Fixing bug
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1500a7456d
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4
main.cpp
4
main.cpp
@ -186,6 +186,8 @@ namespace ZL
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}
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void setup() {
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void setup() {
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static const int BIRD_WIDTH = 512;
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static const int BIRD_HEIGHT = 512;
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static const int BACKGROUND_WIDTH = 900;
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static const int BACKGROUND_WIDTH = 900;
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static const int BACKGROUND_HEIGHT = 504;
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static const int BACKGROUND_HEIGHT = 504;
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@ -213,7 +215,7 @@ namespace ZL
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CheckGlError();
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CheckGlError();
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//Create bird mesh
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//Create bird mesh
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GameObjects::birdMesh = CreateRect2D({ 0.f, 0.f }, { GameConsts::birdScale * GameObjects::birdTexturePtr->getWidth(), GameConsts::birdScale * GameObjects::birdTexturePtr->getHeight() }, 0);
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GameObjects::birdMesh = CreateRect2D({ 0.f, 0.f }, { GameConsts::birdScale * BIRD_WIDTH, GameConsts::birdScale * BIRD_HEIGHT }, 0);
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float backgroundTextureScale = Env::height / static_cast<float>(BACKGROUND_HEIGHT);
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float backgroundTextureScale = Env::height / static_cast<float>(BACKGROUND_HEIGHT);
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