Merge branch 'salmon' of github.com:mephi1984/ZeptoLabTest1 into pavel
This commit is contained in:
commit
daf0991f0b
90
AudioPlayerAsync.cpp
Normal file
90
AudioPlayerAsync.cpp
Normal file
@ -0,0 +1,90 @@
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#include "AudioPlayerAsync.h"
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AudioPlayerAsync::AudioPlayerAsync() : worker(&AudioPlayerAsync::workerThread, this) {}
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AudioPlayerAsync::~AudioPlayerAsync() {
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{
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std::unique_lock<std::mutex> lock(mtx);
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stop = true;
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cv.notify_all();
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}
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worker.join();
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}
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void AudioPlayerAsync::stopAsync() {
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std::unique_lock<std::mutex> lock(mtx);
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taskQueue.push([this]() {
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//audioPlayerMutex.lock();
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audioPlayer->stop();
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std::this_thread::sleep_for(std::chrono::seconds(1));
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//audioPlayerMutex.unlock();
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});
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cv.notify_one();
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}
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void AudioPlayerAsync::resetAsync() {
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std::unique_lock<std::mutex> lock(mtx);
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taskQueue.push([this]() {
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//audioPlayerMutex.lock();
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audioPlayer.reset();
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audioPlayer = std::make_unique<AudioPlayer>();
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//audioPlayerMutex.unlock();
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});
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cv.notify_one();
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}
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void AudioPlayerAsync::playSoundAsync(std::string soundName) {
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soundNameMutex.lock();
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latestSoundName = soundName;
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soundNameMutex.unlock();
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std::unique_lock<std::mutex> lock(mtx);
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taskQueue.push([this]() {
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//audioPlayerMutex.lock();
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if (audioPlayer) {
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audioPlayer->playSound(latestSoundName);
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}
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//audioPlayerMutex.unlock();
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});
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cv.notify_one();
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}
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void AudioPlayerAsync::playMusicAsync(std::string musicName) {
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musicNameMutex.lock();
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latestMusicName = musicName;
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musicNameMutex.unlock();
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std::unique_lock<std::mutex> lock(mtx);
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taskQueue.push([this]() {
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//audioPlayerMutex.lock();
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if (audioPlayer) {
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audioPlayer->playMusic(latestMusicName);
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}
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//audioPlayerMutex.unlock();
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});
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cv.notify_one();
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}
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void AudioPlayerAsync::workerThread() {
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while (true) {
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std::function<void()> task;
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{
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std::unique_lock<std::mutex> lock(mtx);
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cv.wait(lock, [this]() { return !taskQueue.empty() || stop; });
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if (stop && taskQueue.empty()) {
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break;
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}
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task = taskQueue.front();
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taskQueue.pop();
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}
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task();
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}
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}
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48
AudioPlayerAsync.h
Normal file
48
AudioPlayerAsync.h
Normal file
@ -0,0 +1,48 @@
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#pragma once
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#include <iostream>
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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#include <queue>
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#include <functional>
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#include "cmakeaudioplayer/include/AudioPlayer.hpp"
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class AudioPlayerAsync {
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public:
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AudioPlayerAsync();
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~AudioPlayerAsync();
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void resetAsync();
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void playSoundAsync(std::string soundName);
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void playMusicAsync(std::string musicName);
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void stopAsync();
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void exit()
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{
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stop = true;
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}
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private:
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std::unique_ptr<AudioPlayer> audioPlayer;
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//std::mutex audioPlayerMutex;
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std::mutex soundNameMutex;
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std::mutex musicNameMutex;
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std::string latestSoundName;
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std::string latestMusicName;
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|
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std::thread worker;
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std::mutex mtx;
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std::condition_variable cv;
|
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std::queue<std::function<void()>> taskQueue;
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bool stop = false;
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|
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void workerThread();
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|
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};
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20
BoundaryBox.h
Normal file
20
BoundaryBox.h
Normal file
@ -0,0 +1,20 @@
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#pragma once
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#include "Math.h"
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namespace ZL {
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class BoundaryBox {
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public:
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BoundaryBox(float width, float height)
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: halfWidth(width/2)
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, halfHeight(height/2) {}
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bool isInside(const Vector3f& position) const {
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return (position.v[0] >= -halfWidth && position.v[0] <= halfWidth &&
|
||||
position.v[2] >= -halfHeight && position.v[2] <= halfHeight);
|
||||
}
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|
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private:
|
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float halfWidth;
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float halfHeight;
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};
|
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}
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@ -28,7 +28,8 @@ void GameObjectManager::initialize() {
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testObjMeshMutable.data = testObjMesh;
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testObjMeshMutable.RefreshVBO();
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textMesh = ZL::LoadFromTextFile("./textures/mesh_first_room.txt");
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//textMesh = ZL::LoadFromTextFile("./textures/mesh_first_room.txt");
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textMesh = ZL::LoadFromTextFile("./oneroom001.txt");
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textMesh.Scale(10);
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textMesh.SwapZandY();
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textMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundX(M_PI * 0.5)));
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@ -82,7 +83,7 @@ void GameObjectManager::initialize() {
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Room room_1;
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room_1.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Kitchen_ceramics.bmp"));
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room_1.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001.bmp"));
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room_1.objects.push_back(ao1);
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room_1.sound_name = "Symphony No.6 (1st movement).ogg";
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room_1.roomLogic = createRoom1Logic();
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@ -98,10 +99,13 @@ void GameObjectManager::initialize() {
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activeObjects = rooms[current_room_index].objects;
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// Initialize audio
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/*
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audioPlayer = std::make_unique<AudioPlayer>();
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if (audioPlayer) {
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audioPlayer->playMusic(rooms[current_room_index].sound_name);
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}
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}*/
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audioPlayerAsync.resetAsync();
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audioPlayerAsync.playMusicAsync(rooms[current_room_index].sound_name);
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// Initialize inventory
|
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inventoryIconMesh = CreateRect2D(
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@ -129,13 +133,17 @@ void GameObjectManager::switch_room(int index){
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roomTexturePtr = rooms[current_room_index].roomTexture;
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audioPlayer.reset(); // This deletes the current AudioPlayer
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//audioPlayer.reset(); // This deletes the current AudioPlayer
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// Reinitialize it
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audioPlayer = std::make_unique<AudioPlayer>();
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/*audioPlayer = std::make_unique<AudioPlayer>();
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if (audioPlayer) {
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audioPlayer->playMusic(rooms[current_room_index].sound_name);
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}
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}*/
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audioPlayerAsync.stopAsync();
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audioPlayerAsync.resetAsync();
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audioPlayerAsync.playMusicAsync(rooms[current_room_index].sound_name);
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activeObjects = rooms[current_room_index].objects;
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@ -211,9 +219,11 @@ void GameObjectManager::handleEvent(const SDL_Event& event) {
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case SDLK_LEFT:
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case SDLK_a:
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Environment::leftPressed = true;
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if (audioPlayer) {
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audioPlayer->playSound("Звук-Идут-по-земле.ogg");
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}
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/*if (audioPlayer) {
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audioPlayer->playSound("walk.ogg");
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}*/
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audioPlayerAsync.playSoundAsync("walk.ogg");
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if (Environment::violaCurrentAnimation == 0)
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{
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Environment::violaCurrentAnimation = 1;
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@ -223,9 +233,10 @@ void GameObjectManager::handleEvent(const SDL_Event& event) {
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case SDLK_RIGHT:
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case SDLK_d:
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Environment::rightPressed = true;
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if (audioPlayer) {
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audioPlayer->playSound("Звук-Идут-по-земле.ogg");
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}
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/*if (audioPlayer) {
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audioPlayer->playSound("walk.ogg");
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}*/
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audioPlayerAsync.playSoundAsync("walk.ogg");
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if (Environment::violaCurrentAnimation == 0)
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{
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Environment::violaCurrentAnimation = 1;
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@ -235,9 +246,10 @@ void GameObjectManager::handleEvent(const SDL_Event& event) {
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case SDLK_UP:
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case SDLK_w:
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Environment::upPressed = true;
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if (audioPlayer) {
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audioPlayer->playSound("Звук-Идут-по-земле.ogg");
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}
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/*if (audioPlayer) {
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audioPlayer->playSound("walk.ogg");
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}*/
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audioPlayerAsync.playSoundAsync("walk.ogg");
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if (Environment::violaCurrentAnimation == 0)
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{
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Environment::violaCurrentAnimation = 1;
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@ -247,9 +259,10 @@ void GameObjectManager::handleEvent(const SDL_Event& event) {
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case SDLK_DOWN:
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case SDLK_s:
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Environment::downPressed = true;
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if (audioPlayer) {
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audioPlayer->playSound("Звук-Идут-по-земле.ogg");
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}
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/*if (audioPlayer) {
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audioPlayer->playSound("walk.ogg");
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}*/
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audioPlayerAsync.playSoundAsync("walk.ogg");
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if (Environment::violaCurrentAnimation == 0)
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{
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Environment::violaCurrentAnimation = 1;
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@ -399,26 +412,30 @@ void GameObjectManager::updateScene(size_t ms) {
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Environment::cameraShift.v[2] -= SPEED * ms;
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}*/
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Vector3f newPosition = Environment::cameraShift;
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if (Environment::upPressed) {
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Environment::cameraShift.v[0] += directionVector.v[0] * ms;
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Environment::cameraShift.v[2] += directionVector.v[1] * ms;
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newPosition.v[0] += directionVector.v[0] * ms;
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newPosition.v[2] += directionVector.v[1] * ms;
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}
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if (Environment::downPressed) {
|
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Environment::cameraShift.v[0] -= directionVector.v[0] * ms;
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Environment::cameraShift.v[2] -= directionVector.v[1] * ms;
|
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newPosition.v[0] -= directionVector.v[0] * ms;
|
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newPosition.v[2] -= directionVector.v[1] * ms;
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}
|
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if (Environment::rightPressed) {
|
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Environment::cameraShift.v[2] += directionVector.v[0] * ms;
|
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Environment::cameraShift.v[0] -= directionVector.v[1] * ms;
|
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newPosition.v[2] += directionVector.v[0] * ms;
|
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newPosition.v[0] -= directionVector.v[1] * ms;
|
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}
|
||||
if (Environment::leftPressed) {
|
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Environment::cameraShift.v[2] -= directionVector.v[0] * ms;
|
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Environment::cameraShift.v[0] += directionVector.v[1] * ms;
|
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newPosition.v[2] -= directionVector.v[0] * ms;
|
||||
newPosition.v[0] += directionVector.v[1] * ms;
|
||||
}
|
||||
|
||||
Environment::characterPos.v[0] = -Environment::cameraShift.v[0];
|
||||
Environment::characterPos.v[1] = -Environment::cameraShift.v[1];
|
||||
Environment::characterPos.v[2] = -Environment::cameraShift.v[2];
|
||||
Vector3f characterNewPos{-newPosition.v[0], -newPosition.v[1], -newPosition.v[2]};
|
||||
// Проверяем, что новая позиция внутри разрешенной зоны
|
||||
if (walkArea.isInside(characterNewPos)) {
|
||||
Environment::cameraShift = newPosition;
|
||||
Environment::characterPos = characterNewPos;
|
||||
}
|
||||
|
||||
for (auto& [key, obj] : aoMgr.activeObjectsEntities) {
|
||||
float dist = sqrtf(
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
#include "TextureManager.h"
|
||||
#include "BoneAnimatedModel.h"
|
||||
#include "cmakeaudioplayer/include/AudioPlayer.hpp"
|
||||
#include "AudioPlayerAsync.h"
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include "ActiveObject.h"
|
||||
@ -11,6 +11,11 @@
|
||||
#endif
|
||||
#include "OpenGlExtensions.h"
|
||||
|
||||
#include <thread>
|
||||
|
||||
#include "BoundaryBox.h" // Добавляем новый include
|
||||
|
||||
|
||||
namespace ZL {
|
||||
|
||||
class GameObjectManager {
|
||||
@ -47,7 +52,8 @@ public:
|
||||
|
||||
std::vector<ZL::ActiveObject> activeObjects;
|
||||
std::vector<ZL::Room> rooms;
|
||||
std::unique_ptr<AudioPlayer> audioPlayer;
|
||||
|
||||
AudioPlayerAsync audioPlayerAsync;
|
||||
|
||||
ZL::VertexDataStruct inventoryIconMesh;
|
||||
ZL::VertexRenderStruct inventoryIconMeshMutable;
|
||||
@ -59,6 +65,8 @@ public:
|
||||
void addRectangle(int x, int y, int width, int height, int r, int g, int b, int borderWidth, int borderR, int borderG, int borderB);
|
||||
|
||||
|
||||
|
||||
|
||||
private:
|
||||
//int animationCounter = 0;
|
||||
int lastMouseX = 0; // Добавляем переменные для хранения позиции мыши
|
||||
@ -69,6 +77,7 @@ private:
|
||||
Matrix4f projectionModelView,
|
||||
int screenWidth, int screenHeight,
|
||||
int& screenX, int& screenY);
|
||||
BoundaryBox walkArea{800.0f, 800.0f}; // Изменяем размер с 400 на 800
|
||||
};
|
||||
|
||||
} // namespace ZL
|
||||
|
||||
@ -27,7 +27,7 @@ namespace ZL
|
||||
}
|
||||
|
||||
|
||||
InventoryItem* GetItemByName(const std::string name)
|
||||
InventoryItem* GetItemByName(const std::string& name)
|
||||
{
|
||||
// Пытаемся найти элемент по ключу
|
||||
auto it = gInventoryMap.find(name);
|
||||
|
||||
@ -32,7 +32,7 @@ namespace ZL
|
||||
// Поиск предмета по индексу (возвращает указатель или nullptr)
|
||||
InventoryItem* GetItemByHotkey(int hot_key);
|
||||
InventoryItem* GetItemSelected(bool isSelected);
|
||||
InventoryItem* GetItemByName(std::string name);
|
||||
InventoryItem* GetItemByName(const std::string& name);
|
||||
|
||||
// Вывести весь инвентарь в консоль
|
||||
void PrintInventory();
|
||||
|
||||
@ -217,7 +217,10 @@ void RenderSystem::drawUI(const GameObjectManager& gameObjects) {
|
||||
if (ao->activeObjectScreenTexturePtr) {
|
||||
std::cout << "Found activeObjectScreenTexturePtr" << std::endl;
|
||||
int screenX, screenY;
|
||||
worldToScreenCoordinates(ao->objectPos, currentProjectionModelView,
|
||||
|
||||
Vector3f objectPosPlusShift = ao->objectPos + Vector3f{ 0, -Environment::cameraDefaultVerticalShift, 0 };
|
||||
|
||||
worldToScreenCoordinates(objectPosPlusShift, currentProjectionModelView,
|
||||
Environment::width, Environment::height, screenX, screenY);
|
||||
renderer.PushMatrix();
|
||||
// Здесь можно использовать вычисленные screenX, screenY,
|
||||
|
||||
@ -146,6 +146,7 @@
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="AudioPlayerAsync.cpp" />
|
||||
<ClCompile Include="BoneAnimatedModel.cpp" />
|
||||
<ClCompile Include="Environment.cpp" />
|
||||
<ClCompile Include="Game.cpp" />
|
||||
@ -170,6 +171,7 @@
|
||||
<ItemGroup>
|
||||
<ClInclude Include="ActiveObject.h" />
|
||||
<ClInclude Include="AnimatedModel.h" />
|
||||
<ClInclude Include="AudioPlayerAsync.h" />
|
||||
<ClInclude Include="BoneAnimatedModel.h" />
|
||||
<ClInclude Include="Environment.h" />
|
||||
<ClInclude Include="Game.h" />
|
||||
|
||||
@ -75,6 +75,9 @@
|
||||
<ClCompile Include="QuestScripts.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="AudioPlayerAsync.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="TextureManager.h">
|
||||
@ -140,5 +143,8 @@
|
||||
<ClInclude Include="QuestScripts.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="AudioPlayerAsync.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@ -20,7 +20,7 @@ void main()
|
||||
|
||||
//float distanceToCamera = length(vWorldPos - targetPos);
|
||||
|
||||
if ((dotProduct > 0.1) && vWorldPos.y > 30.0)
|
||||
if ((distanceX > 380.0 || distanceZ > 380.0) && (dotProduct > 0.0) && vWorldPos.y > 10.0)
|
||||
{
|
||||
//color.rgba = vec4(1,0,0,1);
|
||||
discard;
|
||||
|
||||
8
shaders/fragment.glsl
Normal file
8
shaders/fragment.glsl
Normal file
@ -0,0 +1,8 @@
|
||||
#version 130
|
||||
|
||||
in vec2 texCoord;
|
||||
uniform sampler2D textureSampler;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = texture2D(textureSampler, texCoord);
|
||||
}
|
||||
14
shaders/vertex.glsl
Normal file
14
shaders/vertex.glsl
Normal file
@ -0,0 +1,14 @@
|
||||
#version 130
|
||||
|
||||
in vec3 position;
|
||||
in vec2 texcoord;
|
||||
|
||||
uniform mat4 projection;
|
||||
uniform mat4 modelView;
|
||||
|
||||
out vec2 texCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = projection * modelView * vec4(position, 1.0);
|
||||
texCoord = texcoord;
|
||||
}
|
||||
3
start.sh
3
start.sh
@ -2,7 +2,8 @@ g++ Game.cpp main.cpp Math.cpp OpenGlExtensions.cpp Physics.cpp Renderer.cpp \
|
||||
ShaderManager.cpp TextureManager.cpp Utils.cpp BoneAnimatedModel.cpp \
|
||||
ObjLoader.cpp cmakeaudioplayer/src/AudioPlayer.cpp TextModel.cpp \
|
||||
Inventory.cpp Environment.cpp GameObjectManager.cpp RenderSystem.cpp QuestScripts.cpp \
|
||||
-o sdl_app -O2 -std=c++17 \
|
||||
AudioPlayerAsync.cpp \
|
||||
-o sdl_app -O2 -std=c++17 -pthread \
|
||||
-I cmakeaudioplayer/include \
|
||||
$(pkg-config --cflags --libs sdl2 gl) \
|
||||
$(pkg-config --cflags --libs vorbis vorbisfile ogg) \
|
||||
|
||||
Loading…
Reference in New Issue
Block a user