fixed the staying at the air
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@ -31,7 +31,7 @@ void GameObjectManager::initialize() {
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textMesh.Scale(10);
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textMesh.SwapZandY();
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textMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundX(M_PI * 0.5)));
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textMesh.Move(Vector3f{0, 70, 0});
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textMesh.Move(Vector3f{0, 93, 0});
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coneMesh = ZL::LoadFromTextFile("./cone001.txt"); // Add ZL:: namespace
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coneMesh.Scale(200);
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