Working on cleanup

This commit is contained in:
Vladislav Khorev 2026-01-18 11:29:15 +03:00
parent 579f4886d1
commit 6aff22ec53
7 changed files with 112 additions and 595 deletions

View File

@ -38,25 +38,18 @@ class Session : public std::enable_shared_from_this<Session> {
websocket::stream<beast::tcp_stream> ws_;
beast::flat_buffer buffer_;
int id_;
//ClientState state_;
std::vector<ClientState> timedClientStates;
ClientStateInterval timedClientStates;
void process_message(const std::string& msg) {
auto now_server = std::chrono::system_clock::now();
auto parts = split(msg, ':');
if (parts.empty()) return;
std::cout << msg << std::endl;
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
now_server.time_since_epoch()
).count();
//Apply server delay:
now_ms -= SERVER_DELAY;
if (parts.size() < 16)
{
throw std::runtime_error("Unknown message type received, too small");
}
uint64_t clientTimestamp = std::stoull(parts[1]);
@ -64,51 +57,19 @@ class Session : public std::enable_shared_from_this<Session> {
receivedState.id = id_;
/*
// Ñíà÷àëà ïðîãîíÿåì ñòàíäàðòíóþ ñèìóëÿöèþ "äî òåêóùåãî ìîìåíòà ñåðâåðà"
long long deltaMs = 0.0f;
if (state_.lastUpdateServerTime.time_since_epoch().count() > 0) {
deltaMs = (clientTimestamp - now_ms);
}
if (deltaMs > 0) state_.simulate_physics(deltaMs);*/
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(clientTimestamp)) };
receivedState.lastUpdateServerTime = uptime_timepoint;
// Òåïåðü îáðàáàòûâàåì ñïåöèôèêó ñîîáùåíèÿ è ëàã
if (parts[0] == "ROT") {
receivedState.discreteAngle = std::stoi(parts[2]);
receivedState.discreteMag = std::stof(parts[3]);
receivedState.handle_full_sync(parts, 4);
//std::cout << "ROT id = " << this->id_ << " discreteMag=" << state_.discreteMag << std::endl;
//receivedState.apply_lag_compensation(now_server);
//receivedState.lastUpdateServerTime = now_server;
retranslateMessage(msg);
}
else if (parts[0] == "VEL") {
receivedState.selectedVelocity = std::stoi(parts[2]);
receivedState.handle_full_sync(parts, 3);
//receivedState.apply_lag_compensation(now_server);
//receivedState.lastUpdateServerTime = now_server;
retranslateMessage(msg);
}
else if (parts[0] == "PING") {
if (parts[0] == "UPD") {
receivedState.handle_full_sync(parts, 2);
retranslateMessage(msg);
//receivedState.apply_lag_compensation(now_server);
//receivedState.lastUpdateServerTime = now_server;
}
timedClientStates.push_back(receivedState);
auto cutoff_time = now_server - std::chrono::milliseconds(CUTOFF_TIME);
while (timedClientStates.size() > 0 && timedClientStates[0].lastUpdateServerTime < cutoff_time)
else
{
timedClientStates.erase(timedClientStates.begin());
throw std::runtime_error("Unknown message type received: " + parts[0]);
}
timedClientStates.add_state(receivedState);
}
void retranslateMessage(const std::string& msg)
@ -131,12 +92,7 @@ public:
void init()
{
//state_.lastUpdateServerTime = std::chrono::system_clock::now();
}
/*
std::string get_state_string() {
return state_.get_state_string(id_);
}*/
void run() {
@ -154,76 +110,6 @@ public:
});
}
bool canFetchClientStateAtTime(std::chrono::system_clock::time_point targetTime)
{
if (timedClientStates.empty())
{
return false;
}
if (timedClientStates[0].lastUpdateServerTime > targetTime)
{
return false;
}
return true;
}
ClientState fetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) {
ClientState closestState;
if (timedClientStates.empty())
{
throw std::runtime_error("No timed client states available");
return closestState;
}
if (timedClientStates[0].lastUpdateServerTime > targetTime)
{
throw std::runtime_error("Found time but it is in future");
return closestState;
}
if (timedClientStates.size() == 1)
{
closestState = timedClientStates[0];
closestState.apply_lag_compensation(targetTime);
return closestState;
}
for (size_t i = 0; i < timedClientStates.size() - 1; ++i)
{
const auto& earlierState = timedClientStates[i];
const auto& laterState = timedClientStates[i + 1];
if (earlierState.lastUpdateServerTime <= targetTime && laterState.lastUpdateServerTime >= targetTime)
{
closestState = earlierState;
closestState.apply_lag_compensation(targetTime);
return closestState;
}
}
closestState = timedClientStates[timedClientStates.size() - 1];
closestState.apply_lag_compensation(targetTime);
return closestState;
}
void tick_physics_global(std::chrono::system_clock::time_point now) {
/*long long deltaMs = 0;
// Åñëè ýòî ñàìûé ïåðâûé òèê, ïðîñòî çàïîìèíàåì âðåìÿ
if (state_.lastUpdateServerTime.time_since_epoch().count() > 0) {
deltaMs = std::chrono::duration_cast<std::chrono::milliseconds>(
now - state_.lastUpdateServerTime
).count();
}
if (deltaMs > 0) {
state_.simulate_physics(deltaMs);
state_.lastUpdateServerTime = now; // Îáíîâëÿåì âðåìÿ ïîñëå ñèìóëÿöèè
}*/
}
void send_message(std::string msg) {
auto ss = std::make_shared<std::string>(std::move(msg));
ws_.async_write(net::buffer(*ss), [ss](beast::error_code, std::size_t) {});
@ -256,52 +142,13 @@ private:
};
void update_world(net::steady_timer& timer, net::io_context& ioc) {
auto now = std::chrono::system_clock::now();
//Apply server delay
now -= std::chrono::milliseconds(SERVER_DELAY);
// TODO: Renew game state
/* {
std::lock_guard<std::mutex> lock(g_sessions_mutex);
// 1. Ñèìóëÿöèÿ ôèçèêè äëÿ âñåõ
for (auto& session : g_sessions) {
session->tick_physics_global(now);
}
static auto last_broadcast = now;
if (std::chrono::duration<float>(now - last_broadcast).count() >= 1.0f) {
last_broadcast = now;
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
now.time_since_epoch()
).count();
// Ñîáèðàåì äàííûå âñåõ èãðîêîâ â îäèí ïàêåò
std::string snapshot = "WORLD_UPDATE|";
snapshot += std::to_string(now_ms) + "|";
snapshot += std::to_string(g_sessions.size()) + "|";
for (size_t i = 0; i < g_sessions.size(); ++i) {
if (g_sessions[i]->canFetchClientStateAtTime(now))
{
snapshot += g_sessions[i]->fetchClientStateAtTime(now).get_state_string();
if (i < g_sessions.size() - 1) snapshot += ";"; // Ðàçäåëèòåëü ìåæäó èãðîêàìè
}
}
// Ðàññûëàåì âñåì
for (auto& session : g_sessions) {
session->send_message(snapshot);
}
}
}*/
// ÂÀÆÍÎ: Òèêàåì ÷àñòî (50ìñ), à øëåì äàííûå ðåäêî (1000ìñ âûøå)
timer.expires_after(std::chrono::milliseconds(50));
timer.async_wait([&](const boost::system::error_code& ec) {
if (!ec) update_world(timer, ioc);
});
});
}
int main() {

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@ -587,7 +587,6 @@ namespace ZL
// Итерируемся по актуальным данным из extrapolateRemotePlayers
for (auto const& [id, remotePlayer] : latestRemotePlayers) {
//if (id == networkClient->GetClientId()) continue; // Не рисуем себя через этот цикл
if (!remotePlayer.canFetchClientStateAtTime(now))
{
@ -612,28 +611,6 @@ namespace ZL
// 3. Поворот врага
renderer.RotateMatrix(playerState.rotation);
/*
// 1. Камера и вид игрока
renderer.TranslateMatrix({ 0, 0, -1.0f * Environment::zoom });
renderer.RotateMatrix(Environment::inverseShipMatrix);
// 2. Относительная позиция (ОЧЕНЬ ВАЖНО)
// Мы перемещаем объект в позицию (Враг - Я)
// Если враг в 44928, а я в 45000, результат будет -72 по Z.
// Поскольку камера смотрит в -Z, корабль должен быть ПЕРЕД нами.
Eigen::Vector3f relativePos = playerState.position - Environment::shipPosition;
renderer.TranslateMatrix(relativePos);
// 3. Поворот врага
renderer.RotateMatrix(playerState.rotation);
// 4. Смещение самого меша (если оно есть в drawShip, оно должно быть и тут)
// В твоем drawShip() есть: renderer.TranslateMatrix({ 0, -6.f, 0 });
renderer.TranslateMatrix({ 0, -6.f, 0 });
*/
renderer.DrawVertexRenderStruct(spaceship);
renderer.PopMatrix();
}
@ -673,14 +650,11 @@ namespace ZL
sparkEmitter.update(static_cast<float>(delta));
planetObject.update(static_cast<float>(delta));
extrapolateRemotePlayers();
//bool sendRotation = false;
static float pingTimer = 0.0f;
pingTimer += delta;
if (pingTimer >= 1000.0f) {
std::string pingMsg = "PING:" + std::to_string(now_ms) + ":" + formPingMessageContent();
std::string pingMsg = "UPD:" + std::to_string(now_ms) + ":" + formPingMessageContent();
networkClient->Send(pingMsg);
std::cout << "Sending: " << pingMsg << std::endl;
@ -691,8 +665,7 @@ namespace ZL
{
Environment::shipSelectedVelocity = newShipVelocity;
std::string msg = "VEL:" + std::to_string(now_ms) + ":" + std::to_string(Environment::shipSelectedVelocity);
msg = msg + ":" + formPingMessageContent();
std::string msg = "UPD:" + std::to_string(now_ms) + ":" + formPingMessageContent();
networkClient->Send(msg);
//}
}
@ -725,22 +698,9 @@ namespace ZL
Environment::lastSentAngle = discreteAngle;
Environment::lastSentMagnitude = discreteMag;
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(Environment::lastSentAngle) + ":" + std::to_string(Environment::lastSentMagnitude);
msg = msg + ":" + formPingMessageContent();
std::string msg = "UPD:" + std::to_string(now_ms) + ":" + formPingMessageContent();
networkClient->Send(msg);
std::cout << "Sending: " << msg << std::endl;
//sendRotation = true;
/*auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()
).count();
// Формируем сетевой пакет
// Нам нужно отправить: дискретный угол, дискретную силу и текущую матрицу/позицию для синхронизации
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(discreteAngle) + ":" + std::to_string(discreteMag);
msg = msg + ":" + formPingMessageContent();
networkClient->Send(msg);
std::cout << "Sending: " << msg << std::endl;*/
}
// 4. Логика вращения (угловое ускорение)
@ -799,23 +759,9 @@ namespace ZL
Environment::lastSentAngle = discreteAngle;
Environment::lastSentMagnitude = discreteMag;
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(Environment::lastSentAngle) + ":" + std::to_string(Environment::lastSentMagnitude);
msg = msg + ":" + formPingMessageContent();
std::string msg = "UPD:" + std::to_string(now_ms) + ":" + formPingMessageContent();
networkClient->Send(msg);
std::cout << "Sending: " << msg << std::endl;
//sendRotation = true;
/*
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()
).count();
// Формируем сетевой пакет
// Нам нужно отправить: дискретный угол, дискретную силу и текущую матрицу/позицию для синхронизации
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(discreteAngle) + ":" + std::to_string(discreteMag);
msg = msg + ":" + formPingMessageContent();
networkClient->Send(msg);
std::cout << "Sending: " << msg << std::endl;*/
}
@ -861,7 +807,6 @@ namespace ZL
}
}
//std::cout << "shipVelocity=" << Environment::shipVelocity << " delta=" << delta << std::endl;
// Движение вперед (существующая логика)
if (fabs(Environment::shipVelocity) > 0.01f)
{
@ -870,20 +815,6 @@ namespace ZL
Environment::shipPosition = Environment::shipPosition + velocityDirectionAdjusted;
}
/*
if (sendRotation)
{
sendRotation = false;
// Формируем сетевой пакет
// Нам нужно отправить: дискретный угол, дискретную силу и текущую матрицу/позицию для синхронизации
std::string msg = "ROT:" + std::to_string(now_ms) + ":" + std::to_string(Environment::lastSentAngle) + ":" + std::to_string(Environment::lastSentMagnitude);
msg = msg + ":" + formPingMessageContent();
networkClient->Send(msg);
std::cout << "Sending: " << msg << std::endl;
}
*/
for (auto& p : projectiles) {
if (p && p->isActive()) {
p->update(static_cast<float>(delta), renderer);
@ -1166,59 +1097,6 @@ namespace ZL
}
}
void Game::extrapolateRemotePlayers() {
/*auto now = std::chrono::system_clock::now();
//Apply server delay:
now -= std::chrono::milliseconds(CLIENT_DELAY);
latestRemotePlayers = networkClient->getRemotePlayers();
for (auto& [id, rp] : latestRemotePlayers) {
}*/
/*
*
auto now = std::chrono::system_clock::now();
//Apply server delay:
now -= std::chrono::milliseconds(CLIENT_DELAY);
latestRemotePlayers = networkClient->getRemotePlayers();
for (auto& [id, rp] : latestRemotePlayers) {
// 1. Рассчитываем, сколько времени прошло с момента получения последнего пакета (в секундах)
auto deltaMs = std::chrono::duration_cast<std::chrono::milliseconds>(
now - rp.lastUpdateServerTime
).count();
//float age_s = std::chrono::duration<float>(now - rp.lastUpdateServerTime).count();
// Ограничим экстраполяцию (например, не более 2 секунд),
// чтобы в случае лага корабли не улетали в бесконечность
if (deltaMs < 0) deltaMs = 0;
if (deltaMs > 2000) deltaMs = 2000;
// 2. Сбрасываем физическое состояние rp.state в значения из последнего пакета
// (Это важно: мы всегда экстраполируем от последнего достоверного серверного состояния)
// В WebSocketClient::updateRemotePlayer нужно убедиться, что rp.state обновляется данными из пакета.
// 3. Вызываем физику, чтобы "догнать" реальное время
// Мы передаем age_s как один большой шаг симуляции
rp.simulate_physics(deltaMs);
rp.lastUpdateServerTime = now;
// Теперь rp.state.position и rp.state.rotation содержат актуальные
// предсказанные данные для рендеринга в текущем кадре.
}
networkClient->updateRemotePlayers(latestRemotePlayers);
*/
}
std::string Game::formPingMessageContent()
{
Eigen::Quaternionf q(Environment::shipMatrix);
@ -1238,7 +1116,6 @@ namespace ZL
+ std::to_string(Environment::lastSentMagnitude) + ":" // Используем те же static переменные из блока ROT
+ std::to_string(Environment::lastSentAngle);
return pingMsg;
}

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@ -51,7 +51,6 @@ namespace ZL {
void handleUp(int mx, int my);
void handleMotion(int mx, int my);
void extrapolateRemotePlayers();
std::string formPingMessageContent();
SDL_Window* window;
@ -65,7 +64,7 @@ namespace ZL {
std::vector<BoxCoords> boxCoordsArr;
std::vector<VertexRenderStruct> boxRenderArr;
std::unordered_map<int, RemotePlayer> latestRemotePlayers;
std::unordered_map<int, ClientStateInterval> latestRemotePlayers;
float newShipVelocity = 0;

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@ -14,8 +14,9 @@ constexpr float SHIP_ACCEL = 1.0f * 1000.0f;
constexpr float ROTATION_SENSITIVITY = 0.002f;
constexpr long long SERVER_DELAY = 0; //ms
constexpr long long CLIENT_DELAY = 1500; //ms
constexpr long long CLIENT_DELAY = 200; //ms
constexpr long long CUTOFF_TIME = 5000; //ms
struct ClientState {
int id = 0;
Eigen::Vector3f position = { 0, 0, 45000.0f };
@ -83,12 +84,9 @@ struct ClientState {
Eigen::Quaternionf rotateQuat(Eigen::AngleAxisf(deltaAlpha, axis));
rotation = rotation * rotateQuat.toRotationMatrix();
//std::cout << "Rotating ship. d="<< delta <<" DeltaAlpha: " << deltaAlpha << ", Axis: [" << axis.x() << ", " << axis.y() << ", " << axis.z() << "]\n";
}
else {
//std::cout << "NOT Rotating ship. speedScale=" << speedScale << " discreteMag=" << discreteMag << "\n";
}
// 4. Линейное изменение линейной скорости
float shipDesiredVelocity = selectedVelocity * 100.f;
@ -136,27 +134,10 @@ struct ClientState {
}
}
std::string get_state_string() {
// Используем кватернион для передачи вращения (4 числа вместо 9)
Eigen::Quaternionf q(rotation);
std::string s = std::to_string(id) + ","
+ std::to_string(position.x()) + "," + std::to_string(position.y()) + "," + std::to_string(position.z()) + ","
+ std::to_string(q.w()) + "," + std::to_string(q.x()) + "," + std::to_string(q.y()) + "," + std::to_string(q.z()) + ","
+ std::to_string(velocity) + ","
+ std::to_string(currentAngularVelocity.x()) + "," + std::to_string(currentAngularVelocity.y()) + "," + std::to_string(currentAngularVelocity.z()) + ","
+ std::to_string(selectedVelocity) + ","
+ std::to_string(discreteMag) + ","
+ std::to_string(discreteAngle);
return s;
}
void handle_full_sync(const std::vector<std::string>& parts, int startFrom) {
// Позиция
position = { std::stof(parts[startFrom]), std::stof(parts[startFrom+1]), std::stof(parts[startFrom+2]) };
// Для вращения клиент должен прислать либо кватернион, либо углы Эйлера.
// Предположим, мы передаем 4 значения кватерниона для экономии:
Eigen::Quaternionf q(
std::stof(parts[startFrom+3]),
std::stof(parts[startFrom+4]),
@ -174,3 +155,83 @@ struct ClientState {
discreteAngle = std::stoi(parts[startFrom+13]);
}
};
struct ClientStateInterval
{
std::vector<ClientState> timedStates;
void add_state(const ClientState& state)
{
auto nowTime = std::chrono::system_clock::now();
if (timedStates.size() > 0 && timedStates[timedStates.size() - 1].lastUpdateServerTime == state.lastUpdateServerTime)
{
timedStates[timedStates.size() - 1] = state;
}
else
{
timedStates.push_back(state);
}
auto cutoff_time = nowTime - std::chrono::milliseconds(CUTOFF_TIME);
while (timedStates.size() > 0 && timedStates[0].lastUpdateServerTime < cutoff_time)
{
timedStates.erase(timedStates.begin());
}
}
bool canFetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const
{
if (timedStates.empty())
{
return false;
}
if (timedStates[0].lastUpdateServerTime > targetTime)
{
return false;
}
return true;
}
ClientState fetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const {
ClientState closestState;
if (timedStates.empty())
{
throw std::runtime_error("No timed client states available");
return closestState;
}
if (timedStates[0].lastUpdateServerTime > targetTime)
{
throw std::runtime_error("Found time but it is in future");
return closestState;
}
if (timedStates.size() == 1)
{
closestState = timedStates[0];
closestState.apply_lag_compensation(targetTime);
return closestState;
}
for (size_t i = 0; i < timedStates.size() - 1; ++i)
{
const auto& earlierState = timedStates[i];
const auto& laterState = timedStates[i + 1];
if (earlierState.lastUpdateServerTime <= targetTime && laterState.lastUpdateServerTime >= targetTime)
{
closestState = earlierState;
closestState.apply_lag_compensation(targetTime);
return closestState;
}
}
closestState = timedStates[timedStates.size() - 1];
closestState.apply_lag_compensation(targetTime);
return closestState;
}
};

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@ -7,64 +7,6 @@
// NetworkInterface.h - Èíòåðôåéñ äëÿ ðàçíûõ òèïîâ ñîåäèíåíèé
namespace ZL {
struct RemotePlayer
{
std::vector<ClientState> timedRemoteStates;
bool canFetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const
{
if (timedRemoteStates.empty())
{
return false;
}
if (timedRemoteStates[0].lastUpdateServerTime > targetTime)
{
return false;
}
return true;
}
ClientState fetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const {
ClientState closestState;
if (timedRemoteStates.empty())
{
throw std::runtime_error("No timed client states available");
return closestState;
}
if (timedRemoteStates[0].lastUpdateServerTime > targetTime)
{
throw std::runtime_error("Found time but it is in future");
return closestState;
}
if (timedRemoteStates.size() == 1)
{
closestState = timedRemoteStates[0];
closestState.apply_lag_compensation(targetTime);
return closestState;
}
for (size_t i = 0; i < timedRemoteStates.size() - 1; ++i)
{
const auto& earlierState = timedRemoteStates[i];
const auto& laterState = timedRemoteStates[i + 1];
if (earlierState.lastUpdateServerTime <= targetTime && laterState.lastUpdateServerTime >= targetTime)
{
closestState = earlierState;
closestState.apply_lag_compensation(targetTime);
return closestState;
}
}
closestState = timedRemoteStates[timedRemoteStates.size() - 1];
closestState.apply_lag_compensation(targetTime);
return closestState;
}
};
class INetworkClient {
public:
virtual ~INetworkClient() = default;
@ -72,6 +14,6 @@ namespace ZL {
virtual void Send(const std::string& message) = 0;
virtual bool IsConnected() const = 0;
virtual void Poll() = 0; // Äëÿ îáðàáîòêè âõîäÿùèõ ïàêåòîâ
virtual std::unordered_map<int, RemotePlayer> getRemotePlayers() = 0;
virtual std::unordered_map<int, ClientStateInterval> getRemotePlayers() = 0;
};
}

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@ -43,10 +43,7 @@ namespace ZL {
if (!ec) {
std::string msg = boost::beast::buffers_to_string(buffer_.data());
buffer_.consume(bytes);
// Òÿæåëàÿ äåñåðèàëèçàöèÿ ïðîèñõîäèò çäåñü (â ïîòîêå TaskManager)
processIncomingMessage(msg);
startAsyncRead();
}
else {
@ -98,52 +95,8 @@ namespace ZL {
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(sentTime)) };
remoteState.lastUpdateServerTime = uptime_timepoint;
if (subType == "VEL") {
remoteState.selectedVelocity = std::stoi(parts[4]);
int startFrom = 5;
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
Eigen::Quaternionf q(
std::stof(parts[startFrom + 3]),
std::stof(parts[startFrom + 4]),
std::stof(parts[startFrom + 5]),
std::stof(parts[startFrom + 6]));
remoteState.rotation = q.toRotationMatrix();
remoteState.currentAngularVelocity = Eigen::Vector3f{
std::stof(parts[startFrom + 7]),
std::stof(parts[startFrom + 8]),
std::stof(parts[startFrom + 9]) };
remoteState.velocity = std::stof(parts[startFrom + 10]);
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
}
else if (subType == "ROT") {
remoteState.discreteAngle = std::stoi(parts[4]);
remoteState.discreteMag = std::stof(parts[5]);
int startFrom = 6;
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
Eigen::Quaternionf q(
std::stof(parts[startFrom + 3]),
std::stof(parts[startFrom + 4]),
std::stof(parts[startFrom + 5]),
std::stof(parts[startFrom + 6]));
remoteState.rotation = q.toRotationMatrix();
remoteState.currentAngularVelocity = Eigen::Vector3f{
std::stof(parts[startFrom + 7]),
std::stof(parts[startFrom + 8]),
std::stof(parts[startFrom + 9]) };
remoteState.velocity = std::stof(parts[startFrom + 10]);
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
}
else if (subType == "PING") {
//remoteState.discreteAngle = std::stoi(parts[4]);
//remoteState.discreteMag = std::stof(parts[5]);
if (subType == "UPD") {
int startFrom = 4;
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
Eigen::Quaternionf q(
@ -162,181 +115,21 @@ namespace ZL {
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
}
else
{
throw std::runtime_error("Unknown EVENT subtype: " + subType);
}
{
std::lock_guard<std::mutex> pLock(playersMutex);
auto& rp = remotePlayers[remoteId];
if (rp.timedRemoteStates.size() > 0 && rp.timedRemoteStates[rp.timedRemoteStates.size() - 1].lastUpdateServerTime == remoteState.lastUpdateServerTime)
{
rp.timedRemoteStates[rp.timedRemoteStates.size() - 1] = remoteState;
}
else
{
rp.timedRemoteStates.push_back(remoteState);
}
//rp.timedRemoteStates.push_back(remoteState);
auto cutoff_time = nowTime - std::chrono::milliseconds(CUTOFF_TIME);
while (rp.timedRemoteStates.size() > 0 && rp.timedRemoteStates[0].lastUpdateServerTime < cutoff_time)
{
rp.timedRemoteStates.erase(rp.timedRemoteStates.begin());
}
rp.add_state(remoteState);
}
/*
std::lock_guard<std::mutex> pLock(playersMutex);
if (remotePlayers.count(remoteId)) {
auto& rp = remotePlayers[remoteId];
if (subType == "VEL") {
rp.selectedVelocity = std::stoi(parts[4]);
int startFrom = 5;
rp.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom+1]), std::stof(parts[startFrom+2]) };
Eigen::Quaternionf q(
std::stof(parts[startFrom + 3]),
std::stof(parts[startFrom + 4]),
std::stof(parts[startFrom + 5]),
std::stof(parts[startFrom + 6]));
rp.rotation = q.toRotationMatrix();
rp.currentAngularVelocity = Eigen::Vector3f{
std::stof(parts[startFrom + 7]),
std::stof(parts[startFrom + 8]),
std::stof(parts[startFrom + 9]) };
rp.velocity = std::stof(parts[startFrom + 10]);
rp.selectedVelocity = std::stoi(parts[startFrom + 11]);
rp.discreteMag = std::stof(parts[startFrom + 12]);
rp.discreteAngle = std::stoi(parts[startFrom + 13]);
}
else if (subType == "ROT") {
rp.discreteAngle = std::stoi(parts[4]);
rp.discreteMag = std::stof(parts[5]);
int startFrom = 6;
rp.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
Eigen::Quaternionf q(
std::stof(parts[startFrom + 3]),
std::stof(parts[startFrom + 4]),
std::stof(parts[startFrom + 5]),
std::stof(parts[startFrom + 6]));
rp.rotation = q.toRotationMatrix();
rp.currentAngularVelocity = Eigen::Vector3f{
std::stof(parts[startFrom + 7]),
std::stof(parts[startFrom + 8]),
std::stof(parts[startFrom + 9]) };
rp.velocity = std::stof(parts[startFrom + 10]);
rp.selectedVelocity = std::stoi(parts[startFrom + 11]);
rp.discreteMag = std::stof(parts[startFrom + 12]);
rp.discreteAngle = std::stoi(parts[startFrom + 13]);
}
std::cout << "EVENT Received discreteMag=" << rp.discreteMag << std::endl;
// --- ÊÎÌÏÅÍÑÀÖÈß ËÀÃÀ ---
// Âû÷èñëÿåì çàäåðæêó â ñåêóíäàõ
long long lag_s = now_ms - sentTime;
// Çàùèòà îò îòðèöàòåëüíîãî ëàãà (ðàçíèöà ÷àñîâ) èëè ñëèøêîì îãðîìíîãî
lag_s = std::max(0ll, std::min(lag_s, 1000ll));
if (lag_s > 0) {
// "Äîêðó÷èâàåì" ôèçèêó êîíêðåòíîãî èãðîêà íà âåëè÷èíó çàäåðæêè
// Â ClientState.h simulate_physics äîëæåí èñïîëüçîâàòü
// àêòóàëüíûå discreteAngle/Mag
rp.simulate_physics(lag_s);
}
// Îáíîâëÿåì ìåòêó âðåìåíè, ÷òîáû îáû÷íàÿ ýêñòðàïîëÿöèÿ â Game.cpp
// çíàëà, ÷òî ñîñòîÿíèå óæå àêòóàëüíî íà ìîìåíò now_ms
rp.lastUpdateServerTime = nowTime;
}*/
}
else if (msg.rfind("WORLD_UPDATE|", 0) == 0) {
parseWorldUpdate(msg, nowTime);
}
}
}
void WebSocketClient::parseWorldUpdate(const std::string& msg, std::chrono::system_clock::time_point now_ms) {
// Èñïîëüçóåì ìüþòåêñ, òàê êàê ýòîò ìåòîä âûçûâàåòñÿ èç ñåòåâîãî ïîòîêà (TaskManager)
std::lock_guard<std::mutex> lock(playersMutex);
// Ôîðìàò: WORLD_UPDATE|server_now_ms|count|id,x,y,z,w,qx,qy,qz,v;...
auto parts = split(msg, '|');
if (parts.size() < 4) return;
uint64_t serverTime = std::stoull(parts[1]);
int count = std::stoi(parts[2]);
auto playersData = split(parts[3], ';');
for (const auto& pData : playersData) {
auto vals = split(pData, ',');
if (vals.size() < 9) continue;
int id = std::stoi(vals[0]);
if (id == this->clientId) continue; // Ïðîïóñêàåì ñåáÿ
// Ëîãèêà îáíîâëåíèÿ èëè ñîçäàíèÿ RemotePlayer
updateRemotePlayer(id, vals, serverTime, now_ms);
}
}
void WebSocketClient::updateRemotePlayer(int id, const std::vector<std::string>& vals, uint64_t serverTime, std::chrono::system_clock::time_point now_ms) {
//auto& rp = remotePlayers[id];
ClientState remoteState;
remoteState.id = id;
remoteState.position = { std::stof(vals[1]), std::stof(vals[2]), std::stof(vals[3]) };
remoteState.rotation = Eigen::Quaternionf(std::stof(vals[4]), std::stof(vals[5]), std::stof(vals[6]), std::stof(vals[7]));
// 3. Ñîõðàíÿåì îñòàëüíûå ôèçè÷åñêèå ïàðàìåòðû (äëÿ ýêñòðàïîëÿöèè èëè îòëàäêè)
remoteState.velocity = std::stof(vals[8]);
remoteState.currentAngularVelocity = { std::stof(vals[9]), std::stof(vals[10]), std::stof(vals[11]) };
remoteState.selectedVelocity = std::stoi(vals[12]);
remoteState.discreteMag = std::stof(vals[13]);
remoteState.discreteAngle = std::stoi(vals[14]);
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(serverTime)) };
//std::cout << "PING Received discreteMag=" << rp.discreteMag << std::endl;
remoteState.lastUpdateServerTime = uptime_timepoint;
auto& rp = remotePlayers[id];
if (rp.timedRemoteStates.size() > 0 && rp.timedRemoteStates[rp.timedRemoteStates.size() - 1].lastUpdateServerTime == remoteState.lastUpdateServerTime)
{
rp.timedRemoteStates[rp.timedRemoteStates.size() - 1] = remoteState;
}
else
{
rp.timedRemoteStates.push_back(remoteState);
}
auto cutoff_time = now_ms - std::chrono::milliseconds(CUTOFF_TIME);
while (rp.timedRemoteStates.size() > 0 && rp.timedRemoteStates[0].lastUpdateServerTime < cutoff_time)
{
rp.timedRemoteStates.erase(rp.timedRemoteStates.begin());
}
//rp.apply_lag_compensation(now_ms);
}
void WebSocketClient::Send(const std::string& message) {
if (!connected) return;

View File

@ -29,7 +29,7 @@ namespace ZL {
bool connected = false;
int clientId = -1;
std::unordered_map<int, RemotePlayer> remotePlayers;
std::unordered_map<int, ClientStateInterval> remotePlayers;
std::mutex playersMutex;
void startAsyncRead();
@ -41,8 +41,6 @@ namespace ZL {
void Connect(const std::string& host, uint16_t port) override;
void Poll() override;
void parseWorldUpdate(const std::string& msg, std::chrono::system_clock::time_point now_ms);
void updateRemotePlayer(int id, const std::vector<std::string>& vals, uint64_t serverTime, std::chrono::system_clock::time_point now_ms);
void Send(const std::string& message) override;
void doWrite();
@ -50,7 +48,7 @@ namespace ZL {
bool IsConnected() const override { return connected; }
int GetClientId() const { return clientId; }
std::unordered_map<int, RemotePlayer> getRemotePlayers() override {
std::unordered_map<int, ClientStateInterval> getRemotePlayers() override {
std::lock_guard<std::mutex> lock(playersMutex);
return remotePlayers;
}