Some UI changes
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BIN
resources/button_minus_disabled.png
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resources/button_minus_disabled.png
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resources/button_plus_disabled.png
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resources/button_plus_disabled.png
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@ -13,7 +13,7 @@
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{
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"type": "StaticImage",
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"name": "titleBtn",
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"width": 254,
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"width": 434,
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"height": 35,
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"texture": "resources/main_menu/title.png"
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},
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@ -25,15 +25,11 @@
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"texture": "resources/main_menu/line.png"
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},
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{
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"type": "Button",
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"type": "StaticImage",
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"name": "subtitleBtn",
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"width": 144,
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"height": 11,
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"textures": {
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"normal": "resources/main_menu/subtitle.png",
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"hover": "resources/main_menu/subtitle.png",
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"pressed": "resources/main_menu/subtitle.png"
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}
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"texture": "resources/main_menu/subtitle.png"
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},
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{
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"type": "Button",
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@ -10,6 +10,13 @@
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"width": "match_parent",
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"height": "match_parent",
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"children": [
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{
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"type": "StaticImage",
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"name": "titleBtn",
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"width": 266,
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"height": 66,
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"texture": "resources/select_your_ship.png"
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},
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{
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"type": "LinearLayout",
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"orientation": "horizontal",
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@ -65,7 +65,8 @@
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"textures": {
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"normal": "resources/button_minus.png",
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"hover": "resources/button_minus_pressed.png",
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"pressed": "resources/button_minus_pressed.png"
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"pressed": "resources/button_minus_pressed.png",
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"disabled" : "resources/button_minus_disabled.png"
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}
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},
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{
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@ -81,7 +82,8 @@
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"textures": {
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"normal": "resources/button_plus.png",
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"hover": "resources/button_plus_pressed.png",
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"pressed": "resources/button_plus_pressed.png"
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"pressed": "resources/button_plus_pressed.png",
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"disabled" : "resources/button_plus_disabled.png"
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}
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}
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]
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resources/connection_failed.png
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resources/connection_failed.png
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resources/loading.png
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resources/loading.png
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resources/main_menu/about.png
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resources/main_menu/about.png
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resources/main_menu/about_hover.png
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resources/main_menu/about_hover.png
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resources/main_menu/about_pressed.png
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resources/main_menu/about_pressed.png
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resources/main_menu/title.png
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resources/main_menu/title.png
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resources/select_your_ship.png
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resources/select_your_ship.png
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43
src/Game.cpp
43
src/Game.cpp
@ -110,7 +110,20 @@ namespace ZL
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loadingTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/loading.png", CONST_ZIP_FILE));
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#endif
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loadingMesh.data = CreateRect2D({ 0.5f, 0.5f }, { 0.5f, 0.5f }, 3);
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float minDimension;
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float width = Environment::projectionWidth;
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float height = Environment::projectionHeight;
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if (width >= height)
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{
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minDimension = height;
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}
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else
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{
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minDimension = width;
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}
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loadingMesh.data = CreateRect2D({ 0.0f, 0.0f }, { minDimension*0.5f, minDimension*0.5f }, 3);
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loadingMesh.RefreshVBO();
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#ifdef EMSCRIPTEN
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@ -268,12 +281,12 @@ namespace ZL
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renderer.shaderManager.PushShader(defaultShaderName);
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renderer.RenderUniform1i(textureUniformName, 0);
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//float width = Environment::projectionWidth;
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//float height = Environment::projectionHeight;
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float width = Environment::projectionWidth;
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float height = Environment::projectionHeight;
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renderer.PushProjectionMatrix(
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0, 1,
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0, 1,
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-width * 0.5f, width*0.5f,
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-height * 0.5f, height * 0.5f,
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-10, 10);
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renderer.PushMatrix();
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@ -335,7 +348,7 @@ namespace ZL
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//SDL_GL_MakeCurrent(ZL::Environment::window, glContext);
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ZL::CheckGlError();
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glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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//processTickCount();
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@ -452,24 +465,6 @@ namespace ZL
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}
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if (event.type == SDL_KEYUP) {
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if (event.key.keysym.sym == SDLK_a) {
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x = x + 0.2f;
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}
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if (event.key.keysym.sym == SDLK_q) {
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x = x - 0.2f;
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}
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if (event.key.keysym.sym == SDLK_s) {
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y = y + 0.2f;
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}
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if (event.key.keysym.sym == SDLK_w) {
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y = y - 0.2f;
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}
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if (event.key.keysym.sym == SDLK_d) {
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z = z + 0.2f;
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}
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if (event.key.keysym.sym == SDLK_e) {
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z = z - 0.2f;
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}
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if (event.key.keysym.sym == SDLK_r) {
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std::cout << "Camera position: x=" << x << " y=" << y << " z=" << z << std::endl;
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}
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@ -135,13 +135,16 @@ namespace ZL {
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state = GameState::Gameplay;
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uiManager.replaceRoot(gameplayRoot);
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uiManager.findButton("minusButton")->state = ButtonState::Disabled;
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auto velocityTv = uiManager.findTextView("velocityText");
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if (velocityTv) {
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velocityTv->rect.x = 10.0f;
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velocityTv->rect.y = static_cast<float>(Environment::height) - velocityTv->rect.h - 10.0f;
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}
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uiManager.startAnimationOnNode("backgroundNode", "bgScroll");
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//uiManager.startAnimationOnNode("backgroundNode", "bgScroll");
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uiManager.setButtonPressCallback("shootButton", [this](const std::string&) {
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if (onFirePressed) onFirePressed();
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@ -152,11 +155,29 @@ namespace ZL {
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uiManager.setButtonPressCallback("plusButton", [this](const std::string&) {
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int newVel = Environment::shipState.selectedVelocity + 1;
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if (newVel > 4) newVel = 4;
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uiManager.findButton("minusButton")->state = ButtonState::Normal;
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if (newVel == 4)
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{
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uiManager.findButton("plusButton")->state = ButtonState::Disabled;
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}
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else
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{
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uiManager.findButton("plusButton")->state = ButtonState::Normal;
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}
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if (onVelocityChanged) onVelocityChanged(newVel);
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});
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uiManager.setButtonPressCallback("minusButton", [this](const std::string&) {
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int newVel = Environment::shipState.selectedVelocity - 1;
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if (newVel < 0) newVel = 0;
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uiManager.findButton("plusButton")->state = ButtonState::Normal;
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if (newVel == 0)
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{
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uiManager.findButton("minusButton")->state = ButtonState::Disabled;
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}
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else
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{
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uiManager.findButton("minusButton")->state = ButtonState::Normal;
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}
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if (onVelocityChanged) onVelocityChanged(newVel);
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});
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uiManager.setSliderCallback("velocitySlider", [this](const std::string&, float value) {
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@ -264,11 +264,17 @@ namespace ZL
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explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
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Environment::shipState.position = Vector3f{ 0, 0, 45000.f };
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Environment::shipState.velocity = 0.0f;
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Environment::shipState.selectedVelocity = 0;
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Environment::shipState.rotation = Eigen::Matrix3f::Identity();
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Environment::inverseShipMatrix = Eigen::Matrix3f::Identity();
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Environment::zoom = DEFAULT_ZOOM;
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Environment::tapDownHold = false;
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playerScore = 0;
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if (menuManager.uiManager.findButton("minusButton"))
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{
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menuManager.uiManager.findButton("minusButton")->state = ButtonState::Disabled;
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}
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}
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void Space::setup() {
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@ -1669,6 +1675,7 @@ namespace ZL
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shipAlive = false;
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gameOver = true;
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Environment::shipState.selectedVelocity = 0;
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Environment::shipState.velocity = 0.0f;
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showExplosion = true;
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