåêóùåãî ìîìåíòà ñåðâåðà"
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long long deltaMs = 0.0f;
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if (state_.lastUpdateServerTime.time_since_epoch().count() > 0) {
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deltaMs = (clientTimestamp - now_ms);
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}
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if (deltaMs > 0) state_.simulate_physics(deltaMs);*/
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std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(clientTimestamp)) };
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receivedState.lastUpdateServerTime = uptime_timepoint;
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// Òåïåðü îáðàáàòûâàåì ñïåöèôèêó ñîîáùåíèÿ è ëàã
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if (parts[0] == "ROT") {
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receivedState.discreteAngle = std::stoi(parts[2]);
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receivedState.discreteMag = std::stof(parts[3]);
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receivedState.handle_full_sync(parts, 4);
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//std::cout << "ROT id = " << this->id_ << " discreteMag=" << state_.discreteMag << std::endl;
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//receivedState.apply_lag_compensation(now_server);
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//receivedState.lastUpdateServerTime = now_server;
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retranslateMessage(msg);
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}
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else if (parts[0] == "VEL") {
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receivedState.selectedVelocity = std::stoi(parts[2]);
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receivedState.handle_full_sync(parts, 3);
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//receivedState.apply_lag_compensation(now_server);
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//receivedState.lastUpdateServerTime = now_server;
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retranslateMessage(msg);
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}
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else if (parts[0] == "PING") {
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if (parts[0] == "UPD") {
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receivedState.handle_full_sync(parts, 2);
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retranslateMessage(msg);
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//receivedState.apply_lag_compensation(now_server);
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//receivedState.lastUpdateServerTime = now_server;
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}
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timedClientStates.push_back(receivedState);
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auto cutoff_time = now_server - std::chrono::milliseconds(CUTOFF_TIME);
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while (timedClientStates.size() > 0 && timedClientStates[0].lastUpdateServerTime < cutoff_time)
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else
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{
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timedClientStates.erase(timedClientStates.begin());
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throw std::runtime_error("Unknown message type received: " + parts[0]);
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}
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timedClientStates.add_state(receivedState);
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}
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void retranslateMessage(const std::string& msg)
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@ -131,12 +92,7 @@ public:
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void init()
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{
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//state_.lastUpdateServerTime = std::chrono::system_clock::now();
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}
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/*
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std::string get_state_string() {
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return state_.get_state_string(id_);
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}*/
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void run() {
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@ -154,76 +110,6 @@ public:
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});
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}
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bool canFetchClientStateAtTime(std::chrono::system_clock::time_point targetTime)
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{
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if (timedClientStates.empty())
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{
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return false;
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}
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if (timedClientStates[0].lastUpdateServerTime > targetTime)
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{
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return false;
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}
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return true;
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}
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ClientState fetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) {
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ClientState closestState;
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if (timedClientStates.empty())
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{
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throw std::runtime_error("No timed client states available");
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return closestState;
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}
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if (timedClientStates[0].lastUpdateServerTime > targetTime)
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{
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throw std::runtime_error("Found time but it is in future");
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return closestState;
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}
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if (timedClientStates.size() == 1)
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{
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closestState = timedClientStates[0];
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closestState.apply_lag_compensation(targetTime);
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return closestState;
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}
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for (size_t i = 0; i < timedClientStates.size() - 1; ++i)
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{
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const auto& earlierState = timedClientStates[i];
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const auto& laterState = timedClientStates[i + 1];
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if (earlierState.lastUpdateServerTime <= targetTime && laterState.lastUpdateServerTime >= targetTime)
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{
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closestState = earlierState;
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closestState.apply_lag_compensation(targetTime);
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return closestState;
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}
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}
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closestState = timedClientStates[timedClientStates.size() - 1];
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closestState.apply_lag_compensation(targetTime);
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return closestState;
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}
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void tick_physics_global(std::chrono::system_clock::time_point now) {
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/*long long deltaMs = 0;
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// Åñëè ýòî ñàìûé ïåðâûé òèê, ïðîñòî çàïîìèíàåì âðåìÿ
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if (state_.lastUpdateServerTime.time_since_epoch().count() > 0) {
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deltaMs = std::chrono::duration_cast<std::chrono::milliseconds>(
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now - state_.lastUpdateServerTime
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).count();
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}
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if (deltaMs > 0) {
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state_.simulate_physics(deltaMs);
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state_.lastUpdateServerTime = now; // Îáíîâëÿåì âðåìÿ ïîñëå ñèìóëÿöèè
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}*/
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}
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void send_message(std::string msg) {
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auto ss = std::make_shared<std::string>(std::move(msg));
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ws_.async_write(net::buffer(*ss), [ss](beast::error_code, std::size_t) {});
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@ -256,52 +142,13 @@ private:
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};
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void update_world(net::steady_timer& timer, net::io_context& ioc) {
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auto now = std::chrono::system_clock::now();
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//Apply server delay
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now -= std::chrono::milliseconds(SERVER_DELAY);
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// TODO: Renew game state
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/* {
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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// 1. Ñèìóëÿöèÿ ôèçèêè äëÿ âñåõ
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for (auto& session : g_sessions) {
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session->tick_physics_global(now);
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}
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static auto last_broadcast = now;
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if (std::chrono::duration<float>(now - last_broadcast).count() >= 1.0f) {
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last_broadcast = now;
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auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
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now.time_since_epoch()
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).count();
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// Ñîáèðàåì äàííûå âñåõ èãðîêîâ â îäèí ïàêåò
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std::string snapshot = "WORLD_UPDATE|";
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snapshot += std::to_string(now_ms) + "|";
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snapshot += std::to_string(g_sessions.size()) + "|";
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for (size_t i = 0; i < g_sessions.size(); ++i) {
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if (g_sessions[i]->canFetchClientStateAtTime(now))
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{
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snapshot += g_sessions[i]->fetchClientStateAtTime(now).get_state_string();
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if (i < g_sessions.size() - 1) snapshot += ";"; // Ðàçäåëèòåëü ìåæäó èãðîêàìè
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}
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}
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// Ðàññûëàåì âñåì
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for (auto& session : g_sessions) {
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session->send_message(snapshot);
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}
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}
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}*/
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// ÂÀÆÍÎ: Òèêàåì ÷àñòî (50ìñ), à øëåì äàííûå ðåäêî (1000ìñ âûøå)
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timer.expires_after(std::chrono::milliseconds(50));
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timer.async_wait([&](const boost::system::error_code& ec) {
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if (!ec) update_world(timer, ioc);
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});
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});
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}
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int main() {
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131
src/Game.cpp
131
src/Game.cpp
@ -587,7 +587,6 @@ namespace ZL
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// Итерируемся по актуальным данным из extrapolateRemotePlayers
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for (auto const& [id, remotePlayer] : latestRemotePlayers) {
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//if (id == networkClient->GetClientId()) continue; // Не рисуем себя через этот цикл
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if (!remotePlayer.canFetchClientStateAtTime(now))
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{
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@ -612,28 +611,6 @@ namespace ZL
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// 3. Поворот врага
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renderer.RotateMatrix(playerState.rotation);
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/*
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// 1. Камера и вид игрока
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renderer.TranslateMatrix({ 0, 0, -1.0f * Environment::zoom });
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renderer.RotateMatrix(Environment::inverseShipMatrix);
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// 2. Относительная позиция (ОЧЕНЬ ВАЖНО)
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// Мы перемещаем объект в позицию (Враг - Я)
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// Если враг в 44928, а я в 45000, результат будет -72 по Z.
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// Поскольку камера смотрит в -Z, корабль должен быть ПЕРЕД нами.
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Eigen::Vector3f relativePos = playerState.position - Environment::shipPosition;
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renderer.TranslateMatrix(relativePos);
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// 3. Поворот врага
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renderer.RotateMatrix(playerState.rotation);
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// 4. Смещение самого меша (если оно есть в drawShip, оно должно быть и тут)
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// В твоем drawShip() есть: renderer.TranslateMatrix({ 0, -6.f, 0 });
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renderer.TranslateMatrix({ 0, -6.f, 0 });
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*/
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renderer.DrawVertexRenderStruct(spaceship);
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renderer.PopMatrix();
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}
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@ -673,14 +650,11 @@ namespace ZL
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sparkEmitter.update(static_cast<float>(delta));
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planetObject.update(static_cast<float>(delta));
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extrapolateRemotePlayers();
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//bool sendRotation = false;
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static float pingTimer = 0.0f;
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pingTimer += delta;
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if (pingTimer >= 1000.0f) {
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std::string pingMsg = "PING:" + std::to_string(now_ms) + ":" + formPingMessageContent();
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std::string pingMsg = "UPD:" + std::to_string(now_ms) + ":" + formPingMessageContent();
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networkClient->Send(pingMsg);
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std::cout << "Sending: " << pingMsg << std::endl;
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@ -691,8 +665,7 @@ namespace ZL
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{
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Environment::shipSelectedVelocity = newShipVelocity;
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std::string msg = "VEL:" + std::to_string(now_ms) + ":" + std::to_string(Environment::shipSelectedVelocity);
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msg = msg + ":" + formPingMessageContent();
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std::string msg = "UPD:" + std::to_string(now_ms) + ":" + formPingMessageContent();
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networkClient->Send(msg);
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//}
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}
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@ -725,22 +698,9 @@ namespace ZL
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Environment::lastSentAngle = discreteAngle;
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Environment::lastSentMagnitude = discreteMag;
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std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(Environment::lastSentAngle) + ":" + std::to_string(Environment::lastSentMagnitude);
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msg = msg + ":" + formPingMessageContent();
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std::string msg = "UPD:" + std::to_string(now_ms) + ":" + formPingMessageContent();
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networkClient->Send(msg);
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std::cout << "Sending: " << msg << std::endl;
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//sendRotation = true;
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/*auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch()
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).count();
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// Формируем сетевой пакет
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// Нам нужно отправить: дискретный угол, дискретную силу и текущую матрицу/позицию для синхронизации
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std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(discreteAngle) + ":" + std::to_string(discreteMag);
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msg = msg + ":" + formPingMessageContent();
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networkClient->Send(msg);
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std::cout << "Sending: " << msg << std::endl;*/
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}
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// 4. Логика вращения (угловое ускорение)
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@ -799,23 +759,9 @@ namespace ZL
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Environment::lastSentAngle = discreteAngle;
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Environment::lastSentMagnitude = discreteMag;
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std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(Environment::lastSentAngle) + ":" + std::to_string(Environment::lastSentMagnitude);
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msg = msg + ":" + formPingMessageContent();
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std::string msg = "UPD:" + std::to_string(now_ms) + ":" + formPingMessageContent();
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networkClient->Send(msg);
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std::cout << "Sending: " << msg << std::endl;
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//sendRotation = true;
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/*
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auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch()
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).count();
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// Формируем сетевой пакет
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// Нам нужно отправить: дискретный угол, дискретную силу и текущую матрицу/позицию для синхронизации
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std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(discreteAngle) + ":" + std::to_string(discreteMag);
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msg = msg + ":" + formPingMessageContent();
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networkClient->Send(msg);
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std::cout << "Sending: " << msg << std::endl;*/
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}
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@ -861,7 +807,6 @@ namespace ZL
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}
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}
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//std::cout << "shipVelocity=" << Environment::shipVelocity << " delta=" << delta << std::endl;
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// Движение вперед (существующая логика)
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if (fabs(Environment::shipVelocity) > 0.01f)
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{
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@ -870,20 +815,6 @@ namespace ZL
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Environment::shipPosition = Environment::shipPosition + velocityDirectionAdjusted;
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}
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/*
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if (sendRotation)
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{
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sendRotation = false;
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// Формируем сетевой пакет
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// Нам нужно отправить: дискретный угол, дискретную силу и текущую матрицу/позицию для синхронизации
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std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(Environment::lastSentAngle) + ":" + std::to_string(Environment::lastSentMagnitude);
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msg = msg + ":" + formPingMessageContent();
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networkClient->Send(msg);
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std::cout << "Sending: " << msg << std::endl;
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}
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*/
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for (auto& p : projectiles) {
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if (p && p->isActive()) {
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p->update(static_cast<float>(delta), renderer);
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@ -1166,59 +1097,6 @@ namespace ZL
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}
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}
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void Game::extrapolateRemotePlayers() {
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/*auto now = std::chrono::system_clock::now();
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//Apply server delay:
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now -= std::chrono::milliseconds(CLIENT_DELAY);
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latestRemotePlayers = networkClient->getRemotePlayers();
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for (auto& [id, rp] : latestRemotePlayers) {
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}*/
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/*
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*
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auto now = std::chrono::system_clock::now();
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//Apply server delay:
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now -= std::chrono::milliseconds(CLIENT_DELAY);
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latestRemotePlayers = networkClient->getRemotePlayers();
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for (auto& [id, rp] : latestRemotePlayers) {
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// 1. Рассчитываем, сколько времени прошло с момента получения последнего пакета (в секундах)
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auto deltaMs = std::chrono::duration_cast<std::chrono::milliseconds>(
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now - rp.lastUpdateServerTime
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).count();
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//float age_s = std::chrono::duration<float>(now - rp.lastUpdateServerTime).count();
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// Ограничим экстраполяцию (например, не более 2 секунд),
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// чтобы в случае лага корабли не улетали в бесконечность
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if (deltaMs < 0) deltaMs = 0;
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if (deltaMs > 2000) deltaMs = 2000;
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// 2. Сбрасываем физическое состояние rp.state в значения из последнего пакета
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// (Это важно: мы всегда экстраполируем от последнего достоверного серверного состояния)
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// В WebSocketClient::updateRemotePlayer нужно убедиться, что rp.state обновляется данными из пакета.
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// 3. Вызываем физику, чтобы "догнать" реальное время
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// Мы передаем age_s как один большой шаг симуляции
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rp.simulate_physics(deltaMs);
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rp.lastUpdateServerTime = now;
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|
||||
// Теперь rp.state.position и rp.state.rotation содержат актуальные
|
||||
// предсказанные данные для рендеринга в текущем кадре.
|
||||
}
|
||||
|
||||
networkClient->updateRemotePlayers(latestRemotePlayers);
|
||||
*/
|
||||
}
|
||||
|
||||
std::string Game::formPingMessageContent()
|
||||
{
|
||||
Eigen::Quaternionf q(Environment::shipMatrix);
|
||||
@ -1238,7 +1116,6 @@ namespace ZL
|
||||
+ std::to_string(Environment::lastSentMagnitude) + ":" // Используем те же static переменные из блока ROT
|
||||
+ std::to_string(Environment::lastSentAngle);
|
||||
|
||||
|
||||
return pingMsg;
|
||||
}
|
||||
|
||||
|
||||
@ -51,7 +51,6 @@ namespace ZL {
|
||||
void handleUp(int mx, int my);
|
||||
void handleMotion(int mx, int my);
|
||||
|
||||
void extrapolateRemotePlayers();
|
||||
std::string formPingMessageContent();
|
||||
|
||||
SDL_Window* window;
|
||||
@ -65,7 +64,7 @@ namespace ZL {
|
||||
std::vector<BoxCoords> boxCoordsArr;
|
||||
std::vector<VertexRenderStruct> boxRenderArr;
|
||||
|
||||
std::unordered_map<int, RemotePlayer> latestRemotePlayers;
|
||||
std::unordered_map<int, ClientStateInterval> latestRemotePlayers;
|
||||
|
||||
float newShipVelocity = 0;
|
||||
|
||||
|
||||
@ -14,8 +14,9 @@ constexpr float SHIP_ACCEL = 1.0f * 1000.0f;
|
||||
constexpr float ROTATION_SENSITIVITY = 0.002f;
|
||||
|
||||
constexpr long long SERVER_DELAY = 0; //ms
|
||||
constexpr long long CLIENT_DELAY = 1500; //ms
|
||||
constexpr long long CLIENT_DELAY = 200; //ms
|
||||
constexpr long long CUTOFF_TIME = 5000; //ms
|
||||
|
||||
struct ClientState {
|
||||
int id = 0;
|
||||
Eigen::Vector3f position = { 0, 0, 45000.0f };
|
||||
@ -83,12 +84,9 @@ struct ClientState {
|
||||
Eigen::Quaternionf rotateQuat(Eigen::AngleAxisf(deltaAlpha, axis));
|
||||
|
||||
rotation = rotation * rotateQuat.toRotationMatrix();
|
||||
//std::cout << "Rotating ship. d="<< delta <<" DeltaAlpha: " << deltaAlpha << ", Axis: [" << axis.x() << ", " << axis.y() << ", " << axis.z() << "]\n";
|
||||
}
|
||||
else {
|
||||
//std::cout << "NOT Rotating ship. speedScale=" << speedScale << " discreteMag=" << discreteMag << "\n";
|
||||
}
|
||||
|
||||
|
||||
// 4. Линейное изменение линейной скорости
|
||||
float shipDesiredVelocity = selectedVelocity * 100.f;
|
||||
|
||||
@ -136,27 +134,10 @@ struct ClientState {
|
||||
}
|
||||
}
|
||||
|
||||
std::string get_state_string() {
|
||||
// Используем кватернион для передачи вращения (4 числа вместо 9)
|
||||
Eigen::Quaternionf q(rotation);
|
||||
|
||||
std::string s = std::to_string(id) + ","
|
||||
+ std::to_string(position.x()) + "," + std::to_string(position.y()) + "," + std::to_string(position.z()) + ","
|
||||
+ std::to_string(q.w()) + "," + std::to_string(q.x()) + "," + std::to_string(q.y()) + "," + std::to_string(q.z()) + ","
|
||||
+ std::to_string(velocity) + ","
|
||||
+ std::to_string(currentAngularVelocity.x()) + "," + std::to_string(currentAngularVelocity.y()) + "," + std::to_string(currentAngularVelocity.z()) + ","
|
||||
+ std::to_string(selectedVelocity) + ","
|
||||
+ std::to_string(discreteMag) + ","
|
||||
+ std::to_string(discreteAngle);
|
||||
return s;
|
||||
}
|
||||
|
||||
void handle_full_sync(const std::vector<std::string>& parts, int startFrom) {
|
||||
// Позиция
|
||||
position = { std::stof(parts[startFrom]), std::stof(parts[startFrom+1]), std::stof(parts[startFrom+2]) };
|
||||
|
||||
// Для вращения клиент должен прислать либо кватернион, либо углы Эйлера.
|
||||
// Предположим, мы передаем 4 значения кватерниона для экономии:
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[startFrom+3]),
|
||||
std::stof(parts[startFrom+4]),
|
||||
@ -174,3 +155,83 @@ struct ClientState {
|
||||
discreteAngle = std::stoi(parts[startFrom+13]);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct ClientStateInterval
|
||||
{
|
||||
std::vector<ClientState> timedStates;
|
||||
|
||||
void add_state(const ClientState& state)
|
||||
{
|
||||
auto nowTime = std::chrono::system_clock::now();
|
||||
|
||||
if (timedStates.size() > 0 && timedStates[timedStates.size() - 1].lastUpdateServerTime == state.lastUpdateServerTime)
|
||||
{
|
||||
timedStates[timedStates.size() - 1] = state;
|
||||
}
|
||||
else
|
||||
{
|
||||
timedStates.push_back(state);
|
||||
}
|
||||
|
||||
auto cutoff_time = nowTime - std::chrono::milliseconds(CUTOFF_TIME);
|
||||
|
||||
while (timedStates.size() > 0 && timedStates[0].lastUpdateServerTime < cutoff_time)
|
||||
{
|
||||
timedStates.erase(timedStates.begin());
|
||||
}
|
||||
}
|
||||
|
||||
bool canFetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const
|
||||
{
|
||||
if (timedStates.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (timedStates[0].lastUpdateServerTime > targetTime)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ClientState fetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const {
|
||||
|
||||
ClientState closestState;
|
||||
|
||||
if (timedStates.empty())
|
||||
{
|
||||
throw std::runtime_error("No timed client states available");
|
||||
return closestState;
|
||||
}
|
||||
if (timedStates[0].lastUpdateServerTime > targetTime)
|
||||
{
|
||||
throw std::runtime_error("Found time but it is in future");
|
||||
return closestState;
|
||||
}
|
||||
if (timedStates.size() == 1)
|
||||
{
|
||||
closestState = timedStates[0];
|
||||
closestState.apply_lag_compensation(targetTime);
|
||||
return closestState;
|
||||
}
|
||||
|
||||
|
||||
for (size_t i = 0; i < timedStates.size() - 1; ++i)
|
||||
{
|
||||
const auto& earlierState = timedStates[i];
|
||||
const auto& laterState = timedStates[i + 1];
|
||||
if (earlierState.lastUpdateServerTime <= targetTime && laterState.lastUpdateServerTime >= targetTime)
|
||||
{
|
||||
closestState = earlierState;
|
||||
closestState.apply_lag_compensation(targetTime);
|
||||
return closestState;
|
||||
}
|
||||
}
|
||||
|
||||
closestState = timedStates[timedStates.size() - 1];
|
||||
closestState.apply_lag_compensation(targetTime);
|
||||
return closestState;
|
||||
}
|
||||
};
|
||||
|
||||
@ -7,64 +7,6 @@
|
||||
// NetworkInterface.h - Èíòåðôåéñ äëÿ ðàçíûõ òèïîâ ñîåäèíåíèé
|
||||
namespace ZL {
|
||||
|
||||
struct RemotePlayer
|
||||
{
|
||||
std::vector<ClientState> timedRemoteStates;
|
||||
|
||||
bool canFetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const
|
||||
{
|
||||
if (timedRemoteStates.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (timedRemoteStates[0].lastUpdateServerTime > targetTime)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ClientState fetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const {
|
||||
|
||||
ClientState closestState;
|
||||
|
||||
if (timedRemoteStates.empty())
|
||||
{
|
||||
throw std::runtime_error("No timed client states available");
|
||||
return closestState;
|
||||
}
|
||||
if (timedRemoteStates[0].lastUpdateServerTime > targetTime)
|
||||
{
|
||||
throw std::runtime_error("Found time but it is in future");
|
||||
return closestState;
|
||||
}
|
||||
if (timedRemoteStates.size() == 1)
|
||||
{
|
||||
closestState = timedRemoteStates[0];
|
||||
closestState.apply_lag_compensation(targetTime);
|
||||
return closestState;
|
||||
}
|
||||
|
||||
|
||||
for (size_t i = 0; i < timedRemoteStates.size() - 1; ++i)
|
||||
{
|
||||
const auto& earlierState = timedRemoteStates[i];
|
||||
const auto& laterState = timedRemoteStates[i + 1];
|
||||
if (earlierState.lastUpdateServerTime <= targetTime && laterState.lastUpdateServerTime >= targetTime)
|
||||
{
|
||||
closestState = earlierState;
|
||||
closestState.apply_lag_compensation(targetTime);
|
||||
return closestState;
|
||||
}
|
||||
}
|
||||
|
||||
closestState = timedRemoteStates[timedRemoteStates.size() - 1];
|
||||
closestState.apply_lag_compensation(targetTime);
|
||||
return closestState;
|
||||
}
|
||||
};
|
||||
|
||||
class INetworkClient {
|
||||
public:
|
||||
virtual ~INetworkClient() = default;
|
||||
@ -72,6 +14,6 @@ namespace ZL {
|
||||
virtual void Send(const std::string& message) = 0;
|
||||
virtual bool IsConnected() const = 0;
|
||||
virtual void Poll() = 0; // Äëÿ îáðàáîòêè âõîäÿùèõ ïàêåòîâ
|
||||
virtual std::unordered_map<int, RemotePlayer> getRemotePlayers() = 0;
|
||||
virtual std::unordered_map<int, ClientStateInterval> getRemotePlayers() = 0;
|
||||
};
|
||||
}
|
||||
|
||||
@ -43,10 +43,7 @@ namespace ZL {
|
||||
if (!ec) {
|
||||
std::string msg = boost::beast::buffers_to_string(buffer_.data());
|
||||
buffer_.consume(bytes);
|
||||
|
||||
// Òÿæåëàÿ äåñåðèàëèçàöèÿ ïðîèñõîäèò çäåñü (â ïîòîêå TaskManager)
|
||||
processIncomingMessage(msg);
|
||||
|
||||
startAsyncRead();
|
||||
}
|
||||
else {
|
||||
@ -98,52 +95,8 @@ namespace ZL {
|
||||
|
||||
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(sentTime)) };
|
||||
remoteState.lastUpdateServerTime = uptime_timepoint;
|
||||
|
||||
if (subType == "VEL") {
|
||||
remoteState.selectedVelocity = std::stoi(parts[4]);
|
||||
int startFrom = 5;
|
||||
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[startFrom + 3]),
|
||||
std::stof(parts[startFrom + 4]),
|
||||
std::stof(parts[startFrom + 5]),
|
||||
std::stof(parts[startFrom + 6]));
|
||||
remoteState.rotation = q.toRotationMatrix();
|
||||
|
||||
remoteState.currentAngularVelocity = Eigen::Vector3f{
|
||||
std::stof(parts[startFrom + 7]),
|
||||
std::stof(parts[startFrom + 8]),
|
||||
std::stof(parts[startFrom + 9]) };
|
||||
remoteState.velocity = std::stof(parts[startFrom + 10]);
|
||||
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
||||
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
|
||||
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||
|
||||
}
|
||||
else if (subType == "ROT") {
|
||||
remoteState.discreteAngle = std::stoi(parts[4]);
|
||||
remoteState.discreteMag = std::stof(parts[5]);
|
||||
int startFrom = 6;
|
||||
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[startFrom + 3]),
|
||||
std::stof(parts[startFrom + 4]),
|
||||
std::stof(parts[startFrom + 5]),
|
||||
std::stof(parts[startFrom + 6]));
|
||||
remoteState.rotation = q.toRotationMatrix();
|
||||
|
||||
remoteState.currentAngularVelocity = Eigen::Vector3f{
|
||||
std::stof(parts[startFrom + 7]),
|
||||
std::stof(parts[startFrom + 8]),
|
||||
std::stof(parts[startFrom + 9]) };
|
||||
remoteState.velocity = std::stof(parts[startFrom + 10]);
|
||||
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
||||
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
|
||||
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||
}
|
||||
else if (subType == "PING") {
|
||||
//remoteState.discreteAngle = std::stoi(parts[4]);
|
||||
//remoteState.discreteMag = std::stof(parts[5]);
|
||||
|
||||
if (subType == "UPD") {
|
||||
int startFrom = 4;
|
||||
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
|
||||
Eigen::Quaternionf q(
|
||||
@ -162,181 +115,21 @@ namespace ZL {
|
||||
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
|
||||
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw std::runtime_error("Unknown EVENT subtype: " + subType);
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> pLock(playersMutex);
|
||||
auto& rp = remotePlayers[remoteId];
|
||||
|
||||
|
||||
|
||||
if (rp.timedRemoteStates.size() > 0 && rp.timedRemoteStates[rp.timedRemoteStates.size() - 1].lastUpdateServerTime == remoteState.lastUpdateServerTime)
|
||||
{
|
||||
rp.timedRemoteStates[rp.timedRemoteStates.size() - 1] = remoteState;
|
||||
}
|
||||
else
|
||||
{
|
||||
rp.timedRemoteStates.push_back(remoteState);
|
||||
}
|
||||
|
||||
//rp.timedRemoteStates.push_back(remoteState);
|
||||
|
||||
auto cutoff_time = nowTime - std::chrono::milliseconds(CUTOFF_TIME);
|
||||
|
||||
while (rp.timedRemoteStates.size() > 0 && rp.timedRemoteStates[0].lastUpdateServerTime < cutoff_time)
|
||||
{
|
||||
rp.timedRemoteStates.erase(rp.timedRemoteStates.begin());
|
||||
}
|
||||
rp.add_state(remoteState);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
std::lock_guard<std::mutex> pLock(playersMutex);
|
||||
if (remotePlayers.count(remoteId)) {
|
||||
auto& rp = remotePlayers[remoteId];
|
||||
|
||||
if (subType == "VEL") {
|
||||
rp.selectedVelocity = std::stoi(parts[4]);
|
||||
int startFrom = 5;
|
||||
rp.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom+1]), std::stof(parts[startFrom+2]) };
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[startFrom + 3]),
|
||||
std::stof(parts[startFrom + 4]),
|
||||
std::stof(parts[startFrom + 5]),
|
||||
std::stof(parts[startFrom + 6]));
|
||||
rp.rotation = q.toRotationMatrix();
|
||||
|
||||
rp.currentAngularVelocity = Eigen::Vector3f{
|
||||
std::stof(parts[startFrom + 7]),
|
||||
std::stof(parts[startFrom + 8]),
|
||||
std::stof(parts[startFrom + 9]) };
|
||||
rp.velocity = std::stof(parts[startFrom + 10]);
|
||||
rp.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
||||
rp.discreteMag = std::stof(parts[startFrom + 12]);
|
||||
rp.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||
|
||||
}
|
||||
else if (subType == "ROT") {
|
||||
rp.discreteAngle = std::stoi(parts[4]);
|
||||
rp.discreteMag = std::stof(parts[5]);
|
||||
int startFrom = 6;
|
||||
rp.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[startFrom + 3]),
|
||||
std::stof(parts[startFrom + 4]),
|
||||
std::stof(parts[startFrom + 5]),
|
||||
std::stof(parts[startFrom + 6]));
|
||||
rp.rotation = q.toRotationMatrix();
|
||||
|
||||
rp.currentAngularVelocity = Eigen::Vector3f{
|
||||
std::stof(parts[startFrom + 7]),
|
||||
std::stof(parts[startFrom + 8]),
|
||||
std::stof(parts[startFrom + 9]) };
|
||||
rp.velocity = std::stof(parts[startFrom + 10]);
|
||||
rp.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
||||
rp.discreteMag = std::stof(parts[startFrom + 12]);
|
||||
rp.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||
}
|
||||
std::cout << "EVENT Received discreteMag=" << rp.discreteMag << std::endl;
|
||||
|
||||
// --- ÊÎÌÏÅÍÑÀÖÈß ËÀÃÀ ---
|
||||
// Âû÷èñëÿåì çàäåðæêó â ñåêóíäàõ
|
||||
long long lag_s = now_ms - sentTime;
|
||||
|
||||
// Çàùèòà îò îòðèöàòåëüíîãî ëàãà (ðàçíèöà ÷àñîâ) èëè ñëèøêîì îãðîìíîãî
|
||||
lag_s = std::max(0ll, std::min(lag_s, 1000ll));
|
||||
|
||||
if (lag_s > 0) {
|
||||
// "Äîêðó÷èâàåì" ôèçèêó êîíêðåòíîãî èãðîêà íà âåëè÷èíó çàäåðæêè
|
||||
// Â ClientState.h simulate_physics äîëæåí èñïîëüçîâàòü
|
||||
// àêòóàëüíûå discreteAngle/Mag
|
||||
rp.simulate_physics(lag_s);
|
||||
|
||||
}
|
||||
|
||||
// Îáíîâëÿåì ìåòêó âðåìåíè, ÷òîáû îáû÷íàÿ ýêñòðàïîëÿöèÿ â Game.cpp
|
||||
// çíàëà, ÷òî ñîñòîÿíèå óæå àêòóàëüíî íà ìîìåíò now_ms
|
||||
rp.lastUpdateServerTime = nowTime;
|
||||
}*/
|
||||
}
|
||||
else if (msg.rfind("WORLD_UPDATE|", 0) == 0) {
|
||||
parseWorldUpdate(msg, nowTime);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void WebSocketClient::parseWorldUpdate(const std::string& msg, std::chrono::system_clock::time_point now_ms) {
|
||||
// Èñïîëüçóåì ìüþòåêñ, òàê êàê ýòîò ìåòîä âûçûâàåòñÿ èç ñåòåâîãî ïîòîêà (TaskManager)
|
||||
std::lock_guard<std::mutex> lock(playersMutex);
|
||||
|
||||
// Ôîðìàò: WORLD_UPDATE|server_now_ms|count|id,x,y,z,w,qx,qy,qz,v;...
|
||||
auto parts = split(msg, '|');
|
||||
if (parts.size() < 4) return;
|
||||
|
||||
uint64_t serverTime = std::stoull(parts[1]);
|
||||
int count = std::stoi(parts[2]);
|
||||
auto playersData = split(parts[3], ';');
|
||||
|
||||
for (const auto& pData : playersData) {
|
||||
auto vals = split(pData, ',');
|
||||
if (vals.size() < 9) continue;
|
||||
|
||||
int id = std::stoi(vals[0]);
|
||||
if (id == this->clientId) continue; // Ïðîïóñêàåì ñåáÿ
|
||||
|
||||
// Ëîãèêà îáíîâëåíèÿ èëè ñîçäàíèÿ RemotePlayer
|
||||
updateRemotePlayer(id, vals, serverTime, now_ms);
|
||||
}
|
||||
}
|
||||
|
||||
void WebSocketClient::updateRemotePlayer(int id, const std::vector<std::string>& vals, uint64_t serverTime, std::chrono::system_clock::time_point now_ms) {
|
||||
|
||||
//auto& rp = remotePlayers[id];
|
||||
|
||||
ClientState remoteState;
|
||||
|
||||
remoteState.id = id;
|
||||
|
||||
remoteState.position = { std::stof(vals[1]), std::stof(vals[2]), std::stof(vals[3]) };
|
||||
remoteState.rotation = Eigen::Quaternionf(std::stof(vals[4]), std::stof(vals[5]), std::stof(vals[6]), std::stof(vals[7]));
|
||||
|
||||
// 3. Ñîõðàíÿåì îñòàëüíûå ôèçè÷åñêèå ïàðàìåòðû (äëÿ ýêñòðàïîëÿöèè èëè îòëàäêè)
|
||||
remoteState.velocity = std::stof(vals[8]);
|
||||
remoteState.currentAngularVelocity = { std::stof(vals[9]), std::stof(vals[10]), std::stof(vals[11]) };
|
||||
remoteState.selectedVelocity = std::stoi(vals[12]);
|
||||
remoteState.discreteMag = std::stof(vals[13]);
|
||||
remoteState.discreteAngle = std::stoi(vals[14]);
|
||||
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(serverTime)) };
|
||||
|
||||
//std::cout << "PING Received discreteMag=" << rp.discreteMag << std::endl;
|
||||
|
||||
remoteState.lastUpdateServerTime = uptime_timepoint;
|
||||
|
||||
auto& rp = remotePlayers[id];
|
||||
|
||||
if (rp.timedRemoteStates.size() > 0 && rp.timedRemoteStates[rp.timedRemoteStates.size() - 1].lastUpdateServerTime == remoteState.lastUpdateServerTime)
|
||||
{
|
||||
rp.timedRemoteStates[rp.timedRemoteStates.size() - 1] = remoteState;
|
||||
}
|
||||
else
|
||||
{
|
||||
rp.timedRemoteStates.push_back(remoteState);
|
||||
}
|
||||
|
||||
auto cutoff_time = now_ms - std::chrono::milliseconds(CUTOFF_TIME);
|
||||
|
||||
while (rp.timedRemoteStates.size() > 0 && rp.timedRemoteStates[0].lastUpdateServerTime < cutoff_time)
|
||||
{
|
||||
rp.timedRemoteStates.erase(rp.timedRemoteStates.begin());
|
||||
}
|
||||
//rp.apply_lag_compensation(now_ms);
|
||||
|
||||
}
|
||||
|
||||
|
||||
void WebSocketClient::Send(const std::string& message) {
|
||||
if (!connected) return;
|
||||
|
||||
|
||||
@ -29,7 +29,7 @@ namespace ZL {
|
||||
bool connected = false;
|
||||
int clientId = -1;
|
||||
|
||||
std::unordered_map<int, RemotePlayer> remotePlayers;
|
||||
std::unordered_map<int, ClientStateInterval> remotePlayers;
|
||||
std::mutex playersMutex;
|
||||
|
||||
void startAsyncRead();
|
||||
@ -41,8 +41,6 @@ namespace ZL {
|
||||
void Connect(const std::string& host, uint16_t port) override;
|
||||
|
||||
void Poll() override;
|
||||
void parseWorldUpdate(const std::string& msg, std::chrono::system_clock::time_point now_ms);
|
||||
void updateRemotePlayer(int id, const std::vector<std::string>& vals, uint64_t serverTime, std::chrono::system_clock::time_point now_ms);
|
||||
|
||||
void Send(const std::string& message) override;
|
||||
void doWrite();
|
||||
@ -50,7 +48,7 @@ namespace ZL {
|
||||
bool IsConnected() const override { return connected; }
|
||||
int GetClientId() const { return clientId; }
|
||||
|
||||
std::unordered_map<int, RemotePlayer> getRemotePlayers() override {
|
||||
std::unordered_map<int, ClientStateInterval> getRemotePlayers() override {
|
||||
std::lock_guard<std::mutex> lock(playersMutex);
|
||||
return remotePlayers;
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user