fixed the staying at the air

This commit is contained in:
Альберт Гадиев 2025-03-02 16:28:45 +06:00
parent 980b8133a8
commit a15b74e7a9

View File

@ -31,7 +31,7 @@ void GameObjectManager::initialize() {
textMesh.Scale(10);
textMesh.SwapZandY();
textMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundX(M_PI * 0.5)));
textMesh.Move(Vector3f{0, 70, 0});
textMesh.Move(Vector3f{0, 93, 0});
coneMesh = ZL::LoadFromTextFile("./cone001.txt"); // Add ZL:: namespace
coneMesh.Scale(200);