Compare commits
No commits in common. "android" and "main" have entirely different histories.
3
.gitattributes
vendored
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
*.bmp filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.png filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||||
441
.gitignore
vendored
Normal file → Executable file
@ -1,62 +1,403 @@
|
|||||||
# Built application files
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
*.apk
|
## files generated by popular Visual Studio add-ons.
|
||||||
*.ap_
|
##
|
||||||
*.aab
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
# Files for the ART/Dalvik VM
|
.vscode/
|
||||||
*.dex
|
|
||||||
|
|
||||||
# Java class files
|
# User-specific files
|
||||||
*.class
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
# Generated files
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
bin/
|
*.userprefs
|
||||||
gen/
|
|
||||||
out/
|
|
||||||
|
|
||||||
# Gradle files
|
# Mono auto generated files
|
||||||
.gradle/
|
mono_crash.*
|
||||||
build/
|
.........................................................................
|
||||||
.idea/
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
# Local configuration file (sdk path, etc)
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
local.properties
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
# CMake build files
|
# Visual Studio 2017 auto generated files
|
||||||
CMakeFiles/
|
Generated\ Files/
|
||||||
cmake_install.cmake
|
|
||||||
CMakeCache.txt
|
|
||||||
Makefile
|
|
||||||
*.cmake
|
|
||||||
|
|
||||||
# Android Studio
|
# MSTest test Results
|
||||||
*.iml
|
[Tt]est[Rr]esult*/
|
||||||
.idea/
|
[Bb]uild[Ll]og.*
|
||||||
.cxx/
|
|
||||||
.gradle/
|
|
||||||
.DS_Store
|
|
||||||
/captures/
|
|
||||||
.externalNativeBuild/
|
|
||||||
|
|
||||||
# NDK
|
# NUnit
|
||||||
.obj/
|
*.VisualState.xml
|
||||||
*.o
|
TestResult.xml
|
||||||
*.so
|
nunit-*.xml
|
||||||
|
|
||||||
# SDL2 (если используешь)
|
# Build Results of an ATL Project
|
||||||
libs/
|
[Dd]ebugPS/
|
||||||
obj/
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
# Временные файлы
|
# Benchmark Results
|
||||||
*.swp
|
BenchmarkDotNet.Artifacts/
|
||||||
*.swo
|
|
||||||
*~
|
|
||||||
.thumbs.db
|
|
||||||
desktop.ini
|
|
||||||
|
|
||||||
# Проектные специфичные
|
# .NET Core
|
||||||
app/build/
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
*.log
|
*.log
|
||||||
app/jni/libpng
|
*.tlog
|
||||||
app/jni/SDL
|
*.vspscc
|
||||||
app/jni/zlib
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Nuget personal access tokens and Credentials
|
||||||
|
nuget.config
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
|
|
||||||
|
# VS Code files for those working on multiple tools
|
||||||
|
.vscode/*
|
||||||
|
!.vscode/settings.json
|
||||||
|
!.vscode/tasks.json
|
||||||
|
!.vscode/launch.json
|
||||||
|
!.vscode/extensions.json
|
||||||
|
*.code-workspace
|
||||||
|
|
||||||
|
# Local History for Visual Studio Code
|
||||||
|
.history/
|
||||||
|
|
||||||
|
# Windows Installer files from build outputs
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msix
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
.idea/
|
||||||
|
|
||||||
|
|
||||||
|
sdl_app
|
||||||
|
|
||||||
|
*.sln.iml
|
||||||
|
|
||||||
|
images.zip
|
||||||
|
script.py
|
||||||
|
|
||||||
|
jumpingbird.*
|
||||||
|
jumpingbird.data
|
||||||
|
build
|
||||||
|
build-emcmake
|
||||||
|
thirdparty1
|
||||||
|
|||||||
93
AudioPlayerAsync.cpp
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
#ifdef AUDIO
|
||||||
|
|
||||||
|
#include "AudioPlayerAsync.h"
|
||||||
|
|
||||||
|
|
||||||
|
AudioPlayerAsync::AudioPlayerAsync() : worker(&AudioPlayerAsync::workerThread, this) {}
|
||||||
|
|
||||||
|
AudioPlayerAsync::~AudioPlayerAsync() {
|
||||||
|
{
|
||||||
|
std::unique_lock<std::mutex> lock(mtx);
|
||||||
|
stop = true;
|
||||||
|
cv.notify_all();
|
||||||
|
}
|
||||||
|
worker.join();
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioPlayerAsync::stopAsync() {
|
||||||
|
std::unique_lock<std::mutex> lock(mtx);
|
||||||
|
taskQueue.push([this]() {
|
||||||
|
//audioPlayerMutex.lock();
|
||||||
|
audioPlayer->stop();
|
||||||
|
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||||
|
//audioPlayerMutex.unlock();
|
||||||
|
});
|
||||||
|
cv.notify_one();
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioPlayerAsync::resetAsync() {
|
||||||
|
std::unique_lock<std::mutex> lock(mtx);
|
||||||
|
taskQueue.push([this]() {
|
||||||
|
//audioPlayerMutex.lock();
|
||||||
|
audioPlayer.reset();
|
||||||
|
audioPlayer = std::make_unique<AudioPlayer>();
|
||||||
|
|
||||||
|
//audioPlayerMutex.unlock();
|
||||||
|
});
|
||||||
|
cv.notify_one();
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioPlayerAsync::playSoundAsync(std::string soundName) {
|
||||||
|
|
||||||
|
soundNameMutex.lock();
|
||||||
|
latestSoundName = soundName;
|
||||||
|
soundNameMutex.unlock();
|
||||||
|
|
||||||
|
std::unique_lock<std::mutex> lock(mtx);
|
||||||
|
taskQueue.push([this]() {
|
||||||
|
//audioPlayerMutex.lock();
|
||||||
|
if (audioPlayer) {
|
||||||
|
audioPlayer->playSound(latestSoundName);
|
||||||
|
}
|
||||||
|
//audioPlayerMutex.unlock();
|
||||||
|
});
|
||||||
|
cv.notify_one();
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioPlayerAsync::playMusicAsync(std::string musicName) {
|
||||||
|
|
||||||
|
musicNameMutex.lock();
|
||||||
|
latestMusicName = musicName;
|
||||||
|
musicNameMutex.unlock();
|
||||||
|
|
||||||
|
std::unique_lock<std::mutex> lock(mtx);
|
||||||
|
taskQueue.push([this]() {
|
||||||
|
//audioPlayerMutex.lock();
|
||||||
|
if (audioPlayer) {
|
||||||
|
audioPlayer->playMusic(latestMusicName);
|
||||||
|
}
|
||||||
|
//audioPlayerMutex.unlock();
|
||||||
|
});
|
||||||
|
cv.notify_one();
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioPlayerAsync::workerThread() {
|
||||||
|
while (true) {
|
||||||
|
std::function<void()> task;
|
||||||
|
{
|
||||||
|
std::unique_lock<std::mutex> lock(mtx);
|
||||||
|
cv.wait(lock, [this]() { return !taskQueue.empty() || stop; });
|
||||||
|
|
||||||
|
if (stop && taskQueue.empty()) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
task = taskQueue.front();
|
||||||
|
taskQueue.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
task();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
53
AudioPlayerAsync.h
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#ifdef AUDIO
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <thread>
|
||||||
|
#include <mutex>
|
||||||
|
#include <condition_variable>
|
||||||
|
#include <queue>
|
||||||
|
#include <functional>
|
||||||
|
#include "cmakeaudioplayer/include/AudioPlayer.hpp"
|
||||||
|
|
||||||
|
|
||||||
|
class AudioPlayerAsync {
|
||||||
|
public:
|
||||||
|
AudioPlayerAsync();
|
||||||
|
~AudioPlayerAsync();
|
||||||
|
|
||||||
|
void resetAsync();
|
||||||
|
|
||||||
|
void playSoundAsync(std::string soundName);
|
||||||
|
|
||||||
|
void playMusicAsync(std::string musicName);
|
||||||
|
|
||||||
|
void stopAsync();
|
||||||
|
|
||||||
|
void exit()
|
||||||
|
{
|
||||||
|
stop = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::thread worker;
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::unique_ptr<AudioPlayer> audioPlayer;
|
||||||
|
//std::mutex audioPlayerMutex;
|
||||||
|
|
||||||
|
std::mutex soundNameMutex;
|
||||||
|
std::mutex musicNameMutex;
|
||||||
|
|
||||||
|
std::string latestSoundName;
|
||||||
|
std::string latestMusicName;
|
||||||
|
|
||||||
|
std::mutex mtx;
|
||||||
|
std::condition_variable cv;
|
||||||
|
std::queue<std::function<void()>> taskQueue;
|
||||||
|
bool stop = false;
|
||||||
|
|
||||||
|
void workerThread();
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@ -1,5 +1,5 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Math.h"
|
#include "ZLMath.h"
|
||||||
#include "Renderer.h"
|
#include "Renderer.h"
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
|
||||||
536
CMakeLists.txt
Normal file
@ -0,0 +1,536 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.16)
|
||||||
|
|
||||||
|
project(space-game001 LANGUAGES CXX)
|
||||||
|
|
||||||
|
set(CMAKE_CXX_STANDARD 17)
|
||||||
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||||
|
|
||||||
|
set(BUILD_CONFIGS Debug Release)
|
||||||
|
|
||||||
|
# ==============================
|
||||||
|
# Папка для всех сторонних либ
|
||||||
|
# ==============================
|
||||||
|
set(THIRDPARTY_DIR "${CMAKE_SOURCE_DIR}/thirdparty1")
|
||||||
|
file(MAKE_DIRECTORY "${THIRDPARTY_DIR}")
|
||||||
|
|
||||||
|
macro(log msg)
|
||||||
|
message(STATUS "${msg}")
|
||||||
|
endmacro()
|
||||||
|
|
||||||
|
# ===========================================
|
||||||
|
# 1) ZLIB (zlib131.zip → zlib-1.3.1) - без изменений
|
||||||
|
# ===========================================
|
||||||
|
set(ZLIB_ARCHIVE "${THIRDPARTY_DIR}/zlib131.zip")
|
||||||
|
set(ZLIB_SRC_DIR "${THIRDPARTY_DIR}/zlib-1.3.1")
|
||||||
|
set(ZLIB_BUILD_DIR "${ZLIB_SRC_DIR}/build")
|
||||||
|
set(ZLIB_INSTALL_DIR "${ZLIB_SRC_DIR}/install")
|
||||||
|
|
||||||
|
if(NOT EXISTS "${ZLIB_ARCHIVE}")
|
||||||
|
log("Downloading zlib131.zip ...")
|
||||||
|
file(DOWNLOAD
|
||||||
|
"https://www.zlib.net/zlib131.zip"
|
||||||
|
"${ZLIB_ARCHIVE}"
|
||||||
|
SHOW_PROGRESS
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT EXISTS "${ZLIB_SRC_DIR}/CMakeLists.txt")
|
||||||
|
log("Extracting zlib131.zip to zlib-1.3.1 ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E tar xvf "${ZLIB_ARCHIVE}"
|
||||||
|
WORKING_DIRECTORY "${THIRDPARTY_DIR}"
|
||||||
|
RESULT_VARIABLE _zlib_extract_res
|
||||||
|
)
|
||||||
|
if(NOT _zlib_extract_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "Failed to extract zlib archive")
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
file(MAKE_DIRECTORY "${ZLIB_BUILD_DIR}")
|
||||||
|
|
||||||
|
# проверяем, собран ли уже zlib
|
||||||
|
set(_have_zlib FALSE)
|
||||||
|
foreach(candidate
|
||||||
|
"${ZLIB_INSTALL_DIR}/lib/zlibstatic.lib"
|
||||||
|
)
|
||||||
|
if(EXISTS "${candidate}")
|
||||||
|
set(_have_zlib TRUE)
|
||||||
|
break()
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
|
||||||
|
if(NOT _have_zlib)
|
||||||
|
log("Configuring zlib ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND}
|
||||||
|
-G "${CMAKE_GENERATOR}"
|
||||||
|
-S "${ZLIB_SRC_DIR}"
|
||||||
|
-B "${ZLIB_BUILD_DIR}"
|
||||||
|
-DCMAKE_INSTALL_PREFIX=${ZLIB_INSTALL_DIR}
|
||||||
|
RESULT_VARIABLE _zlib_cfg_res
|
||||||
|
)
|
||||||
|
if(NOT _zlib_cfg_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "zlib configure failed")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
foreach(cfg IN LISTS BUILD_CONFIGS)
|
||||||
|
log("Building ZLIB (${cfg}) ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND}
|
||||||
|
--build "${ZLIB_BUILD_DIR}" --config ${cfg}
|
||||||
|
RESULT_VARIABLE _zlib_build_res
|
||||||
|
)
|
||||||
|
if(NOT _zlib_build_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "ZLIB build failed for configuration ${cfg}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
log("Installing ZLIB (${cfg}) ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND}
|
||||||
|
--install "${ZLIB_BUILD_DIR}" --config ${cfg}
|
||||||
|
RESULT_VARIABLE _zlib_inst_res
|
||||||
|
)
|
||||||
|
if(NOT _zlib_inst_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "ZLIB install failed for configuration ${cfg}")
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# ИСПРАВЛЕНИЕ: Используем свойства для конкретных конфигураций
|
||||||
|
add_library(zlib_external_lib UNKNOWN IMPORTED GLOBAL)
|
||||||
|
set_target_properties(zlib_external_lib PROPERTIES
|
||||||
|
# Динамическая линковка (если zlib.lib - это импорт-библиотека для zlibd.dll)
|
||||||
|
#IMPORTED_LOCATION_DEBUG "${ZLIB_INSTALL_DIR}/lib/zlibd.lib"
|
||||||
|
#IMPORTED_LOCATION_RELEASE "${ZLIB_INSTALL_DIR}/lib/zlib.lib"
|
||||||
|
|
||||||
|
# Можно также указать статические библиотеки, если вы хотите их использовать
|
||||||
|
IMPORTED_LOCATION_DEBUG "${ZLIB_INSTALL_DIR}/lib/zlibstaticd.lib"
|
||||||
|
IMPORTED_LOCATION_RELEASE "${ZLIB_INSTALL_DIR}/lib/zlibstatic.lib"
|
||||||
|
|
||||||
|
INTERFACE_INCLUDE_DIRECTORIES "${ZLIB_INSTALL_DIR}/include"
|
||||||
|
)
|
||||||
|
|
||||||
|
# ===========================================
|
||||||
|
# 2) SDL2 (release-2.32.10.zip → SDL-release-2.32.10) - без изменений
|
||||||
|
# ===========================================
|
||||||
|
set(SDL2_ARCHIVE "${THIRDPARTY_DIR}/release-2.32.10.zip")
|
||||||
|
set(SDL2_SRC_DIR "${THIRDPARTY_DIR}/SDL-release-2.32.10")
|
||||||
|
set(SDL2_BUILD_DIR "${SDL2_SRC_DIR}/build")
|
||||||
|
set(SDL2_INSTALL_DIR "${SDL2_SRC_DIR}/install")
|
||||||
|
|
||||||
|
if(NOT EXISTS "${SDL2_ARCHIVE}")
|
||||||
|
log("Downloading SDL2 release-2.32.10.zip ...")
|
||||||
|
file(DOWNLOAD
|
||||||
|
"https://github.com/libsdl-org/SDL/archive/refs/tags/release-2.32.10.zip"
|
||||||
|
"${SDL2_ARCHIVE}"
|
||||||
|
SHOW_PROGRESS
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT EXISTS "${SDL2_SRC_DIR}/CMakeLists.txt")
|
||||||
|
log("Extracting SDL2 archive to SDL-release-2.32.10 ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E tar xvf "${SDL2_ARCHIVE}"
|
||||||
|
WORKING_DIRECTORY "${THIRDPARTY_DIR}"
|
||||||
|
RESULT_VARIABLE _sdl_extract_res
|
||||||
|
)
|
||||||
|
if(NOT _sdl_extract_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "Failed to extract SDL2 archive")
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
file(MAKE_DIRECTORY "${SDL2_BUILD_DIR}")
|
||||||
|
|
||||||
|
set(_have_sdl2 FALSE)
|
||||||
|
foreach(candidate
|
||||||
|
"${SDL2_INSTALL_DIR}/lib/SDL2.lib"
|
||||||
|
"${SDL2_INSTALL_DIR}/lib/SDL2-static.lib"
|
||||||
|
"${SDL2_INSTALL_DIR}/lib/SDL2d.lib"
|
||||||
|
)
|
||||||
|
if(EXISTS "${candidate}")
|
||||||
|
set(_have_sdl2 TRUE)
|
||||||
|
break()
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
if(NOT _have_sdl2)
|
||||||
|
log("Configuring SDL2 ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND}
|
||||||
|
-G "${CMAKE_GENERATOR}"
|
||||||
|
-S "${SDL2_SRC_DIR}"
|
||||||
|
-B "${SDL2_BUILD_DIR}"
|
||||||
|
-DCMAKE_INSTALL_PREFIX=${SDL2_INSTALL_DIR}
|
||||||
|
-DCMAKE_PREFIX_PATH=${ZLIB_INSTALL_DIR} # путь к zlib для SDL2
|
||||||
|
RESULT_VARIABLE _sdl_cfg_res
|
||||||
|
)
|
||||||
|
if(NOT _sdl_cfg_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "SDL2 configure failed")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# --- ИЗМЕНЕНИЕ: Цикл по конфигурациям Debug и Release ---
|
||||||
|
foreach(cfg IN LISTS BUILD_CONFIGS)
|
||||||
|
log("Building SDL2 (${cfg}) ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND}
|
||||||
|
--build "${SDL2_BUILD_DIR}" --config ${cfg}
|
||||||
|
RESULT_VARIABLE _sdl_build_res
|
||||||
|
)
|
||||||
|
if(NOT _sdl_build_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "SDL2 build failed for configuration ${cfg}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
log("Installing SDL2 (${cfg}) ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND}
|
||||||
|
--install "${SDL2_BUILD_DIR}" --config ${cfg}
|
||||||
|
RESULT_VARIABLE _sdl_inst_res
|
||||||
|
)
|
||||||
|
if(NOT _sdl_inst_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "SDL2 install failed for configuration ${cfg}")
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
# ------------------------------------------------------
|
||||||
|
endif()
|
||||||
|
|
||||||
|
|
||||||
|
# ИСПРАВЛЕНИЕ: SDL2: Используем свойства для конкретных конфигураций
|
||||||
|
add_library(SDL2_external_lib UNKNOWN IMPORTED GLOBAL)
|
||||||
|
set_target_properties(SDL2_external_lib PROPERTIES
|
||||||
|
# Динамическая линковка SDL2
|
||||||
|
IMPORTED_LOCATION_DEBUG "${SDL2_INSTALL_DIR}/lib/SDL2d.lib"
|
||||||
|
IMPORTED_LOCATION_RELEASE "${SDL2_INSTALL_DIR}/lib/SDL2.lib"
|
||||||
|
# Оба include-пути: и include, и include/SDL2
|
||||||
|
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INSTALL_DIR}/include;${SDL2_INSTALL_DIR}/include/SDL2"
|
||||||
|
)
|
||||||
|
|
||||||
|
# SDL2main (обычно статическая)
|
||||||
|
add_library(SDL2main_external_lib UNKNOWN IMPORTED GLOBAL)
|
||||||
|
set_target_properties(SDL2main_external_lib PROPERTIES
|
||||||
|
# ИСПРАВЛЕНО: Указываем пути для Debug и Release, используя
|
||||||
|
# соглашение, что Debug имеет суффикс 'd', а Release — нет.
|
||||||
|
IMPORTED_LOCATION_DEBUG "${SDL2_INSTALL_DIR}/lib/SDL2maind.lib"
|
||||||
|
IMPORTED_LOCATION_RELEASE "${SDL2_INSTALL_DIR}/lib/SDL2main.lib"
|
||||||
|
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INSTALL_DIR}/include"
|
||||||
|
)
|
||||||
|
|
||||||
|
log("-----${SDL2_INSTALL_DIR}/lib/SDL2maind.lib")
|
||||||
|
|
||||||
|
# ===========================================
|
||||||
|
# 3) libpng (v1.6.51.zip → libpng-1.6.51) - без изменений
|
||||||
|
# ===========================================
|
||||||
|
set(LIBPNG_ARCHIVE "${THIRDPARTY_DIR}/v1.6.51.zip")
|
||||||
|
set(LIBPNG_SRC_DIR "${THIRDPARTY_DIR}/libpng-1.6.51")
|
||||||
|
set(LIBPNG_BUILD_DIR "${LIBPNG_SRC_DIR}/build")
|
||||||
|
set(LIBPNG_INSTALL_DIR "${LIBPNG_SRC_DIR}/install") # на будущее
|
||||||
|
|
||||||
|
if(NOT EXISTS "${LIBPNG_ARCHIVE}")
|
||||||
|
log("Downloading libpng v1.6.51.zip ...")
|
||||||
|
file(DOWNLOAD
|
||||||
|
"https://github.com/pnggroup/libpng/archive/refs/tags/v1.6.51.zip"
|
||||||
|
"${LIBPNG_ARCHIVE}"
|
||||||
|
SHOW_PROGRESS
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT EXISTS "${LIBPNG_SRC_DIR}/CMakeLists.txt")
|
||||||
|
log("Extracting libpng v1.6.51.zip to libpng-1.6.51 ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E tar xvf "${LIBPNG_ARCHIVE}"
|
||||||
|
WORKING_DIRECTORY "${THIRDPARTY_DIR}"
|
||||||
|
RESULT_VARIABLE _png_extract_res
|
||||||
|
)
|
||||||
|
if(NOT _png_extract_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "Failed to extract libpng archive")
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
file(MAKE_DIRECTORY "${LIBPNG_BUILD_DIR}")
|
||||||
|
|
||||||
|
# Проверяем, есть ли уже .lib (build/Debug или install/lib)
|
||||||
|
set(_libpng_candidates
|
||||||
|
"${LIBPNG_BUILD_DIR}/Debug/libpng16_staticd.lib"
|
||||||
|
"${LIBPNG_BUILD_DIR}/Release/libpng16_static.lib"
|
||||||
|
)
|
||||||
|
|
||||||
|
set(_have_png FALSE)
|
||||||
|
foreach(candidate IN LISTS _libpng_candidates)
|
||||||
|
if(EXISTS "${candidate}")
|
||||||
|
set(_have_png TRUE)
|
||||||
|
break()
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
if(NOT _have_png)
|
||||||
|
log("Configuring libpng ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND}
|
||||||
|
-G "${CMAKE_GENERATOR}"
|
||||||
|
-S "${LIBPNG_SRC_DIR}"
|
||||||
|
-B "${LIBPNG_BUILD_DIR}"
|
||||||
|
-DCMAKE_INSTALL_PREFIX=${LIBPNG_INSTALL_DIR}
|
||||||
|
-DCMAKE_PREFIX_PATH=${ZLIB_INSTALL_DIR}
|
||||||
|
-DZLIB_ROOT=${ZLIB_INSTALL_DIR}
|
||||||
|
RESULT_VARIABLE _png_cfg_res
|
||||||
|
)
|
||||||
|
if(NOT _png_cfg_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "libpng configure failed")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# --- ИЗМЕНЕНИЕ: Цикл по конфигурациям Debug и Release ---
|
||||||
|
foreach(cfg IN LISTS BUILD_CONFIGS)
|
||||||
|
log("Building libpng (${cfg}) ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND}
|
||||||
|
--build "${LIBPNG_BUILD_DIR}" --config ${cfg}
|
||||||
|
RESULT_VARIABLE _png_build_res
|
||||||
|
)
|
||||||
|
if(NOT _png_build_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "libpng build failed for configuration ${cfg}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Поскольку вы не используете "cmake --install" для libpng,
|
||||||
|
# здесь нет необходимости в дополнительном шаге установки.
|
||||||
|
# Файлы .lib будут сгенерированы в подкаталоге ${LIBPNG_BUILD_DIR}/${cfg} (например, build/Debug или build/Release).
|
||||||
|
|
||||||
|
endforeach()
|
||||||
|
# ------------------------------------------------------
|
||||||
|
endif()
|
||||||
|
|
||||||
|
add_library(libpng_external_lib UNKNOWN IMPORTED GLOBAL)
|
||||||
|
set_target_properties(libpng_external_lib PROPERTIES
|
||||||
|
# Предполагая, что libpng использует статический вариант
|
||||||
|
IMPORTED_LOCATION_DEBUG "${LIBPNG_BUILD_DIR}/Debug/libpng16_staticd.lib"
|
||||||
|
IMPORTED_LOCATION_RELEASE "${LIBPNG_BUILD_DIR}/Release/libpng16_static.lib"
|
||||||
|
|
||||||
|
# png.h, pngconf.h – в SRC, pnglibconf.h – в BUILD
|
||||||
|
INTERFACE_INCLUDE_DIRECTORIES "${LIBPNG_SRC_DIR};${LIBPNG_BUILD_DIR}"
|
||||||
|
)
|
||||||
|
|
||||||
|
# ===========================================
|
||||||
|
# 4) libzip (v1.11.4.zip → libzip-1.11.4) - НОВАЯ ЗАВИСИМОСТЬ
|
||||||
|
# ===========================================
|
||||||
|
set(LIBZIP_ARCHIVE "${THIRDPARTY_DIR}/v1.11.4.zip")
|
||||||
|
set(LIBZIP_SRC_DIR "${THIRDPARTY_DIR}/libzip-1.11.4")
|
||||||
|
set(LIBZIP_BUILD_DIR "${LIBZIP_SRC_DIR}/build")
|
||||||
|
#set(LIBZIP_INSTALL_DIR "${LIBZIP_SRC_DIR}/install")
|
||||||
|
set(LIBZIP_BASE_DIR "${LIBZIP_SRC_DIR}/install")
|
||||||
|
|
||||||
|
if(NOT EXISTS "${LIBZIP_ARCHIVE}")
|
||||||
|
log("Downloading libzip v1.11.4.zip ...")
|
||||||
|
file(DOWNLOAD
|
||||||
|
"https://github.com/nih-at/libzip/archive/refs/tags/v1.11.4.zip"
|
||||||
|
"${LIBZIP_ARCHIVE}"
|
||||||
|
SHOW_PROGRESS
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT EXISTS "${LIBZIP_SRC_DIR}/CMakeLists.txt")
|
||||||
|
log("Extracting libzip v1.11.4.zip to libzip-1.11.4 ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E tar xvf "${LIBZIP_ARCHIVE}"
|
||||||
|
WORKING_DIRECTORY "${THIRDPARTY_DIR}"
|
||||||
|
RESULT_VARIABLE _zip_extract_res
|
||||||
|
)
|
||||||
|
if(NOT _zip_extract_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "Failed to extract libzip archive")
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
file(MAKE_DIRECTORY "${LIBZIP_BUILD_DIR}")
|
||||||
|
|
||||||
|
# Проверяем, собран ли уже libzip
|
||||||
|
set(_have_zip FALSE)
|
||||||
|
foreach(candidate
|
||||||
|
"${LIBZIP_BASE_DIR}-Debug/lib/zip.lib"
|
||||||
|
"${LIBZIP_BASE_DIR}-Release/lib/zip.lib"
|
||||||
|
)
|
||||||
|
if(EXISTS "${candidate}")
|
||||||
|
set(_have_zip TRUE)
|
||||||
|
break()
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
|
||||||
|
if(NOT _have_zip)
|
||||||
|
foreach(cfg IN LISTS BUILD_CONFIGS)
|
||||||
|
log("Configuring libzip (${cfg})...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND}
|
||||||
|
-G "${CMAKE_GENERATOR}"
|
||||||
|
-S "${LIBZIP_SRC_DIR}"
|
||||||
|
-B "${LIBZIP_SRC_DIR}/build-${cfg}"
|
||||||
|
-DCMAKE_INSTALL_PREFIX=${LIBZIP_BASE_DIR}-${cfg}
|
||||||
|
-DCMAKE_PREFIX_PATH=${ZLIB_INSTALL_DIR}
|
||||||
|
-DZLIB_ROOT=${ZLIB_INSTALL_DIR}
|
||||||
|
-DENABLE_COMMONCRYPTO=OFF
|
||||||
|
-DENABLE_GNUTLS=OFF
|
||||||
|
-DENABLE_MBEDTLS=OFF
|
||||||
|
-DENABLE_OPENSSL=OFF
|
||||||
|
-DENABLE_WINDOWS_CRYPTO=OFF
|
||||||
|
-DENABLE_FUZZ=OFF
|
||||||
|
RESULT_VARIABLE _zip_cfg_res
|
||||||
|
)
|
||||||
|
if(NOT _zip_cfg_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "libzip configure failed")
|
||||||
|
endif()
|
||||||
|
log("Building libzip (${cfg}) ...")
|
||||||
|
|
||||||
|
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND} --build "${LIBZIP_SRC_DIR}/build-${cfg}" --config ${cfg} -v
|
||||||
|
RESULT_VARIABLE _zip_build_res
|
||||||
|
)
|
||||||
|
if(NOT _zip_build_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "libzip build failed for configuration ${cfg}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
log("Installing libzip (${cfg}) ...")
|
||||||
|
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND} --install "${LIBZIP_SRC_DIR}/build-${cfg}" --config ${cfg} -v
|
||||||
|
RESULT_VARIABLE _zip_inst_res
|
||||||
|
)
|
||||||
|
if(NOT _zip_inst_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "libzip install failed for configuration ${cfg}")
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
|
||||||
|
add_library(libzip_external_lib UNKNOWN IMPORTED GLOBAL)
|
||||||
|
set_target_properties(libzip_external_lib PROPERTIES
|
||||||
|
IMPORTED_LOCATION_DEBUG "${LIBZIP_BASE_DIR}-Debug/lib/zip.lib" # ИСПРАВЛЕНО
|
||||||
|
IMPORTED_LOCATION_RELEASE "${LIBZIP_BASE_DIR}-Release/lib/zip.lib" # ИСПРАВЛЕНО
|
||||||
|
|
||||||
|
INTERFACE_INCLUDE_DIRECTORIES "$<IF:$<CONFIG:Debug>,${LIBZIP_BASE_DIR}-Debug/include,${LIBZIP_BASE_DIR}-Release/include>"
|
||||||
|
# libzip требует zlib для линковки
|
||||||
|
INTERFACE_LINK_LIBRARIES zlib_external_lib
|
||||||
|
)
|
||||||
|
|
||||||
|
# ===========================================
|
||||||
|
# Основной проект space-game001
|
||||||
|
# ===========================================
|
||||||
|
add_executable(space-game001
|
||||||
|
main.cpp
|
||||||
|
Game.cpp
|
||||||
|
Game.h
|
||||||
|
Environment.cpp
|
||||||
|
Environment.h
|
||||||
|
Renderer.cpp
|
||||||
|
Renderer.h
|
||||||
|
ShaderManager.cpp
|
||||||
|
ShaderManager.h
|
||||||
|
TextureManager.cpp
|
||||||
|
TextureManager.h
|
||||||
|
TextModel.cpp
|
||||||
|
TextModel.h
|
||||||
|
AudioPlayerAsync.cpp
|
||||||
|
AudioPlayerAsync.h
|
||||||
|
BoneAnimatedModel.cpp
|
||||||
|
BoneAnimatedModel.h
|
||||||
|
ZLMath.cpp
|
||||||
|
ZLMath.h
|
||||||
|
OpenGlExtensions.cpp
|
||||||
|
OpenGlExtensions.h
|
||||||
|
Utils.cpp
|
||||||
|
Utils.h
|
||||||
|
SparkEmitter.cpp
|
||||||
|
SparkEmitter.h
|
||||||
|
PlanetObject.cpp
|
||||||
|
PlanetObject.h
|
||||||
|
)
|
||||||
|
|
||||||
|
# Установка проекта по умолчанию для Visual Studio
|
||||||
|
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT space-game001)
|
||||||
|
|
||||||
|
# include-пути проекта
|
||||||
|
target_include_directories(space-game001 PRIVATE
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}"
|
||||||
|
#"${CMAKE_CURRENT_SOURCE_DIR}/gl"
|
||||||
|
#"${CMAKE_CURRENT_SOURCE_DIR}/cmakeaudioplayer/include"
|
||||||
|
#"${SDL2_INSTALL_DIR}/include"
|
||||||
|
#"${SDL2_INSTALL_DIR}/include/SDL2"
|
||||||
|
#"${LIBZIP_INSTALL_DIR}-Release/include" # Добавил include-путь для libzip
|
||||||
|
)
|
||||||
|
|
||||||
|
set_target_properties(space-game001 PROPERTIES
|
||||||
|
OUTPUT_NAME "space-game001"
|
||||||
|
)
|
||||||
|
|
||||||
|
# Определения препроцессора:
|
||||||
|
# PNG_ENABLED – включает код PNG в TextureManager
|
||||||
|
# SDL_MAIN_HANDLED – отключает переопределение main -> SDL_main
|
||||||
|
target_compile_definitions(space-game001 PRIVATE
|
||||||
|
PNG_ENABLED
|
||||||
|
SDL_MAIN_HANDLED
|
||||||
|
)
|
||||||
|
|
||||||
|
# Линкуем с SDL2main, если он вообще установлен
|
||||||
|
target_link_libraries(space-game001 PRIVATE SDL2main_external_lib)
|
||||||
|
|
||||||
|
# Линкуем сторонние библиотеки
|
||||||
|
target_link_libraries(space-game001 PRIVATE
|
||||||
|
SDL2_external_lib
|
||||||
|
libpng_external_lib
|
||||||
|
zlib_external_lib
|
||||||
|
libzip_external_lib
|
||||||
|
)
|
||||||
|
|
||||||
|
# Линкуем OpenGL (Windows)
|
||||||
|
if(WIN32)
|
||||||
|
target_link_libraries(space-game001 PRIVATE opengl32)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# ===========================================
|
||||||
|
# Копирование SDL2d.dll и zlibd.dll рядом с exe
|
||||||
|
# ===========================================
|
||||||
|
if (WIN32)
|
||||||
|
|
||||||
|
# SDL2: в Debug - SDL2d.dll, в Release - SDL2.dll
|
||||||
|
set(SDL2_DLL_SRC "$<IF:$<CONFIG:Debug>,${SDL2_INSTALL_DIR}/bin/SDL2d.dll,${SDL2_INSTALL_DIR}/bin/SDL2.dll>")
|
||||||
|
set(SDL2_DLL_DST "$<IF:$<CONFIG:Debug>,$<TARGET_FILE_DIR:space-game001>/SDL2d.dll,$<TARGET_FILE_DIR:space-game001>/SDL2.dll>")
|
||||||
|
|
||||||
|
|
||||||
|
set(LIBZIP_DLL_SRC "$<IF:$<CONFIG:Debug>,${LIBZIP_BASE_DIR}-Debug/bin/zip.dll,${LIBZIP_BASE_DIR}-Release/bin/zip.dll>")
|
||||||
|
|
||||||
|
add_custom_command(TARGET space-game001 POST_BUILD
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E echo "Copying DLLs to output folder..."
|
||||||
|
|
||||||
|
# Копируем SDL2 (целевое имя всегда SDL2.dll)
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||||
|
"${SDL2_DLL_SRC}"
|
||||||
|
"${SDL2_DLL_DST}"
|
||||||
|
|
||||||
|
# Копируем LIBZIP (целевое имя всегда zip.dll)
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||||
|
"${LIBZIP_DLL_SRC}"
|
||||||
|
"$<TARGET_FILE_DIR:space-game001>/zip.dll"
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# ===========================================
|
||||||
|
# Копирование ресурсов после сборки
|
||||||
|
# ===========================================
|
||||||
|
|
||||||
|
# Какие папки с ресурсами нужно копировать
|
||||||
|
set(RUNTIME_RESOURCE_DIRS
|
||||||
|
"resources"
|
||||||
|
"shaders"
|
||||||
|
)
|
||||||
|
|
||||||
|
# Копируем ресурсы и шейдеры в папку exe и в корень build/
|
||||||
|
foreach(resdir IN LISTS RUNTIME_RESOURCE_DIRS)
|
||||||
|
add_custom_command(TARGET space-game001 POST_BUILD
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E echo "Copying ${resdir} to runtime folders..."
|
||||||
|
# 1) туда, где лежит exe (build/Debug, build/Release и т.п.)
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||||
|
"${CMAKE_SOURCE_DIR}/${resdir}"
|
||||||
|
"$<TARGET_FILE_DIR:space-game001>/${resdir}"
|
||||||
|
# 2) в корень build, если захочешь запускать из этой папки
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||||
|
"${CMAKE_SOURCE_DIR}/${resdir}"
|
||||||
|
"${CMAKE_BINARY_DIR}/${resdir}"
|
||||||
|
)
|
||||||
|
endforeach()
|
||||||
@ -1,27 +1,20 @@
|
|||||||
#include "Environment.h"
|
#include "Environment.h"
|
||||||
|
|
||||||
#include "Utils.h"
|
#include "Utils.h"
|
||||||
//#include <GL/gl.h>
|
#include <GL/gl.h>
|
||||||
#include <GLES2/gl2.h>
|
|
||||||
#include <GLES2/gl2ext.h>
|
|
||||||
namespace ZL {
|
namespace ZL {
|
||||||
|
|
||||||
int Environment::windowHeaderHeight = 0;
|
int Environment::windowHeaderHeight = 0;
|
||||||
int Environment::width = 0;
|
int Environment::width = 0;
|
||||||
int Environment::height = 0;
|
int Environment::height = 0;
|
||||||
float Environment::zoom = 20.f;
|
float Environment::zoom = 14.f;
|
||||||
|
|
||||||
bool Environment::leftPressed = false;
|
bool Environment::leftPressed = false;
|
||||||
bool Environment::rightPressed = false;
|
bool Environment::rightPressed = false;
|
||||||
bool Environment::upPressed = false;
|
bool Environment::upPressed = false;
|
||||||
bool Environment::downPressed = false;
|
bool Environment::downPressed = false;
|
||||||
|
|
||||||
Vector3f Environment::cameraShift = {0, 0, 0};
|
|
||||||
Vector3f Environment::characterPos = {0, 0, 0};
|
|
||||||
|
|
||||||
float Environment::cameraPhi = 0.f;
|
|
||||||
float Environment::cameraAlpha = 0.3*M_PI / 2.0;
|
|
||||||
|
|
||||||
bool Environment::settings_inverseVertical = false;
|
bool Environment::settings_inverseVertical = false;
|
||||||
|
|
||||||
SDL_Window* Environment::window = nullptr;
|
SDL_Window* Environment::window = nullptr;
|
||||||
@ -30,6 +23,17 @@ bool Environment::showMouse = false;
|
|||||||
|
|
||||||
bool Environment::exitGameLoop = false;
|
bool Environment::exitGameLoop = false;
|
||||||
|
|
||||||
|
Matrix3f Environment::shipMatrix = Matrix3f::Identity();
|
||||||
|
Matrix3f Environment::inverseShipMatrix = Matrix3f::Identity();
|
||||||
|
|
||||||
|
|
||||||
|
bool Environment::tapDownHold = false;
|
||||||
|
Vector2f Environment::tapDownStartPos = { 0, 0 };
|
||||||
|
Vector2f Environment::tapDownCurrentPos = { 0, 0 };
|
||||||
|
|
||||||
|
Vector3f Environment::shipPosition = {0,0,0};
|
||||||
|
|
||||||
|
float Environment::shipVelocity = 0.f;
|
||||||
|
|
||||||
|
|
||||||
} // namespace ZL
|
} // namespace ZL
|
||||||
@ -1,11 +1,10 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Math.h"
|
#include "ZLMath.h"
|
||||||
#ifdef __linux__
|
#ifdef __linux__
|
||||||
#include <SDL2/SDL.h>
|
#include <SDL2/SDL.h>
|
||||||
#endif
|
#endif
|
||||||
//#include "OpenGlExtensions.h"
|
#include "OpenGlExtensions.h"
|
||||||
#include <GLES2/gl2.h>
|
|
||||||
#include <GLES2/gl2ext.h>
|
|
||||||
namespace ZL {
|
namespace ZL {
|
||||||
|
|
||||||
class Environment {
|
class Environment {
|
||||||
@ -20,21 +19,25 @@ public:
|
|||||||
static bool upPressed;
|
static bool upPressed;
|
||||||
static bool downPressed;
|
static bool downPressed;
|
||||||
|
|
||||||
static Vector3f cameraShift;
|
|
||||||
static Vector3f characterPos;
|
|
||||||
static float cameraPhi;
|
|
||||||
static float cameraAlpha;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
static bool settings_inverseVertical;
|
static bool settings_inverseVertical;
|
||||||
|
|
||||||
|
static Matrix3f shipMatrix;
|
||||||
|
static Matrix3f inverseShipMatrix;
|
||||||
|
|
||||||
static SDL_Window* window;
|
static SDL_Window* window;
|
||||||
|
|
||||||
static bool showMouse;
|
static bool showMouse;
|
||||||
static bool exitGameLoop;
|
static bool exitGameLoop;
|
||||||
|
|
||||||
|
|
||||||
|
static bool tapDownHold;
|
||||||
|
static Vector2f tapDownStartPos;
|
||||||
|
static Vector2f tapDownCurrentPos;
|
||||||
|
|
||||||
|
static Vector3f shipPosition;
|
||||||
|
static float shipVelocity;
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace ZL
|
} // namespace ZL
|
||||||
626
Game.cpp
Executable file
@ -0,0 +1,626 @@
|
|||||||
|
#include "Game.h"
|
||||||
|
#include "AnimatedModel.h"
|
||||||
|
#include "BoneAnimatedModel.h"
|
||||||
|
#include "Utils.h"
|
||||||
|
#include "OpenGlExtensions.h"
|
||||||
|
#include <iostream>
|
||||||
|
#include "TextureManager.h"
|
||||||
|
#include "TextModel.h"
|
||||||
|
#include <random>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
const char* CONST_ZIP_FILE = "space-game001.zip";
|
||||||
|
#else
|
||||||
|
const char* CONST_ZIP_FILE = "";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
Vector4f generateRandomQuaternion(std::mt19937& gen)
|
||||||
|
{
|
||||||
|
// Ðàñïðåäåëåíèå äëÿ ãåíåðàöèè ñëó÷àéíûõ êîîðäèíàò êâàòåðíèîíà
|
||||||
|
std::normal_distribution<> distrib(0.0, 1.0);
|
||||||
|
|
||||||
|
// Ãåíåðèðóåì ÷åòûðå ñëó÷àéíûõ ÷èñëà èç íîðìàëüíîãî ðàñïðåäåëåíèÿ N(0, 1).
|
||||||
|
// Íîðìàëèçàöèÿ ýòîãî âåêòîðà äàåò ðàâíîìåðíîå ðàñïðåäåëåíèå ïî 4D-ñôåðå (ò.å. êâàòåðíèîí åäèíè÷íîé äëèíû).
|
||||||
|
Vector4f randomQuat = {
|
||||||
|
(float)distrib(gen),
|
||||||
|
(float)distrib(gen),
|
||||||
|
(float)distrib(gen),
|
||||||
|
(float)distrib(gen)
|
||||||
|
};
|
||||||
|
|
||||||
|
return randomQuat.normalized();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// --- Îñíîâíàÿ ôóíêöèÿ ãåíåðàöèè ---
|
||||||
|
std::vector<BoxCoords> generateRandomBoxCoords(int N)
|
||||||
|
{
|
||||||
|
// Êîíñòàíòû
|
||||||
|
const float MIN_DISTANCE = 3.0f;
|
||||||
|
const float MIN_DISTANCE_SQUARED = MIN_DISTANCE * MIN_DISTANCE; // Ðàáîòàåì ñ êâàäðàòîì ðàññòîÿíèÿ
|
||||||
|
const float MIN_COORD = -100.0f;
|
||||||
|
const float MAX_COORD = 100.0f;
|
||||||
|
const int MAX_ATTEMPTS = 1000; // Îãðàíè÷åíèå íà êîëè÷åñòâî ïîïûòîê, ÷òîáû èçáåæàòü áåñêîíå÷íîãî öèêëà
|
||||||
|
|
||||||
|
std::vector<BoxCoords> boxCoordsArr;
|
||||||
|
boxCoordsArr.reserve(N); // Ðåçåðâèðóåì ïàìÿòü
|
||||||
|
|
||||||
|
// 1. Èíèöèàëèçàöèÿ ãåíåðàòîðà ïñåâäîñëó÷àéíûõ ÷èñåë
|
||||||
|
// Èñïîëüçóåì Mersenne Twister (mt19937) êàê âûñîêîêà÷åñòâåííûé ãåíåðàòîð
|
||||||
|
std::random_device rd;
|
||||||
|
std::mt19937 gen(rd());
|
||||||
|
|
||||||
|
// 2. Îïðåäåëåíèå ðàâíîìåðíîãî ðàñïðåäåëåíèÿ äëÿ êîîðäèíàò [MIN_COORD, MAX_COORD]
|
||||||
|
std::uniform_real_distribution<> distrib(MIN_COORD, MAX_COORD);
|
||||||
|
|
||||||
|
int generatedCount = 0;
|
||||||
|
|
||||||
|
while (generatedCount < N)
|
||||||
|
{
|
||||||
|
bool accepted = false;
|
||||||
|
int attempts = 0;
|
||||||
|
|
||||||
|
// Ïîïûòêà íàéòè ïîäõîäÿùèå êîîðäèíàòû
|
||||||
|
while (!accepted && attempts < MAX_ATTEMPTS)
|
||||||
|
{
|
||||||
|
// Ãåíåðèðóåì íîâûå ñëó÷àéíûå êîîðäèíàòû
|
||||||
|
Vector3f newPos(
|
||||||
|
(float)distrib(gen),
|
||||||
|
(float)distrib(gen),
|
||||||
|
(float)distrib(gen)
|
||||||
|
);
|
||||||
|
|
||||||
|
// Ïðîâåðêà ðàññòîÿíèÿ äî âñåõ óæå ñóùåñòâóþùèõ îáúåêòîâ
|
||||||
|
accepted = true; // Ïðåäïîëàãàåì, ÷òî ïîäõîäèò, ïîêà íå äîêàçàíî îáðàòíîå
|
||||||
|
for (const auto& existingBox : boxCoordsArr)
|
||||||
|
{
|
||||||
|
// Ðàñ÷åò âåêòîðà ðàçíîñòè
|
||||||
|
Vector3f diff = newPos - existingBox.pos;
|
||||||
|
|
||||||
|
// Ðàñ÷åò êâàäðàòà ðàññòîÿíèÿ
|
||||||
|
float distanceSquared = diff.squaredNorm();
|
||||||
|
|
||||||
|
// Åñëè êâàäðàò ðàññòîÿíèÿ ìåíüøå êâàäðàòà ìèíèìàëüíîãî ðàññòîÿíèÿ
|
||||||
|
if (distanceSquared < MIN_DISTANCE_SQUARED)
|
||||||
|
{
|
||||||
|
accepted = false; // Îòêëîíÿåì, ñëèøêîì áëèçêî
|
||||||
|
break; // Íåò ñìûñëà ïðîâåðÿòü äàëüøå, åñëè îäíî íàðóøåíèå íàéäåíî
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (accepted)
|
||||||
|
{
|
||||||
|
// 2. Ãåíåðèðóåì ñëó÷àéíûé êâàòåðíèîí
|
||||||
|
Vector4f randomQuat = generateRandomQuaternion(gen);
|
||||||
|
|
||||||
|
// 3. Ïðåîáðàçóåì åãî â ìàòðèöó âðàùåíèÿ
|
||||||
|
Matrix3f randomMatrix = QuatToMatrix(randomQuat);
|
||||||
|
|
||||||
|
// 4. Äîáàâëÿåì îáúåêò ñ íîâîé ñëó÷àéíîé ìàòðèöåé
|
||||||
|
boxCoordsArr.emplace_back(BoxCoords{ newPos, randomMatrix });
|
||||||
|
generatedCount++;
|
||||||
|
}
|
||||||
|
attempts++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Åñëè ïðåâûøåíî ìàêñèìàëüíîå êîëè÷åñòâî ïîïûòîê, âûõîäèì èç öèêëà,
|
||||||
|
// ÷òîáû èçáåæàòü çàâèñàíèÿ, åñëè N ñëèøêîì âåëèêî èëè äèàïàçîí ñëèøêîì ìàë.
|
||||||
|
if (!accepted) {
|
||||||
|
std::cerr << "Ïðåäóïðåæäåíèå: Íå óäàëîñü ñãåíåðèðîâàòü " << N << " îáúåêòîâ. Ñãåíåðèðîâàíî: " << generatedCount << std::endl;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return boxCoordsArr;
|
||||||
|
}
|
||||||
|
|
||||||
|
Game::Game()
|
||||||
|
: window(nullptr)
|
||||||
|
, glContext(nullptr)
|
||||||
|
, newTickCount(0)
|
||||||
|
, lastTickCount(0)
|
||||||
|
{
|
||||||
|
std::vector<Vector3f> emissionPoints = {
|
||||||
|
Vector3f{-2.1f, 0.9f, 5.0f},
|
||||||
|
Vector3f{2.1f, 0.9f, 5.0f}
|
||||||
|
};
|
||||||
|
sparkEmitter = SparkEmitter(emissionPoints, 100.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
Game::~Game() {
|
||||||
|
if (glContext) {
|
||||||
|
SDL_GL_DeleteContext(glContext);
|
||||||
|
}
|
||||||
|
if (window) {
|
||||||
|
SDL_DestroyWindow(window);
|
||||||
|
}
|
||||||
|
SDL_Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::setup() {
|
||||||
|
glContext = SDL_GL_CreateContext(ZL::Environment::window);
|
||||||
|
|
||||||
|
ZL::BindOpenGlFunctions();
|
||||||
|
ZL::CheckGlError();
|
||||||
|
|
||||||
|
// Initialize renderer
|
||||||
|
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
renderer.shaderManager.AddShaderFromFiles("default", "./shaders/default.vertex", "./shaders/default_web.fragment", CONST_ZIP_FILE);
|
||||||
|
renderer.shaderManager.AddShaderFromFiles("defaultColor", "./shaders/defaultColor.vertex", "./shaders/defaultColor_web.fragment", CONST_ZIP_FILE);
|
||||||
|
renderer.shaderManager.AddShaderFromFiles("env", "./shaders/env.vertex", "./shaders/env_web.fragment", CONST_ZIP_FILE);
|
||||||
|
|
||||||
|
#else
|
||||||
|
renderer.shaderManager.AddShaderFromFiles("default", "./shaders/default.vertex", "./shaders/default_desktop.fragment", CONST_ZIP_FILE);
|
||||||
|
renderer.shaderManager.AddShaderFromFiles("defaultColor", "./shaders/defaultColor.vertex", "./shaders/defaultColor_desktop.fragment", CONST_ZIP_FILE);
|
||||||
|
renderer.shaderManager.AddShaderFromFiles("env", "./shaders/env.vertex", "./shaders/env_desktop.fragment", CONST_ZIP_FILE);
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
cubemapTexture = std::make_shared<Texture>(
|
||||||
|
std::array<TextureDataStruct, 6>{
|
||||||
|
CreateTextureDataFromBmp24("./resources/sky/space_rt.bmp", CONST_ZIP_FILE),
|
||||||
|
CreateTextureDataFromBmp24("./resources/sky/space_lf.bmp", CONST_ZIP_FILE),
|
||||||
|
CreateTextureDataFromBmp24("./resources/sky/space_up.bmp", CONST_ZIP_FILE),
|
||||||
|
CreateTextureDataFromBmp24("./resources/sky/space_dn.bmp", CONST_ZIP_FILE),
|
||||||
|
CreateTextureDataFromBmp24("./resources/sky/space_bk.bmp", CONST_ZIP_FILE),
|
||||||
|
CreateTextureDataFromBmp24("./resources/sky/space_ft.bmp", CONST_ZIP_FILE)
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
cubemap.data = ZL::CreateCubemap(500);
|
||||||
|
cubemap.RefreshVBO();
|
||||||
|
|
||||||
|
//Load texture
|
||||||
|
spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/DefaultMaterial_BaseColor.png", CONST_ZIP_FILE));
|
||||||
|
spaceshipBase = LoadFromTextFile02("./resources/spaceship005.txt", CONST_ZIP_FILE);
|
||||||
|
spaceshipBase.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundY(M_PI / 2.0)));
|
||||||
|
//spaceshipBase.Move(Vector3f{ -0.52998, -13, 0 });
|
||||||
|
spaceshipBase.Move(Vector3f{ -0.52998, -10, 10 });
|
||||||
|
|
||||||
|
spaceship.AssignFrom(spaceshipBase);
|
||||||
|
spaceship.RefreshVBO();
|
||||||
|
|
||||||
|
//Boxes
|
||||||
|
boxTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/box/box.png", CONST_ZIP_FILE));
|
||||||
|
boxBase = LoadFromTextFile02("./resources/box/box.txt", CONST_ZIP_FILE);
|
||||||
|
|
||||||
|
boxCoordsArr = generateRandomBoxCoords(50);
|
||||||
|
|
||||||
|
boxRenderArr.resize(boxCoordsArr.size());
|
||||||
|
|
||||||
|
for (int i = 0; i < boxCoordsArr.size(); i++)
|
||||||
|
{
|
||||||
|
boxRenderArr[i].AssignFrom(boxBase);
|
||||||
|
boxRenderArr[i].RefreshVBO();
|
||||||
|
}
|
||||||
|
|
||||||
|
sparkTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/spark.png", CONST_ZIP_FILE));
|
||||||
|
|
||||||
|
sparkEmitter.setTexture(sparkTexture);
|
||||||
|
|
||||||
|
|
||||||
|
buttonTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/button.png", CONST_ZIP_FILE));
|
||||||
|
|
||||||
|
button.data.PositionData.push_back({ 100, 100, 0 });
|
||||||
|
button.data.PositionData.push_back({ 100, 150, 0 });
|
||||||
|
button.data.PositionData.push_back({ 300, 150, 0 });
|
||||||
|
button.data.PositionData.push_back({ 100, 100, 0 });
|
||||||
|
button.data.PositionData.push_back({ 300, 150, 0 });
|
||||||
|
button.data.PositionData.push_back({ 300, 100, 0 });
|
||||||
|
|
||||||
|
button.data.TexCoordData.push_back({ 0,0 });
|
||||||
|
button.data.TexCoordData.push_back({ 0,1 });
|
||||||
|
button.data.TexCoordData.push_back({ 1,1 });
|
||||||
|
button.data.TexCoordData.push_back({ 0,0 });
|
||||||
|
button.data.TexCoordData.push_back({ 1,1 });
|
||||||
|
button.data.TexCoordData.push_back({ 1,0 });
|
||||||
|
|
||||||
|
button.RefreshVBO();
|
||||||
|
|
||||||
|
musicVolumeBarTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/musicVolumeBarTexture.png", CONST_ZIP_FILE));
|
||||||
|
|
||||||
|
musicVolumeBar.data.PositionData.push_back({ 1190, 100, 0 });
|
||||||
|
musicVolumeBar.data.PositionData.push_back({ 1190, 600, 0 });
|
||||||
|
musicVolumeBar.data.PositionData.push_back({ 1200, 600, 0 });
|
||||||
|
musicVolumeBar.data.PositionData.push_back({ 1190, 100, 0 });
|
||||||
|
musicVolumeBar.data.PositionData.push_back({ 1200, 600, 0 });
|
||||||
|
musicVolumeBar.data.PositionData.push_back({ 1200, 100, 0 });
|
||||||
|
|
||||||
|
musicVolumeBar.data.TexCoordData.push_back({ 0,0 });
|
||||||
|
musicVolumeBar.data.TexCoordData.push_back({ 0,1 });
|
||||||
|
musicVolumeBar.data.TexCoordData.push_back({ 1,1 });
|
||||||
|
musicVolumeBar.data.TexCoordData.push_back({ 0,0 });
|
||||||
|
musicVolumeBar.data.TexCoordData.push_back({ 1,1 });
|
||||||
|
musicVolumeBar.data.TexCoordData.push_back({ 1,0 });
|
||||||
|
|
||||||
|
musicVolumeBar.RefreshVBO();
|
||||||
|
|
||||||
|
|
||||||
|
musicVolumeBarButtonTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/musicVolumeBarButton.png", CONST_ZIP_FILE));
|
||||||
|
|
||||||
|
float musicVolumeBarButtonButtonCenterY = 350.0f;
|
||||||
|
|
||||||
|
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 });
|
||||||
|
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 });
|
||||||
|
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 });
|
||||||
|
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 });
|
||||||
|
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 });
|
||||||
|
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 });
|
||||||
|
|
||||||
|
musicVolumeBarButton.data.TexCoordData.push_back({ 0,0 });
|
||||||
|
musicVolumeBarButton.data.TexCoordData.push_back({ 0,1 });
|
||||||
|
musicVolumeBarButton.data.TexCoordData.push_back({ 1,1 });
|
||||||
|
musicVolumeBarButton.data.TexCoordData.push_back({ 0,0 });
|
||||||
|
musicVolumeBarButton.data.TexCoordData.push_back({ 1,1 });
|
||||||
|
musicVolumeBarButton.data.TexCoordData.push_back({ 1,0 });
|
||||||
|
|
||||||
|
musicVolumeBarButton.RefreshVBO();
|
||||||
|
renderer.InitOpenGL();
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
|
planetObject.init();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::drawCubemap()
|
||||||
|
{
|
||||||
|
static const std::string defaultShaderName = "default";
|
||||||
|
static const std::string envShaderName = "env";
|
||||||
|
static const std::string vPositionName = "vPosition";
|
||||||
|
static const std::string vTexCoordName = "vTexCoord";
|
||||||
|
static const std::string textureUniformName = "Texture";
|
||||||
|
|
||||||
|
renderer.shaderManager.PushShader(envShaderName);
|
||||||
|
renderer.RenderUniform1i(textureUniformName, 0);
|
||||||
|
renderer.EnableVertexAttribArray(vPositionName);
|
||||||
|
renderer.PushPerspectiveProjectionMatrix(1.0 / 1.5,
|
||||||
|
static_cast<float>(Environment::width) / static_cast<float>(Environment::height),
|
||||||
|
1, 1000);
|
||||||
|
renderer.PushMatrix();
|
||||||
|
renderer.LoadIdentity();
|
||||||
|
renderer.RotateMatrix(Environment::inverseShipMatrix);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_CUBE_MAP, cubemapTexture->getTexID());
|
||||||
|
renderer.DrawVertexRenderStruct(cubemap);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
|
||||||
|
renderer.PopMatrix();
|
||||||
|
renderer.PopProjectionMatrix();
|
||||||
|
renderer.DisableVertexAttribArray(vPositionName);
|
||||||
|
|
||||||
|
renderer.shaderManager.PopShader();
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::drawShip()
|
||||||
|
{
|
||||||
|
static const std::string defaultShaderName = "default";
|
||||||
|
static const std::string envShaderName = "env";
|
||||||
|
static const std::string vPositionName = "vPosition";
|
||||||
|
static const std::string vTexCoordName = "vTexCoord";
|
||||||
|
static const std::string textureUniformName = "Texture";
|
||||||
|
|
||||||
|
renderer.shaderManager.PushShader(defaultShaderName);
|
||||||
|
renderer.RenderUniform1i(textureUniformName, 0);
|
||||||
|
renderer.EnableVertexAttribArray(vPositionName);
|
||||||
|
renderer.EnableVertexAttribArray(vTexCoordName);
|
||||||
|
|
||||||
|
renderer.PushPerspectiveProjectionMatrix(1.0 / 1.5,
|
||||||
|
static_cast<float>(Environment::width) / static_cast<float>(Environment::height),
|
||||||
|
1, 1000);
|
||||||
|
renderer.PushMatrix();
|
||||||
|
|
||||||
|
renderer.LoadIdentity();
|
||||||
|
renderer.TranslateMatrix({ 0,0, -1.0f * Environment::zoom });
|
||||||
|
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, spaceshipTexture->getTexID());
|
||||||
|
renderer.DrawVertexRenderStruct(spaceship);
|
||||||
|
sparkEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
|
||||||
|
|
||||||
|
renderer.PopMatrix();
|
||||||
|
renderer.PopProjectionMatrix();
|
||||||
|
renderer.DisableVertexAttribArray(vPositionName);
|
||||||
|
renderer.DisableVertexAttribArray(vTexCoordName);
|
||||||
|
|
||||||
|
renderer.shaderManager.PopShader();
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::drawBoxes()
|
||||||
|
{
|
||||||
|
static const std::string defaultShaderName = "default";
|
||||||
|
static const std::string envShaderName = "env";
|
||||||
|
static const std::string vPositionName = "vPosition";
|
||||||
|
static const std::string vTexCoordName = "vTexCoord";
|
||||||
|
static const std::string textureUniformName = "Texture";
|
||||||
|
|
||||||
|
renderer.shaderManager.PushShader(defaultShaderName);
|
||||||
|
renderer.RenderUniform1i(textureUniformName, 0);
|
||||||
|
renderer.EnableVertexAttribArray(vPositionName);
|
||||||
|
renderer.EnableVertexAttribArray(vTexCoordName);
|
||||||
|
|
||||||
|
renderer.PushPerspectiveProjectionMatrix(1.0 / 1.5,
|
||||||
|
static_cast<float>(Environment::width) / static_cast<float>(Environment::height),
|
||||||
|
1, 1000);
|
||||||
|
|
||||||
|
for (int i = 0; i < boxCoordsArr.size(); i++)
|
||||||
|
{
|
||||||
|
renderer.PushMatrix();
|
||||||
|
|
||||||
|
renderer.LoadIdentity();
|
||||||
|
renderer.TranslateMatrix({ 0,0, -1.0f * Environment::zoom });
|
||||||
|
renderer.RotateMatrix(Environment::inverseShipMatrix);
|
||||||
|
renderer.TranslateMatrix(-Environment::shipPosition);
|
||||||
|
renderer.TranslateMatrix(boxCoordsArr[i].pos);
|
||||||
|
renderer.RotateMatrix(boxCoordsArr[i].m);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, boxTexture->getTexID());
|
||||||
|
renderer.DrawVertexRenderStruct(boxRenderArr[i]);
|
||||||
|
|
||||||
|
renderer.PopMatrix();
|
||||||
|
}
|
||||||
|
renderer.PopProjectionMatrix();
|
||||||
|
renderer.DisableVertexAttribArray(vPositionName);
|
||||||
|
renderer.DisableVertexAttribArray(vTexCoordName);
|
||||||
|
|
||||||
|
renderer.shaderManager.PopShader();
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
void Game::UpdateVolumeKnob() {
|
||||||
|
float musicVolumeBarButtonButtonCenterY = volumeBarMinY + musicVolume * (volumeBarMaxY - volumeBarMinY);
|
||||||
|
|
||||||
|
auto& pos = musicVolumeBarButton.data.PositionData;
|
||||||
|
|
||||||
|
pos[0] = { musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 };
|
||||||
|
pos[1] = { musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 };
|
||||||
|
pos[2] = { musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 };
|
||||||
|
pos[3] = { musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 };
|
||||||
|
pos[4] = { musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 };
|
||||||
|
pos[5] = { musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 };
|
||||||
|
|
||||||
|
musicVolumeBarButton.RefreshVBO();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::UpdateVolumeFromMouse(int mouseX, int mouseY) {
|
||||||
|
|
||||||
|
int uiX = mouseX;
|
||||||
|
int uiY = Environment::height - mouseY;
|
||||||
|
Environment::shipVelocity = (musicVolume) * (20.0);
|
||||||
|
if (uiY < volumeBarMinY || uiY > volumeBarMaxY)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
float t = (uiY - volumeBarMinY) / (volumeBarMaxY - volumeBarMinY);
|
||||||
|
if (t < 0.0f) t = 0.0f;
|
||||||
|
if (t > 1.0f) t = 1.0f;
|
||||||
|
musicVolume = t;
|
||||||
|
UpdateVolumeKnob();
|
||||||
|
}
|
||||||
|
void Game::drawUI()
|
||||||
|
{
|
||||||
|
static const std::string defaultShaderName = "default";
|
||||||
|
static const std::string envShaderName = "env";
|
||||||
|
static const std::string vPositionName = "vPosition";
|
||||||
|
static const std::string vTexCoordName = "vTexCoord";
|
||||||
|
static const std::string textureUniformName = "Texture";
|
||||||
|
|
||||||
|
|
||||||
|
glClear(GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
renderer.shaderManager.PushShader(defaultShaderName);
|
||||||
|
renderer.RenderUniform1i(textureUniformName, 0);
|
||||||
|
renderer.EnableVertexAttribArray(vPositionName);
|
||||||
|
renderer.EnableVertexAttribArray(vTexCoordName);
|
||||||
|
|
||||||
|
renderer.PushProjectionMatrix(Environment::width, Environment::height, -1, 1);
|
||||||
|
renderer.PushMatrix();
|
||||||
|
|
||||||
|
renderer.LoadIdentity();
|
||||||
|
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, buttonTexture->getTexID());
|
||||||
|
renderer.DrawVertexRenderStruct(button);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, musicVolumeBarTexture->getTexID());
|
||||||
|
renderer.DrawVertexRenderStruct(musicVolumeBar);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, musicVolumeBarButtonTexture->getTexID());
|
||||||
|
renderer.DrawVertexRenderStruct(musicVolumeBarButton);
|
||||||
|
|
||||||
|
renderer.PopMatrix();
|
||||||
|
renderer.PopProjectionMatrix();
|
||||||
|
renderer.DisableVertexAttribArray(vPositionName);
|
||||||
|
renderer.DisableVertexAttribArray(vTexCoordName);
|
||||||
|
|
||||||
|
renderer.shaderManager.PopShader();
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::drawScene() {
|
||||||
|
static const std::string defaultShaderName = "default";
|
||||||
|
static const std::string envShaderName = "env";
|
||||||
|
static const std::string vPositionName = "vPosition";
|
||||||
|
static const std::string vTexCoordName = "vTexCoord";
|
||||||
|
static const std::string textureUniformName = "Texture";
|
||||||
|
|
||||||
|
glClearColor(0.0f, 0.5f, 1.0f, 1.0f);
|
||||||
|
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
|
glViewport(0, 0, Environment::width, Environment::height);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
drawCubemap();
|
||||||
|
drawShip();
|
||||||
|
planetObject.draw(renderer);
|
||||||
|
drawBoxes();
|
||||||
|
|
||||||
|
drawUI();
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::processTickCount() {
|
||||||
|
|
||||||
|
if (lastTickCount == 0) {
|
||||||
|
lastTickCount = SDL_GetTicks64();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
newTickCount = SDL_GetTicks64();
|
||||||
|
if (newTickCount - lastTickCount > CONST_TIMER_INTERVAL) {
|
||||||
|
size_t delta = (newTickCount - lastTickCount > CONST_MAX_TIME_INTERVAL) ?
|
||||||
|
CONST_MAX_TIME_INTERVAL : newTickCount - lastTickCount;
|
||||||
|
|
||||||
|
//gameObjects.updateScene(delta);
|
||||||
|
sparkEmitter.update(static_cast<float>(delta));
|
||||||
|
|
||||||
|
if (Environment::tapDownHold) {
|
||||||
|
|
||||||
|
float diffx = Environment::tapDownCurrentPos.v[0] - Environment::tapDownStartPos.v[0];
|
||||||
|
float diffy = Environment::tapDownCurrentPos.v[1] - Environment::tapDownStartPos.v[1];
|
||||||
|
|
||||||
|
|
||||||
|
if (abs(diffy) > 5.0 || abs(diffx) > 5.0) //threshold
|
||||||
|
{
|
||||||
|
|
||||||
|
float rotationPower = sqrtf(diffx * diffx + diffy * diffy);
|
||||||
|
|
||||||
|
//std::cout << rotationPower << std::endl;
|
||||||
|
|
||||||
|
float deltaAlpha = rotationPower * delta * M_PI / 500000.f;
|
||||||
|
|
||||||
|
Vector3f rotationDirection = { diffy, diffx, 0 };
|
||||||
|
|
||||||
|
rotationDirection = rotationDirection.normalized();
|
||||||
|
|
||||||
|
Vector4f rotateQuat = {
|
||||||
|
rotationDirection.v[0] * sin(deltaAlpha * 0.5f),
|
||||||
|
rotationDirection.v[1] * sin(deltaAlpha * 0.5f),
|
||||||
|
rotationDirection.v[2] * sin(deltaAlpha * 0.5f),
|
||||||
|
cos(deltaAlpha * 0.5f) };
|
||||||
|
|
||||||
|
Matrix3f rotateMat = QuatToMatrix(rotateQuat);
|
||||||
|
|
||||||
|
Environment::shipMatrix = MultMatrixMatrix(Environment::shipMatrix, rotateMat);
|
||||||
|
Environment::inverseShipMatrix = InverseMatrix(Environment::shipMatrix);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fabs(Environment::shipVelocity) > 0.01f)
|
||||||
|
{
|
||||||
|
Vector3f velocityDirection = { 0,0, -Environment::shipVelocity * delta / 1000.f };
|
||||||
|
Vector3f velocityDirectionAdjusted = MultMatrixVector(Environment::shipMatrix, velocityDirection);
|
||||||
|
|
||||||
|
Environment::shipPosition = Environment::shipPosition + velocityDirectionAdjusted;
|
||||||
|
}
|
||||||
|
|
||||||
|
lastTickCount = newTickCount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::render() {
|
||||||
|
SDL_GL_MakeCurrent(ZL::Environment::window, glContext);
|
||||||
|
ZL::CheckGlError();
|
||||||
|
|
||||||
|
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
drawScene();
|
||||||
|
processTickCount();
|
||||||
|
|
||||||
|
SDL_GL_SwapWindow(ZL::Environment::window);
|
||||||
|
}
|
||||||
|
void Game::update() {
|
||||||
|
SDL_Event event;
|
||||||
|
while (SDL_PollEvent(&event)) {
|
||||||
|
if (event.type == SDL_QUIT) {
|
||||||
|
Environment::exitGameLoop = true;
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (event.type == SDL_MOUSEBUTTONDOWN) {
|
||||||
|
// 1. Îáðàáîòêà íàæàòèÿ êíîïêè ìûøè
|
||||||
|
|
||||||
|
int mx = event.button.x;
|
||||||
|
int my = event.button.y;
|
||||||
|
|
||||||
|
std::cout << mx << " " << my << '\n';
|
||||||
|
int uiX = mx;
|
||||||
|
int uiY = Environment::height - my;
|
||||||
|
if (uiX >= volumeBarMinX - 40 && uiX <= volumeBarMaxX + 40 &&
|
||||||
|
uiY >= volumeBarMinY - 40 && uiY <= volumeBarMaxY + 40) {
|
||||||
|
isDraggingVolume = true;
|
||||||
|
UpdateVolumeFromMouse(mx, my);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
Environment::tapDownHold = true;
|
||||||
|
// Êîîðäèíàòû íà÷àëüíîãî íàæàòèÿ
|
||||||
|
Environment::tapDownStartPos.v[0] = event.button.x;
|
||||||
|
Environment::tapDownStartPos.v[1] = event.button.y;
|
||||||
|
// Íà÷àëüíàÿ ïîçèöèÿ òàêæå ñòàíîâèòñÿ òåêóùåé
|
||||||
|
Environment::tapDownCurrentPos.v[0] = event.button.x;
|
||||||
|
Environment::tapDownCurrentPos.v[1] = event.button.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (event.type == SDL_MOUSEBUTTONUP) {
|
||||||
|
// 2. Îáðàáîòêà îòïóñêàíèÿ êíîïêè ìûøè
|
||||||
|
isDraggingVolume = false;
|
||||||
|
Environment::tapDownHold = false;
|
||||||
|
}
|
||||||
|
else if (event.type == SDL_MOUSEMOTION) {
|
||||||
|
// 3. Îáðàáîòêà ïåðåìåùåíèÿ ìûøè
|
||||||
|
int mx = event.motion.x;
|
||||||
|
int my = event.motion.y;
|
||||||
|
|
||||||
|
if (isDraggingVolume) {
|
||||||
|
// Äâèãàåì ìûøü ïî ñëàéäåðó — ìåíÿåì ãðîìêîñòü è ïîçèöèþ êðóæêà
|
||||||
|
UpdateVolumeFromMouse(mx, my);
|
||||||
|
}
|
||||||
|
if (Environment::tapDownHold) {
|
||||||
|
// Îáíîâëåíèå òåêóùåé ïîçèöèè, åñëè êíîïêà óäåðæèâàåòñÿ
|
||||||
|
Environment::tapDownCurrentPos.v[0] = event.motion.x;
|
||||||
|
Environment::tapDownCurrentPos.v[1] = event.motion.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (event.type == SDL_MOUSEWHEEL) {
|
||||||
|
static const float zoomstep = 2.0f;
|
||||||
|
if (event.wheel.y > 0) {
|
||||||
|
Environment::zoom -= zoomstep;
|
||||||
|
}
|
||||||
|
else if (event.wheel.y < 0) {
|
||||||
|
Environment::zoom += zoomstep;
|
||||||
|
}
|
||||||
|
if (Environment::zoom < zoomstep) {
|
||||||
|
Environment::zoom = zoomstep;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (event.type == SDL_KEYUP)
|
||||||
|
{
|
||||||
|
if (event.key.keysym.sym == SDLK_i)
|
||||||
|
{
|
||||||
|
Environment::shipVelocity += 1.f;
|
||||||
|
}
|
||||||
|
if (event.key.keysym.sym == SDLK_k)
|
||||||
|
{
|
||||||
|
Environment::shipVelocity -= 1.f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
render();
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace ZL
|
||||||
92
Game.h
Executable file
@ -0,0 +1,92 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "OpenGlExtensions.h"
|
||||||
|
#include "Renderer.h"
|
||||||
|
#include "Environment.h"
|
||||||
|
#include "TextureManager.h"
|
||||||
|
#include "SparkEmitter.h"
|
||||||
|
#include "PlanetObject.h"
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
|
||||||
|
struct BoxCoords
|
||||||
|
{
|
||||||
|
Vector3f pos;
|
||||||
|
Matrix3f m;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class Game {
|
||||||
|
public:
|
||||||
|
Game();
|
||||||
|
~Game();
|
||||||
|
|
||||||
|
void setup();
|
||||||
|
void update();
|
||||||
|
void render();
|
||||||
|
|
||||||
|
|
||||||
|
bool shouldExit() const { return Environment::exitGameLoop; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
void processTickCount();
|
||||||
|
void drawScene();
|
||||||
|
void drawCubemap();
|
||||||
|
void drawShip();
|
||||||
|
void drawBoxes();
|
||||||
|
void drawUI();
|
||||||
|
|
||||||
|
SDL_Window* window;
|
||||||
|
SDL_GLContext glContext;
|
||||||
|
Renderer renderer;
|
||||||
|
|
||||||
|
size_t newTickCount;
|
||||||
|
size_t lastTickCount;
|
||||||
|
|
||||||
|
|
||||||
|
std::vector<BoxCoords> boxCoordsArr;
|
||||||
|
std::vector<VertexRenderStruct> boxRenderArr;
|
||||||
|
|
||||||
|
|
||||||
|
std::shared_ptr<Texture> buttonTexture;
|
||||||
|
VertexRenderStruct button;
|
||||||
|
|
||||||
|
std::shared_ptr<Texture> musicVolumeBarTexture;
|
||||||
|
VertexRenderStruct musicVolumeBar;
|
||||||
|
|
||||||
|
std::shared_ptr<Texture> musicVolumeBarButtonTexture;
|
||||||
|
VertexRenderStruct musicVolumeBarButton;
|
||||||
|
|
||||||
|
|
||||||
|
bool isDraggingVolume = false;
|
||||||
|
float musicVolume = 0.0f;
|
||||||
|
float volumeBarMinX = 1190.0f;
|
||||||
|
float volumeBarMaxX = 1200.0f;
|
||||||
|
float volumeBarMinY = 100.0f;
|
||||||
|
float volumeBarMaxY = 600.0f;
|
||||||
|
float musicVolumeBarButtonButtonCenterX = 1195.0f;
|
||||||
|
float musicVolumeBarButtonButtonRadius = 25.0f;
|
||||||
|
void UpdateVolumeFromMouse(int mouseX, int mouseY);
|
||||||
|
void UpdateVolumeKnob();
|
||||||
|
|
||||||
|
static const size_t CONST_TIMER_INTERVAL = 10;
|
||||||
|
static const size_t CONST_MAX_TIME_INTERVAL = 1000;
|
||||||
|
|
||||||
|
std::shared_ptr<Texture> sparkTexture;
|
||||||
|
std::shared_ptr<Texture> spaceshipTexture;
|
||||||
|
std::shared_ptr<Texture> cubemapTexture;
|
||||||
|
VertexDataStruct spaceshipBase;
|
||||||
|
VertexRenderStruct spaceship;
|
||||||
|
|
||||||
|
VertexRenderStruct cubemap;
|
||||||
|
|
||||||
|
std::shared_ptr<Texture> boxTexture;
|
||||||
|
VertexDataStruct boxBase;
|
||||||
|
|
||||||
|
SparkEmitter sparkEmitter;
|
||||||
|
PlanetObject planetObject;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
} // namespace ZL
|
||||||
335
OpenGlExtensions.cpp
Executable file
@ -0,0 +1,335 @@
|
|||||||
|
#include "OpenGlExtensions.h"
|
||||||
|
|
||||||
|
#include "Utils.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__)
|
||||||
|
|
||||||
|
//====================================================
|
||||||
|
//===================== GLSL Shaders =================
|
||||||
|
//====================================================
|
||||||
|
|
||||||
|
//Requires GL_VERSION_2_0
|
||||||
|
PFNGLCREATEPROGRAMPROC glCreateProgram = NULL;
|
||||||
|
PFNGLDELETEPROGRAMPROC glDeleteProgram = NULL;
|
||||||
|
PFNGLLINKPROGRAMPROC glLinkProgram = NULL;
|
||||||
|
PFNGLVALIDATEPROGRAMPROC glValidateProgram = NULL;
|
||||||
|
PFNGLUSEPROGRAMPROC glUseProgram = NULL;
|
||||||
|
PFNGLGETPROGRAMIVPROC glGetProgramiv = NULL;
|
||||||
|
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = NULL;
|
||||||
|
PFNGLCREATESHADERPROC glCreateShader = NULL;
|
||||||
|
PFNGLDELETESHADERPROC glDeleteShader = NULL;
|
||||||
|
PFNGLSHADERSOURCEPROC glShaderSource = NULL;
|
||||||
|
PFNGLCOMPILESHADERPROC glCompileShader = NULL;
|
||||||
|
PFNGLATTACHSHADERPROC glAttachShader = NULL;
|
||||||
|
PFNGLDETACHSHADERPROC glDetachShader = NULL;
|
||||||
|
PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
|
||||||
|
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = NULL;
|
||||||
|
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = NULL;
|
||||||
|
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = NULL;
|
||||||
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = NULL;
|
||||||
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = NULL;
|
||||||
|
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = NULL;
|
||||||
|
PFNGLUNIFORM1IPROC glUniform1i = NULL;
|
||||||
|
PFNGLUNIFORM1FVPROC glUniform1fv = NULL;
|
||||||
|
PFNGLUNIFORM3FVPROC glUniform2fv = NULL;
|
||||||
|
PFNGLUNIFORM3FVPROC glUniform3fv = NULL;
|
||||||
|
PFNGLUNIFORM4FVPROC glUniform4fv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = NULL;
|
||||||
|
PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = NULL;
|
||||||
|
|
||||||
|
|
||||||
|
//=======================================
|
||||||
|
//=========== Multitexture ==============
|
||||||
|
//=======================================
|
||||||
|
|
||||||
|
//Requires GL version 1.3
|
||||||
|
PFNGLACTIVETEXTUREPROC glActiveTexture = NULL;
|
||||||
|
|
||||||
|
//=======================================
|
||||||
|
//========== Vertex buffer ==============
|
||||||
|
//=======================================
|
||||||
|
|
||||||
|
//Requires GL_VERSION_1_5
|
||||||
|
PFNGLGENBUFFERSPROC glGenBuffers = NULL;
|
||||||
|
PFNGLDELETEBUFFERSPROC glDeleteBuffers = NULL;
|
||||||
|
PFNGLBINDBUFFERPROC glBindBuffer = NULL;
|
||||||
|
PFNGLBUFFERDATAPROC glBufferData = NULL;
|
||||||
|
PFNGLBUFFERSUBDATAPROC glBufferSubData = NULL;
|
||||||
|
PFNGLMAPBUFFERPROC glMapBuffer = NULL;
|
||||||
|
PFNGLUNMAPBUFFERPROC glUnmapBuffer = NULL;
|
||||||
|
|
||||||
|
//=========================================
|
||||||
|
//============ Frame buffer ===============
|
||||||
|
//=========================================
|
||||||
|
|
||||||
|
//Requires GL_ARB_framebuffer_object
|
||||||
|
PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL;
|
||||||
|
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL;
|
||||||
|
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL;
|
||||||
|
PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL;
|
||||||
|
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL;
|
||||||
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL;
|
||||||
|
PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
|
||||||
|
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
|
||||||
|
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
|
||||||
|
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
|
||||||
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL;
|
||||||
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
|
||||||
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL;
|
||||||
|
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
|
||||||
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL;
|
||||||
|
PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//===========================================
|
||||||
|
//============ Uniform buffer ===============
|
||||||
|
//===========================================
|
||||||
|
|
||||||
|
//Requires GL_ARB_uniform_buffer_object
|
||||||
|
PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = NULL;
|
||||||
|
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = NULL;
|
||||||
|
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = NULL;
|
||||||
|
PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL;
|
||||||
|
|
||||||
|
|
||||||
|
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL;
|
||||||
|
PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL;
|
||||||
|
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArray = NULL;
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
bool BindOpenGlFunctions()
|
||||||
|
{
|
||||||
|
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__)
|
||||||
|
//char* extensionList = (char*)glGetString(GL_EXTENSIONS);
|
||||||
|
char* glVersion = (char*)glGetString(GL_VERSION);
|
||||||
|
bool ok = true;
|
||||||
|
|
||||||
|
//Requires OpenGL 2.0 or above
|
||||||
|
if (glVersion[0] >= '2')
|
||||||
|
{
|
||||||
|
|
||||||
|
glActiveTexture = (PFNGLACTIVETEXTUREPROC)wglGetProcAddress("glActiveTexture");
|
||||||
|
|
||||||
|
glGenBuffers = (PFNGLGENBUFFERSPROC)wglGetProcAddress("glGenBuffers");
|
||||||
|
glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)wglGetProcAddress("glDeleteBuffers");
|
||||||
|
glBindBuffer = (PFNGLBINDBUFFERPROC)wglGetProcAddress("glBindBuffer");
|
||||||
|
glBufferData = (PFNGLBUFFERDATAPROC)wglGetProcAddress("glBufferData");
|
||||||
|
glBufferSubData = (PFNGLBUFFERSUBDATAPROC)wglGetProcAddress("glBufferSubData");
|
||||||
|
glMapBuffer = (PFNGLMAPBUFFERPROC)wglGetProcAddress("glMapBuffer");
|
||||||
|
glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)wglGetProcAddress("glUnmapBuffer");
|
||||||
|
|
||||||
|
glCreateProgram = (PFNGLCREATEPROGRAMPROC)wglGetProcAddress("glCreateProgram");
|
||||||
|
glDeleteProgram = (PFNGLDELETEPROGRAMPROC)wglGetProcAddress("glDeleteProgram");
|
||||||
|
glLinkProgram = (PFNGLLINKPROGRAMPROC)wglGetProcAddress("glLinkProgram");
|
||||||
|
glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)wglGetProcAddress("glValidateProgram");
|
||||||
|
glUseProgram = (PFNGLUSEPROGRAMPROC)wglGetProcAddress("glUseProgram");
|
||||||
|
glGetProgramiv = (PFNGLGETPROGRAMIVPROC)wglGetProcAddress("glGetProgramiv");
|
||||||
|
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)wglGetProcAddress("glGetProgramInfoLog");
|
||||||
|
glCreateShader = (PFNGLCREATESHADERPROC)wglGetProcAddress("glCreateShader");
|
||||||
|
|
||||||
|
|
||||||
|
glDeleteShader = (PFNGLDELETESHADERPROC)wglGetProcAddress("glDeleteShader");
|
||||||
|
glShaderSource = (PFNGLSHADERSOURCEPROC)wglGetProcAddress("glShaderSource");
|
||||||
|
glCompileShader = (PFNGLCOMPILESHADERPROC)wglGetProcAddress("glCompileShader");
|
||||||
|
glAttachShader = (PFNGLATTACHSHADERPROC)wglGetProcAddress("glAttachShader");
|
||||||
|
glDetachShader = (PFNGLDETACHSHADERPROC)wglGetProcAddress("glDetachShader");
|
||||||
|
glGetShaderiv = (PFNGLGETSHADERIVPROC)wglGetProcAddress("glGetShaderiv");
|
||||||
|
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)wglGetProcAddress("glGetShaderInfoLog");
|
||||||
|
glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)wglGetProcAddress("glGetAttribLocation");
|
||||||
|
glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)wglGetProcAddress("glVertexAttribPointer");
|
||||||
|
glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)wglGetProcAddress("glEnableVertexAttribArray");
|
||||||
|
|
||||||
|
glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)wglGetProcAddress("glDisableVertexAttribArray");
|
||||||
|
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)wglGetProcAddress("glGetUniformLocation");
|
||||||
|
glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)wglGetProcAddress("glUniformMatrix3fv");
|
||||||
|
glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)wglGetProcAddress("glUniformMatrix4fv");
|
||||||
|
glUniform1i = (PFNGLUNIFORM1IPROC)wglGetProcAddress("glUniform1i");
|
||||||
|
glUniform1fv = (PFNGLUNIFORM1FVPROC)wglGetProcAddress("glUniform1fv");
|
||||||
|
glUniform2fv = (PFNGLUNIFORM2FVPROC)wglGetProcAddress("glUniform2fv");
|
||||||
|
glUniform3fv = (PFNGLUNIFORM3FVPROC)wglGetProcAddress("glUniform3fv");
|
||||||
|
glUniform4fv = (PFNGLUNIFORM4FVPROC)wglGetProcAddress("glUniform4fv");
|
||||||
|
|
||||||
|
glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)wglGetProcAddress("glVertexAttrib1f");
|
||||||
|
glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)wglGetProcAddress("glVertexAttrib2f");
|
||||||
|
glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)wglGetProcAddress("glVertexAttrib3f");
|
||||||
|
glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)wglGetProcAddress("glVertexAttrib4f");
|
||||||
|
glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)wglGetProcAddress("glVertexAttrib2fv");
|
||||||
|
glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)wglGetProcAddress("glVertexAttrib3fv");
|
||||||
|
glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)wglGetProcAddress("glVertexAttrib4fv");
|
||||||
|
glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)wglGetProcAddress("glGetActiveAttrib");
|
||||||
|
glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)wglGetProcAddress("glGetActiveUniform");
|
||||||
|
|
||||||
|
|
||||||
|
if (glActiveTexture == NULL ||
|
||||||
|
glGenBuffers == NULL ||
|
||||||
|
glDeleteBuffers == NULL ||
|
||||||
|
glBindBuffer == NULL ||
|
||||||
|
glBufferData == NULL ||
|
||||||
|
glBufferSubData == NULL ||
|
||||||
|
glMapBuffer == NULL ||
|
||||||
|
glCreateProgram == NULL ||
|
||||||
|
glDeleteProgram == NULL ||
|
||||||
|
glLinkProgram == NULL ||
|
||||||
|
glValidateProgram == NULL ||
|
||||||
|
glUseProgram == NULL ||
|
||||||
|
glGetProgramiv == NULL ||
|
||||||
|
glGetProgramInfoLog == NULL ||
|
||||||
|
glCreateShader == NULL ||
|
||||||
|
glDeleteShader == NULL ||
|
||||||
|
glShaderSource == NULL ||
|
||||||
|
glCompileShader == NULL ||
|
||||||
|
glAttachShader == NULL ||
|
||||||
|
glDetachShader == NULL ||
|
||||||
|
glGetShaderiv == NULL ||
|
||||||
|
glGetShaderInfoLog == NULL ||
|
||||||
|
glGetAttribLocation == NULL ||
|
||||||
|
glVertexAttribPointer == NULL ||
|
||||||
|
glEnableVertexAttribArray == NULL ||
|
||||||
|
glDisableVertexAttribArray == NULL ||
|
||||||
|
glGetUniformLocation == NULL ||
|
||||||
|
glUniformMatrix3fv == NULL ||
|
||||||
|
glUniformMatrix4fv == NULL ||
|
||||||
|
glUniform1i == NULL ||
|
||||||
|
glUniform1fv == NULL ||
|
||||||
|
glUniform2fv == NULL ||
|
||||||
|
glUniform3fv == NULL ||
|
||||||
|
glUniform4fv == NULL ||
|
||||||
|
glEnableVertexAttribArray == NULL ||
|
||||||
|
glVertexAttrib1f == NULL ||
|
||||||
|
glVertexAttrib2f == NULL ||
|
||||||
|
glVertexAttrib3f == NULL ||
|
||||||
|
glVertexAttrib4f == NULL ||
|
||||||
|
glVertexAttrib2fv == NULL ||
|
||||||
|
glVertexAttrib3fv == NULL ||
|
||||||
|
glVertexAttrib4fv == NULL ||
|
||||||
|
glGetActiveAttrib == NULL ||
|
||||||
|
glGetActiveUniform == NULL)
|
||||||
|
{
|
||||||
|
ok = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ok = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)wglGetProcAddress("glIsRenderbuffer");
|
||||||
|
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)wglGetProcAddress("glBindRenderbuffer");
|
||||||
|
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)wglGetProcAddress("glDeleteRenderbuffers");
|
||||||
|
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)wglGetProcAddress("glGenRenderbuffers");
|
||||||
|
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)wglGetProcAddress("glRenderbufferStorage");
|
||||||
|
glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)wglGetProcAddress("glGetRenderbufferParameteriv");
|
||||||
|
glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)wglGetProcAddress("glIsFramebuffer");
|
||||||
|
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)wglGetProcAddress("glBindFramebuffer");
|
||||||
|
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)wglGetProcAddress("glDeleteFramebuffers");
|
||||||
|
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)wglGetProcAddress("glGenFramebuffers");
|
||||||
|
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)wglGetProcAddress("glCheckFramebufferStatus");
|
||||||
|
glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)wglGetProcAddress("glFramebufferTexture1D");
|
||||||
|
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)wglGetProcAddress("glFramebufferTexture2D");
|
||||||
|
glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)wglGetProcAddress("glFramebufferTexture3D");
|
||||||
|
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)wglGetProcAddress("glFramebufferRenderbuffer");
|
||||||
|
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)wglGetProcAddress("glGetFramebufferAttachmentParameteriv");
|
||||||
|
glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)wglGetProcAddress("glBlitFramebuffer");
|
||||||
|
glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)wglGetProcAddress("glRenderbufferStorageMultisample");
|
||||||
|
glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)wglGetProcAddress("glGenerateMipmap");
|
||||||
|
glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)wglGetProcAddress("glFramebufferTextureLayer");
|
||||||
|
|
||||||
|
if (glIsRenderbuffer == NULL ||
|
||||||
|
glBindRenderbuffer == NULL ||
|
||||||
|
glDeleteRenderbuffers == NULL ||
|
||||||
|
glGenRenderbuffers == NULL ||
|
||||||
|
glRenderbufferStorage == NULL ||
|
||||||
|
glGetRenderbufferParameteriv == NULL ||
|
||||||
|
glIsFramebuffer == NULL ||
|
||||||
|
glBindFramebuffer == NULL ||
|
||||||
|
glDeleteFramebuffers == NULL ||
|
||||||
|
glGenFramebuffers == NULL ||
|
||||||
|
glCheckFramebufferStatus == NULL ||
|
||||||
|
glFramebufferTexture1D == NULL ||
|
||||||
|
glFramebufferTexture2D == NULL ||
|
||||||
|
glFramebufferTexture3D == NULL ||
|
||||||
|
glFramebufferRenderbuffer == NULL ||
|
||||||
|
glGetFramebufferAttachmentParameteriv == NULL ||
|
||||||
|
glBlitFramebuffer == NULL ||
|
||||||
|
glRenderbufferStorageMultisample == NULL ||
|
||||||
|
glGenerateMipmap == NULL ||
|
||||||
|
glFramebufferTextureLayer == NULL)
|
||||||
|
{
|
||||||
|
ok = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)wglGetProcAddress("glGetUniformIndices");
|
||||||
|
glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)wglGetProcAddress("glGetActiveUniformsiv");
|
||||||
|
glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)wglGetProcAddress("glGetActiveUniformName");
|
||||||
|
glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)wglGetProcAddress("glGetUniformBlockIndex");
|
||||||
|
glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)wglGetProcAddress("glGetActiveUniformBlockiv");
|
||||||
|
glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)wglGetProcAddress("glGetActiveUniformBlockName");
|
||||||
|
glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)wglGetProcAddress("glUniformBlockBinding");
|
||||||
|
glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)wglGetProcAddress("glBindBufferBase");
|
||||||
|
|
||||||
|
if (glGetUniformIndices == NULL ||
|
||||||
|
glGetActiveUniformsiv == NULL ||
|
||||||
|
glGetActiveUniformName == NULL ||
|
||||||
|
glGetUniformBlockIndex == NULL ||
|
||||||
|
glGetActiveUniformBlockiv == NULL ||
|
||||||
|
glGetActiveUniformBlockName == NULL ||
|
||||||
|
glUniformBlockBinding == NULL ||
|
||||||
|
glBindBufferBase == NULL)
|
||||||
|
{
|
||||||
|
ok = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)wglGetProcAddress("glGenVertexArrays");
|
||||||
|
glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)wglGetProcAddress("glBindVertexArray");
|
||||||
|
glDeleteVertexArray = (PFNGLDELETEVERTEXARRAYSPROC)wglGetProcAddress("glBindVertexArray");
|
||||||
|
|
||||||
|
if (glGenVertexArrays == NULL ||
|
||||||
|
glBindVertexArray == NULL ||
|
||||||
|
glDeleteVertexArray == NULL)
|
||||||
|
{
|
||||||
|
ok = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return ok;
|
||||||
|
#else
|
||||||
|
return true;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void CheckGlError()
|
||||||
|
{
|
||||||
|
size_t error = glGetError();
|
||||||
|
if (error != GL_NO_ERROR)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Gl error");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
160
OpenGlExtensions.h
Executable file
@ -0,0 +1,160 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
|
||||||
|
#include "SDL.h"
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
//#define GL_GLEXT_PROTOTYPES 1
|
||||||
|
//#define EGL_EGLEXT_PROTOTYPES 1
|
||||||
|
//#include <SDL2/SDL_opengl.h>
|
||||||
|
#include <GLES3/gl3.h>
|
||||||
|
#include "emscripten.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __linux__
|
||||||
|
#include <GL/gl.h>
|
||||||
|
#include <GL/glu.h>
|
||||||
|
#include <GLES3/gl3.h>
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <exception>
|
||||||
|
#include <stdexcept>
|
||||||
|
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__)
|
||||||
|
|
||||||
|
#include "windows.h"
|
||||||
|
|
||||||
|
#define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
|
||||||
|
#define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp))
|
||||||
|
|
||||||
|
//#define GL_GLEXT_PROTOTYPES
|
||||||
|
|
||||||
|
#include "gl/gl.h"
|
||||||
|
#include "gl/glu.h"
|
||||||
|
#include "gl/glext.h"
|
||||||
|
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <vector>
|
||||||
|
#include <array>
|
||||||
|
#include <stack>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <map>
|
||||||
|
#define _USE_MATH_DEFINES
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
|
//Requires GL_VERSION_2_0
|
||||||
|
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
|
||||||
|
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
||||||
|
extern PFNGLLINKPROGRAMPROC glLinkProgram;
|
||||||
|
extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
|
||||||
|
extern PFNGLUSEPROGRAMPROC glUseProgram;
|
||||||
|
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||||
|
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
||||||
|
extern PFNGLCREATESHADERPROC glCreateShader;
|
||||||
|
extern PFNGLDELETESHADERPROC glDeleteShader;
|
||||||
|
extern PFNGLSHADERSOURCEPROC glShaderSource;
|
||||||
|
extern PFNGLCOMPILESHADERPROC glCompileShader;
|
||||||
|
extern PFNGLATTACHSHADERPROC glAttachShader;
|
||||||
|
extern PFNGLDETACHSHADERPROC glDetachShader;
|
||||||
|
extern PFNGLGETSHADERIVPROC glGetShaderiv;
|
||||||
|
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
||||||
|
extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
|
||||||
|
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
|
||||||
|
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
|
||||||
|
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
|
||||||
|
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
|
||||||
|
extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
|
||||||
|
extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
|
||||||
|
extern PFNGLUNIFORM1IPROC glUniform1i;
|
||||||
|
extern PFNGLUNIFORM1FVPROC glUniform1fv;
|
||||||
|
extern PFNGLUNIFORM3FVPROC glUniform2fv;
|
||||||
|
extern PFNGLUNIFORM3FVPROC glUniform3fv;
|
||||||
|
extern PFNGLUNIFORM4FVPROC glUniform4fv;
|
||||||
|
extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
|
||||||
|
extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
|
||||||
|
extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
|
||||||
|
extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
|
||||||
|
extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
|
||||||
|
extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
|
||||||
|
extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
|
||||||
|
extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
|
||||||
|
|
||||||
|
|
||||||
|
//=======================================
|
||||||
|
//=========== Multitexture ==============
|
||||||
|
//=======================================
|
||||||
|
|
||||||
|
//Requires GL version 1.3
|
||||||
|
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
|
||||||
|
|
||||||
|
//=======================================
|
||||||
|
//========== Vertex buffer ==============
|
||||||
|
//=======================================
|
||||||
|
|
||||||
|
//Requires GL_VERSION_1_5
|
||||||
|
extern PFNGLGENBUFFERSPROC glGenBuffers;
|
||||||
|
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
||||||
|
extern PFNGLBINDBUFFERPROC glBindBuffer;
|
||||||
|
extern PFNGLBUFFERDATAPROC glBufferData;
|
||||||
|
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
||||||
|
extern PFNGLMAPBUFFERPROC glMapBuffer;
|
||||||
|
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
||||||
|
|
||||||
|
//=========================================
|
||||||
|
//============ Frame buffer ===============
|
||||||
|
//=========================================
|
||||||
|
|
||||||
|
//Requires GL_ARB_framebuffer_object
|
||||||
|
extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
|
||||||
|
extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
|
||||||
|
extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
||||||
|
extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
|
||||||
|
extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
|
||||||
|
extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
|
||||||
|
extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
|
||||||
|
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
||||||
|
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
||||||
|
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
||||||
|
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
|
||||||
|
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
||||||
|
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
|
||||||
|
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
||||||
|
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
|
||||||
|
extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//===========================================
|
||||||
|
//============ Uniform buffer ===============
|
||||||
|
//===========================================
|
||||||
|
|
||||||
|
//Requires GL_ARB_uniform_buffer_object
|
||||||
|
extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
|
||||||
|
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
|
||||||
|
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
||||||
|
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
||||||
|
|
||||||
|
|
||||||
|
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
||||||
|
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
||||||
|
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArray;
|
||||||
|
#else
|
||||||
|
|
||||||
|
#endif
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool BindOpenGlFunctions();
|
||||||
|
|
||||||
|
void CheckGlError();
|
||||||
|
}
|
||||||
292
PlanetObject.cpp
Normal file
@ -0,0 +1,292 @@
|
|||||||
|
#include "PlanetObject.h"
|
||||||
|
#include <random>
|
||||||
|
#include <cmath>
|
||||||
|
#include "OpenGlExtensions.h"
|
||||||
|
#include "Environment.h"
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
struct Triangle
|
||||||
|
{
|
||||||
|
std::array<Vector3f, 3> data;
|
||||||
|
|
||||||
|
Triangle(Vector3f p1, Vector3f p2, Vector3f p3)
|
||||||
|
: data{ p1, p2, p3 }
|
||||||
|
{
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
std::vector<Triangle> subdivideTriangles(const std::vector<Triangle>& inputTriangles, PerlinNoise& perlin) {
|
||||||
|
std::vector<Triangle> output;
|
||||||
|
output.reserve(inputTriangles.size() * 4);
|
||||||
|
|
||||||
|
for (const auto& t : inputTriangles) {
|
||||||
|
Vector3f a = t.data[0];
|
||||||
|
Vector3f b = t.data[1];
|
||||||
|
Vector3f c = t.data[2];
|
||||||
|
|
||||||
|
// 1. Вычисляем "сырые" середины
|
||||||
|
Vector3f m_ab = (a + b) * 0.5f;
|
||||||
|
Vector3f m_bc = (b + c) * 0.5f;
|
||||||
|
Vector3f m_ac = (a + c) * 0.5f;
|
||||||
|
|
||||||
|
// 2. Нормализуем их (получаем идеальную сферу радиуса 1)
|
||||||
|
m_ab = m_ab.normalized();
|
||||||
|
m_bc = m_bc.normalized();
|
||||||
|
m_ac = m_ac.normalized();
|
||||||
|
|
||||||
|
// 3. ПРИМЕНЯЕМ ШУМ: Смещаем точку по радиусу
|
||||||
|
m_ab = m_ab * perlin.getSurfaceHeight(m_ab);
|
||||||
|
m_bc = m_bc * perlin.getSurfaceHeight(m_bc);
|
||||||
|
m_ac = m_ac * perlin.getSurfaceHeight(m_ac);
|
||||||
|
|
||||||
|
// 4. Формируем новые треугольники
|
||||||
|
output.emplace_back(a, m_ab, m_ac);
|
||||||
|
output.emplace_back(m_ab, b, m_bc);
|
||||||
|
output.emplace_back(m_ac, m_bc, c);
|
||||||
|
output.emplace_back(m_ab, m_bc, m_ac);
|
||||||
|
}
|
||||||
|
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f calculateSurfaceNormal(Vector3f p_sphere, PerlinNoise& perlin) {
|
||||||
|
// p_sphere - это нормализованный вектор (точка на идеальной сфере)
|
||||||
|
|
||||||
|
float theta = 0.01f; // Шаг для "щупанья" соседей (epsilon)
|
||||||
|
|
||||||
|
// Нам нужно найти два вектора, касательных к сфере в точке p_sphere.
|
||||||
|
// Для этого берем любой вектор (например UP), делаем Cross Product, чтобы получить касательную.
|
||||||
|
// Если p_sphere совпадает с UP, берем RIGHT.
|
||||||
|
Vector3f up = Vector3f(0.0f, 1.0f, 0.0f);
|
||||||
|
if (abs(p_sphere.dot(up)) > 0.99f) {
|
||||||
|
up = Vector3f(1.0f, 0.0f, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f tangentX = (up.cross(p_sphere)).normalized();
|
||||||
|
Vector3f tangentY = (p_sphere.cross(tangentX)).normalized();
|
||||||
|
|
||||||
|
// Точки на идеальной сфере со смещением
|
||||||
|
Vector3f p0_dir = p_sphere;
|
||||||
|
Vector3f p1_dir = (p_sphere + tangentX * theta).normalized();
|
||||||
|
Vector3f p2_dir = (p_sphere + tangentY * theta).normalized();
|
||||||
|
|
||||||
|
// Реальные точки на искаженной поверхности
|
||||||
|
// p = dir * height(dir)
|
||||||
|
Vector3f p0 = p0_dir * perlin.getSurfaceHeight(p0_dir);
|
||||||
|
Vector3f p1 = p1_dir * perlin.getSurfaceHeight(p1_dir);
|
||||||
|
Vector3f p2 = p2_dir * perlin.getSurfaceHeight(p2_dir);
|
||||||
|
|
||||||
|
// Вектора от центральной точки к соседям
|
||||||
|
Vector3f v1 = p1 - p0;
|
||||||
|
Vector3f v2 = p2 - p0;
|
||||||
|
|
||||||
|
// Нормаль - это перпендикуляр к этим двум векторам
|
||||||
|
// Порядок (v2, v1) или (v1, v2) зависит от системы координат,
|
||||||
|
// здесь подбираем так, чтобы нормаль смотрела наружу.
|
||||||
|
return (-v2.cross(v1)).normalized();
|
||||||
|
}
|
||||||
|
|
||||||
|
VertexDataStruct trianglesToVertices(const std::vector<Triangle>& triangles, PerlinNoise& perlin) {
|
||||||
|
VertexDataStruct buffer;
|
||||||
|
buffer.PositionData.reserve(triangles.size() * 3);
|
||||||
|
buffer.NormalData.reserve(triangles.size() * 3);
|
||||||
|
|
||||||
|
for (const auto& t : triangles) {
|
||||||
|
// Проходим по всем 3 вершинам треугольника
|
||||||
|
for (int i = 0; i < 3; i++) {
|
||||||
|
// p_geometry - это уже точка на поверхности (с шумом)
|
||||||
|
Vector3f p_geometry = t.data[i];
|
||||||
|
|
||||||
|
// Нам нужно восстановить направление от центра к этой точке,
|
||||||
|
// чтобы передать его в функцию расчета нормали.
|
||||||
|
// Так как (0,0,0) - центр, то normalize(p) даст нам направление.
|
||||||
|
Vector3f p_dir = p_geometry.normalized();
|
||||||
|
|
||||||
|
// Считаем аналитическую нормаль для этой конкретной точки
|
||||||
|
Vector3f normal = calculateSurfaceNormal(p_dir, perlin);
|
||||||
|
|
||||||
|
buffer.PositionData.push_back({ p_geometry });
|
||||||
|
//buffer.NormalData.push_back({ normal });
|
||||||
|
//buffer.TexCoordData.push_back({ 0.0f, 0.0f });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Генерация геометрии октаэдра с дублированием вершин для Flat Shading
|
||||||
|
VertexDataStruct generateOctahedron(PerlinNoise& perlin) {
|
||||||
|
VertexDataStruct buffer;
|
||||||
|
|
||||||
|
std::vector<Triangle> v = {
|
||||||
|
Triangle{
|
||||||
|
{ 0.0f, 1.0f, 0.0f}, // Top
|
||||||
|
{ 0.0f, 0.0f, 1.0f}, // Front
|
||||||
|
{ 1.0f, 0.0f, 0.0f}, // Right
|
||||||
|
},
|
||||||
|
Triangle{
|
||||||
|
{ 0.0f, 1.0f, 0.0f}, // Top
|
||||||
|
{ 1.0f, 0.0f, 0.0f}, // Right
|
||||||
|
{ 0.0f, 0.0f, -1.0f}, // Back
|
||||||
|
},
|
||||||
|
Triangle{
|
||||||
|
{ 0.0f, 1.0f, 0.0f}, // Top
|
||||||
|
{ 0.0f, 0.0f, -1.0f}, // Back
|
||||||
|
{-1.0f, 0.0f, 0.0f}, // Left
|
||||||
|
},
|
||||||
|
Triangle{
|
||||||
|
{ 0.0f, 1.0f, 0.0f}, // Top
|
||||||
|
{-1.0f, 0.0f, 0.0f}, // Left
|
||||||
|
{ 0.0f, 0.0f, 1.0f}, // Front
|
||||||
|
},
|
||||||
|
Triangle{
|
||||||
|
{ 0.0f, -1.0f, 0.0f}, // Bottom
|
||||||
|
{ 1.0f, 0.0f, 0.0f}, // Right
|
||||||
|
{ 0.0f, 0.0f, 1.0f}, // Front
|
||||||
|
},
|
||||||
|
Triangle{
|
||||||
|
{ 0.0f, -1.0f, 0.0f}, // Bottom
|
||||||
|
{ 0.0f, 0.0f, 1.0f}, // Front
|
||||||
|
{-1.0f, 0.0f, 0.0f}, // Left
|
||||||
|
},
|
||||||
|
Triangle{
|
||||||
|
{ 0.0f, -1.0f, 0.0f}, // Bottom
|
||||||
|
{-1.0f, 0.0f, 0.0f}, // Left
|
||||||
|
{ 0.0f, 0.0f, -1.0f}, // Back
|
||||||
|
},
|
||||||
|
Triangle{
|
||||||
|
{ 0.0f, -1.0f, 0.0f}, // Bottom
|
||||||
|
{ 0.0f, 0.0f, -1.0f}, // Back
|
||||||
|
{ 1.0f, 0.0f, 0.0f}, // Right
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
v = subdivideTriangles(v, perlin);
|
||||||
|
v = subdivideTriangles(v, perlin);
|
||||||
|
v = subdivideTriangles(v, perlin);
|
||||||
|
v = subdivideTriangles(v, perlin);
|
||||||
|
v = subdivideTriangles(v, perlin);
|
||||||
|
|
||||||
|
|
||||||
|
for (int i = 0; i < v.size(); i++) {
|
||||||
|
Vector3f p1 = v[i].data[0];
|
||||||
|
Vector3f p2 = v[i].data[1];
|
||||||
|
Vector3f p3 = v[i].data[2];
|
||||||
|
|
||||||
|
// Считаем нормаль грани через векторное произведение
|
||||||
|
Vector3f edge1 = p2 - p1;
|
||||||
|
Vector3f edge2 = p3 - p1;
|
||||||
|
Vector3f normal = (edge1.cross(edge2)).normalized();
|
||||||
|
|
||||||
|
// Дублируем нормаль для всех трех вершин треугольника (Flat shading)
|
||||||
|
buffer.PositionData.push_back({ p1 });
|
||||||
|
buffer.PositionData.push_back({ p2 });
|
||||||
|
buffer.PositionData.push_back({ p3 });
|
||||||
|
/*buffer.NormalData.push_back({normal});
|
||||||
|
buffer.NormalData.push_back({ normal });
|
||||||
|
buffer.NormalData.push_back({ normal });
|
||||||
|
buffer.TexCoordData.push_back({ 0.0f, 0.0f });
|
||||||
|
buffer.TexCoordData.push_back({ 0.0f, 0.0f });
|
||||||
|
buffer.TexCoordData.push_back({ 0.0f, 0.0f });*/
|
||||||
|
}
|
||||||
|
return buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
VertexDataStruct generateSphere(int subdivisions, PerlinNoise& perlin) {
|
||||||
|
// 1. Исходный октаэдр
|
||||||
|
std::vector<Triangle> geometry = {
|
||||||
|
Triangle{{ 0.0f, 1.0f, 0.0f}, { 0.0f, 0.0f, 1.0f}, { 1.0f, 0.0f, 0.0f}}, // Top-Front-Right
|
||||||
|
Triangle{{ 0.0f, 1.0f, 0.0f}, { 1.0f, 0.0f, 0.0f}, { 0.0f, 0.0f, -1.0f}}, // Top-Right-Back
|
||||||
|
Triangle{{ 0.0f, 1.0f, 0.0f}, { 0.0f, 0.0f, -1.0f}, {-1.0f, 0.0f, 0.0f}}, // Top-Back-Left
|
||||||
|
Triangle{{ 0.0f, 1.0f, 0.0f}, {-1.0f, 0.0f, 0.0f}, { 0.0f, 0.0f, 1.0f}}, // Top-Left-Front
|
||||||
|
Triangle{{ 0.0f, -1.0f, 0.0f}, { 1.0f, 0.0f, 0.0f}, { 0.0f, 0.0f, 1.0f}}, // Bottom-Right-Front
|
||||||
|
Triangle{{ 0.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 1.0f}, {-1.0f, 0.0f, 0.0f}}, // Bottom-Front-Left
|
||||||
|
Triangle{{ 0.0f, -1.0f, 0.0f}, {-1.0f, 0.0f, 0.0f}, { 0.0f, 0.0f, -1.0f}}, // Bottom-Left-Back
|
||||||
|
Triangle{{ 0.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, -1.0f}, { 1.0f, 0.0f, 0.0f}} // Bottom-Back-Right
|
||||||
|
};
|
||||||
|
|
||||||
|
// 2. ПРИМЕНЯЕМ ШУМ К ИСХОДНЫМ ВЕРШИНАМ
|
||||||
|
// Проходимся по всем треугольникам и всем вершинам в них
|
||||||
|
for (auto& t : geometry) {
|
||||||
|
for (int i = 0; i < 3; i++) {
|
||||||
|
// Нормализуем (на всякий случай, хотя у октаэдра они и так норм)
|
||||||
|
Vector3f dir = t.data[i].normalized();
|
||||||
|
// Применяем высоту
|
||||||
|
t.data[i] = dir * perlin.getSurfaceHeight(dir);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. Разбиваем N раз (новые вершины будут получать шум внутри функции)
|
||||||
|
for (int i = 0; i < subdivisions; i++) {
|
||||||
|
geometry = subdivideTriangles(geometry, perlin);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4. Генерируем нормали
|
||||||
|
// Благодаря тому, что мы реально сдвигали вершины, Flat Shading нормали
|
||||||
|
// рассчитаются правильно относительно нового рельефа.
|
||||||
|
return trianglesToVertices(geometry, perlin);
|
||||||
|
}
|
||||||
|
|
||||||
|
PlanetObject::PlanetObject()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlanetObject::init() {
|
||||||
|
|
||||||
|
planetMesh = generateSphere(7, perlin);
|
||||||
|
|
||||||
|
planetMesh.Scale(100.f);
|
||||||
|
planetMesh.Move({ 0,0,-200 });
|
||||||
|
|
||||||
|
planetRenderStruct.data = planetMesh;
|
||||||
|
planetRenderStruct.RefreshVBO();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlanetObject::prepareDrawData() {
|
||||||
|
if (!drawDataDirty) return;
|
||||||
|
|
||||||
|
drawDataDirty = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlanetObject::draw(Renderer& renderer) {
|
||||||
|
|
||||||
|
prepareDrawData();
|
||||||
|
|
||||||
|
static const std::string defaultShaderName = "defaultColor";
|
||||||
|
static const std::string vPositionName = "vPosition";
|
||||||
|
|
||||||
|
renderer.shaderManager.PushShader(defaultShaderName);
|
||||||
|
renderer.EnableVertexAttribArray(vPositionName);
|
||||||
|
renderer.PushPerspectiveProjectionMatrix(1.0 / 1.5,
|
||||||
|
static_cast<float>(Environment::width) / static_cast<float>(Environment::height),
|
||||||
|
1, 1000);
|
||||||
|
renderer.PushMatrix();
|
||||||
|
renderer.LoadIdentity();
|
||||||
|
renderer.TranslateMatrix({ 0,0, -1.0f * Environment::zoom });
|
||||||
|
renderer.RotateMatrix(Environment::inverseShipMatrix);
|
||||||
|
renderer.TranslateMatrix(-Environment::shipPosition);
|
||||||
|
|
||||||
|
|
||||||
|
renderer.DrawVertexRenderStruct(planetRenderStruct);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
|
||||||
|
renderer.PopMatrix();
|
||||||
|
renderer.PopProjectionMatrix();
|
||||||
|
renderer.DisableVertexAttribArray(vPositionName);
|
||||||
|
|
||||||
|
renderer.shaderManager.PopShader();
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlanetObject::update(float deltaTimeMs) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
} // namespace ZL
|
||||||
100
PlanetObject.h
Normal file
@ -0,0 +1,100 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ZLMath.h"
|
||||||
|
#include "Renderer.h"
|
||||||
|
#include "TextureManager.h"
|
||||||
|
#include <vector>
|
||||||
|
#include <chrono>
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
#include <array>
|
||||||
|
#include <numeric>
|
||||||
|
#include <random>
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
class PerlinNoise {
|
||||||
|
std::vector<int> p;
|
||||||
|
public:
|
||||||
|
PerlinNoise() {
|
||||||
|
p.resize(256);
|
||||||
|
std::iota(p.begin(), p.end(), 0);
|
||||||
|
// Перемешиваем для случайности (можно задать seed)
|
||||||
|
std::default_random_engine engine(12345);
|
||||||
|
std::shuffle(p.begin(), p.end(), engine);
|
||||||
|
p.insert(p.end(), p.begin(), p.end()); // Дублируем для переполнения
|
||||||
|
}
|
||||||
|
|
||||||
|
float fade(float t) { return t * t * t * (t * (t * 6 - 15) + 10); }
|
||||||
|
float lerp(float t, float a, float b) { return a + t * (b - a); }
|
||||||
|
float grad(int hash, float x, float y, float z) {
|
||||||
|
int h = hash & 15;
|
||||||
|
float u = h < 8 ? x : y;
|
||||||
|
float v = h < 4 ? y : (h == 12 || h == 14 ? x : z);
|
||||||
|
return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
|
||||||
|
}
|
||||||
|
|
||||||
|
float noise(float x, float y, float z) {
|
||||||
|
int X = (int)floor(x) & 255;
|
||||||
|
int Y = (int)floor(y) & 255;
|
||||||
|
int Z = (int)floor(z) & 255;
|
||||||
|
|
||||||
|
x -= floor(x);
|
||||||
|
y -= floor(y);
|
||||||
|
z -= floor(z);
|
||||||
|
|
||||||
|
float u = fade(x);
|
||||||
|
float v = fade(y);
|
||||||
|
float w = fade(z);
|
||||||
|
|
||||||
|
int A = p[X] + Y, AA = p[A] + Z, AB = p[A + 1] + Z;
|
||||||
|
int B = p[X + 1] + Y, BA = p[B] + Z, BB = p[B + 1] + Z;
|
||||||
|
|
||||||
|
return lerp(w, lerp(v, lerp(u, grad(p[AA], x, y, z), grad(p[BA], x - 1, y, z)),
|
||||||
|
lerp(u, grad(p[AB], x, y - 1, z), grad(p[BB], x - 1, y - 1, z))),
|
||||||
|
lerp(v, lerp(u, grad(p[AA + 1], x, y, z - 1), grad(p[BA + 1], x - 1, y, z - 1)),
|
||||||
|
lerp(u, grad(p[AB + 1], x, y - 1, z - 1), grad(p[BB + 1], x - 1, y - 1, z - 1))));
|
||||||
|
}
|
||||||
|
|
||||||
|
float getSurfaceHeight(Vector3f pos) {
|
||||||
|
// Частота шума (чем больше, тем больше "холмов")
|
||||||
|
float frequency = 7.0f;
|
||||||
|
|
||||||
|
// Получаем значение шума (обычно от -1 до 1)
|
||||||
|
float noiseValue = noise(pos.v[0] * frequency, pos.v[1] * frequency, pos.v[2] * frequency);
|
||||||
|
|
||||||
|
// Переводим из диапазона [-1, 1] в [0, 1]
|
||||||
|
noiseValue = (noiseValue + 1.0f) * 0.5f;
|
||||||
|
|
||||||
|
// Масштабируем: хотим отклонение от 1.0 до 1.1
|
||||||
|
// Значит амплитуда = 0.1
|
||||||
|
float height = 1.0f + (noiseValue * 0.1f); // * 0.2 даст вариацию высоты
|
||||||
|
|
||||||
|
return height;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class PlanetObject {
|
||||||
|
private:
|
||||||
|
PerlinNoise perlin;
|
||||||
|
void prepareDrawData();
|
||||||
|
VertexDataStruct planetMesh;
|
||||||
|
VertexRenderStruct planetRenderStruct;
|
||||||
|
|
||||||
|
public:
|
||||||
|
PlanetObject();
|
||||||
|
|
||||||
|
void init();
|
||||||
|
|
||||||
|
void update(float deltaTimeMs);
|
||||||
|
|
||||||
|
void draw(Renderer& renderer);
|
||||||
|
|
||||||
|
|
||||||
|
private:
|
||||||
|
bool drawDataDirty = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace ZL
|
||||||
@ -1 +0,0 @@
|
|||||||
### Перед запуском в папке ```app/jni/```(рядом с src) нужно создать три папки с исходниками библиотек ```libpng```, ```SDL```, ```zlib```
|
|
||||||
169
Readme.md
Normal file
@ -0,0 +1,169 @@
|
|||||||
|
# Windows
|
||||||
|
|
||||||
|
download from https://cmake.org/download/
|
||||||
|
|
||||||
|
|
||||||
|
Windows x64 Installer: cmake-4.2.0-windows-x86_64.msi
|
||||||
|
|
||||||
|
|
||||||
|
download from https://github.com/libsdl-org/SDL/releases/tag/release-2.32.10
|
||||||
|
|
||||||
|
SDL2-2.32.10-win32-x64.zip
|
||||||
|
|
||||||
|
SDL2-2.32.10:
|
||||||
|
|
||||||
|
```
|
||||||
|
cd C:\..\SDL-realese-2.32.10
|
||||||
|
mkdir build
|
||||||
|
cd build
|
||||||
|
cmake -G "Visual Studio 18 2026" -DCMAKE_INSTALL_PREFIX=install ..
|
||||||
|
cmake --build . --config Debug
|
||||||
|
cmake --install . --config Debug
|
||||||
|
```
|
||||||
|
|
||||||
|
download from https://www.zlib.net/
|
||||||
|
|
||||||
|
zlib source code, version 1.3.1, zipfile format (1616K, SHA-256 hash 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17):
|
||||||
|
US (zlib.net)
|
||||||
|
|
||||||
|
zlib-1.3.1:
|
||||||
|
|
||||||
|
```
|
||||||
|
cd C:\..\zlib-1.3.1
|
||||||
|
mkdir build
|
||||||
|
cd build
|
||||||
|
cmake -G "Visual Studio 18 2026" -DCMAKE_INSTALL_PREFIX=install ..
|
||||||
|
cmake --build . --config Debug
|
||||||
|
cmake --install . --config Debug
|
||||||
|
```
|
||||||
|
|
||||||
|
download from https://github.com/pnggroup/libpng/releases/tag/v1.6.51
|
||||||
|
|
||||||
|
Source code (zip)
|
||||||
|
|
||||||
|
libpng-1.6.51:
|
||||||
|
|
||||||
|
```
|
||||||
|
cd C:\..\libpng-1.6.51
|
||||||
|
mkdir build
|
||||||
|
cd build
|
||||||
|
```
|
||||||
|
|
||||||
|
To build libpng, you need to specify the path to the zlib installation directory as follows:
|
||||||
|
|
||||||
|
```
|
||||||
|
cmake -DCMAKE_PREFIX_PATH="../zlib-1.3.1/build/install" -DCMAKE_INSTALL_PREFIX=install -G "Visual Studio 18 2026" ..
|
||||||
|
cmake --build . --config Debug
|
||||||
|
cmake --install . --config Debug
|
||||||
|
```
|
||||||
|
|
||||||
|
Настройка проекта в Visual Studio:
|
||||||
|
|
||||||
|
Перейдите в Project Properties (правый клик на проект, "Properties").
|
||||||
|
|
||||||
|
C/C++ - ОБЩИЕ; Дополнительные каталоги включаемых файлов, проверить чтобы был добавлен путь к папке include:(пример)
|
||||||
|
|
||||||
|
..\SDL-release-2.32.10\include;..\libpng-1.6.51\build\install\include;C:\Work\OpenAL 1.1 SDK\include;..\Projects\libogg\include;..\vorbis\include
|
||||||
|
|
||||||
|
|
||||||
|
Компоновщик - ОБЩИЕ; Доподнительные каталоги библиотек (пример)
|
||||||
|
|
||||||
|
..\SDL-release-2.32.10\build\install\lib;..\libpng-1.6.51\build\install\lib;..\zlib-1.3.1\build\install\lib
|
||||||
|
|
||||||
|
Компоновщик - ВВОД; Дополнительные зависимости, добавить zlibstaticd.lib (пример)
|
||||||
|
|
||||||
|
zlibstaticd.lib;libpng16_staticd.lib;SDL2d.lib;SDL2maind.lib;opengl32.lib;glu32.lib;shell32.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib
|
||||||
|
|
||||||
|
|
||||||
|
в папку ..\projectGAME01\x64\Debug добавить файл SDL2d.dll
|
||||||
|
который можно скопировать из папки ..\SDL-release-2.32.10\build\Debug
|
||||||
|
|
||||||
|
|
||||||
|
# Script to run:
|
||||||
|
|
||||||
|
```
|
||||||
|
C:\Work\Projects\emsdk\emsdk.bat activate latest
|
||||||
|
C:\Work\Projects\emsdk\emsdk_env.bat
|
||||||
|
emcc main.cpp Game.cpp Math.cpp Physics.cpp Renderer.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp OpenGlExtensions.cpp -O2 -std=c++14 -sTOTAL_MEMORY=33554432 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS="[""png""]" -sUSE_SDL=2 --preload-file background.bmp --preload-file bird.bmp32 --preload-file default.fragment --preload-file default.vertex --preload-file game_over.bmp32 --preload-file pipe.bmp32 -o space-game001.html
|
||||||
|
```
|
||||||
|
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
|
zlib-1.3.1:
|
||||||
|
|
||||||
|
mkdir build
|
||||||
|
cd build
|
||||||
|
cmake -DCMAKE_INSTALL_PREFIX=install ..
|
||||||
|
|
||||||
|
then run ALL_BUILD and INSTALL in Visual Studio
|
||||||
|
|
||||||
|
lpng1645:
|
||||||
|
|
||||||
|
mkdir build
|
||||||
|
cd build
|
||||||
|
cmake -DCMAKE_INSTALL_PREFIX=install -DZLIB_ROOT=C:\Work\Projects\zlib-1.3.1\build\install ..
|
||||||
|
|
||||||
|
then run ALL_BUILD and INSTALL in Visual Studio
|
||||||
|
|
||||||
|
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
|
https://github.com/Bly7/OBJ-Loader/blob/master/Source/OBJ_Loader.h
|
||||||
|
|
||||||
|
|
||||||
|
https://github.com/gametutorials/tutorials/blob/master/OpenGL/MD3%20Animation/Main.cpp
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
linux:
|
||||||
|
```
|
||||||
|
g++ Game.cpp main.cpp Math.cpp OpenGlExtensions.cpp Physics.cpp Renderer.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp BoneAnimatedModel.cpp ObjLoader.cpp cmakeaudioplayer/src/AudioPlayer.cpp TextModel.cpp Inventory.cpp -o sdl_app -O2 -std=c++17 \
|
||||||
|
-I cmakeaudioplayer/include \
|
||||||
|
$(pkg-config --cflags --libs sdl2 gl) \
|
||||||
|
$(pkg-config --cflags --libs vorbis vorbisfile ogg) \
|
||||||
|
-lopenal
|
||||||
|
```
|
||||||
|
|
||||||
|
# Emscripten new
|
||||||
|
|
||||||
|
```
|
||||||
|
|
||||||
|
cd build-emcmake/
|
||||||
|
|
||||||
|
emcmake cmake -DCMAKE_INSTALL_PREFIX=install ..
|
||||||
|
cmake --build .
|
||||||
|
|
||||||
|
cmake --install .
|
||||||
|
|
||||||
|
|
||||||
|
emcc main.cpp Game.cpp Environment.cpp GameObjectManager.cpp BoneAnimatedModel.cpp GameWorld.cpp InputManager.cpp Inventory.cpp ObjLoader.cpp QuestScripts.cpp RenderSystem.cpp Math.cpp Physics.cpp Renderer.cpp TextModel.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp OpenGlExtensions.cpp -O2 -std=c++14 -IC:\Users\ASUS\Desktop\fishrungame2\ZeptoLabTest1\thirdparty\libzip-1.11.3\build-emcmake\install\include -LC:\Users\ASUS\Desktop\fishrungame2\ZeptoLabTest1\thirdparty\libzip-1.11.3\build-emcmake\install\lib -lzip -sTOTAL_MEMORY=33554432 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS="[""png""]" -sUSE_SDL=2 --preload-file background.bmp --preload-file bird.bmp32 --preload-file default.fragment --preload-file default.vertex --preload-file game_over.bmp32 --preload-file pipe.bmp32 -o jumpingbird.html
|
||||||
|
|
||||||
|
emcc main.cpp Game.cpp Environment.cpp GameObjectManager.cpp BoneAnimatedModel.cpp GameWorld.cpp InputManager.cpp Inventory.cpp ObjLoader.cpp QuestScripts.cpp RenderSystem.cpp Math.cpp Physics.cpp Renderer.cpp TextModel.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp OpenGlExtensions.cpp -O2 -std=c++14 -pthread -sUSE_PTHREADS=1 -sPTHREAD_POOL_SIZE=4 -sTOTAL_MEMORY=4294967296 -sINITIAL_MEMORY=3221225472 -sMAXIMUM_MEMORY=4294967296 -sALLOW_MEMORY_GROWTH=1 -I./thirdparty/libzip-1.11.3/build-emcmake/install/include -I./thirdparty/zlib-1.3.1/install/include -L./thirdparty/libzip-1.11.3/build-emcmake/install/lib -L./thirdparty/zlib-1.3.1/install/lib -lzip -lz -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS='["png"]' -sUSE_SDL=2 --preload-file data.zip -o jumpingbird.html
|
||||||
|
|
||||||
|
|
||||||
|
# Windows:
|
||||||
|
emcc --clear-cache
|
||||||
|
embuilder build sdl2 sdl2_ttf sdl2_image sdl2_image_jpg sdl2_image_png
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
emcc main.cpp Game.cpp Environment.cpp BoneAnimatedModel.cpp ZLMath.cpp Renderer.cpp TextModel.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp OpenGlExtensions.cpp -O2 -std=c++14 -pthread -sUSE_PTHREADS=1 -sPTHREAD_POOL_SIZE=4 -sTOTAL_MEMORY=4294967296 -sINITIAL_MEMORY=3221225472 -sMAXIMUM_MEMORY=4294967296 -sALLOW_MEMORY_GROWTH=1 -I./thirdparty/libzip-1.11.3/build-emcmake/install/include -L./thirdparty/libzip-1.11.3/build-emcmake/install/lib -lzip -lz -sUSE_SDL_IMAGE=2 -sUSE_SDL=2 -sUSE_LIBPNG=1 --preload-file space-game001.zip -o space-game001.html
|
||||||
|
|
||||||
|
emrun --no_browser --port 8080 .
|
||||||
|
```
|
||||||
|
|
||||||
|
# License
|
||||||
|
Code: MIT
|
||||||
|
|
||||||
|
Art: CC-BY
|
||||||
|
|
||||||
|
# Cmake Run Linux
|
||||||
|
Run using cmakelist
|
||||||
|
make -j$(nproc) -C build #Компилируем
|
||||||
|
./build/sdl_app #Запускаем
|
||||||
|
|
||||||
|
Для постройки без звука
|
||||||
|
rm -rf build #Очищаем build папку
|
||||||
|
cmake -B build -DAUDIO=1 #Пересоздаём конфигурацию CMake
|
||||||
1491
app/jni/src/Renderer.cpp → Renderer.cpp
Normal file → Executable file
280
app/jni/src/Renderer.h → Renderer.h
Normal file → Executable file
@ -1,141 +1,141 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
//#include "OpenGlExtensions.h"
|
#include "OpenGlExtensions.h"
|
||||||
#include "Math.h"
|
#include "ZLMath.h"
|
||||||
#include <exception>
|
#include <exception>
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include "ShaderManager.h"
|
#include "ShaderManager.h"
|
||||||
#include <GLES2/gl2.h>
|
|
||||||
#include <GLES2/gl2ext.h>
|
namespace ZL {
|
||||||
|
|
||||||
namespace ZL {
|
constexpr size_t CONST_MATRIX_STACK_SIZE = 64;
|
||||||
|
|
||||||
constexpr size_t CONST_MATRIX_STACK_SIZE = 64;
|
class VBOHolder {
|
||||||
|
GLuint Buffer;
|
||||||
class VBOHolder {
|
|
||||||
GLuint Buffer;
|
public:
|
||||||
|
VBOHolder();
|
||||||
public:
|
|
||||||
VBOHolder();
|
VBOHolder(const VBOHolder& v) = delete;
|
||||||
|
|
||||||
VBOHolder(const VBOHolder& v) = delete;
|
VBOHolder& operator=(const VBOHolder& v) = delete;
|
||||||
|
|
||||||
VBOHolder& operator=(const VBOHolder& v) = delete;
|
~VBOHolder();
|
||||||
|
|
||||||
~VBOHolder();
|
GLuint getBuffer();
|
||||||
|
};
|
||||||
GLuint getBuffer();
|
|
||||||
};
|
class VAOHolder {
|
||||||
|
GLuint vao;
|
||||||
class VAOHolder {
|
|
||||||
GLuint vao;
|
public:
|
||||||
|
VAOHolder();
|
||||||
public:
|
|
||||||
VAOHolder();
|
VAOHolder(const VAOHolder& v) = delete;
|
||||||
|
|
||||||
VAOHolder(const VAOHolder& v) = delete;
|
VAOHolder& operator=(const VAOHolder& v) = delete;
|
||||||
|
|
||||||
VAOHolder& operator=(const VAOHolder& v) = delete;
|
~VAOHolder();
|
||||||
|
|
||||||
~VAOHolder();
|
GLuint getBuffer();
|
||||||
|
};
|
||||||
GLuint getBuffer();
|
|
||||||
};
|
struct VertexDataStruct
|
||||||
|
{
|
||||||
struct VertexDataStruct
|
std::vector<Vector3f> PositionData;
|
||||||
{
|
std::vector<Vector2f> TexCoordData;
|
||||||
std::vector<Vector3f> PositionData;
|
std::vector<Vector3f> NormalData;
|
||||||
std::vector<Vector2f> TexCoordData;
|
std::vector<Vector3f> TangentData;
|
||||||
std::vector<Vector3f> NormalData;
|
std::vector<Vector3f> BinormalData;
|
||||||
std::vector<Vector3f> TangentData;
|
std::vector<Vector3f> ColorData;
|
||||||
std::vector<Vector3f> BinormalData;
|
|
||||||
std::vector<Vector3f> ColorData;
|
void RotateByMatrix(Matrix3f m);
|
||||||
|
|
||||||
void RotateByMatrix(Matrix3f m);
|
void Scale(float scale);
|
||||||
|
void Move(Vector3f diff);
|
||||||
void Scale(float scale);
|
void SwapZandY();
|
||||||
void Move(Vector3f diff);
|
};
|
||||||
void SwapZandY();
|
|
||||||
};
|
struct VertexRenderStruct
|
||||||
|
{
|
||||||
struct VertexRenderStruct
|
VertexDataStruct data;
|
||||||
{
|
|
||||||
VertexDataStruct data;
|
std::shared_ptr<VAOHolder> vao;
|
||||||
|
std::shared_ptr<VBOHolder> positionVBO;
|
||||||
std::shared_ptr<VAOHolder> vao;
|
std::shared_ptr<VBOHolder> texCoordVBO;
|
||||||
std::shared_ptr<VBOHolder> positionVBO;
|
std::shared_ptr<VBOHolder> normalVBO;
|
||||||
std::shared_ptr<VBOHolder> texCoordVBO;
|
std::shared_ptr<VBOHolder> tangentVBO;
|
||||||
std::shared_ptr<VBOHolder> normalVBO;
|
std::shared_ptr<VBOHolder> binormalVBO;
|
||||||
std::shared_ptr<VBOHolder> tangentVBO;
|
std::shared_ptr<VBOHolder> colorVBO;
|
||||||
std::shared_ptr<VBOHolder> binormalVBO;
|
void RefreshVBO();
|
||||||
std::shared_ptr<VBOHolder> colorVBO;
|
|
||||||
void RefreshVBO();
|
void AssignFrom(const VertexDataStruct& v);
|
||||||
|
};
|
||||||
void AssignFrom(const VertexDataStruct& v);
|
|
||||||
};
|
VertexDataStruct CreateRect2D(Vector2f center, Vector2f halfWidthHeight, float zLevel);
|
||||||
|
VertexDataStruct CreateRectHorizontalSections2D(Vector2f center, Vector2f halfWidthHeight, float zLevel, size_t sectionCount);
|
||||||
VertexDataStruct CreateRect2D(Vector2f center, Vector2f halfWidthHeight, float zLevel);
|
VertexDataStruct CreateCube3D(float scale);
|
||||||
VertexDataStruct CreateRectHorizontalSections2D(Vector2f center, Vector2f halfWidthHeight, float zLevel, size_t sectionCount);
|
VertexDataStruct CreateCubemap(float scale = 1000.f);
|
||||||
VertexDataStruct CreateCube3D(float scale);
|
|
||||||
|
|
||||||
|
class Renderer
|
||||||
class Renderer
|
{
|
||||||
{
|
protected:
|
||||||
protected:
|
std::stack<Matrix4f> ProjectionMatrixStack;
|
||||||
std::stack<Matrix4f> ProjectionMatrixStack;
|
std::stack<Matrix4f> ModelviewMatrixStack;
|
||||||
std::stack<Matrix4f> ModelviewMatrixStack;
|
|
||||||
|
Matrix4f ProjectionModelViewMatrix;
|
||||||
Matrix4f ProjectionModelViewMatrix;
|
|
||||||
|
public:
|
||||||
public:
|
|
||||||
|
ShaderManager shaderManager;
|
||||||
ShaderManager shaderManager;
|
|
||||||
|
void InitOpenGL();
|
||||||
void InitOpenGL();
|
|
||||||
|
void PushProjectionMatrix(float width, float height, float zNear = 0.f, float zFar = 1.f);
|
||||||
void PushProjectionMatrix(float width, float height, float zNear = 0.f, float zFar = 1.f);
|
void PushPerspectiveProjectionMatrix(float fovY, float aspectRatio, float zNear, float zFar);
|
||||||
void PushPerspectiveProjectionMatrix(float fovY, float aspectRatio, float zNear, float zFar);
|
void PopProjectionMatrix();
|
||||||
void PopProjectionMatrix();
|
|
||||||
|
void PushMatrix();
|
||||||
void PushMatrix();
|
void LoadIdentity();
|
||||||
void LoadIdentity();
|
void TranslateMatrix(const Vector3f& p);
|
||||||
void TranslateMatrix(const Vector3f& p);
|
void ScaleMatrix(float scale);
|
||||||
void ScaleMatrix(float scale);
|
void ScaleMatrix(const Vector3f& scale);
|
||||||
void ScaleMatrix(const Vector3f& scale);
|
void RotateMatrix(const Vector4f& q);
|
||||||
void RotateMatrix(const Vector4f& q);
|
void RotateMatrix(const Matrix3f& m3);
|
||||||
void PushSpecialMatrix(const Matrix4f& m);
|
void PushSpecialMatrix(const Matrix4f& m);
|
||||||
void PopMatrix();
|
void PopMatrix();
|
||||||
|
|
||||||
|
|
||||||
Matrix4f GetProjectionModelViewMatrix();
|
Matrix4f GetProjectionModelViewMatrix();
|
||||||
|
|
||||||
void SetMatrix();
|
void SetMatrix();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void EnableVertexAttribArray(const std::string& attribName);
|
void EnableVertexAttribArray(const std::string& attribName);
|
||||||
|
|
||||||
void DisableVertexAttribArray(const std::string& attribName);
|
void DisableVertexAttribArray(const std::string& attribName);
|
||||||
|
|
||||||
|
|
||||||
void RenderUniformMatrix4fv(const std::string& uniformName, bool transpose, const float* value);
|
void RenderUniformMatrix4fv(const std::string& uniformName, bool transpose, const float* value);
|
||||||
void RenderUniform1i(const std::string& uniformName, const int value);
|
void RenderUniform1i(const std::string& uniformName, const int value);
|
||||||
void RenderUniform3fv(const std::string& uniformName, const float* value);
|
void RenderUniform3fv(const std::string& uniformName, const float* value);
|
||||||
|
|
||||||
|
|
||||||
void VertexAttribPointer2fv(const std::string& attribName, int stride, const char* pointer);
|
void VertexAttribPointer2fv(const std::string& attribName, int stride, const char* pointer);
|
||||||
|
|
||||||
void VertexAttribPointer3fv(const std::string& attribName, int stride, const char* pointer);
|
void VertexAttribPointer3fv(const std::string& attribName, int stride, const char* pointer);
|
||||||
|
|
||||||
void DrawVertexRenderStruct(const VertexRenderStruct& VertexRenderStruct);
|
void DrawVertexRenderStruct(const VertexRenderStruct& VertexRenderStruct);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void worldToScreenCoordinates(Vector3f objectPos,
|
void worldToScreenCoordinates(Vector3f objectPos,
|
||||||
Matrix4f projectionModelView,
|
Matrix4f projectionModelView,
|
||||||
int screenWidth, int screenHeight,
|
int screenWidth, int screenHeight,
|
||||||
int& screenX, int& screenY);
|
int& screenX, int& screenY);
|
||||||
|
|
||||||
};
|
};
|
||||||
212
ShaderManager.cpp
Executable file
@ -0,0 +1,212 @@
|
|||||||
|
#include "ShaderManager.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
ShaderResource::ShaderResource(const std::string& vertexCode, const std::string& fragmentCode)
|
||||||
|
{
|
||||||
|
|
||||||
|
const int CONST_INFOLOG_LENGTH = 256;
|
||||||
|
|
||||||
|
char infoLog[CONST_INFOLOG_LENGTH];
|
||||||
|
int infoLogLength;
|
||||||
|
|
||||||
|
int vertexShaderCompiled;
|
||||||
|
int fragmentShaderCompiled;
|
||||||
|
int programLinked;
|
||||||
|
|
||||||
|
GLuint vertexShader;
|
||||||
|
GLuint fragmentShader;
|
||||||
|
|
||||||
|
int vertexCodeLength = static_cast<int>(strlen(vertexCode.c_str()));
|
||||||
|
int fragmentCodeLength = static_cast<int>(strlen(fragmentCode.c_str()));
|
||||||
|
|
||||||
|
const char* vc = &vertexCode[0];
|
||||||
|
const char* fc = &fragmentCode[0];
|
||||||
|
|
||||||
|
vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
||||||
|
glShaderSource(vertexShader, 1, &(vc), &vertexCodeLength);
|
||||||
|
|
||||||
|
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||||
|
glShaderSource(fragmentShader, 1, &(fc), &fragmentCodeLength);
|
||||||
|
|
||||||
|
glCompileShader(vertexShader);
|
||||||
|
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexShaderCompiled);
|
||||||
|
glGetShaderInfoLog(vertexShader, CONST_INFOLOG_LENGTH, &infoLogLength, infoLog);
|
||||||
|
|
||||||
|
glCompileShader(fragmentShader);
|
||||||
|
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentShaderCompiled);
|
||||||
|
glGetShaderInfoLog(fragmentShader, CONST_INFOLOG_LENGTH, &infoLogLength, infoLog);
|
||||||
|
|
||||||
|
if (!vertexShaderCompiled)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Failed to compile vertex shader code!");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!fragmentShaderCompiled)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Failed to compile fragment shader code!");
|
||||||
|
}
|
||||||
|
|
||||||
|
shaderProgram = glCreateProgram();
|
||||||
|
|
||||||
|
glAttachShader(shaderProgram, vertexShader);
|
||||||
|
glAttachShader(shaderProgram, fragmentShader);
|
||||||
|
|
||||||
|
glLinkProgram(shaderProgram);
|
||||||
|
|
||||||
|
glDeleteShader(vertexShader);
|
||||||
|
glDeleteShader(fragmentShader);
|
||||||
|
|
||||||
|
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &programLinked);
|
||||||
|
glGetProgramInfoLog(shaderProgram, CONST_INFOLOG_LENGTH, &infoLogLength, infoLog);
|
||||||
|
|
||||||
|
if (!programLinked)
|
||||||
|
{
|
||||||
|
shaderProgram = 0;
|
||||||
|
throw std::runtime_error("Failed to link shader program!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int dummySize; //Dummy
|
||||||
|
int dummyLen; //Dummy
|
||||||
|
GLenum dummyEnum;
|
||||||
|
|
||||||
|
|
||||||
|
//================= Parsing all uniforms ================
|
||||||
|
|
||||||
|
int activeUniforms;
|
||||||
|
|
||||||
|
const int CONST_UNIFORM_NAME_LENGTH = 256;
|
||||||
|
char uniformName[CONST_UNIFORM_NAME_LENGTH];
|
||||||
|
|
||||||
|
glGetProgramiv(shaderProgram, GL_ACTIVE_UNIFORMS, &activeUniforms);
|
||||||
|
|
||||||
|
for (int i = 0; i < activeUniforms; i++)
|
||||||
|
{
|
||||||
|
glGetActiveUniform(shaderProgram, i, CONST_UNIFORM_NAME_LENGTH, &dummyLen, &dummySize, &dummyEnum, uniformName);
|
||||||
|
|
||||||
|
uniformList[uniformName] = glGetUniformLocation(shaderProgram, uniformName);
|
||||||
|
}
|
||||||
|
|
||||||
|
//================= Parsing all attributes ================
|
||||||
|
int activeAttribs;
|
||||||
|
|
||||||
|
const int CONST_ATTRIB_NAME_LENGTH = 256;
|
||||||
|
char attribName[CONST_ATTRIB_NAME_LENGTH];
|
||||||
|
|
||||||
|
glGetProgramiv(shaderProgram, GL_ACTIVE_ATTRIBUTES, &activeAttribs);
|
||||||
|
|
||||||
|
for (int i = 0; i < activeAttribs; i++)
|
||||||
|
{
|
||||||
|
glGetActiveAttrib(shaderProgram, i, CONST_ATTRIB_NAME_LENGTH, &dummyLen, &dummySize, &dummyEnum, attribName);
|
||||||
|
attribList[attribName] = glGetAttribLocation(shaderProgram, attribName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderResource::~ShaderResource()
|
||||||
|
{
|
||||||
|
if (shaderProgram != 0)
|
||||||
|
{
|
||||||
|
glDeleteProgram(shaderProgram);
|
||||||
|
|
||||||
|
shaderProgram = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint ShaderResource::getShaderProgram()
|
||||||
|
{
|
||||||
|
return shaderProgram;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void ShaderManager::AddShaderFromFiles(const std::string& shaderName, const std::string& vertexShaderFileName, const std::string& fragmentShaderFileName, const std::string& ZIPFileName)
|
||||||
|
{
|
||||||
|
|
||||||
|
std::string vertexShader;
|
||||||
|
std::string fragmentShader;
|
||||||
|
|
||||||
|
if (!ZIPFileName.empty()){
|
||||||
|
|
||||||
|
std::vector<char> vertexShaderData;
|
||||||
|
std::vector<char> fragmentShaderData;
|
||||||
|
|
||||||
|
vertexShaderData = readFileFromZIP(vertexShaderFileName, ZIPFileName);
|
||||||
|
fragmentShaderData = readFileFromZIP(fragmentShaderFileName, ZIPFileName);
|
||||||
|
|
||||||
|
vertexShader = std::string(vertexShaderData.begin(), vertexShaderData.end());
|
||||||
|
fragmentShader = std::string(fragmentShaderData.begin(), fragmentShaderData.end());
|
||||||
|
|
||||||
|
}else{
|
||||||
|
vertexShader = readTextFile(vertexShaderFileName);
|
||||||
|
fragmentShader = readTextFile(fragmentShaderFileName);
|
||||||
|
}
|
||||||
|
///std::cout << "Shader: "<< vertexShader << std::endl;
|
||||||
|
shaderResourceMap[shaderName] = std::make_shared<ShaderResource>(vertexShader, fragmentShader);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShaderManager::PushShader(const std::string& shaderName)
|
||||||
|
{
|
||||||
|
if (shaderStack.size() >= CONST_MAX_SHADER_STACK_SIZE)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Shader stack overflow!");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (shaderResourceMap.find(shaderName) == shaderResourceMap.end())
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Shader does not exist!");
|
||||||
|
}
|
||||||
|
|
||||||
|
shaderStack.push(shaderName);
|
||||||
|
|
||||||
|
glUseProgram(shaderResourceMap[shaderName]->getShaderProgram());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void ShaderManager::PopShader()
|
||||||
|
{
|
||||||
|
if (shaderStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Shader stack underflow!");
|
||||||
|
}
|
||||||
|
|
||||||
|
shaderStack.pop();
|
||||||
|
|
||||||
|
if (shaderStack.size() == 0)
|
||||||
|
{
|
||||||
|
glUseProgram(0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
glUseProgram(shaderResourceMap[shaderStack.top()]->getShaderProgram());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::shared_ptr<ShaderResource> ShaderManager::GetCurrentShader()
|
||||||
|
{
|
||||||
|
if (shaderStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Shader stack underflow!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return shaderResourceMap[shaderStack.top()];
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
ShaderSetter::ShaderSetter(ShaderManager& inShaderManager, const std::string& shaderName)
|
||||||
|
: shaderManager(shaderManager)
|
||||||
|
{
|
||||||
|
shaderManager.PushShader(shaderName);
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderSetter::~ShaderSetter()
|
||||||
|
{
|
||||||
|
shaderManager.PopShader();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
128
app/jni/src/ShaderManager.h → ShaderManager.h
Normal file → Executable file
@ -1,66 +1,64 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
//#include "OpenGlExtensions.h"
|
#include "OpenGlExtensions.h"
|
||||||
#include "Utils.h"
|
#include "Utils.h"
|
||||||
#include <GLES2/gl2.h>
|
|
||||||
#include <GLES2/gl2ext.h>
|
namespace ZL {
|
||||||
|
|
||||||
namespace ZL {
|
|
||||||
|
constexpr size_t CONST_MAX_SHADER_STACK_SIZE = 16;
|
||||||
|
|
||||||
constexpr size_t CONST_MAX_SHADER_STACK_SIZE = 16;
|
class ShaderResource
|
||||||
|
{
|
||||||
class ShaderResource
|
protected:
|
||||||
{
|
GLuint shaderProgram;
|
||||||
protected:
|
|
||||||
GLuint shaderProgram;
|
std::unordered_map<std::string, GLuint> uniformList;
|
||||||
|
|
||||||
std::unordered_map<std::string, GLuint> uniformList;
|
//std::unordered_map<std::string, std::pair<bool, size_t>> UniformList;
|
||||||
|
std::map<std::string, GLuint> attribList;
|
||||||
//std::unordered_map<std::string, std::pair<bool, size_t>> UniformList;
|
|
||||||
std::map<std::string, GLuint> attribList;
|
|
||||||
|
public:
|
||||||
|
|
||||||
public:
|
GLuint getShaderProgram();
|
||||||
|
|
||||||
GLuint getShaderProgram();
|
ShaderResource(const std::string& vertexCode, const std::string& fragmentCode);
|
||||||
|
~ShaderResource();
|
||||||
ShaderResource(const std::string& vertexCode, const std::string& fragmentCode);
|
|
||||||
~ShaderResource();
|
public:
|
||||||
|
friend class ShaderManager;
|
||||||
public:
|
friend class Renderer;
|
||||||
friend class ShaderManager;
|
};
|
||||||
friend class Renderer;
|
|
||||||
};
|
class ShaderManager {
|
||||||
|
protected:
|
||||||
class ShaderManager {
|
std::unordered_map<std::string, std::shared_ptr<ShaderResource>> shaderResourceMap;
|
||||||
protected:
|
|
||||||
std::unordered_map<std::string, std::shared_ptr<ShaderResource>> shaderResourceMap;
|
std::stack<std::string> shaderStack;
|
||||||
|
|
||||||
std::stack<std::string> shaderStack;
|
public:
|
||||||
|
void AddShaderFromFiles(const std::string& shaderName, const std::string& vertexShaderFileName, const std::string& fragmentShaderFileName, const std::string& ZIPFileName = "");
|
||||||
public:
|
|
||||||
void AddShaderFromFiles(const std::string& shaderName, const std::string& vertexShaderFileName, const std::string& fragmentShaderFileName, const std::string& ZIPFileName = "");
|
void PushShader(const std::string& shaderName);
|
||||||
|
void PopShader();
|
||||||
void PushShader(const std::string& shaderName);
|
|
||||||
void PopShader();
|
std::shared_ptr<ShaderResource> GetCurrentShader();
|
||||||
|
};
|
||||||
std::shared_ptr<ShaderResource> GetCurrentShader();
|
|
||||||
};
|
|
||||||
|
class ShaderSetter
|
||||||
|
{
|
||||||
class ShaderSetter
|
protected:
|
||||||
{
|
|
||||||
protected:
|
ShaderManager& shaderManager;
|
||||||
|
|
||||||
ShaderManager& shaderManager;
|
public:
|
||||||
|
ShaderSetter(ShaderManager& inShaderManager, const std::string& shaderName);
|
||||||
public:
|
|
||||||
ShaderSetter(ShaderManager& inShaderManager, const std::string& shaderName);
|
~ShaderSetter();
|
||||||
|
|
||||||
~ShaderSetter();
|
|
||||||
|
};
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
297
SparkEmitter.cpp
Normal file
@ -0,0 +1,297 @@
|
|||||||
|
#include "SparkEmitter.h"
|
||||||
|
#include <random>
|
||||||
|
#include <cmath>
|
||||||
|
#include "OpenGlExtensions.h"
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
SparkEmitter::SparkEmitter()
|
||||||
|
: emissionRate(100.0f), isActive(true), drawDataDirty(true), maxParticles(200) {
|
||||||
|
particles.resize(maxParticles);
|
||||||
|
drawPositions.reserve(maxParticles * 6);
|
||||||
|
drawTexCoords.reserve(maxParticles * 6);
|
||||||
|
lastEmissionTime = std::chrono::steady_clock::now();
|
||||||
|
|
||||||
|
sparkQuad.data = VertexDataStruct();
|
||||||
|
}
|
||||||
|
|
||||||
|
SparkEmitter::SparkEmitter(const std::vector<Vector3f>& positions, float rate)
|
||||||
|
: emissionPoints(positions), emissionRate(rate), isActive(true),
|
||||||
|
drawDataDirty(true), maxParticles(positions.size() * 100) {
|
||||||
|
particles.resize(maxParticles);
|
||||||
|
drawPositions.reserve(maxParticles * 6);
|
||||||
|
drawTexCoords.reserve(maxParticles * 6);
|
||||||
|
lastEmissionTime = std::chrono::steady_clock::now();
|
||||||
|
|
||||||
|
sparkQuad.data = VertexDataStruct();
|
||||||
|
}
|
||||||
|
|
||||||
|
SparkEmitter::SparkEmitter(const std::vector<Vector3f>& positions,
|
||||||
|
std::shared_ptr<Texture> tex,
|
||||||
|
float rate)
|
||||||
|
: emissionPoints(positions), texture(tex), emissionRate(rate),
|
||||||
|
isActive(true), drawDataDirty(true), maxParticles(positions.size() * 100) {
|
||||||
|
particles.resize(maxParticles);
|
||||||
|
drawPositions.reserve(maxParticles * 6);
|
||||||
|
drawTexCoords.reserve(maxParticles * 6);
|
||||||
|
lastEmissionTime = std::chrono::steady_clock::now();
|
||||||
|
|
||||||
|
sparkQuad.data = VertexDataStruct();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SparkEmitter::setTexture(std::shared_ptr<Texture> tex) {
|
||||||
|
texture = tex;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SparkEmitter::prepareDrawData() {
|
||||||
|
if (!drawDataDirty) return;
|
||||||
|
|
||||||
|
drawPositions.clear();
|
||||||
|
drawTexCoords.clear();
|
||||||
|
|
||||||
|
if (getActiveParticleCount() == 0) {
|
||||||
|
drawDataDirty = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<std::pair<const SparkParticle*, float>> sortedParticles;
|
||||||
|
sortedParticles.reserve(getActiveParticleCount());
|
||||||
|
|
||||||
|
for (const auto& particle : particles) {
|
||||||
|
if (particle.active) {
|
||||||
|
sortedParticles.push_back({ &particle, particle.position.v[2] });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::sort(sortedParticles.begin(), sortedParticles.end(),
|
||||||
|
[](const auto& a, const auto& b) {
|
||||||
|
return a.second > b.second;
|
||||||
|
});
|
||||||
|
|
||||||
|
for (const auto& [particlePtr, depth] : sortedParticles) {
|
||||||
|
const auto& particle = *particlePtr;
|
||||||
|
Vector3f pos = particle.position;
|
||||||
|
float size = 0.04f * particle.scale;
|
||||||
|
|
||||||
|
drawPositions.push_back({ pos.v[0] - size, pos.v[1] - size, pos.v[2] });
|
||||||
|
drawTexCoords.push_back({ 0.0f, 0.0f });
|
||||||
|
|
||||||
|
drawPositions.push_back({ pos.v[0] - size, pos.v[1] + size, pos.v[2] });
|
||||||
|
drawTexCoords.push_back({ 0.0f, 1.0f });
|
||||||
|
|
||||||
|
drawPositions.push_back({ pos.v[0] + size, pos.v[1] + size, pos.v[2] });
|
||||||
|
drawTexCoords.push_back({ 1.0f, 1.0f });
|
||||||
|
|
||||||
|
drawPositions.push_back({ pos.v[0] - size, pos.v[1] - size, pos.v[2] });
|
||||||
|
drawTexCoords.push_back({ 0.0f, 0.0f });
|
||||||
|
|
||||||
|
drawPositions.push_back({ pos.v[0] + size, pos.v[1] + size, pos.v[2] });
|
||||||
|
drawTexCoords.push_back({ 1.0f, 1.0f });
|
||||||
|
|
||||||
|
drawPositions.push_back({ pos.v[0] + size, pos.v[1] - size, pos.v[2] });
|
||||||
|
drawTexCoords.push_back({ 1.0f, 0.0f });
|
||||||
|
}
|
||||||
|
|
||||||
|
drawDataDirty = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SparkEmitter::draw(Renderer& renderer, float zoom, int screenWidth, int screenHeight) {
|
||||||
|
if (getActiveParticleCount() == 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!texture) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
prepareDrawData();
|
||||||
|
|
||||||
|
if (drawPositions.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
sparkQuad.data.PositionData = drawPositions;
|
||||||
|
sparkQuad.data.TexCoordData = drawTexCoords;
|
||||||
|
sparkQuad.RefreshVBO();
|
||||||
|
|
||||||
|
static const std::string defaultShaderName = "default";
|
||||||
|
static const std::string vPositionName = "vPosition";
|
||||||
|
static const std::string vTexCoordName = "vTexCoord";
|
||||||
|
static const std::string textureUniformName = "Texture";
|
||||||
|
|
||||||
|
renderer.shaderManager.PushShader(defaultShaderName);
|
||||||
|
renderer.RenderUniform1i(textureUniformName, 0);
|
||||||
|
renderer.EnableVertexAttribArray(vPositionName);
|
||||||
|
renderer.EnableVertexAttribArray(vTexCoordName);
|
||||||
|
|
||||||
|
float aspectRatio = static_cast<float>(screenWidth) / static_cast<float>(screenHeight);
|
||||||
|
renderer.PushPerspectiveProjectionMatrix(1.0 / 1.5, aspectRatio, 1, 1000);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture->getTexID());
|
||||||
|
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);// Аддитивное смешивание для эффекта свечения
|
||||||
|
|
||||||
|
renderer.PushMatrix();
|
||||||
|
renderer.LoadIdentity();
|
||||||
|
renderer.TranslateMatrix({ 0, 0, -1.0f * zoom });
|
||||||
|
|
||||||
|
renderer.DrawVertexRenderStruct(sparkQuad);
|
||||||
|
|
||||||
|
renderer.PopMatrix();
|
||||||
|
renderer.PopProjectionMatrix();
|
||||||
|
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
|
||||||
|
renderer.DisableVertexAttribArray(vPositionName);
|
||||||
|
renderer.DisableVertexAttribArray(vTexCoordName);
|
||||||
|
renderer.shaderManager.PopShader();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SparkEmitter::update(float deltaTimeMs) {
|
||||||
|
auto currentTime = std::chrono::steady_clock::now();
|
||||||
|
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||||
|
currentTime - lastEmissionTime).count();
|
||||||
|
|
||||||
|
if (isActive && elapsed >= emissionRate) {
|
||||||
|
emit();
|
||||||
|
lastEmissionTime = currentTime;
|
||||||
|
drawDataDirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool anyChanged = false;
|
||||||
|
for (auto& particle : particles) {
|
||||||
|
if (particle.active) {
|
||||||
|
Vector3f oldPosition = particle.position;
|
||||||
|
float oldScale = particle.scale;
|
||||||
|
|
||||||
|
particle.position.v[0] += particle.velocity.v[0] * deltaTimeMs / 1000.0f;
|
||||||
|
particle.position.v[1] += particle.velocity.v[1] * deltaTimeMs / 1000.0f;
|
||||||
|
particle.position.v[2] += particle.velocity.v[2] * deltaTimeMs / 1000.0f;
|
||||||
|
|
||||||
|
particle.lifeTime += deltaTimeMs;
|
||||||
|
|
||||||
|
if (particle.lifeTime >= particle.maxLifeTime) {
|
||||||
|
particle.active = false;
|
||||||
|
anyChanged = true;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
float lifeRatio = particle.lifeTime / particle.maxLifeTime;
|
||||||
|
particle.scale = 1.0f - lifeRatio * 0.8f;
|
||||||
|
|
||||||
|
if (oldPosition.v[0] != particle.position.v[0] ||
|
||||||
|
oldPosition.v[1] != particle.position.v[1] ||
|
||||||
|
oldPosition.v[2] != particle.position.v[2] ||
|
||||||
|
oldScale != particle.scale) {
|
||||||
|
anyChanged = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (anyChanged) {
|
||||||
|
drawDataDirty = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SparkEmitter::emit() {
|
||||||
|
if (emissionPoints.empty()) return;
|
||||||
|
bool emitted = false;
|
||||||
|
|
||||||
|
for (int i = 0; i < emissionPoints.size(); ++i) {
|
||||||
|
bool particleFound = false;
|
||||||
|
|
||||||
|
for (auto& particle : particles) {
|
||||||
|
if (!particle.active) {
|
||||||
|
initParticle(particle, i);
|
||||||
|
particle.active = true;
|
||||||
|
particle.lifeTime = 0;
|
||||||
|
particle.position = emissionPoints[i];
|
||||||
|
particle.emitterIndex = i;
|
||||||
|
particleFound = true;
|
||||||
|
emitted = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!particleFound && !particles.empty()) {
|
||||||
|
size_t oldestIndex = 0;
|
||||||
|
float maxLifeTime = 0;
|
||||||
|
|
||||||
|
for (size_t j = 0; j < particles.size(); ++j) {
|
||||||
|
if (particles[j].lifeTime > maxLifeTime) {
|
||||||
|
maxLifeTime = particles[j].lifeTime;
|
||||||
|
oldestIndex = j;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
initParticle(particles[oldestIndex], i);
|
||||||
|
particles[oldestIndex].active = true;
|
||||||
|
particles[oldestIndex].lifeTime = 0;
|
||||||
|
particles[oldestIndex].position = emissionPoints[i];
|
||||||
|
particles[oldestIndex].emitterIndex = i;
|
||||||
|
emitted = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (emitted) {
|
||||||
|
drawDataDirty = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SparkEmitter::setEmissionPoints(const std::vector<Vector3f>& positions) {
|
||||||
|
emissionPoints = positions;
|
||||||
|
maxParticles = positions.size() * 100;
|
||||||
|
particles.resize(maxParticles);
|
||||||
|
drawDataDirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SparkEmitter::initParticle(SparkParticle& particle, int emitterIndex) {
|
||||||
|
particle.velocity = getRandomVelocity(emitterIndex);
|
||||||
|
particle.scale = 1.0f;
|
||||||
|
particle.maxLifeTime = 800.0f + (rand() % 400);
|
||||||
|
particle.emitterIndex = emitterIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f SparkEmitter::getRandomVelocity(int emitterIndex) {
|
||||||
|
static std::random_device rd;
|
||||||
|
static std::mt19937 gen(rd());
|
||||||
|
static std::uniform_real_distribution<> angleDist(0, 2 * M_PI);
|
||||||
|
static std::uniform_real_distribution<> speedDist(0.5f, 2.0f);
|
||||||
|
static std::uniform_real_distribution<> zSpeedDist(1.0f, 3.0f);
|
||||||
|
|
||||||
|
float angle = angleDist(gen);
|
||||||
|
float speed = speedDist(gen);
|
||||||
|
float zSpeed = zSpeedDist(gen);
|
||||||
|
|
||||||
|
if (emitterIndex == 0) {
|
||||||
|
return Vector3f{
|
||||||
|
cosf(angle) * speed - 0.3f,
|
||||||
|
sinf(angle) * speed,
|
||||||
|
zSpeed
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return Vector3f{
|
||||||
|
cosf(angle) * speed + 0.3f,
|
||||||
|
sinf(angle) * speed,
|
||||||
|
zSpeed
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::vector<SparkParticle>& SparkEmitter::getParticles() const {
|
||||||
|
return particles;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t SparkEmitter::getActiveParticleCount() const {
|
||||||
|
size_t count = 0;
|
||||||
|
for (const auto& particle : particles) {
|
||||||
|
if (particle.active) {
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace ZL
|
||||||
66
SparkEmitter.h
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ZLMath.h"
|
||||||
|
#include "Renderer.h"
|
||||||
|
#include "TextureManager.h"
|
||||||
|
#include <vector>
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
struct SparkParticle {
|
||||||
|
Vector3f position;
|
||||||
|
Vector3f velocity;
|
||||||
|
float scale;
|
||||||
|
float lifeTime;
|
||||||
|
float maxLifeTime;
|
||||||
|
bool active;
|
||||||
|
int emitterIndex;
|
||||||
|
|
||||||
|
SparkParticle() : position({ 0,0,0 }), velocity({ 0,0,0 }), scale(1.0f),
|
||||||
|
lifeTime(0), maxLifeTime(1000.0f), active(false), emitterIndex(0) {
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class SparkEmitter {
|
||||||
|
private:
|
||||||
|
std::vector<SparkParticle> particles;
|
||||||
|
std::vector<Vector3f> emissionPoints;
|
||||||
|
std::chrono::steady_clock::time_point lastEmissionTime;
|
||||||
|
float emissionRate;
|
||||||
|
bool isActive;
|
||||||
|
|
||||||
|
std::vector<Vector3f> drawPositions;
|
||||||
|
std::vector<Vector2f> drawTexCoords;
|
||||||
|
bool drawDataDirty;
|
||||||
|
VertexRenderStruct sparkQuad;
|
||||||
|
std::shared_ptr<Texture> texture;
|
||||||
|
|
||||||
|
int maxParticles;
|
||||||
|
|
||||||
|
void prepareDrawData();
|
||||||
|
|
||||||
|
public:
|
||||||
|
SparkEmitter();
|
||||||
|
SparkEmitter(const std::vector<Vector3f>& positions, float rate = 100.0f);
|
||||||
|
SparkEmitter(const std::vector<Vector3f>& positions,
|
||||||
|
std::shared_ptr<Texture> tex,
|
||||||
|
float rate = 100.0f);
|
||||||
|
|
||||||
|
void setEmissionPoints(const std::vector<Vector3f>& positions);
|
||||||
|
void setTexture(std::shared_ptr<Texture> tex);
|
||||||
|
|
||||||
|
void update(float deltaTimeMs);
|
||||||
|
void emit();
|
||||||
|
|
||||||
|
void draw(Renderer& renderer, float zoom, int screenWidth, int screenHeight);
|
||||||
|
|
||||||
|
const std::vector<SparkParticle>& getParticles() const;
|
||||||
|
size_t getActiveParticleCount() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void initParticle(SparkParticle& particle, int emitterIndex);
|
||||||
|
Vector3f getRandomVelocity(int emitterIndex);
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace ZL
|
||||||
390
TextModel.cpp
Normal file
@ -0,0 +1,390 @@
|
|||||||
|
#include "TextModel.h"
|
||||||
|
#include <regex>
|
||||||
|
#include <string>
|
||||||
|
#include <fstream>
|
||||||
|
#include <iostream>
|
||||||
|
#include <sstream>
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
VertexDataStruct LoadFromTextFile(const std::string& fileName, const std::string& ZIPFileName)
|
||||||
|
{
|
||||||
|
VertexDataStruct result;
|
||||||
|
std::ifstream filestream;
|
||||||
|
std::istringstream zipStream;
|
||||||
|
|
||||||
|
if (!ZIPFileName.empty())
|
||||||
|
{
|
||||||
|
std::vector<char> fileData = readFileFromZIP(fileName, ZIPFileName);
|
||||||
|
std::string fileContents(fileData.begin(), fileData.end());
|
||||||
|
zipStream.str(fileContents);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
filestream.open(fileName);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Создаем ссылку f на нужный поток – после этого код ниже остается без изменений
|
||||||
|
std::istream& f = (!ZIPFileName.empty()) ? static_cast<std::istream&>(zipStream) : static_cast<std::istream&>(filestream);
|
||||||
|
|
||||||
|
|
||||||
|
//Skip first 5 lines
|
||||||
|
std::string tempLine;
|
||||||
|
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
|
||||||
|
static const std::regex pattern_count(R"(\d+)");
|
||||||
|
static const std::regex pattern_float(R"([-]?\d+\.\d+)");
|
||||||
|
static const std::regex pattern_int(R"([-]?\d+)");
|
||||||
|
|
||||||
|
|
||||||
|
std::smatch match;
|
||||||
|
|
||||||
|
int numberVertices;
|
||||||
|
|
||||||
|
if (std::regex_search(tempLine, match, pattern_count)) {
|
||||||
|
std::string number_str = match.str();
|
||||||
|
numberVertices = std::stoi(number_str);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw std::runtime_error("No number found in the input string.");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Vector3f> vertices;
|
||||||
|
|
||||||
|
vertices.resize(numberVertices);
|
||||||
|
for (int i = 0; i < numberVertices; i++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
|
||||||
|
std::vector<float> floatValues;
|
||||||
|
|
||||||
|
auto b = tempLine.cbegin();
|
||||||
|
auto e = tempLine.cend();
|
||||||
|
while (std::regex_search(b, e, match, pattern_float)) {
|
||||||
|
floatValues.push_back(std::stof(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
vertices[i] = Vector3f{ floatValues[0], floatValues[1], floatValues[2] };
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "UV Coordinates" << std::endl;
|
||||||
|
|
||||||
|
std::getline(f, tempLine); //===UV Coordinates:
|
||||||
|
|
||||||
|
std::getline(f, tempLine); //triangle count
|
||||||
|
int numberTriangles;
|
||||||
|
|
||||||
|
if (std::regex_search(tempLine, match, pattern_count)) {
|
||||||
|
std::string number_str = match.str();
|
||||||
|
numberTriangles = std::stoi(number_str);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw std::runtime_error("No number found in the input string.");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Now process UVs
|
||||||
|
std::vector<std::array<Vector2f, 3>> uvCoords;
|
||||||
|
|
||||||
|
uvCoords.resize(numberTriangles);
|
||||||
|
|
||||||
|
for (int i = 0; i < numberTriangles; i++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine); //Face 0
|
||||||
|
|
||||||
|
int uvCount;
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
if (std::regex_search(tempLine, match, pattern_count)) {
|
||||||
|
std::string number_str = match.str();
|
||||||
|
uvCount = std::stoi(number_str);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw std::runtime_error("No number found in the input string.");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (uvCount != 3)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("more than 3 uvs");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<float> floatValues;
|
||||||
|
|
||||||
|
for (int j = 0; j < 3; j++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine); //UV <Vector (-0.3661, -1.1665)>
|
||||||
|
|
||||||
|
auto b = tempLine.cbegin();
|
||||||
|
auto e = tempLine.cend();
|
||||||
|
floatValues.clear();
|
||||||
|
while (std::regex_search(b, e, match, pattern_float)) {
|
||||||
|
floatValues.push_back(std::stof(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (floatValues.size() != 2)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("more than 2 uvs---");
|
||||||
|
}
|
||||||
|
|
||||||
|
uvCoords[i][j] = Vector2f{ floatValues[0],floatValues[1] };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "Normals go" << std::endl;
|
||||||
|
|
||||||
|
std::getline(f, tempLine); //===Normals:
|
||||||
|
|
||||||
|
|
||||||
|
std::vector<Vector3f> normals;
|
||||||
|
|
||||||
|
normals.resize(numberVertices);
|
||||||
|
for (int i = 0; i < numberVertices; i++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
|
||||||
|
std::vector<float> floatValues;
|
||||||
|
|
||||||
|
auto b = tempLine.cbegin();
|
||||||
|
auto e = tempLine.cend();
|
||||||
|
while (std::regex_search(b, e, match, pattern_float)) {
|
||||||
|
floatValues.push_back(std::stof(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
normals[i] = Vector3f{ floatValues[0], floatValues[1], floatValues[2] };
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "Triangles go:" << std::endl;
|
||||||
|
|
||||||
|
std::getline(f, tempLine); //===Triangles: 3974
|
||||||
|
|
||||||
|
|
||||||
|
std::vector<std::array<int, 3>> triangles;
|
||||||
|
|
||||||
|
triangles.resize(numberTriangles);
|
||||||
|
for (int i = 0; i < numberTriangles; i++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
|
||||||
|
std::vector<int> intValues;
|
||||||
|
|
||||||
|
auto b = tempLine.cbegin();
|
||||||
|
auto e = tempLine.cend();
|
||||||
|
while (std::regex_search(b, e, match, pattern_int)) {
|
||||||
|
intValues.push_back(std::stoi(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
triangles[i] = { intValues[0], intValues[1], intValues[2] };
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
std::cout << "Process vertices" << std::endl;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Now let's process vertices
|
||||||
|
|
||||||
|
for (int i = 0; i < numberTriangles; i++)
|
||||||
|
{
|
||||||
|
|
||||||
|
result.PositionData.push_back(vertices[triangles[i][0]]);
|
||||||
|
result.PositionData.push_back(vertices[triangles[i][1]]);
|
||||||
|
result.PositionData.push_back(vertices[triangles[i][2]]);
|
||||||
|
|
||||||
|
/*
|
||||||
|
result.NormalData.push_back(normals[triangles[i][0]]);
|
||||||
|
result.NormalData.push_back(normals[triangles[i][1]]);
|
||||||
|
result.NormalData.push_back(normals[triangles[i][2]]);
|
||||||
|
*/
|
||||||
|
result.TexCoordData.push_back(uvCoords[i][0]);
|
||||||
|
result.TexCoordData.push_back(uvCoords[i][1]);
|
||||||
|
result.TexCoordData.push_back(uvCoords[i][2]);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//Swap from Blender format to OpenGL format
|
||||||
|
for (int i = 0; i < result.PositionData.size(); i++)
|
||||||
|
{
|
||||||
|
Vector3f tempVec = result.PositionData[i];
|
||||||
|
result.PositionData[i].v[0] = tempVec.v[1];
|
||||||
|
result.PositionData[i].v[1] = tempVec.v[2];
|
||||||
|
result.PositionData[i].v[2] = tempVec.v[0];
|
||||||
|
|
||||||
|
/*
|
||||||
|
tempVec = result.NormalData[i];
|
||||||
|
result.NormalData[i].v[0] = tempVec.v[1];
|
||||||
|
result.NormalData[i].v[1] = tempVec.v[2];
|
||||||
|
result.NormalData[i].v[2] = tempVec.v[0];*/
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
VertexDataStruct LoadFromTextFile02(const std::string& fileName, const std::string& ZIPFileName)
|
||||||
|
{
|
||||||
|
VertexDataStruct result;
|
||||||
|
std::ifstream filestream;
|
||||||
|
std::istringstream zipStream;
|
||||||
|
|
||||||
|
// --- 1. Открытие потока (без изменений) ---
|
||||||
|
if (!ZIPFileName.empty())
|
||||||
|
{
|
||||||
|
std::vector<char> fileData = readFileFromZIP(fileName, ZIPFileName);
|
||||||
|
std::string fileContents(fileData.begin(), fileData.end());
|
||||||
|
zipStream.str(fileContents);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
filestream.open(fileName);
|
||||||
|
if (!filestream.is_open()) {
|
||||||
|
throw std::runtime_error("Failed to open file: " + fileName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::istream& f = (!ZIPFileName.empty()) ? static_cast<std::istream&>(zipStream) : static_cast<std::istream&>(filestream);
|
||||||
|
|
||||||
|
std::string tempLine;
|
||||||
|
std::smatch match;
|
||||||
|
|
||||||
|
// Обновленные регулярки
|
||||||
|
// pattern_float стал чуть надежнее для чисел вида "0" или "-1" без точки, если вдруг Python округлит до int
|
||||||
|
static const std::regex pattern_count(R"(\d+)");
|
||||||
|
static const std::regex pattern_float(R"([-]?\d+(\.\d+)?)");
|
||||||
|
static const std::regex pattern_int(R"([-]?\d+)");
|
||||||
|
|
||||||
|
// --- 2. Парсинг Вершин (Pos + Norm + UV) ---
|
||||||
|
|
||||||
|
// Ищем заголовок ===Vertices
|
||||||
|
while (std::getline(f, tempLine)) {
|
||||||
|
if (tempLine.find("===Vertices") != std::string::npos) break;
|
||||||
|
}
|
||||||
|
|
||||||
|
int numberVertices = 0;
|
||||||
|
if (std::regex_search(tempLine, match, pattern_count)) {
|
||||||
|
numberVertices = std::stoi(match.str());
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw std::runtime_error("Vertices header not found or invalid.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Временные буферы для хранения "уникальных" вершин перед разверткой по индексам
|
||||||
|
std::vector<Vector3f> tempPositions(numberVertices);
|
||||||
|
std::vector<Vector3f> tempNormals(numberVertices);
|
||||||
|
std::vector<Vector2f> tempUVs(numberVertices);
|
||||||
|
|
||||||
|
for (int i = 0; i < numberVertices; i++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
// Строка вида: V 0: Pos(x, y, z) Norm(x, y, z) UV(u, v)
|
||||||
|
|
||||||
|
std::vector<float> floatValues;
|
||||||
|
floatValues.reserve(8); // Ожидаем ровно 8 чисел (3 pos + 3 norm + 2 uv)
|
||||||
|
|
||||||
|
auto b = tempLine.cbegin();
|
||||||
|
auto e = tempLine.cend();
|
||||||
|
while (std::regex_search(b, e, match, pattern_float)) {
|
||||||
|
floatValues.push_back(std::stof(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Проверка целостности строки (ID вершины regex может поймать первым, но нас интересуют данные)
|
||||||
|
// Обычно ID идет первым (0), потом 3+3+2 float. Итого 9 чисел, если считать ID.
|
||||||
|
// Ваш Python пишет "V 0:", regex поймает 0. Потом 8 флоатов.
|
||||||
|
|
||||||
|
// Если regex ловит ID вершины как float (что вероятно), нам нужно смещение.
|
||||||
|
// ID - floatValues[0]
|
||||||
|
// Pos - [1], [2], [3]
|
||||||
|
// Norm - [4], [5], [6]
|
||||||
|
// UV - [7], [8]
|
||||||
|
|
||||||
|
if (floatValues.size() < 9) {
|
||||||
|
throw std::runtime_error("Malformed vertex line at index " + std::to_string(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
tempPositions[i] = Vector3f{ floatValues[1], floatValues[2], floatValues[3] };
|
||||||
|
tempNormals[i] = Vector3f{ floatValues[4], floatValues[5], floatValues[6] };
|
||||||
|
tempUVs[i] = Vector2f{ floatValues[7], floatValues[8] };
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- 3. Парсинг Треугольников (Индексов) ---
|
||||||
|
|
||||||
|
// Пропускаем пустые строки до заголовка треугольников
|
||||||
|
while (std::getline(f, tempLine)) {
|
||||||
|
if (tempLine.find("===Triangles") != std::string::npos) break;
|
||||||
|
}
|
||||||
|
|
||||||
|
int numberTriangles = 0;
|
||||||
|
if (std::regex_search(tempLine, match, pattern_count)) {
|
||||||
|
numberTriangles = std::stoi(match.str());
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw std::runtime_error("Triangles header not found.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Резервируем память в result, чтобы избежать лишних аллокаций
|
||||||
|
result.PositionData.reserve(numberTriangles * 3);
|
||||||
|
result.NormalData.reserve(numberTriangles * 3);
|
||||||
|
result.TexCoordData.reserve(numberTriangles * 3);
|
||||||
|
|
||||||
|
for (int i = 0; i < numberTriangles; i++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
// Строка вида: Tri: 0 1 2
|
||||||
|
|
||||||
|
std::vector<int> indices;
|
||||||
|
indices.reserve(3);
|
||||||
|
|
||||||
|
auto b = tempLine.cbegin();
|
||||||
|
auto e = tempLine.cend();
|
||||||
|
while (std::regex_search(b, e, match, pattern_int)) {
|
||||||
|
indices.push_back(std::stoi(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (indices.size() != 3) {
|
||||||
|
throw std::runtime_error("Malformed triangle line at index " + std::to_string(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- 4. Заполнение VertexDataStruct (Flattening) ---
|
||||||
|
// Берем данные из временных буферов по индексам и кладем в итоговый массив
|
||||||
|
|
||||||
|
for (int k = 0; k < 3; k++) {
|
||||||
|
int idx = indices[k];
|
||||||
|
result.PositionData.push_back(tempPositions[idx]);
|
||||||
|
result.NormalData.push_back(tempNormals[idx]);
|
||||||
|
result.TexCoordData.push_back(tempUVs[idx]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- 5. Конвертация координат (Blender -> OpenGL/Engine) ---
|
||||||
|
// Сохраняем вашу логику смены осей: X->Z, Y->X, Z->Y
|
||||||
|
|
||||||
|
for (size_t i = 0; i < result.PositionData.size(); i++)
|
||||||
|
{
|
||||||
|
Vector3f originalPos = result.PositionData[i];
|
||||||
|
result.PositionData[i].v[0] = originalPos.v[1]; // New X = Old Y
|
||||||
|
result.PositionData[i].v[1] = originalPos.v[2]; // New Y = Old Z
|
||||||
|
result.PositionData[i].v[2] = originalPos.v[0]; // New Z = Old X
|
||||||
|
|
||||||
|
Vector3f originalNorm = result.NormalData[i];
|
||||||
|
result.NormalData[i].v[0] = originalNorm.v[1];
|
||||||
|
result.NormalData[i].v[1] = originalNorm.v[2];
|
||||||
|
result.NormalData[i].v[2] = originalNorm.v[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "Model loaded: " << numberVertices << " verts, " << numberTriangles << " tris." << std::endl;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
12
TextModel.h
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ZLMath.h"
|
||||||
|
#include "Renderer.h"
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
VertexDataStruct LoadFromTextFile(const std::string& fileName, const std::string& ZIPFileName = "");
|
||||||
|
VertexDataStruct LoadFromTextFile02(const std::string& fileName, const std::string& ZIPFileName = "");
|
||||||
|
}
|
||||||
430
TextureManager.cpp
Executable file
@ -0,0 +1,430 @@
|
|||||||
|
#include "TextureManager.h"
|
||||||
|
#ifdef PNG_ENABLED
|
||||||
|
#include "png.h"
|
||||||
|
#endif
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
|
||||||
|
Texture::Texture(const TextureDataStruct& texData)
|
||||||
|
{
|
||||||
|
|
||||||
|
width = texData.width;
|
||||||
|
height = texData.height;
|
||||||
|
|
||||||
|
glGenTextures(1, &texID);
|
||||||
|
|
||||||
|
if (texID == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("glGenTextures did not work");
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texID);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
//This should be only for Windows
|
||||||
|
//glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
if (texData.bitSize == TextureDataStruct::BS_24BIT)
|
||||||
|
{
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, static_cast<GLsizei>(texData.width), static_cast<GLsizei>(texData.height), 0, GL_RGB, GL_UNSIGNED_BYTE, &texData.data[0]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, static_cast<GLsizei>(texData.width), static_cast<GLsizei>(texData.height), 0, GL_RGBA, GL_UNSIGNED_BYTE, &texData.data[0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture::Texture(const std::array<TextureDataStruct, 6>& texDataArray)
|
||||||
|
{
|
||||||
|
// Ïðîâåðêà, ÷òî âñå ãðàíè èìåþò îäèíàêîâûå ðàçìåðû
|
||||||
|
width = texDataArray[0].width;
|
||||||
|
height = texDataArray[0].height;
|
||||||
|
|
||||||
|
for (size_t i = 1; i < 6; ++i) {
|
||||||
|
if (texDataArray[i].width != width || texDataArray[i].height != height) {
|
||||||
|
throw std::runtime_error("Cubemap faces must have the same dimensions");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glGenTextures(1, &texID);
|
||||||
|
|
||||||
|
if (texID == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("glGenTextures did not work for cubemap");
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_CUBE_MAP, texID);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
// Íàñòðîéêà ïàðàìåòðîâ äëÿ Cubemap
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
// Èñïîëüçóåì GL_LINEAR äëÿ MIN_FILTER, òàê êàê ìèïìàïû çäåñü íå ãåíåðèðóþòñÿ
|
||||||
|
// Åñëè áû èñïîëüçîâàëèñü ìèïìàïû (e.g., GL_LINEAR_MIPMAP_LINEAR), íóæíî áûëî áû âûçâàòü glGenerateMipmap.
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
|
||||||
|
// Îáÿçàòåëüíûå ïàðàìåòðû îáåðòêè äëÿ Cubemap
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
|
// GL_TEXTURE_WRAP_R íå ïîääåðæèâàåòñÿ â WebGL 1.0/OpenGL ES 2.0 è âûçûâàåò îøèáêó.
|
||||||
|
// Îãðàíè÷èâàåì åãî âûçîâ òîëüêî äëÿ íàñòîëüíûõ ïëàòôîðì.
|
||||||
|
#ifndef EMSCRIPTEN
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
CheckGlError(); // Ïðîâåðêà ïîñëå óñòàíîâêè ïàðàìåòðîâ
|
||||||
|
|
||||||
|
// Çàãðóçêà äàííûõ äëÿ êàæäîé èç 6 ãðàíåé
|
||||||
|
// GL_TEXTURE_CUBE_MAP_POSITIVE_X + i äàåò ãðàíè: +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5)
|
||||||
|
for (int i = 0; i < 6; ++i)
|
||||||
|
{
|
||||||
|
GLint internalFormat;
|
||||||
|
GLenum format;
|
||||||
|
|
||||||
|
// Â WebGL 1.0/OpenGL ES 2.0 âíóòðåííèé ôîðìàò (internalFormat)
|
||||||
|
// äîëæåí ñòðîãî ñîîòâåòñòâîâàòü ôîðìàòó äàííûõ (format).
|
||||||
|
if (texDataArray[i].bitSize == TextureDataStruct::BS_24BIT)
|
||||||
|
{
|
||||||
|
internalFormat = GL_RGB; // internalFormat
|
||||||
|
format = GL_RGB; // format
|
||||||
|
}
|
||||||
|
else // BS_32BIT
|
||||||
|
{
|
||||||
|
internalFormat = GL_RGBA; // internalFormat
|
||||||
|
format = GL_RGBA; // format
|
||||||
|
}
|
||||||
|
|
||||||
|
glTexImage2D(
|
||||||
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, // Öåëåâàÿ ãðàíü
|
||||||
|
0, // Óðîâåíü MIP-òåêñòóðû
|
||||||
|
internalFormat, // Âíóòðåííèé ôîðìàò (äîëæåí ñîâïàäàòü ñ ôîðìàòîì)
|
||||||
|
static_cast<GLsizei>(width),
|
||||||
|
static_cast<GLsizei>(height),
|
||||||
|
0, // Ãðàíèöà (âñåãäà 0)
|
||||||
|
format, // Ôîðìàò èñõîäíûõ äàííûõ
|
||||||
|
GL_UNSIGNED_BYTE, // Òèï äàííûõ
|
||||||
|
texDataArray[i].data.data() // Óêàçàòåëü íà äàííûå
|
||||||
|
);
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ñíèìàåì ïðèâÿçêó äëÿ ÷èñòîòû
|
||||||
|
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture::~Texture()
|
||||||
|
{
|
||||||
|
glDeleteTextures(1, &texID);
|
||||||
|
texID = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint Texture::getTexID()
|
||||||
|
{
|
||||||
|
return texID;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t Texture::getWidth()
|
||||||
|
{
|
||||||
|
return width;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t Texture::getHeight()
|
||||||
|
{
|
||||||
|
return height;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
TextureDataStruct CreateTextureDataFromBmp24(const std::string& fullFileName, const std::string& ZIPFileName)
|
||||||
|
{
|
||||||
|
|
||||||
|
TextureDataStruct texData;
|
||||||
|
std::vector<char> fileArr;
|
||||||
|
|
||||||
|
fileArr = !ZIPFileName.empty() ? readFileFromZIP(fullFileName, ZIPFileName) : readFile(fullFileName);
|
||||||
|
|
||||||
|
size_t fileSize = fileArr.size();
|
||||||
|
|
||||||
|
if (fileSize < 22)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("File is too short or not correct!");
|
||||||
|
}
|
||||||
|
|
||||||
|
//This refers to BITMAPV5HEADER
|
||||||
|
texData.width = *reinterpret_cast<uint32_t*>(&fileArr[18]);
|
||||||
|
texData.height = *reinterpret_cast<uint32_t*>(&fileArr[22]);
|
||||||
|
|
||||||
|
texData.bitSize = TextureDataStruct::BS_24BIT;
|
||||||
|
|
||||||
|
size_t dataSize = texData.width * texData.height * 3;
|
||||||
|
|
||||||
|
texData.data.resize(dataSize);
|
||||||
|
|
||||||
|
size_t pos = *reinterpret_cast<uint32_t*>(&fileArr[10]);
|
||||||
|
size_t x = 0;
|
||||||
|
|
||||||
|
for (size_t i = 0; i < texData.width; i++)
|
||||||
|
for (size_t j = 0; j < texData.height; j++)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (pos + 3 > fileSize)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("File is too short!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
x = (i * texData.height + j) + (i * texData.height + j) + (i * texData.height + j);
|
||||||
|
|
||||||
|
texData.data[x + 2] = fileArr[pos++];
|
||||||
|
texData.data[x + 1] = fileArr[pos++];
|
||||||
|
texData.data[x + 0] = fileArr[pos++];
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return texData;
|
||||||
|
}
|
||||||
|
|
||||||
|
TextureDataStruct CreateTextureDataFromBmp32(const std::string& fullFileName, const std::string& ZIPFileName)
|
||||||
|
{
|
||||||
|
|
||||||
|
TextureDataStruct texData;
|
||||||
|
std::vector<char> fileArr;
|
||||||
|
|
||||||
|
fileArr = !ZIPFileName.empty() ? readFileFromZIP(fullFileName, ZIPFileName) : readFile(fullFileName);
|
||||||
|
|
||||||
|
size_t fileSize = fileArr.size();
|
||||||
|
|
||||||
|
if (fileSize < 22)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("File is too short or not correct!");
|
||||||
|
}
|
||||||
|
|
||||||
|
//This refers to BITMAPV5HEADER
|
||||||
|
texData.width = *reinterpret_cast<uint32_t*>(&fileArr[18]);
|
||||||
|
texData.height = *reinterpret_cast<uint32_t*>(&fileArr[22]);
|
||||||
|
|
||||||
|
texData.bitSize = TextureDataStruct::BS_32BIT;
|
||||||
|
|
||||||
|
size_t dataSize = texData.width * texData.height * 4;
|
||||||
|
|
||||||
|
texData.data.resize(dataSize);
|
||||||
|
|
||||||
|
size_t pos = *reinterpret_cast<uint32_t*>(&fileArr[10]);
|
||||||
|
size_t x = 0;
|
||||||
|
|
||||||
|
for (size_t i = 0; i < texData.width; i++)
|
||||||
|
for (size_t j = 0; j < texData.height; j++)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (pos + 4 > fileSize)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("File is too short!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
x = (i * texData.height + j) + (i * texData.height + j) + (i * texData.height + j) + (i * texData.height + j);
|
||||||
|
|
||||||
|
texData.data[x + 2] = fileArr[pos++];
|
||||||
|
texData.data[x + 1] = fileArr[pos++];
|
||||||
|
texData.data[x + 0] = fileArr[pos++];
|
||||||
|
texData.data[x + 3] = fileArr[pos++];
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return texData;
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef PNG_ENABLED
|
||||||
|
|
||||||
|
// Ñòðóêòóðà äëÿ õðàíåíèÿ äàííûõ î ôàéëå/ìàññèâå è òåêóùåé ïîçèöèè ÷òåíèÿ
|
||||||
|
struct png_data_t {
|
||||||
|
const char* data;
|
||||||
|
size_t size;
|
||||||
|
size_t offset;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Ïîëüçîâàòåëüñêàÿ ôóíêöèÿ ÷òåíèÿ äëÿ libpng
|
||||||
|
// 'png_ptr' - óêàçàòåëü íà ñòðóêòóðó png
|
||||||
|
// 'out_ptr' - êóäà çàïèñûâàòü ïðî÷èòàííûå äàííûå
|
||||||
|
// 'bytes_to_read' - ñêîëüêî áàéò íóæíî ïðî÷èòàòü
|
||||||
|
void user_read_data(png_structp png_ptr, png_bytep out_ptr, png_size_t bytes_to_read) {
|
||||||
|
// Ïîëó÷àåì óêàçàòåëü íà íàøó ñòðóêòóðó png_data_t, êîòîðóþ ìû óñòàíîâèëè ñ ïîìîùüþ png_set_read_fn
|
||||||
|
png_data_t* data = (png_data_t*)png_get_io_ptr(png_ptr);
|
||||||
|
|
||||||
|
if (data->offset + bytes_to_read > data->size) {
|
||||||
|
// Ïîïûòêà ïðî÷èòàòü áîëüøå, ÷åì åñòü â ìàññèâå.
|
||||||
|
// Âìåñòî âûçîâà ñòàíäàðòíîé îøèáêè, ìû ìîæåì ïðîñòî ïðî÷èòàòü îñòàòîê èëè âûçâàòü îøèáêó.
|
||||||
|
//  ýòîì ñëó÷àå ìû âûçîâåì îøèáêó libpng.
|
||||||
|
png_error(png_ptr, "PNG Read Error: Attempted to read past end of data buffer.");
|
||||||
|
bytes_to_read = data->size - data->offset; // Óñòàíàâëèâàåì, ÷òîáû ïðî÷èòàòü îñòàâøååñÿ
|
||||||
|
}
|
||||||
|
|
||||||
|
// Êîïèðóåì äàííûå èç íàøåãî ìàññèâà â áóôåð libpng
|
||||||
|
std::memcpy(out_ptr, data->data + data->offset, bytes_to_read);
|
||||||
|
|
||||||
|
// Îáíîâëÿåì ñìåùåíèå
|
||||||
|
data->offset += bytes_to_read;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ïîëüçîâàòåëüñêàÿ ôóíêöèÿ ïðåäóïðåæäåíèé (ïî æåëàíèþ, ìîæíî èñïîëüçîâàòü nullptr)
|
||||||
|
void user_warning_fn(png_structp png_ptr, png_const_charp warning_msg) {
|
||||||
|
// Çäåñü ìîæíî ðåàëèçîâàòü ëîãèðîâàíèå ïðåäóïðåæäåíèé
|
||||||
|
//throw std::runtime_error();
|
||||||
|
std::cout << "PNG Warning: " << warning_msg << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ïîëüçîâàòåëüñêàÿ ôóíêöèÿ îøèáîê (îáÿçàòåëüíà äëÿ setjmp)
|
||||||
|
void user_error_fn(png_structp png_ptr, png_const_charp error_msg) {
|
||||||
|
// Çäåñü ìîæíî ðåàëèçîâàòü ëîãèðîâàíèå îøèáîê
|
||||||
|
std::cout << "PNG Error: " << error_msg << std::endl;
|
||||||
|
// Îáÿçàòåëüíî âûçûâàåì longjmp äëÿ âûõîäà èç ïðîöåññà ÷òåíèÿ/çàïèñè PNG
|
||||||
|
longjmp(png_jmpbuf(png_ptr), 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TextureDataStruct CreateTextureDataFromPng(const std::vector<char>& fileArr)
|
||||||
|
{
|
||||||
|
TextureDataStruct texData;
|
||||||
|
|
||||||
|
// Ñòðóêòóðà äëÿ óïðàâëåíèÿ ÷òåíèåì èç ìàññèâà
|
||||||
|
png_data_t png_data = { fileArr.data(), fileArr.size(), 0 };
|
||||||
|
|
||||||
|
png_structp png = png_create_read_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
|
||||||
|
if (!png) {
|
||||||
|
throw std::runtime_error("Could not create PNG read structure");
|
||||||
|
}
|
||||||
|
|
||||||
|
png_infop info = png_create_info_struct(png);
|
||||||
|
if (!info) {
|
||||||
|
png_destroy_read_struct(&png, nullptr, nullptr);
|
||||||
|
throw std::runtime_error("Could not create PNG info structure");
|
||||||
|
}
|
||||||
|
|
||||||
|
// === Óñòàíîâêà ïîëüçîâàòåëüñêèõ ôóíêöèé ÷òåíèÿ è îáðàáîòêè îøèáîê ===
|
||||||
|
// 1. Óñòàíîâêà îáðàáîò÷èêà îøèáîê è longjmp
|
||||||
|
if (setjmp(png_jmpbuf(png))) {
|
||||||
|
png_destroy_read_struct(&png, &info, nullptr);
|
||||||
|
throw std::runtime_error("Error during PNG read (longjmp was executed)");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2. Óñòàíîâêà ïîëüçîâàòåëüñêèõ ôóíêöèé äëÿ îáðàáîòêè îøèáîê è ïðåäóïðåæäåíèé
|
||||||
|
// Âìåñòî nullptr â error_ptr è warning_ptr ìîæíî ïåðåäàòü óêàçàòåëü íà ñâîþ ñòðóêòóðó äàííûõ, åñëè íåîáõîäèìî
|
||||||
|
png_set_error_fn(png, nullptr, user_error_fn, user_warning_fn);
|
||||||
|
|
||||||
|
// 3. Óñòàíîâêà ïîëüçîâàòåëüñêîé ôóíêöèè ÷òåíèÿ è ïåðåäà÷à åé íàøåé ñòðóêòóðû png_data
|
||||||
|
png_set_read_fn(png, &png_data, user_read_data);
|
||||||
|
// ===================================================================
|
||||||
|
|
||||||
|
png_read_info(png, info);
|
||||||
|
|
||||||
|
texData.width = png_get_image_width(png, info);
|
||||||
|
texData.height = png_get_image_height(png, info);
|
||||||
|
png_byte color_type = png_get_color_type(png, info);
|
||||||
|
png_byte bit_depth = png_get_bit_depth(png, info);
|
||||||
|
|
||||||
|
// === Áëîê ïðåîáðàçîâàíèé (îñòàâëåí áåç èçìåíåíèé) ===
|
||||||
|
if (bit_depth == 16)
|
||||||
|
png_set_strip_16(png);
|
||||||
|
|
||||||
|
if (color_type == PNG_COLOR_TYPE_PALETTE)
|
||||||
|
png_set_palette_to_rgb(png);
|
||||||
|
|
||||||
|
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
|
||||||
|
png_set_expand_gray_1_2_4_to_8(png);
|
||||||
|
|
||||||
|
if (png_get_valid(png, info, PNG_INFO_tRNS))
|
||||||
|
png_set_tRNS_to_alpha(png);
|
||||||
|
|
||||||
|
if (color_type == PNG_COLOR_TYPE_RGB ||
|
||||||
|
color_type == PNG_COLOR_TYPE_GRAY ||
|
||||||
|
color_type == PNG_COLOR_TYPE_PALETTE)
|
||||||
|
png_set_filler(png, 0xFF, PNG_FILLER_AFTER);
|
||||||
|
|
||||||
|
if (color_type == PNG_COLOR_TYPE_GRAY ||
|
||||||
|
color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
|
||||||
|
png_set_gray_to_rgb(png);
|
||||||
|
|
||||||
|
png_read_update_info(png, info);
|
||||||
|
// ====================================================
|
||||||
|
|
||||||
|
// === ×òåíèå ïèêñåëåé (îñòàâëåí áåç èçìåíåíèé) ===
|
||||||
|
png_bytep* row_pointers = (png_bytep*)malloc(sizeof(png_bytep) * texData.height);
|
||||||
|
for (int y = 0; y < texData.height; y++) {
|
||||||
|
row_pointers[y] = (png_byte*)malloc(png_get_rowbytes(png, info));
|
||||||
|
}
|
||||||
|
|
||||||
|
png_read_image(png, row_pointers);
|
||||||
|
|
||||||
|
bool has_alpha = (color_type & PNG_COLOR_MASK_ALPHA) || (png_get_valid(png, info, PNG_INFO_tRNS));
|
||||||
|
|
||||||
|
size_t dataSize;
|
||||||
|
|
||||||
|
if (has_alpha)
|
||||||
|
{
|
||||||
|
texData.bitSize = TextureDataStruct::BS_32BIT;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
texData.bitSize = TextureDataStruct::BS_24BIT;
|
||||||
|
}
|
||||||
|
|
||||||
|
int channels = has_alpha ? 4 : 3;
|
||||||
|
|
||||||
|
dataSize = texData.width * texData.height * channels;
|
||||||
|
texData.data.resize(dataSize);
|
||||||
|
|
||||||
|
|
||||||
|
for (int y = texData.height - 1; y >= 0; y--) {
|
||||||
|
png_bytep row = row_pointers[texData.height - 1 - y];
|
||||||
|
for (int x = 0; x < texData.width; x++) {
|
||||||
|
png_bytep px = &(row[x * 4]);
|
||||||
|
texData.data[(y * texData.width + x) * channels + 0] = px[0]; // R
|
||||||
|
texData.data[(y * texData.width + x) * channels + 1] = px[1]; // G
|
||||||
|
texData.data[(y * texData.width + x) * channels + 2] = px[2]; // B
|
||||||
|
if (has_alpha) {
|
||||||
|
texData.data[(y * texData.width + x) * channels + 3] = px[3]; // A
|
||||||
|
}
|
||||||
|
}
|
||||||
|
free(row_pointers[texData.height - 1 - y]);
|
||||||
|
}
|
||||||
|
free(row_pointers);
|
||||||
|
// ==================================================
|
||||||
|
|
||||||
|
png_destroy_read_struct(&png, &info, nullptr);
|
||||||
|
|
||||||
|
return texData;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
TextureDataStruct CreateTextureDataFromPng(const std::string& fullFileName, const std::string& ZIPFileName)
|
||||||
|
{
|
||||||
|
std::vector<char> fileArr;
|
||||||
|
|
||||||
|
fileArr = !ZIPFileName.empty() ? readFileFromZIP(fullFileName, ZIPFileName) : readFile(fullFileName);
|
||||||
|
|
||||||
|
if (fileArr.empty()) {
|
||||||
|
throw std::runtime_error("Could not read file data into memory");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Âûçûâàåì íîâóþ ôóíêöèþ, êîòîðàÿ ðàáîòàåò ñ ìàññèâîì áàéò
|
||||||
|
return CreateTextureDataFromPng(fileArr);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
105
app/jni/src/TextureManager.h → TextureManager.h
Normal file → Executable file
@ -1,49 +1,56 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
//#include "OpenGlExtensions.h"
|
#include "OpenGlExtensions.h"
|
||||||
#include "Utils.h"
|
#include "Utils.h"
|
||||||
#include <GLES2/gl2.h>
|
|
||||||
#include <GLES2/gl2ext.h>
|
#ifdef EMSCRIPTEN
|
||||||
|
#define PNG_ENABLED
|
||||||
namespace ZL
|
#endif
|
||||||
{
|
|
||||||
|
namespace ZL
|
||||||
struct TextureDataStruct
|
{
|
||||||
{
|
|
||||||
size_t width;
|
struct TextureDataStruct
|
||||||
size_t height;
|
{
|
||||||
std::vector<char> data;
|
size_t width;
|
||||||
enum BitSize {
|
size_t height;
|
||||||
BS_24BIT,
|
std::vector<char> data;
|
||||||
BS_32BIT
|
enum BitSize {
|
||||||
};
|
BS_24BIT,
|
||||||
|
BS_32BIT
|
||||||
BitSize bitSize;
|
};
|
||||||
};
|
|
||||||
|
BitSize bitSize;
|
||||||
class Texture
|
};
|
||||||
{
|
|
||||||
size_t width = 0;
|
class Texture
|
||||||
size_t height = 0;
|
{
|
||||||
GLuint texID = 0;
|
size_t width = 0;
|
||||||
|
size_t height = 0;
|
||||||
public:
|
GLuint texID = 0;
|
||||||
|
|
||||||
Texture(const TextureDataStruct& texData);
|
public:
|
||||||
|
|
||||||
~Texture();
|
Texture(const TextureDataStruct& texData);
|
||||||
|
|
||||||
GLuint getTexID();
|
//Cubemap texture:
|
||||||
|
Texture(const std::array<TextureDataStruct, 6>& texDataArray);
|
||||||
size_t getWidth();
|
|
||||||
size_t getHeight();
|
~Texture();
|
||||||
|
|
||||||
|
GLuint getTexID();
|
||||||
};
|
|
||||||
|
size_t getWidth();
|
||||||
TextureDataStruct CreateTextureDataFromBmp24(const std::string& fullFileName, const std::string& ZIPFileName="");
|
size_t getHeight();
|
||||||
TextureDataStruct CreateTextureDataFromBmp32(const std::string& fullFileName, const std::string& ZIPFileName="");
|
|
||||||
#ifdef PNG_ENABLED
|
|
||||||
TextureDataStruct CreateTextureDataFromPng(const std::string& fullFileName);
|
};
|
||||||
#endif
|
|
||||||
}
|
TextureDataStruct CreateTextureDataFromBmp24(const std::string& fullFileName, const std::string& ZIPFileName="");
|
||||||
|
TextureDataStruct CreateTextureDataFromBmp32(const std::string& fullFileName, const std::string& ZIPFileName="");
|
||||||
|
#ifdef PNG_ENABLED
|
||||||
|
TextureDataStruct CreateTextureDataFromPng(const std::string& fullFileName, const std::string& ZIPFileName = "");
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
105
Utils.cpp
Executable file
@ -0,0 +1,105 @@
|
|||||||
|
#include "Utils.h"
|
||||||
|
#include <cstring>
|
||||||
|
#include <iterator>
|
||||||
|
#include <vector>
|
||||||
|
#include <iostream>
|
||||||
|
#include <algorithm>
|
||||||
|
#include <fstream>
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
#include <zip.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
|
||||||
|
std::string readTextFile(const std::string& filename)
|
||||||
|
{
|
||||||
|
std::ifstream f(filename);
|
||||||
|
|
||||||
|
std::string str((std::istreambuf_iterator<char>(f)), std::istreambuf_iterator<char>());
|
||||||
|
|
||||||
|
return str;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<char> readFile(const std::string& filename)
|
||||||
|
{
|
||||||
|
std::ifstream file(filename, std::ios::binary);
|
||||||
|
|
||||||
|
file.unsetf(std::ios::skipws);
|
||||||
|
|
||||||
|
std::streampos fileSize;
|
||||||
|
|
||||||
|
file.seekg(0, std::ios::end);
|
||||||
|
fileSize = file.tellg();
|
||||||
|
file.seekg(0, std::ios::beg);
|
||||||
|
|
||||||
|
std::vector<char> vec;
|
||||||
|
vec.reserve(fileSize);
|
||||||
|
|
||||||
|
vec.insert(vec.begin(),
|
||||||
|
std::istream_iterator<char>(file),
|
||||||
|
std::istream_iterator<char>());
|
||||||
|
|
||||||
|
return vec;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<char> readFileFromZIP(const std::string& filename, const std::string& zipfilename) {
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
const std::string zipPath = zipfilename;
|
||||||
|
int zipErr;
|
||||||
|
zip_t* archive = zip_open(zipPath.c_str(), ZIP_RDONLY, &zipErr);
|
||||||
|
if (!archive) {
|
||||||
|
throw std::runtime_error("Ошибка открытия ZIP: " + zipPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string cleanFilename = filename;
|
||||||
|
if (cleanFilename.rfind("./", 0) == 0) {
|
||||||
|
cleanFilename = cleanFilename.substr(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "Ищем в ZIP: " << cleanFilename << std::endl;
|
||||||
|
|
||||||
|
zip_file_t* zipFile = zip_fopen(archive, cleanFilename.c_str(), 0);
|
||||||
|
if (!zipFile) {
|
||||||
|
zip_close(archive);
|
||||||
|
throw std::runtime_error("Файл не найден в ZIP: " + cleanFilename);
|
||||||
|
}
|
||||||
|
|
||||||
|
zip_stat_t fileStat;
|
||||||
|
if (zip_stat(archive, cleanFilename.c_str(), 0, &fileStat) != 0) {
|
||||||
|
zip_fclose(zipFile);
|
||||||
|
zip_close(archive);
|
||||||
|
throw std::runtime_error("Ошибка чтения ZIP-статистики.");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<char> fileData;
|
||||||
|
fileData.resize(fileStat.size);
|
||||||
|
|
||||||
|
zip_fread(zipFile, fileData.data(), fileData.size());
|
||||||
|
|
||||||
|
zip_fclose(zipFile);
|
||||||
|
zip_close(archive);
|
||||||
|
|
||||||
|
return fileData;
|
||||||
|
#else
|
||||||
|
return {};
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
bool findString(const char* in, char* list)
|
||||||
|
{
|
||||||
|
size_t thisLength = strlen(in);
|
||||||
|
while (*list != 0)
|
||||||
|
{
|
||||||
|
size_t length = strcspn(list, " ");
|
||||||
|
|
||||||
|
if (thisLength == length)
|
||||||
|
if (!strncmp(in, list, length))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
list += length;
|
||||||
|
list += 1;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
};
|
||||||
38
app/jni/src/Utils.h → Utils.h
Normal file → Executable file
@ -1,20 +1,20 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <exception>
|
#include <exception>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <stack>
|
#include <stack>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
namespace ZL
|
namespace ZL
|
||||||
{
|
{
|
||||||
std::string readTextFile(const std::string& filename);
|
std::string readTextFile(const std::string& filename);
|
||||||
|
|
||||||
std::vector<char> readFile(const std::string& filename);
|
std::vector<char> readFile(const std::string& filename);
|
||||||
|
|
||||||
std::vector<char> readFileFromZIP(const std::string& filename, const std::string& zipfilename);
|
std::vector<char> readFileFromZIP(const std::string& filename, const std::string& zipfilename);
|
||||||
|
|
||||||
bool findString(const char* in, char* list);
|
bool findString(const char* in, char* list);
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -1,4 +1,4 @@
|
|||||||
#include "Math.h"
|
#include "ZLMath.h"
|
||||||
|
|
||||||
#include <exception>
|
#include <exception>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
@ -45,6 +45,16 @@ namespace ZL {
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Vector3f operator-(const Vector3f& x)
|
||||||
|
{
|
||||||
|
Vector3f result;
|
||||||
|
|
||||||
|
result.v[0] = -x.v[0];
|
||||||
|
result.v[1] = -x.v[1];
|
||||||
|
result.v[2] = -x.v[2];
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
Vector4f operator+(const Vector4f& x, const Vector4f& y)
|
Vector4f operator+(const Vector4f& x, const Vector4f& y)
|
||||||
{
|
{
|
||||||
Vector4f result;
|
Vector4f result;
|
||||||
@ -67,6 +77,8 @@ namespace ZL {
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Matrix3f Matrix3f::Identity()
|
Matrix3f Matrix3f::Identity()
|
||||||
{
|
{
|
||||||
Matrix3f r;
|
Matrix3f r;
|
||||||
@ -655,6 +667,17 @@ namespace ZL {
|
|||||||
return r;
|
return r;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Vector3f MultMatrixVector(Matrix3f mt, Vector3f v)
|
||||||
|
{
|
||||||
|
Vector3f r;
|
||||||
|
|
||||||
|
r.v[0] = v.v[0] * mt.m[0] + v.v[1] * mt.m[3] + v.v[2] * mt.m[6];
|
||||||
|
r.v[1] = v.v[0] * mt.m[1] + v.v[1] * mt.m[4] + v.v[2] * mt.m[7];
|
||||||
|
r.v[2] = v.v[0] * mt.m[2] + v.v[1] * mt.m[5] + v.v[2] * mt.m[8];
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
Vector4f slerp(const Vector4f& q1, const Vector4f& q2, float t)
|
Vector4f slerp(const Vector4f& q1, const Vector4f& q2, float t)
|
||||||
{
|
{
|
||||||
const float epsilon = 1e-6f;
|
const float epsilon = 1e-6f;
|
||||||
266
app/jni/src/Math.h → ZLMath.h
Normal file → Executable file
@ -1,110 +1,156 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <exception>
|
#include <exception>
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
namespace ZL {
|
namespace ZL {
|
||||||
|
|
||||||
struct Vector4f
|
struct Vector4f
|
||||||
{
|
{
|
||||||
std::array<float, 4> v = { 0.f, 0.f, 0.f, 0.f };
|
std::array<float, 4> v = { 0.f, 0.f, 0.f, 0.f };
|
||||||
|
|
||||||
Vector4f normalized() const {
|
Vector4f normalized() const {
|
||||||
double norm = std::sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3]);
|
double norm = std::sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3]);
|
||||||
Vector4f r;
|
Vector4f r;
|
||||||
|
|
||||||
r.v[0] = v[0] / norm;
|
r.v[0] = v[0] / norm;
|
||||||
r.v[1] = v[1] / norm;
|
r.v[1] = v[1] / norm;
|
||||||
r.v[2] = v[2] / norm;
|
r.v[2] = v[2] / norm;
|
||||||
r.v[3] = v[3] / norm;
|
r.v[3] = v[3] / norm;
|
||||||
|
|
||||||
return r;
|
return r;
|
||||||
}
|
}
|
||||||
|
|
||||||
double dot(const Vector4f& other) const {
|
double dot(const Vector4f& other) const {
|
||||||
return v[0] * other.v[0] + v[1] * other.v[1] + v[2] * other.v[2] + v[3] * other.v[3];
|
return v[0] * other.v[0] + v[1] * other.v[1] + v[2] * other.v[2] + v[3] * other.v[3];
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Vector3f
|
struct Vector3f
|
||||||
{
|
{
|
||||||
std::array<float, 3> v = { 0.f, 0.f, 0.f };
|
std::array<float, 3> v = { 0.f, 0.f, 0.f };
|
||||||
};
|
|
||||||
|
Vector3f()
|
||||||
struct Vector2f
|
{
|
||||||
{
|
}
|
||||||
std::array<float, 2> v = {0.f, 0.f};
|
|
||||||
};
|
Vector3f(float x, float y, float z)
|
||||||
|
: v{x,y,z}
|
||||||
Vector2f operator+(const Vector2f& x, const Vector2f& y);
|
{
|
||||||
|
}
|
||||||
Vector2f operator-(const Vector2f& x, const Vector2f& y);
|
|
||||||
|
Vector3f normalized() const {
|
||||||
Vector3f operator+(const Vector3f& x, const Vector3f& y);
|
double norm = std::sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
||||||
|
Vector3f r;
|
||||||
Vector3f operator-(const Vector3f& x, const Vector3f& y);
|
|
||||||
Vector4f operator+(const Vector4f& x, const Vector4f& y);
|
r.v[0] = v[0] / norm;
|
||||||
|
r.v[1] = v[1] / norm;
|
||||||
Vector4f operator-(const Vector4f& x, const Vector4f& y);
|
r.v[2] = v[2] / norm;
|
||||||
|
|
||||||
|
return r;
|
||||||
struct Matrix3f
|
}
|
||||||
{
|
|
||||||
std::array<float, 9> m = { 0.f, 0.f, 0.f,
|
float squaredNorm() const {
|
||||||
0.f, 0.f, 0.f,
|
return v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
|
||||||
0.f, 0.f, 0.f, };
|
}
|
||||||
|
|
||||||
static Matrix3f Identity();
|
float dot(const Vector3f& other) const {
|
||||||
};
|
return v[0] * other.v[0] + v[1] * other.v[1] + v[2] * other.v[2];
|
||||||
|
}
|
||||||
struct Matrix4f
|
|
||||||
{
|
Vector3f cross(const Vector3f& other) const {
|
||||||
std::array<float, 16> m = { 0.f, 0.f, 0.f, 0.f,
|
return Vector3f(
|
||||||
0.f, 0.f, 0.f, 0.f,
|
v[1] * other.v[2] - v[2] * other.v[1],
|
||||||
0.f, 0.f, 0.f, 0.f,
|
v[2] * other.v[0] - v[0] * other.v[2],
|
||||||
0.f, 0.f, 0.f, 0.f };
|
v[0] * other.v[1] - v[1] * other.v[0]
|
||||||
|
);
|
||||||
static Matrix4f Identity();
|
}
|
||||||
|
|
||||||
float& operator()(int row, int col) {
|
// Îïåðàòîð âû÷èòàíèÿ
|
||||||
//return m[row * 4 + col]; //OpenGL specific
|
/*Vector3f operator-(const Vector3f& other) const {
|
||||||
return m[col * 4 + row];
|
return Vector3f(v[0] - other.v[0], v[1] - other.v[1], v[2] - other.v[2]);
|
||||||
}
|
}*/
|
||||||
|
};
|
||||||
const float& operator()(int row, int col) const {
|
|
||||||
//return m[row * 4 + col];
|
|
||||||
return m[col * 4 + row];
|
|
||||||
}
|
struct Vector2f
|
||||||
};
|
{
|
||||||
|
std::array<float, 2> v = {0.f, 0.f};
|
||||||
Matrix4f operator*(const Matrix4f& m1, const Matrix4f& m2);
|
};
|
||||||
|
|
||||||
Matrix4f MakeOrthoMatrix(float width, float height, float zNear, float zFar);
|
Vector2f operator+(const Vector2f& x, const Vector2f& y);
|
||||||
|
|
||||||
Matrix4f MakePerspectiveMatrix(float fovY, float aspectRatio, float zNear, float zFar);
|
Vector2f operator-(const Vector2f& x, const Vector2f& y);
|
||||||
|
|
||||||
Matrix3f QuatToMatrix(const Vector4f& q);
|
Vector3f operator+(const Vector3f& x, const Vector3f& y);
|
||||||
|
|
||||||
Vector4f MatrixToQuat(const Matrix3f& m);
|
Vector3f operator-(const Vector3f& x, const Vector3f& y);
|
||||||
|
Vector4f operator+(const Vector4f& x, const Vector4f& y);
|
||||||
Vector4f QuatFromRotateAroundX(float angle);
|
|
||||||
Vector4f QuatFromRotateAroundY(float angle);
|
Vector4f operator-(const Vector4f& x, const Vector4f& y);
|
||||||
Vector4f QuatFromRotateAroundZ(float angle);
|
|
||||||
|
Vector3f operator-(const Vector3f& x);
|
||||||
Vector3f operator*(Vector3f v, float scale);
|
|
||||||
Vector4f operator*(Vector4f v, float scale);
|
|
||||||
|
struct Matrix3f
|
||||||
Vector3f MultVectorMatrix(Vector3f v, Matrix3f mt);
|
{
|
||||||
Vector4f MultVectorMatrix(Vector4f v, Matrix4f mt);
|
std::array<float, 9> m = { 0.f, 0.f, 0.f,
|
||||||
Vector4f MultMatrixVector(Matrix4f mt, Vector4f v);
|
0.f, 0.f, 0.f,
|
||||||
|
0.f, 0.f, 0.f, };
|
||||||
Vector4f slerp(const Vector4f& q1, const Vector4f& q2, float t);
|
|
||||||
Matrix3f InverseMatrix(const Matrix3f& m);
|
static Matrix3f Identity();
|
||||||
Matrix4f InverseMatrix(const Matrix4f& m);
|
};
|
||||||
Matrix3f MultMatrixMatrix(const Matrix3f& m1, const Matrix3f& m2);
|
|
||||||
Matrix4f MultMatrixMatrix(const Matrix4f& m1, const Matrix4f& m2);
|
struct Matrix4f
|
||||||
Matrix4f MakeMatrix4x4(const Matrix3f& m, const Vector3f pos);
|
{
|
||||||
|
std::array<float, 16> m = { 0.f, 0.f, 0.f, 0.f,
|
||||||
};
|
0.f, 0.f, 0.f, 0.f,
|
||||||
|
0.f, 0.f, 0.f, 0.f,
|
||||||
|
0.f, 0.f, 0.f, 0.f };
|
||||||
|
|
||||||
|
static Matrix4f Identity();
|
||||||
|
|
||||||
|
float& operator()(int row, int col) {
|
||||||
|
//return m[row * 4 + col]; //OpenGL specific
|
||||||
|
return m[col * 4 + row];
|
||||||
|
}
|
||||||
|
|
||||||
|
const float& operator()(int row, int col) const {
|
||||||
|
//return m[row * 4 + col];
|
||||||
|
return m[col * 4 + row];
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
Matrix4f operator*(const Matrix4f& m1, const Matrix4f& m2);
|
||||||
|
|
||||||
|
Matrix4f MakeOrthoMatrix(float width, float height, float zNear, float zFar);
|
||||||
|
|
||||||
|
Matrix4f MakePerspectiveMatrix(float fovY, float aspectRatio, float zNear, float zFar);
|
||||||
|
|
||||||
|
Matrix3f QuatToMatrix(const Vector4f& q);
|
||||||
|
|
||||||
|
Vector4f MatrixToQuat(const Matrix3f& m);
|
||||||
|
|
||||||
|
Vector4f QuatFromRotateAroundX(float angle);
|
||||||
|
Vector4f QuatFromRotateAroundY(float angle);
|
||||||
|
Vector4f QuatFromRotateAroundZ(float angle);
|
||||||
|
|
||||||
|
Vector3f operator*(Vector3f v, float scale);
|
||||||
|
Vector4f operator*(Vector4f v, float scale);
|
||||||
|
|
||||||
|
Vector3f MultVectorMatrix(Vector3f v, Matrix3f mt);
|
||||||
|
Vector4f MultVectorMatrix(Vector4f v, Matrix4f mt);
|
||||||
|
Vector4f MultMatrixVector(Matrix4f mt, Vector4f v);
|
||||||
|
Vector3f MultMatrixVector(Matrix3f mt, Vector3f v);
|
||||||
|
|
||||||
|
Vector4f slerp(const Vector4f& q1, const Vector4f& q2, float t);
|
||||||
|
Matrix3f InverseMatrix(const Matrix3f& m);
|
||||||
|
Matrix4f InverseMatrix(const Matrix4f& m);
|
||||||
|
Matrix3f MultMatrixMatrix(const Matrix3f& m1, const Matrix3f& m2);
|
||||||
|
Matrix4f MultMatrixMatrix(const Matrix4f& m1, const Matrix4f& m2);
|
||||||
|
Matrix4f MakeMatrix4x4(const Matrix3f& m, const Vector3f pos);
|
||||||
|
|
||||||
|
};
|
||||||
@ -1,76 +0,0 @@
|
|||||||
def buildAsLibrary = project.hasProperty('BUILD_AS_LIBRARY');
|
|
||||||
def buildAsApplication = !buildAsLibrary
|
|
||||||
if (buildAsApplication) {
|
|
||||||
apply plugin: 'com.android.application'
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
apply plugin: 'com.android.library'
|
|
||||||
}
|
|
||||||
|
|
||||||
android {
|
|
||||||
if (buildAsApplication) {
|
|
||||||
namespace "org.libsdl.app"
|
|
||||||
}
|
|
||||||
compileSdkVersion 34
|
|
||||||
defaultConfig {
|
|
||||||
minSdkVersion 19
|
|
||||||
targetSdkVersion 34
|
|
||||||
versionCode 1
|
|
||||||
versionName "1.0"
|
|
||||||
externalNativeBuild {
|
|
||||||
/*ndkBuild {
|
|
||||||
arguments "APP_PLATFORM=android-19"
|
|
||||||
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
|
|
||||||
}*/
|
|
||||||
cmake {
|
|
||||||
arguments "-DANDROID_APP_PLATFORM=android-19", "-DANDROID_STL=c++_static"
|
|
||||||
cppFlags "-std=c++11 -frtti -fexceptions"
|
|
||||||
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
buildTypes {
|
|
||||||
release {
|
|
||||||
minifyEnabled false
|
|
||||||
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
|
|
||||||
}
|
|
||||||
}
|
|
||||||
applicationVariants.all { variant ->
|
|
||||||
tasks["merge${variant.name.capitalize()}Assets"]
|
|
||||||
.dependsOn("externalNativeBuild${variant.name.capitalize()}")
|
|
||||||
}
|
|
||||||
if (!project.hasProperty('EXCLUDE_NATIVE_LIBS')) {
|
|
||||||
sourceSets.main {
|
|
||||||
jniLibs.srcDir 'libs'
|
|
||||||
}
|
|
||||||
externalNativeBuild {
|
|
||||||
/*ndkBuild {
|
|
||||||
path 'jni/Android.mk'
|
|
||||||
}*/
|
|
||||||
cmake {
|
|
||||||
path 'jni/CMakeLists.txt'
|
|
||||||
version '3.22.1'
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
lint {
|
|
||||||
abortOnError false
|
|
||||||
}
|
|
||||||
|
|
||||||
if (buildAsLibrary) {
|
|
||||||
libraryVariants.all { variant ->
|
|
||||||
variant.outputs.each { output ->
|
|
||||||
def outputFile = output.outputFile
|
|
||||||
if (outputFile != null && outputFile.name.endsWith(".aar")) {
|
|
||||||
def fileName = "org.libsdl.app.aar";
|
|
||||||
output.outputFile = new File(outputFile.parent, fileName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
dependencies {
|
|
||||||
implementation fileTree(include: ['*.jar'], dir: 'libs')
|
|
||||||
}
|
|
||||||
@ -1,41 +0,0 @@
|
|||||||
cmake_minimum_required(VERSION 3.6)
|
|
||||||
|
|
||||||
project(GAME)
|
|
||||||
|
|
||||||
if(POLICY CMP0079)
|
|
||||||
cmake_policy(SET CMP0079 NEW)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Копируем pnglibconf.h.prebuilt
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E copy
|
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/libpng/scripts/pnglibconf.h.prebuilt
|
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/libpng/pnglibconf.h
|
|
||||||
)
|
|
||||||
|
|
||||||
# Сначала zlib
|
|
||||||
add_subdirectory(zlib)
|
|
||||||
|
|
||||||
# ВАЖНО: Установите опции ДО add_subdirectory(libpng)
|
|
||||||
# Libpng создает ДВЕ цели: png_shared (shared) и png_static (static)
|
|
||||||
# Мы хотим статическую библиотеку для Android
|
|
||||||
set(PNG_STATIC ON CACHE BOOL "Build static library" FORCE)
|
|
||||||
set(PNG_SHARED OFF CACHE BOOL "Don't build shared library" FORCE)
|
|
||||||
set(PNG_TESTS OFF CACHE BOOL "Disable tests" FORCE)
|
|
||||||
set(PNG_TOOLS OFF CACHE BOOL "Disable tools" FORCE)
|
|
||||||
set(PNG_EXECUTABLES OFF CACHE BOOL "Disable executables" FORCE)
|
|
||||||
set(PNG_DEBUG OFF CACHE BOOL "Disable debug" FORCE)
|
|
||||||
set(SKIP_INSTALL_ALL ON CACHE BOOL "Skip installation" FORCE)
|
|
||||||
|
|
||||||
# Для Android отключаем оптимизации
|
|
||||||
set(PNG_HARDWARE_OPTIMIZATIONS OFF CACHE BOOL "Disable hardware optimizations" FORCE)
|
|
||||||
set(PNG_ARM_NEON "off" CACHE STRING "Disable ARM NEON" FORCE)
|
|
||||||
|
|
||||||
# Добавляем libpng
|
|
||||||
add_subdirectory(libpng)
|
|
||||||
|
|
||||||
# Затем SDL
|
|
||||||
add_subdirectory(SDL)
|
|
||||||
|
|
||||||
# И ваш код
|
|
||||||
add_subdirectory(src)
|
|
||||||
@ -1,62 +0,0 @@
|
|||||||
cmake_minimum_required(VERSION 3.6)
|
|
||||||
|
|
||||||
project(MY_APP CXX)
|
|
||||||
|
|
||||||
set(CMAKE_CXX_STANDARD 17)
|
|
||||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
|
||||||
|
|
||||||
add_library(main SHARED
|
|
||||||
SDL_android_main.c
|
|
||||||
main.cpp
|
|
||||||
|
|
||||||
Utils.h
|
|
||||||
Utils.cpp
|
|
||||||
TextureManager.h
|
|
||||||
TextureManager.cpp
|
|
||||||
TextModel.h
|
|
||||||
TextModel.cpp
|
|
||||||
ShaderManager.h
|
|
||||||
ShaderManager.cpp
|
|
||||||
Renderer.h
|
|
||||||
Renderer.cpp
|
|
||||||
Math.h
|
|
||||||
Math.cpp
|
|
||||||
Environment.h
|
|
||||||
Environment.cpp
|
|
||||||
BoneAnimatedModel.h
|
|
||||||
BoneAnimatedModel.cpp
|
|
||||||
AnimatedModel.h
|
|
||||||
Game.h
|
|
||||||
Game.cpp
|
|
||||||
)
|
|
||||||
|
|
||||||
# Подключаем заголовки
|
|
||||||
target_include_directories(main PRIVATE
|
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../SDL/include
|
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../zlib
|
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../libpng
|
|
||||||
)
|
|
||||||
|
|
||||||
# ВАЖНО: Линкуемся с png_static (статика) или png_shared (динамика)
|
|
||||||
# Так как мы установили PNG_STATIC=ON и PNG_SHARED=OFF,
|
|
||||||
# должна создаться цель png_static
|
|
||||||
target_link_libraries(main
|
|
||||||
png_static # ← ЭТО ПРАВИЛЬНОЕ ИМЯ ЦЕЛИ!
|
|
||||||
z
|
|
||||||
SDL2
|
|
||||||
)
|
|
||||||
|
|
||||||
if(ANDROID)
|
|
||||||
# OpenGL ES 2.0 или 3.0 для Android
|
|
||||||
find_library(OPENGLES2_LIB GLESv2)
|
|
||||||
find_library(OPENGLES1_LIB GLESv1_CM)
|
|
||||||
|
|
||||||
target_link_libraries(main
|
|
||||||
${OPENGLES2_LIB} # OpenGL ES 2.0/3.0
|
|
||||||
${OPENGLES1_LIB} # OpenGL ES 1.x (если нужно)
|
|
||||||
log
|
|
||||||
android
|
|
||||||
OpenSLES
|
|
||||||
dl
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
@ -1,248 +0,0 @@
|
|||||||
#include "Game.h"
|
|
||||||
#include "AnimatedModel.h"
|
|
||||||
#include "BoneAnimatedModel.h"
|
|
||||||
#include "Utils.h"
|
|
||||||
#include <iostream>
|
|
||||||
#include "TextureManager.h"
|
|
||||||
#include "TextModel.h"
|
|
||||||
#include <GLES2/gl2.h>
|
|
||||||
#include <GLES2/gl2ext.h>
|
|
||||||
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
#include <android/log.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace ZL {
|
|
||||||
const char *CONST_ZIP_FILE = "";
|
|
||||||
|
|
||||||
Game::Game()
|
|
||||||
: window(nullptr), glContext(nullptr), newTickCount(0), lastTickCount(0),
|
|
||||||
resourcesLoaded(false), modelLoaded(false) {
|
|
||||||
}
|
|
||||||
|
|
||||||
Game::~Game() {
|
|
||||||
if (glContext) {
|
|
||||||
SDL_GL_DeleteContext(glContext);
|
|
||||||
}
|
|
||||||
if (window) {
|
|
||||||
SDL_DestroyWindow(window);
|
|
||||||
}
|
|
||||||
SDL_Quit();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Game::setup() {
|
|
||||||
glContext = SDL_GL_CreateContext(ZL::Environment::window);
|
|
||||||
|
|
||||||
// Initialize renderer
|
|
||||||
renderer.InitOpenGL();
|
|
||||||
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
__android_log_print(ANDROID_LOG_INFO, "Game", "Start for Android");
|
|
||||||
|
|
||||||
const char* testFiles[] = {
|
|
||||||
"resources/spaceship004.txt",
|
|
||||||
"shaders/default.vertex",
|
|
||||||
"shaders/default_android.fragment",
|
|
||||||
"shaders/defaultColor.vertex",
|
|
||||||
"shaders/defaultColor_android.fragment",
|
|
||||||
"resources/sship001x.bmp",
|
|
||||||
nullptr
|
|
||||||
};
|
|
||||||
|
|
||||||
for (int i = 0; testFiles[i] != nullptr; i++) {
|
|
||||||
SDL_RWops* file = SDL_RWFromFile(testFiles[i], "rb");
|
|
||||||
if (file) {
|
|
||||||
Sint64 size = SDL_RWsize(file);
|
|
||||||
__android_log_print(ANDROID_LOG_INFO, "Game", "Found: %s (size: %lld)", testFiles[i], size);
|
|
||||||
SDL_RWclose(file);
|
|
||||||
} else {
|
|
||||||
__android_log_print(ANDROID_LOG_WARN, "Game", "Not found: %s (SDL error: %s)",
|
|
||||||
testFiles[i], SDL_GetError());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
try {
|
|
||||||
|
|
||||||
__android_log_print(ANDROID_LOG_INFO, "Game", "Shaders...");
|
|
||||||
|
|
||||||
renderer.shaderManager.AddShaderFromFiles("default",
|
|
||||||
"shaders/default.vertex",
|
|
||||||
"shaders/default_android.fragment",
|
|
||||||
CONST_ZIP_FILE);
|
|
||||||
|
|
||||||
renderer.shaderManager.AddShaderFromFiles("defaultColor",
|
|
||||||
"shaders/defaultColor.vertex",
|
|
||||||
"shaders/defaultColor_android.fragment",
|
|
||||||
CONST_ZIP_FILE);
|
|
||||||
|
|
||||||
__android_log_print(ANDROID_LOG_INFO, "Game", "Textures...");
|
|
||||||
try {
|
|
||||||
spaceshipTexture = std::make_shared<Texture>(
|
|
||||||
CreateTextureDataFromBmp32("resources/sship001x.bmp")
|
|
||||||
);
|
|
||||||
} catch (const std::exception& e) {
|
|
||||||
spaceshipTexture = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
__android_log_print(ANDROID_LOG_INFO, "Game", "Model...");
|
|
||||||
|
|
||||||
std::string modelPaths[] = {
|
|
||||||
"resources/spaceship004.txt",
|
|
||||||
""
|
|
||||||
};
|
|
||||||
|
|
||||||
bool modelLoadSuccess = false;
|
|
||||||
for (int i = 0; !modelLoadSuccess && !modelPaths[i].empty(); i++) {
|
|
||||||
try {
|
|
||||||
spaceshipBase = LoadFromTextFile02(modelPaths[i]);
|
|
||||||
spaceshipBase.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundY(M_PI / 2.0)));
|
|
||||||
spaceship.AssignFrom(spaceshipBase);
|
|
||||||
spaceship.RefreshVBO();
|
|
||||||
modelLoaded = true;
|
|
||||||
modelLoadSuccess = true;
|
|
||||||
__android_log_print(ANDROID_LOG_INFO, "Game", "Model loaded successfully from: %s", modelPaths[i].c_str());
|
|
||||||
} catch (const std::exception& e) {
|
|
||||||
__android_log_print(ANDROID_LOG_WARN, "Game", "Failed to load model from %s: %s",
|
|
||||||
modelPaths[i].c_str(), e.what());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
resourcesLoaded = (spaceshipTexture != nullptr && modelLoaded);
|
|
||||||
|
|
||||||
} catch (const std::exception& e) {
|
|
||||||
__android_log_print(ANDROID_LOG_ERROR, "Game", "Setup failed: %s", e.what());
|
|
||||||
resourcesLoaded = false;
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
// Десктопная версия
|
|
||||||
renderer.shaderManager.AddShaderFromFiles("default",
|
|
||||||
"./shaders/default.vertex",
|
|
||||||
"./shaders/default_desktop.fragment",
|
|
||||||
CONST_ZIP_FILE);
|
|
||||||
renderer.shaderManager.AddShaderFromFiles("defaultColor",
|
|
||||||
"./shaders/defaultColor.vertex",
|
|
||||||
"./shaders/defaultColor_desktop.fragment",
|
|
||||||
CONST_ZIP_FILE);
|
|
||||||
|
|
||||||
//Load texture
|
|
||||||
spaceshipTexture = std::make_shared<Texture>(
|
|
||||||
CreateTextureDataFromPng("./resources/sship001x.png"));
|
|
||||||
spaceshipBase = LoadFromTextFile02("./resources/spaceship004.txt");
|
|
||||||
spaceshipBase.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundY(M_PI / 2.0)));
|
|
||||||
spaceship.AssignFrom(spaceshipBase);
|
|
||||||
spaceship.RefreshVBO();
|
|
||||||
resourcesLoaded = true;
|
|
||||||
modelLoaded = true;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
void Game::drawScene() {
|
|
||||||
static const std::string defaultShaderName = "default";
|
|
||||||
static const std::string vPositionName = "vPosition";
|
|
||||||
static const std::string vTexCoordName = "vTexCoord";
|
|
||||||
static const std::string textureUniformName = "Texture";
|
|
||||||
|
|
||||||
glClearColor(0.0f, 0.5f, 1.0f, 1.0f);
|
|
||||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
|
||||||
|
|
||||||
glViewport(0, 0, Environment::width, Environment::height);
|
|
||||||
|
|
||||||
if (!resourcesLoaded) {
|
|
||||||
glClearColor(0.2f, 0.3f, 0.8f, 1.0f);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
renderer.shaderManager.PushShader(defaultShaderName);
|
|
||||||
renderer.RenderUniform1i(textureUniformName, 0);
|
|
||||||
renderer.EnableVertexAttribArray(vPositionName);
|
|
||||||
renderer.EnableVertexAttribArray(vTexCoordName);
|
|
||||||
|
|
||||||
renderer.PushPerspectiveProjectionMatrix(1.0 / 1.5,
|
|
||||||
static_cast<float>(Environment::width) /
|
|
||||||
static_cast<float>(Environment::height),
|
|
||||||
1, 1000);
|
|
||||||
renderer.PushMatrix();
|
|
||||||
|
|
||||||
renderer.LoadIdentity();
|
|
||||||
renderer.TranslateMatrix({0, 0, -1.0f * Environment::zoom});
|
|
||||||
renderer.RotateMatrix(QuatFromRotateAroundX(M_PI / 6.0));
|
|
||||||
//renderer.RotateMatrix(QuatFromRotateAroundX(Environment::cameraAlpha));
|
|
||||||
|
|
||||||
if (spaceshipTexture) {
|
|
||||||
glBindTexture(GL_TEXTURE_2D, spaceshipTexture->getTexID());
|
|
||||||
renderer.DrawVertexRenderStruct(spaceship);
|
|
||||||
} else {
|
|
||||||
renderer.DrawVertexRenderStruct(spaceship);
|
|
||||||
}
|
|
||||||
|
|
||||||
renderer.PopMatrix();
|
|
||||||
renderer.PopProjectionMatrix();
|
|
||||||
renderer.DisableVertexAttribArray(vPositionName);
|
|
||||||
renderer.DisableVertexAttribArray(vTexCoordName);
|
|
||||||
|
|
||||||
renderer.shaderManager.PopShader();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Game::processTickCount() {
|
|
||||||
|
|
||||||
if (lastTickCount == 0) {
|
|
||||||
lastTickCount = SDL_GetTicks64();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
newTickCount = SDL_GetTicks64();
|
|
||||||
if (newTickCount - lastTickCount > CONST_TIMER_INTERVAL) {
|
|
||||||
size_t delta = (newTickCount - lastTickCount > CONST_MAX_TIME_INTERVAL) ?
|
|
||||||
CONST_MAX_TIME_INTERVAL : newTickCount - lastTickCount;
|
|
||||||
|
|
||||||
//gameObjects.updateScene(delta);
|
|
||||||
|
|
||||||
Environment::cameraAlpha = Environment::cameraAlpha + delta * M_PI / 10000.f;
|
|
||||||
|
|
||||||
lastTickCount = newTickCount;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Game::render() {
|
|
||||||
SDL_GL_MakeCurrent(ZL::Environment::window, glContext);
|
|
||||||
|
|
||||||
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
||||||
|
|
||||||
drawScene();
|
|
||||||
processTickCount();
|
|
||||||
|
|
||||||
SDL_GL_SwapWindow(ZL::Environment::window);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Game::update() {
|
|
||||||
SDL_Event event;
|
|
||||||
while (SDL_PollEvent(&event)) {
|
|
||||||
if (event.type == SDL_QUIT) {
|
|
||||||
Environment::exitGameLoop = true;
|
|
||||||
|
|
||||||
} else if (event.type == SDL_MOUSEWHEEL) {
|
|
||||||
static const float zoomstep = 2.0f;
|
|
||||||
if (event.wheel.y > 0) {
|
|
||||||
Environment::zoom -= zoomstep;
|
|
||||||
} else if (event.wheel.y < 0) {
|
|
||||||
Environment::zoom += zoomstep;
|
|
||||||
}
|
|
||||||
if (Environment::zoom < zoomstep) {
|
|
||||||
Environment::zoom = zoomstep;
|
|
||||||
}
|
|
||||||
/*if (Environment::zoom > 4) {
|
|
||||||
Environment::zoom = 4;
|
|
||||||
}*/
|
|
||||||
|
|
||||||
//this->modelMeshRender.data.Scale(0.5);
|
|
||||||
//this->modelMeshRender.RefreshVBO();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
render();
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace ZL
|
|
||||||
@ -1,48 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "Renderer.h"
|
|
||||||
#include "Environment.h"
|
|
||||||
#include "TextureManager.h"
|
|
||||||
#include <GLES2/gl2.h>
|
|
||||||
#include <GLES2/gl2ext.h>
|
|
||||||
|
|
||||||
namespace ZL {
|
|
||||||
|
|
||||||
class Game {
|
|
||||||
public:
|
|
||||||
Game();
|
|
||||||
|
|
||||||
~Game();
|
|
||||||
|
|
||||||
void setup();
|
|
||||||
|
|
||||||
void update();
|
|
||||||
|
|
||||||
void render();
|
|
||||||
|
|
||||||
bool shouldExit() const { return Environment::exitGameLoop; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
void processTickCount();
|
|
||||||
|
|
||||||
void drawScene();
|
|
||||||
|
|
||||||
SDL_Window *window;
|
|
||||||
SDL_GLContext glContext;
|
|
||||||
Renderer renderer;
|
|
||||||
|
|
||||||
size_t newTickCount;
|
|
||||||
size_t lastTickCount;
|
|
||||||
|
|
||||||
bool resourcesLoaded;
|
|
||||||
bool modelLoaded;
|
|
||||||
|
|
||||||
static const size_t CONST_TIMER_INTERVAL = 10;
|
|
||||||
static const size_t CONST_MAX_TIME_INTERVAL = 1000;
|
|
||||||
|
|
||||||
std::shared_ptr <Texture> spaceshipTexture;
|
|
||||||
VertexDataStruct spaceshipBase;
|
|
||||||
VertexRenderStruct spaceship;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace ZL
|
|
||||||
@ -1,9 +0,0 @@
|
|||||||
#include <jni.h>
|
|
||||||
#include <android/log.h>
|
|
||||||
|
|
||||||
extern int SDL_main(int argc, char *argv[]);
|
|
||||||
|
|
||||||
void Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject obj) {
|
|
||||||
/* Run the application code! */
|
|
||||||
SDL_main(0, NULL);
|
|
||||||
}
|
|
||||||
@ -1,222 +0,0 @@
|
|||||||
#include "ShaderManager.h"
|
|
||||||
#include <iostream>
|
|
||||||
#include <SDL.h>
|
|
||||||
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
#include <android/log.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace ZL {
|
|
||||||
|
|
||||||
ShaderResource::ShaderResource(const std::string &vertexCode, const std::string &fragmentCode) {
|
|
||||||
|
|
||||||
const int CONST_INFOLOG_LENGTH = 256;
|
|
||||||
|
|
||||||
char infoLog[CONST_INFOLOG_LENGTH];
|
|
||||||
int infoLogLength;
|
|
||||||
|
|
||||||
int vertexShaderCompiled;
|
|
||||||
int fragmentShaderCompiled;
|
|
||||||
int programLinked;
|
|
||||||
|
|
||||||
GLuint vertexShader;
|
|
||||||
GLuint fragmentShader;
|
|
||||||
|
|
||||||
int vertexCodeLength = static_cast<int>(strlen(vertexCode.c_str()));
|
|
||||||
int fragmentCodeLength = static_cast<int>(strlen(fragmentCode.c_str()));
|
|
||||||
|
|
||||||
const char *vc = &vertexCode[0];
|
|
||||||
const char *fc = &fragmentCode[0];
|
|
||||||
|
|
||||||
vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
|
||||||
glShaderSource(vertexShader, 1, &(vc), &vertexCodeLength);
|
|
||||||
|
|
||||||
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
|
||||||
glShaderSource(fragmentShader, 1, &(fc), &fragmentCodeLength);
|
|
||||||
|
|
||||||
glCompileShader(vertexShader);
|
|
||||||
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexShaderCompiled);
|
|
||||||
glGetShaderInfoLog(vertexShader, CONST_INFOLOG_LENGTH, &infoLogLength, infoLog);
|
|
||||||
|
|
||||||
glCompileShader(fragmentShader);
|
|
||||||
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentShaderCompiled);
|
|
||||||
glGetShaderInfoLog(fragmentShader, CONST_INFOLOG_LENGTH, &infoLogLength, infoLog);
|
|
||||||
|
|
||||||
if (!vertexShaderCompiled) {
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
__android_log_print(ANDROID_LOG_ERROR, "ShaderManager",
|
|
||||||
"Failed to compile vertex shader: %s", infoLog);
|
|
||||||
#endif
|
|
||||||
throw std::runtime_error("Failed to compile vertex shader code!");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!fragmentShaderCompiled) {
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
__android_log_print(ANDROID_LOG_ERROR, "ShaderManager",
|
|
||||||
"Failed to compile fragment shader: %s", infoLog);
|
|
||||||
#endif
|
|
||||||
throw std::runtime_error("Failed to compile fragment shader code!");
|
|
||||||
}
|
|
||||||
|
|
||||||
shaderProgram = glCreateProgram();
|
|
||||||
|
|
||||||
glAttachShader(shaderProgram, vertexShader);
|
|
||||||
glAttachShader(shaderProgram, fragmentShader);
|
|
||||||
|
|
||||||
glLinkProgram(shaderProgram);
|
|
||||||
|
|
||||||
glDeleteShader(vertexShader);
|
|
||||||
glDeleteShader(fragmentShader);
|
|
||||||
|
|
||||||
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &programLinked);
|
|
||||||
glGetProgramInfoLog(shaderProgram, CONST_INFOLOG_LENGTH, &infoLogLength, infoLog);
|
|
||||||
|
|
||||||
if (!programLinked) {
|
|
||||||
shaderProgram = 0;
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
__android_log_print(ANDROID_LOG_ERROR, "ShaderManager",
|
|
||||||
"Failed to link shader program: %s", infoLog);
|
|
||||||
#endif
|
|
||||||
throw std::runtime_error("Failed to link shader program!");
|
|
||||||
}
|
|
||||||
|
|
||||||
//================= Parsing all uniforms ================
|
|
||||||
|
|
||||||
int dummySize; //Dummy
|
|
||||||
int dummyLen; //Dummy
|
|
||||||
GLenum dummyEnum;
|
|
||||||
|
|
||||||
int activeUniforms;
|
|
||||||
|
|
||||||
const int CONST_UNIFORM_NAME_LENGTH = 256;
|
|
||||||
char uniformName[CONST_UNIFORM_NAME_LENGTH];
|
|
||||||
|
|
||||||
glGetProgramiv(shaderProgram, GL_ACTIVE_UNIFORMS, &activeUniforms);
|
|
||||||
|
|
||||||
for (int i = 0; i < activeUniforms; i++) {
|
|
||||||
glGetActiveUniform(shaderProgram, i, CONST_UNIFORM_NAME_LENGTH, &dummyLen, &dummySize,
|
|
||||||
&dummyEnum, uniformName);
|
|
||||||
|
|
||||||
uniformList[uniformName] = glGetUniformLocation(shaderProgram, uniformName);
|
|
||||||
}
|
|
||||||
|
|
||||||
//================= Parsing all attributes ================
|
|
||||||
int activeAttribs;
|
|
||||||
|
|
||||||
const int CONST_ATTRIB_NAME_LENGTH = 256;
|
|
||||||
char attribName[CONST_ATTRIB_NAME_LENGTH];
|
|
||||||
|
|
||||||
glGetProgramiv(shaderProgram, GL_ACTIVE_ATTRIBUTES, &activeAttribs);
|
|
||||||
|
|
||||||
for (int i = 0; i < activeAttribs; i++) {
|
|
||||||
glGetActiveAttrib(shaderProgram, i, CONST_ATTRIB_NAME_LENGTH, &dummyLen, &dummySize,
|
|
||||||
&dummyEnum, attribName);
|
|
||||||
attribList[attribName] = glGetAttribLocation(shaderProgram, attribName);
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
__android_log_print(ANDROID_LOG_INFO, "ShaderManager",
|
|
||||||
"Shader created successfully, program ID: %u", shaderProgram);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
ShaderResource::~ShaderResource() {
|
|
||||||
if (shaderProgram != 0) {
|
|
||||||
glDeleteProgram(shaderProgram);
|
|
||||||
|
|
||||||
shaderProgram = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
GLuint ShaderResource::getShaderProgram() {
|
|
||||||
return shaderProgram;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void ShaderManager::AddShaderFromFiles(const std::string &shaderName,
|
|
||||||
const std::string &vertexShaderFileName,
|
|
||||||
const std::string &fragmentShaderFileName,
|
|
||||||
const std::string &ZIPFileName) {
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
__android_log_print(ANDROID_LOG_INFO, "ShaderManager",
|
|
||||||
"Loading shader: %s", shaderName.c_str());
|
|
||||||
__android_log_print(ANDROID_LOG_INFO, "ShaderManager",
|
|
||||||
"Vertex shader: %s", vertexShaderFileName.c_str());
|
|
||||||
__android_log_print(ANDROID_LOG_INFO, "ShaderManager",
|
|
||||||
"Fragment shader: %s", fragmentShaderFileName.c_str());
|
|
||||||
#endif
|
|
||||||
|
|
||||||
std::string vertexShader;
|
|
||||||
std::string fragmentShader;
|
|
||||||
|
|
||||||
if (!ZIPFileName.empty()) {
|
|
||||||
|
|
||||||
std::vector<char> vertexShaderData;
|
|
||||||
std::vector<char> fragmentShaderData;
|
|
||||||
|
|
||||||
vertexShaderData = readFileFromZIP(vertexShaderFileName, ZIPFileName);
|
|
||||||
fragmentShaderData = readFileFromZIP(fragmentShaderFileName, ZIPFileName);
|
|
||||||
|
|
||||||
vertexShader = std::string(vertexShaderData.begin(), vertexShaderData.end());
|
|
||||||
fragmentShader = std::string(fragmentShaderData.begin(), fragmentShaderData.end());
|
|
||||||
|
|
||||||
} else {
|
|
||||||
vertexShader = readTextFile(vertexShaderFileName);
|
|
||||||
fragmentShader = readTextFile(fragmentShaderFileName);
|
|
||||||
}
|
|
||||||
|
|
||||||
///std::cout << "Shader: "<< vertexShader << std::endl;
|
|
||||||
shaderResourceMap[shaderName] = std::make_shared<ShaderResource>(vertexShader,
|
|
||||||
fragmentShader);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ShaderManager::PushShader(const std::string &shaderName) {
|
|
||||||
if (shaderStack.size() >= CONST_MAX_SHADER_STACK_SIZE) {
|
|
||||||
throw std::runtime_error("Shader stack overflow!");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (shaderResourceMap.find(shaderName) == shaderResourceMap.end()) {
|
|
||||||
throw std::runtime_error("Shader does not exist!");
|
|
||||||
}
|
|
||||||
|
|
||||||
shaderStack.push(shaderName);
|
|
||||||
|
|
||||||
glUseProgram(shaderResourceMap[shaderName]->getShaderProgram());
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void ShaderManager::PopShader() {
|
|
||||||
if (shaderStack.size() == 0) {
|
|
||||||
throw std::runtime_error("Shader stack underflow!");
|
|
||||||
}
|
|
||||||
|
|
||||||
shaderStack.pop();
|
|
||||||
|
|
||||||
if (shaderStack.size() == 0) {
|
|
||||||
glUseProgram(0);
|
|
||||||
} else {
|
|
||||||
glUseProgram(shaderResourceMap[shaderStack.top()]->getShaderProgram());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
std::shared_ptr <ShaderResource> ShaderManager::GetCurrentShader() {
|
|
||||||
if (shaderStack.size() == 0) {
|
|
||||||
throw std::runtime_error("Shader stack underflow!");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
return shaderResourceMap[shaderStack.top()];
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
ShaderSetter::ShaderSetter(ShaderManager &inShaderManager, const std::string &shaderName)
|
|
||||||
: shaderManager(inShaderManager) {
|
|
||||||
shaderManager.PushShader(shaderName);
|
|
||||||
}
|
|
||||||
|
|
||||||
ShaderSetter::~ShaderSetter() {
|
|
||||||
shaderManager.PopShader();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -1,397 +0,0 @@
|
|||||||
#include "TextModel.h"
|
|
||||||
#include <regex>
|
|
||||||
#include <string>
|
|
||||||
#include <fstream>
|
|
||||||
#include <iostream>
|
|
||||||
#include <sstream>
|
|
||||||
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
#include <android/log.h>
|
|
||||||
#endif
|
|
||||||
namespace ZL {
|
|
||||||
|
|
||||||
|
|
||||||
VertexDataStruct LoadFromTextFile(const std::string &fileName, const std::string &ZIPFileName) {
|
|
||||||
VertexDataStruct result;
|
|
||||||
std::ifstream filestream;
|
|
||||||
std::istringstream zipStream;
|
|
||||||
|
|
||||||
if (!ZIPFileName.empty()) {
|
|
||||||
std::vector<char> fileData = readFileFromZIP(fileName, ZIPFileName);
|
|
||||||
std::string fileContents(fileData.begin(), fileData.end());
|
|
||||||
zipStream.str(fileContents);
|
|
||||||
} else {
|
|
||||||
filestream.open(fileName);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Создаем ссылку f на нужный поток – после этого код ниже остается без изменений
|
|
||||||
std::istream &f = (!ZIPFileName.empty()) ? static_cast<std::istream &>(zipStream)
|
|
||||||
: static_cast<std::istream &>(filestream);
|
|
||||||
|
|
||||||
|
|
||||||
//Skip first 5 lines
|
|
||||||
std::string tempLine;
|
|
||||||
|
|
||||||
std::getline(f, tempLine);
|
|
||||||
|
|
||||||
static const std::regex pattern_count(R"(\d+)");
|
|
||||||
static const std::regex pattern_float(R"([-]?\d+\.\d+)");
|
|
||||||
static const std::regex pattern_int(R"([-]?\d+)");
|
|
||||||
|
|
||||||
|
|
||||||
std::smatch match;
|
|
||||||
|
|
||||||
int numberVertices;
|
|
||||||
|
|
||||||
if (std::regex_search(tempLine, match, pattern_count)) {
|
|
||||||
std::string number_str = match.str();
|
|
||||||
numberVertices = std::stoi(number_str);
|
|
||||||
} else {
|
|
||||||
throw std::runtime_error("No number found in the input string.");
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector <Vector3f> vertices;
|
|
||||||
|
|
||||||
vertices.resize(numberVertices);
|
|
||||||
for (int i = 0; i < numberVertices; i++) {
|
|
||||||
std::getline(f, tempLine);
|
|
||||||
|
|
||||||
std::vector<float> floatValues;
|
|
||||||
|
|
||||||
auto b = tempLine.cbegin();
|
|
||||||
auto e = tempLine.cend();
|
|
||||||
while (std::regex_search(b, e, match, pattern_float)) {
|
|
||||||
floatValues.push_back(std::stof(match.str()));
|
|
||||||
b = match.suffix().first;
|
|
||||||
}
|
|
||||||
|
|
||||||
vertices[i] = Vector3f{floatValues[0], floatValues[1], floatValues[2]};
|
|
||||||
}
|
|
||||||
|
|
||||||
std::cout << "UV Coordinates" << std::endl;
|
|
||||||
|
|
||||||
std::getline(f, tempLine); //===UV Coordinates:
|
|
||||||
|
|
||||||
std::getline(f, tempLine); //triangle count
|
|
||||||
int numberTriangles;
|
|
||||||
|
|
||||||
if (std::regex_search(tempLine, match, pattern_count)) {
|
|
||||||
std::string number_str = match.str();
|
|
||||||
numberTriangles = std::stoi(number_str);
|
|
||||||
} else {
|
|
||||||
throw std::runtime_error("No number found in the input string.");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Now process UVs
|
|
||||||
std::vector <std::array<Vector2f, 3>> uvCoords;
|
|
||||||
|
|
||||||
uvCoords.resize(numberTriangles);
|
|
||||||
|
|
||||||
for (int i = 0; i < numberTriangles; i++) {
|
|
||||||
std::getline(f, tempLine); //Face 0
|
|
||||||
|
|
||||||
int uvCount;
|
|
||||||
std::getline(f, tempLine);
|
|
||||||
if (std::regex_search(tempLine, match, pattern_count)) {
|
|
||||||
std::string number_str = match.str();
|
|
||||||
uvCount = std::stoi(number_str);
|
|
||||||
} else {
|
|
||||||
throw std::runtime_error("No number found in the input string.");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (uvCount != 3) {
|
|
||||||
throw std::runtime_error("more than 3 uvs");
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<float> floatValues;
|
|
||||||
|
|
||||||
for (int j = 0; j < 3; j++) {
|
|
||||||
std::getline(f, tempLine); //UV <Vector (-0.3661, -1.1665)>
|
|
||||||
|
|
||||||
auto b = tempLine.cbegin();
|
|
||||||
auto e = tempLine.cend();
|
|
||||||
floatValues.clear();
|
|
||||||
while (std::regex_search(b, e, match, pattern_float)) {
|
|
||||||
floatValues.push_back(std::stof(match.str()));
|
|
||||||
b = match.suffix().first;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (floatValues.size() != 2) {
|
|
||||||
throw std::runtime_error("more than 2 uvs---");
|
|
||||||
}
|
|
||||||
|
|
||||||
uvCoords[i][j] = Vector2f{floatValues[0], floatValues[1]};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
std::cout << "Normals go" << std::endl;
|
|
||||||
|
|
||||||
std::getline(f, tempLine); //===Normals:
|
|
||||||
|
|
||||||
|
|
||||||
std::vector <Vector3f> normals;
|
|
||||||
|
|
||||||
normals.resize(numberVertices);
|
|
||||||
for (int i = 0; i < numberVertices; i++) {
|
|
||||||
std::getline(f, tempLine);
|
|
||||||
|
|
||||||
std::vector<float> floatValues;
|
|
||||||
|
|
||||||
auto b = tempLine.cbegin();
|
|
||||||
auto e = tempLine.cend();
|
|
||||||
while (std::regex_search(b, e, match, pattern_float)) {
|
|
||||||
floatValues.push_back(std::stof(match.str()));
|
|
||||||
b = match.suffix().first;
|
|
||||||
}
|
|
||||||
|
|
||||||
normals[i] = Vector3f{floatValues[0], floatValues[1], floatValues[2]};
|
|
||||||
}
|
|
||||||
|
|
||||||
std::cout << "Triangles go:" << std::endl;
|
|
||||||
|
|
||||||
std::getline(f, tempLine); //===Triangles: 3974
|
|
||||||
|
|
||||||
|
|
||||||
std::vector <std::array<int, 3>> triangles;
|
|
||||||
|
|
||||||
triangles.resize(numberTriangles);
|
|
||||||
for (int i = 0; i < numberTriangles; i++) {
|
|
||||||
std::getline(f, tempLine);
|
|
||||||
|
|
||||||
std::vector<int> intValues;
|
|
||||||
|
|
||||||
auto b = tempLine.cbegin();
|
|
||||||
auto e = tempLine.cend();
|
|
||||||
while (std::regex_search(b, e, match, pattern_int)) {
|
|
||||||
intValues.push_back(std::stoi(match.str()));
|
|
||||||
b = match.suffix().first;
|
|
||||||
}
|
|
||||||
|
|
||||||
triangles[i] = {intValues[0], intValues[1], intValues[2]};
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
std::cout << "Process vertices" << std::endl;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Now let's process vertices
|
|
||||||
|
|
||||||
for (int i = 0; i < numberTriangles; i++) {
|
|
||||||
|
|
||||||
result.PositionData.push_back(vertices[triangles[i][0]]);
|
|
||||||
result.PositionData.push_back(vertices[triangles[i][1]]);
|
|
||||||
result.PositionData.push_back(vertices[triangles[i][2]]);
|
|
||||||
|
|
||||||
/*
|
|
||||||
result.NormalData.push_back(normals[triangles[i][0]]);
|
|
||||||
result.NormalData.push_back(normals[triangles[i][1]]);
|
|
||||||
result.NormalData.push_back(normals[triangles[i][2]]);
|
|
||||||
*/
|
|
||||||
result.TexCoordData.push_back(uvCoords[i][0]);
|
|
||||||
result.TexCoordData.push_back(uvCoords[i][1]);
|
|
||||||
result.TexCoordData.push_back(uvCoords[i][2]);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//Swap from Blender format to OpenGL format
|
|
||||||
for (int i = 0; i < result.PositionData.size(); i++) {
|
|
||||||
Vector3f tempVec = result.PositionData[i];
|
|
||||||
result.PositionData[i].v[0] = tempVec.v[1];
|
|
||||||
result.PositionData[i].v[1] = tempVec.v[2];
|
|
||||||
result.PositionData[i].v[2] = tempVec.v[0];
|
|
||||||
|
|
||||||
/*
|
|
||||||
tempVec = result.NormalData[i];
|
|
||||||
result.NormalData[i].v[0] = tempVec.v[1];
|
|
||||||
result.NormalData[i].v[1] = tempVec.v[2];
|
|
||||||
result.NormalData[i].v[2] = tempVec.v[0];*/
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
VertexDataStruct
|
|
||||||
LoadFromTextFile02(const std::string &fileName, const std::string &ZIPFileName) {
|
|
||||||
VertexDataStruct result;
|
|
||||||
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
// Для Android используем SDL_RWops для чтения файлов
|
|
||||||
__android_log_print(ANDROID_LOG_INFO, "TextModel",
|
|
||||||
"LoadFromTextFile02 called for Android: %s", fileName.c_str());
|
|
||||||
|
|
||||||
// Читаем файл с помощью readTextFile
|
|
||||||
std::string fileContent = readTextFile(fileName);
|
|
||||||
if (fileContent.empty()) {
|
|
||||||
__android_log_print(ANDROID_LOG_ERROR, "TextModel",
|
|
||||||
"Failed to read file: %s", fileName.c_str());
|
|
||||||
throw std::runtime_error("Failed to read file: " + fileName);
|
|
||||||
}
|
|
||||||
|
|
||||||
__android_log_print(ANDROID_LOG_INFO, "TextModel",
|
|
||||||
"File read successfully, size: %zu", fileContent.size());
|
|
||||||
|
|
||||||
std::istringstream f(fileContent);
|
|
||||||
#else
|
|
||||||
// Оригинальный код для десктопа
|
|
||||||
std::ifstream filestream;
|
|
||||||
std::istringstream zipStream;
|
|
||||||
|
|
||||||
if (!ZIPFileName.empty()) {
|
|
||||||
std::vector<char> fileData = readFileFromZIP(fileName, ZIPFileName);
|
|
||||||
std::string fileContents(fileData.begin(), fileData.end());
|
|
||||||
zipStream.str(fileContents);
|
|
||||||
f = static_cast<std::istream &>(zipStream);
|
|
||||||
} else {
|
|
||||||
filestream.open(fileName);
|
|
||||||
if (!filestream.is_open()) {
|
|
||||||
throw std::runtime_error("Failed to open file: " + fileName);
|
|
||||||
}
|
|
||||||
f = static_cast<std::istream &>(filestream);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
std::string tempLine;
|
|
||||||
std::smatch match;
|
|
||||||
|
|
||||||
// Обновленные регулярки
|
|
||||||
static const std::regex pattern_count(R"(\d+)");
|
|
||||||
static const std::regex pattern_float(R"([-]?\d+(\.\d+)?)");
|
|
||||||
static const std::regex pattern_int(R"([-]?\d+)");
|
|
||||||
|
|
||||||
// --- 2. Парсинг Вершин (Pos + Norm + UV) ---
|
|
||||||
|
|
||||||
// Ищем заголовок ===Vertices
|
|
||||||
while (std::getline(f, tempLine)) {
|
|
||||||
if (tempLine.find("===Vertices") != std::string::npos) break;
|
|
||||||
}
|
|
||||||
|
|
||||||
int numberVertices = 0;
|
|
||||||
if (std::regex_search(tempLine, match, pattern_count)) {
|
|
||||||
numberVertices = std::stoi(match.str());
|
|
||||||
} else {
|
|
||||||
throw std::runtime_error("Vertices header not found or invalid.");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Временные буферы для хранения "уникальных" вершин перед разверткой по индексам
|
|
||||||
std::vector <Vector3f> tempPositions(numberVertices);
|
|
||||||
std::vector <Vector3f> tempNormals(numberVertices);
|
|
||||||
std::vector <Vector2f> tempUVs(numberVertices);
|
|
||||||
|
|
||||||
for (int i = 0; i < numberVertices; i++) {
|
|
||||||
std::getline(f, tempLine);
|
|
||||||
// Строка вида: V 0: Pos(x, y, z) Norm(x, y, z) UV(u, v)
|
|
||||||
|
|
||||||
std::vector<float> floatValues;
|
|
||||||
floatValues.reserve(9); // ID + 3 pos + 3 norm + 2 uv
|
|
||||||
|
|
||||||
auto b = tempLine.cbegin();
|
|
||||||
auto e = tempLine.cend();
|
|
||||||
while (std::regex_search(b, e, match, pattern_float)) {
|
|
||||||
floatValues.push_back(std::stof(match.str()));
|
|
||||||
b = match.suffix().first;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Проверка, что у нас достаточно данных
|
|
||||||
if (floatValues.size() < 9) {
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
__android_log_print(ANDROID_LOG_WARN, "TextModel",
|
|
||||||
"Warning: vertex line has only %zu values, expected 9",
|
|
||||||
floatValues.size());
|
|
||||||
#endif
|
|
||||||
// Попробуем с меньшим количеством, возможно данные упрощенные
|
|
||||||
if (floatValues.size() >= 8) {
|
|
||||||
// Без ID
|
|
||||||
tempPositions[i] = Vector3f{floatValues[0], floatValues[1], floatValues[2]};
|
|
||||||
tempNormals[i] = Vector3f{floatValues[3], floatValues[4], floatValues[5]};
|
|
||||||
tempUVs[i] = Vector2f{floatValues[6], floatValues[7]};
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
throw std::runtime_error("Malformed vertex line at index " + std::to_string(i));
|
|
||||||
}
|
|
||||||
|
|
||||||
// ID - floatValues[0]
|
|
||||||
// Pos - [1], [2], [3]
|
|
||||||
// Norm - [4], [5], [6]
|
|
||||||
// UV - [7], [8]
|
|
||||||
tempPositions[i] = Vector3f{floatValues[1], floatValues[2], floatValues[3]};
|
|
||||||
tempNormals[i] = Vector3f{floatValues[4], floatValues[5], floatValues[6]};
|
|
||||||
tempUVs[i] = Vector2f{floatValues[7], floatValues[8]};
|
|
||||||
}
|
|
||||||
|
|
||||||
// --- 3. Парсинг Треугольников (Индексов) ---
|
|
||||||
|
|
||||||
// Пропускаем пустые строки до заголовка треугольников
|
|
||||||
while (std::getline(f, tempLine)) {
|
|
||||||
if (tempLine.find("===Triangles") != std::string::npos) break;
|
|
||||||
}
|
|
||||||
|
|
||||||
int numberTriangles = 0;
|
|
||||||
if (std::regex_search(tempLine, match, pattern_count)) {
|
|
||||||
numberTriangles = std::stoi(match.str());
|
|
||||||
} else {
|
|
||||||
throw std::runtime_error("Triangles header not found.");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Резервируем память в result, чтобы избежать лишних аллокаций
|
|
||||||
result.PositionData.reserve(numberTriangles * 3);
|
|
||||||
result.NormalData.reserve(numberTriangles * 3);
|
|
||||||
result.TexCoordData.reserve(numberTriangles * 3);
|
|
||||||
|
|
||||||
for (int i = 0; i < numberTriangles; i++) {
|
|
||||||
std::getline(f, tempLine);
|
|
||||||
// Строка вида: Tri: 0 1 2
|
|
||||||
|
|
||||||
std::vector<int> indices;
|
|
||||||
indices.reserve(3);
|
|
||||||
|
|
||||||
auto b = tempLine.cbegin();
|
|
||||||
auto e = tempLine.cend();
|
|
||||||
while (std::regex_search(b, e, match, pattern_int)) {
|
|
||||||
indices.push_back(std::stoi(match.str()));
|
|
||||||
b = match.suffix().first;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (indices.size() != 3) {
|
|
||||||
throw std::runtime_error("Malformed triangle line at index " + std::to_string(i));
|
|
||||||
}
|
|
||||||
|
|
||||||
// --- 4. Заполнение VertexDataStruct (Flattening) ---
|
|
||||||
for (int k = 0; k < 3; k++) {
|
|
||||||
int idx = indices[k];
|
|
||||||
result.PositionData.push_back(tempPositions[idx]);
|
|
||||||
result.NormalData.push_back(tempNormals[idx]);
|
|
||||||
result.TexCoordData.push_back(tempUVs[idx]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// --- 5. Конвертация координат (Blender -> OpenGL/Engine) ---
|
|
||||||
for (size_t i = 0; i < result.PositionData.size(); i++) {
|
|
||||||
Vector3f originalPos = result.PositionData[i];
|
|
||||||
result.PositionData[i].v[0] = originalPos.v[1]; // New X = Old Y
|
|
||||||
result.PositionData[i].v[1] = originalPos.v[2]; // New Y = Old Z
|
|
||||||
result.PositionData[i].v[2] = originalPos.v[0]; // New Z = Old X
|
|
||||||
|
|
||||||
Vector3f originalNorm = result.NormalData[i];
|
|
||||||
result.NormalData[i].v[0] = originalNorm.v[1];
|
|
||||||
result.NormalData[i].v[1] = originalNorm.v[2];
|
|
||||||
result.NormalData[i].v[2] = originalNorm.v[0];
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
__android_log_print(ANDROID_LOG_INFO, "TextModel",
|
|
||||||
"Model loaded successfully: %d verts, %d tris",
|
|
||||||
numberVertices, numberTriangles);
|
|
||||||
#else
|
|
||||||
std::cout << "Model loaded: " << numberVertices << " verts, " << numberTriangles << " tris."
|
|
||||||
<< std::endl;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -1,18 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "Math.h"
|
|
||||||
#include "Renderer.h"
|
|
||||||
#include <unordered_map>
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
#include <android/log.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace ZL {
|
|
||||||
VertexDataStruct
|
|
||||||
LoadFromTextFile(const std::string &fileName, const std::string &ZIPFileName = "");
|
|
||||||
|
|
||||||
VertexDataStruct
|
|
||||||
LoadFromTextFile02(const std::string &fileName, const std::string &ZIPFileName = "");
|
|
||||||
}
|
|
||||||
@ -1,285 +0,0 @@
|
|||||||
#include "TextureManager.h"
|
|
||||||
#ifdef PNG_ENABLED
|
|
||||||
#include "png.h"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace ZL
|
|
||||||
{
|
|
||||||
|
|
||||||
Texture::Texture(const TextureDataStruct& texData)
|
|
||||||
{
|
|
||||||
|
|
||||||
width = texData.width;
|
|
||||||
height = texData.height;
|
|
||||||
|
|
||||||
glGenTextures(1, &texID);
|
|
||||||
|
|
||||||
if (texID == 0)
|
|
||||||
{
|
|
||||||
throw std::runtime_error("glGenTextures did not work");
|
|
||||||
}
|
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, texID);
|
|
||||||
|
|
||||||
//CheckGlError();
|
|
||||||
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
||||||
|
|
||||||
//CheckGlError();
|
|
||||||
|
|
||||||
//This should be only for Windows
|
|
||||||
//glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
|
|
||||||
|
|
||||||
//CheckGlError();
|
|
||||||
|
|
||||||
if (texData.bitSize == TextureDataStruct::BS_24BIT)
|
|
||||||
{
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, static_cast<GLsizei>(texData.width), static_cast<GLsizei>(texData.height), 0, GL_RGB, GL_UNSIGNED_BYTE, &texData.data[0]);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, static_cast<GLsizei>(texData.width), static_cast<GLsizei>(texData.height), 0, GL_RGBA, GL_UNSIGNED_BYTE, &texData.data[0]);
|
|
||||||
}
|
|
||||||
|
|
||||||
//CheckGlError();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
Texture::~Texture()
|
|
||||||
{
|
|
||||||
glDeleteTextures(1, &texID);
|
|
||||||
texID = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
GLuint Texture::getTexID()
|
|
||||||
{
|
|
||||||
return texID;
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t Texture::getWidth()
|
|
||||||
{
|
|
||||||
return width;
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t Texture::getHeight()
|
|
||||||
{
|
|
||||||
return height;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
TextureDataStruct CreateTextureDataFromBmp24(const std::string& fullFileName, const std::string& ZIPFileName)
|
|
||||||
{
|
|
||||||
|
|
||||||
TextureDataStruct texData;
|
|
||||||
std::vector<char> fileArr;
|
|
||||||
|
|
||||||
fileArr = !ZIPFileName.empty() ? readFileFromZIP(fullFileName, ZIPFileName) : readFile(fullFileName);
|
|
||||||
|
|
||||||
size_t fileSize = fileArr.size();
|
|
||||||
|
|
||||||
if (fileSize < 22)
|
|
||||||
{
|
|
||||||
throw std::runtime_error("File is too short or not correct!");
|
|
||||||
}
|
|
||||||
|
|
||||||
//This refers to BITMAPV5HEADER
|
|
||||||
texData.width = *reinterpret_cast<uint32_t*>(&fileArr[18]);
|
|
||||||
texData.height = *reinterpret_cast<uint32_t*>(&fileArr[22]);
|
|
||||||
|
|
||||||
texData.bitSize = TextureDataStruct::BS_24BIT;
|
|
||||||
|
|
||||||
size_t dataSize = texData.width * texData.height * 3;
|
|
||||||
|
|
||||||
texData.data.resize(dataSize);
|
|
||||||
|
|
||||||
size_t pos = *reinterpret_cast<uint32_t*>(&fileArr[10]);
|
|
||||||
size_t x = 0;
|
|
||||||
|
|
||||||
for (size_t i = 0; i < texData.width; i++)
|
|
||||||
for (size_t j = 0; j < texData.height; j++)
|
|
||||||
{
|
|
||||||
|
|
||||||
if (pos + 3 > fileSize)
|
|
||||||
{
|
|
||||||
throw std::runtime_error("File is too short!");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
x = (i * texData.height + j) + (i * texData.height + j) + (i * texData.height + j);
|
|
||||||
|
|
||||||
texData.data[x + 2] = fileArr[pos++];
|
|
||||||
texData.data[x + 1] = fileArr[pos++];
|
|
||||||
texData.data[x + 0] = fileArr[pos++];
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
return texData;
|
|
||||||
}
|
|
||||||
|
|
||||||
TextureDataStruct CreateTextureDataFromBmp32(const std::string& fullFileName, const std::string& ZIPFileName)
|
|
||||||
{
|
|
||||||
|
|
||||||
TextureDataStruct texData;
|
|
||||||
std::vector<char> fileArr;
|
|
||||||
|
|
||||||
fileArr = !ZIPFileName.empty() ? readFileFromZIP(fullFileName, ZIPFileName) : readFile(fullFileName);
|
|
||||||
|
|
||||||
size_t fileSize = fileArr.size();
|
|
||||||
|
|
||||||
if (fileSize < 22)
|
|
||||||
{
|
|
||||||
throw std::runtime_error("File is too short or not correct!");
|
|
||||||
}
|
|
||||||
|
|
||||||
//This refers to BITMAPV5HEADER
|
|
||||||
texData.width = *reinterpret_cast<uint32_t*>(&fileArr[18]);
|
|
||||||
texData.height = *reinterpret_cast<uint32_t*>(&fileArr[22]);
|
|
||||||
|
|
||||||
texData.bitSize = TextureDataStruct::BS_32BIT;
|
|
||||||
|
|
||||||
size_t dataSize = texData.width * texData.height * 4;
|
|
||||||
|
|
||||||
texData.data.resize(dataSize);
|
|
||||||
|
|
||||||
size_t pos = *reinterpret_cast<uint32_t*>(&fileArr[10]);
|
|
||||||
size_t x = 0;
|
|
||||||
|
|
||||||
for (size_t i = 0; i < texData.width; i++)
|
|
||||||
for (size_t j = 0; j < texData.height; j++)
|
|
||||||
{
|
|
||||||
|
|
||||||
if (pos + 4 > fileSize)
|
|
||||||
{
|
|
||||||
throw std::runtime_error("File is too short!");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
x = (i * texData.height + j) + (i * texData.height + j) + (i * texData.height + j) + (i * texData.height + j);
|
|
||||||
|
|
||||||
texData.data[x + 2] = fileArr[pos++];
|
|
||||||
texData.data[x + 1] = fileArr[pos++];
|
|
||||||
texData.data[x + 0] = fileArr[pos++];
|
|
||||||
texData.data[x + 3] = fileArr[pos++];
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
return texData;
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef PNG_ENABLED
|
|
||||||
|
|
||||||
TextureDataStruct CreateTextureDataFromPng(const std::string& fullFileName)
|
|
||||||
{
|
|
||||||
TextureDataStruct texData;
|
|
||||||
|
|
||||||
FILE* file = fopen(fullFileName.c_str(), "rb");
|
|
||||||
if (!file) {
|
|
||||||
fclose(file);
|
|
||||||
throw std::runtime_error("Could not open file " + fullFileName);
|
|
||||||
}
|
|
||||||
|
|
||||||
png_structp png = png_create_read_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
|
|
||||||
if (!png) {
|
|
||||||
fclose(file);
|
|
||||||
throw std::runtime_error("Could not create PNG read structure");
|
|
||||||
}
|
|
||||||
|
|
||||||
png_infop info = png_create_info_struct(png);
|
|
||||||
if (!info) {
|
|
||||||
fclose(file);
|
|
||||||
png_destroy_read_struct(&png, nullptr, nullptr);
|
|
||||||
throw std::runtime_error("Could not create PNG info structure");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (setjmp(png_jmpbuf(png))) {
|
|
||||||
png_destroy_read_struct(&png, &info, nullptr);
|
|
||||||
fclose(file);
|
|
||||||
throw std::runtime_error("Error during PNG read");
|
|
||||||
}
|
|
||||||
|
|
||||||
png_init_io(png, file);
|
|
||||||
png_read_info(png, info);
|
|
||||||
|
|
||||||
texData.width = png_get_image_width(png, info);
|
|
||||||
texData.height = png_get_image_height(png, info);
|
|
||||||
png_byte color_type = png_get_color_type(png, info);
|
|
||||||
png_byte bit_depth = png_get_bit_depth(png, info);
|
|
||||||
|
|
||||||
if (bit_depth == 16)
|
|
||||||
png_set_strip_16(png);
|
|
||||||
|
|
||||||
if (color_type == PNG_COLOR_TYPE_PALETTE)
|
|
||||||
png_set_palette_to_rgb(png);
|
|
||||||
|
|
||||||
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
|
|
||||||
png_set_expand_gray_1_2_4_to_8(png);
|
|
||||||
|
|
||||||
if (png_get_valid(png, info, PNG_INFO_tRNS))
|
|
||||||
png_set_tRNS_to_alpha(png);
|
|
||||||
|
|
||||||
if (color_type == PNG_COLOR_TYPE_RGB ||
|
|
||||||
color_type == PNG_COLOR_TYPE_GRAY ||
|
|
||||||
color_type == PNG_COLOR_TYPE_PALETTE)
|
|
||||||
png_set_filler(png, 0xFF, PNG_FILLER_AFTER);
|
|
||||||
|
|
||||||
if (color_type == PNG_COLOR_TYPE_GRAY ||
|
|
||||||
color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
|
|
||||||
png_set_gray_to_rgb(png);
|
|
||||||
|
|
||||||
png_read_update_info(png, info);
|
|
||||||
|
|
||||||
|
|
||||||
png_bytep* row_pointers = (png_bytep*)malloc(sizeof(png_bytep) * texData.height);
|
|
||||||
for (int y = 0; y < texData.height; y++) {
|
|
||||||
row_pointers[y] = (png_byte*)malloc(png_get_rowbytes(png, info));
|
|
||||||
}
|
|
||||||
|
|
||||||
png_read_image(png, row_pointers);
|
|
||||||
|
|
||||||
fclose(file);
|
|
||||||
|
|
||||||
bool has_alpha = (color_type & PNG_COLOR_MASK_ALPHA) || (png_get_valid(png, info, PNG_INFO_tRNS));
|
|
||||||
|
|
||||||
size_t dataSize;
|
|
||||||
|
|
||||||
if (has_alpha)
|
|
||||||
{
|
|
||||||
texData.bitSize = TextureDataStruct::BS_32BIT;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
texData.bitSize = TextureDataStruct::BS_24BIT;
|
|
||||||
}
|
|
||||||
|
|
||||||
int channels = has_alpha ? 4 : 3;
|
|
||||||
|
|
||||||
dataSize = texData.width * texData.height * channels;
|
|
||||||
texData.data.resize(dataSize);
|
|
||||||
|
|
||||||
|
|
||||||
//for (int y = 0; y < texData.height; y++) { //Go in reverse because of UV coord start point
|
|
||||||
for (int y = texData.height-1; y >= 0; y--) {
|
|
||||||
//png_bytep row = row_pointers[y];//Go in reverse because of UV coord start point
|
|
||||||
png_bytep row = row_pointers[texData.height - 1 - y];
|
|
||||||
for (int x = 0; x < texData.width; x++) {
|
|
||||||
png_bytep px = &(row[x * 4]);
|
|
||||||
texData.data[(y * texData.width + x) * channels + 0] = px[0]; // R
|
|
||||||
texData.data[(y * texData.width + x) * channels + 1] = px[1]; // G
|
|
||||||
texData.data[(y * texData.width + x) * channels + 2] = px[2]; // B
|
|
||||||
if (has_alpha) {
|
|
||||||
texData.data[(y * texData.width + x) * channels + 3] = px[3]; // A
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//free(row_pointers[y]);//Go in reverse because of UV coord start point
|
|
||||||
free(row_pointers[texData.height - 1 - y]);//Go in reverse because of UV coord start point
|
|
||||||
}
|
|
||||||
free(row_pointers);
|
|
||||||
|
|
||||||
png_destroy_read_struct(&png, &info, nullptr);
|
|
||||||
|
|
||||||
return texData;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
@ -1,144 +0,0 @@
|
|||||||
#include "Utils.h"
|
|
||||||
#include <cstring>
|
|
||||||
#include <iterator>
|
|
||||||
#include <vector>
|
|
||||||
#include <iostream>
|
|
||||||
#include <algorithm>
|
|
||||||
#include <fstream>
|
|
||||||
//#include <zip.h>
|
|
||||||
#include <SDL.h>
|
|
||||||
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
#include <android/log.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace ZL {
|
|
||||||
std::string readTextFile(const std::string &filename) {
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
SDL_RWops* file = SDL_RWFromFile(filename.c_str(), "rb");
|
|
||||||
if (!file) {
|
|
||||||
#ifdef DEBUG
|
|
||||||
__android_log_print(ANDROID_LOG_ERROR, "Utils",
|
|
||||||
"Failed to open: %s", filename.c_str());
|
|
||||||
#endif
|
|
||||||
return "";
|
|
||||||
}
|
|
||||||
|
|
||||||
Sint64 size = SDL_RWsize(file);
|
|
||||||
if (size <= 0) {
|
|
||||||
SDL_RWclose(file);
|
|
||||||
return "";
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string content(size, '\0');
|
|
||||||
if (SDL_RWread(file, &content[0], size, 1) != 1) {
|
|
||||||
SDL_RWclose(file);
|
|
||||||
return "";
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_RWclose(file);
|
|
||||||
return content;
|
|
||||||
#else
|
|
||||||
std::ifstream f(filename);
|
|
||||||
if (!f.is_open()) {
|
|
||||||
return "";
|
|
||||||
}
|
|
||||||
return std::string((std::istreambuf_iterator<char>(f)),
|
|
||||||
std::istreambuf_iterator<char>());
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<char> readFile(const std::string &filename) {
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
SDL_RWops* file = SDL_RWFromFile(filename.c_str(), "rb");
|
|
||||||
if (!file) {
|
|
||||||
return {};
|
|
||||||
}
|
|
||||||
|
|
||||||
Sint64 size = SDL_RWsize(file);
|
|
||||||
if (size <= 0) {
|
|
||||||
SDL_RWclose(file);
|
|
||||||
return {};
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<char> data(size);
|
|
||||||
if (SDL_RWread(file, data.data(), size, 1) != 1) {
|
|
||||||
SDL_RWclose(file);
|
|
||||||
return {};
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_RWclose(file);
|
|
||||||
return data;
|
|
||||||
#else
|
|
||||||
std::ifstream file(filename, std::ios::binary | std::ios::ate);
|
|
||||||
if (!file) {
|
|
||||||
return {};
|
|
||||||
}
|
|
||||||
|
|
||||||
std::streamsize size = file.tellg();
|
|
||||||
if (size <= 0) {
|
|
||||||
return {};
|
|
||||||
}
|
|
||||||
|
|
||||||
file.seekg(0, std::ios::beg);
|
|
||||||
std::vector<char> buffer(size);
|
|
||||||
|
|
||||||
if (!file.read(buffer.data(), size)) {
|
|
||||||
return {};
|
|
||||||
}
|
|
||||||
|
|
||||||
return buffer;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<char> readFileFromZIP(const std::string &filename, const std::string &zipfilename) {
|
|
||||||
/*const std::string zipPath = zipfilename;
|
|
||||||
int zipErr;
|
|
||||||
zip_t* archive = zip_open(zipPath.c_str(), ZIP_RDONLY, &zipErr);
|
|
||||||
if (!archive) {
|
|
||||||
throw std::runtime_error("Ошибка открытия ZIP: " + zipPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string cleanFilename = filename;
|
|
||||||
if (cleanFilename.rfind("./", 0) == 0) {
|
|
||||||
cleanFilename = cleanFilename.substr(2);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::cout << "Ищем в ZIP: " << cleanFilename << std::endl;
|
|
||||||
|
|
||||||
zip_file_t* zipFile = zip_fopen(archive, cleanFilename.c_str(), 0);
|
|
||||||
if (!zipFile) {
|
|
||||||
zip_close(archive);
|
|
||||||
throw std::runtime_error("Файл не найден в ZIP: " + cleanFilename);
|
|
||||||
}
|
|
||||||
|
|
||||||
zip_stat_t fileStat;
|
|
||||||
if (zip_stat(archive, cleanFilename.c_str(), 0, &fileStat) != 0) {
|
|
||||||
zip_fclose(zipFile);
|
|
||||||
zip_close(archive);
|
|
||||||
throw std::runtime_error("Ошибка чтения ZIP-статистики.");
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<char> fileData;
|
|
||||||
fileData.resize(fileStat.size);
|
|
||||||
|
|
||||||
zip_fread(zipFile, fileData.data(), fileData.size());
|
|
||||||
|
|
||||||
zip_fclose(zipFile);
|
|
||||||
zip_close(archive);
|
|
||||||
|
|
||||||
return fileData;*/
|
|
||||||
return {};
|
|
||||||
}
|
|
||||||
|
|
||||||
bool findString(const char *in, char *list) {
|
|
||||||
size_t thisLength = strlen(in);
|
|
||||||
while (*list != 0) {
|
|
||||||
size_t length = strcspn(list, " ");
|
|
||||||
if (thisLength == length && !strncmp(in, list, length))
|
|
||||||
return true;
|
|
||||||
list += length + 1;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
@ -1,199 +0,0 @@
|
|||||||
#include "Game.h"
|
|
||||||
#include "Environment.h"
|
|
||||||
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
#include <android/log.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
ZL::Game game;
|
|
||||||
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
|
|
||||||
extern "C" int SDL_main(int argc, char* argv[]) {
|
|
||||||
#else
|
|
||||||
|
|
||||||
int main(int argc, char *argv[]) {
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
// Инициализация SDL перед получением информации о дисплее
|
|
||||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
|
|
||||||
__android_log_print(ANDROID_LOG_ERROR, "Game", "SDL init failed: %s", SDL_GetError());
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_DisplayMode displayMode;
|
|
||||||
if (SDL_GetCurrentDisplayMode(0, &displayMode) != 0) {
|
|
||||||
__android_log_print(ANDROID_LOG_ERROR, "Game", "SDL_GetCurrentDisplayMode failed: %s", SDL_GetError());
|
|
||||||
SDL_Quit();
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
ZL::Environment::width = displayMode.w;
|
|
||||||
ZL::Environment::height = displayMode.h;
|
|
||||||
|
|
||||||
__android_log_print(ANDROID_LOG_INFO, "Game", "Display resolution: %dx%d",
|
|
||||||
ZL::Environment::width, ZL::Environment::height);
|
|
||||||
#else
|
|
||||||
constexpr int CONST_WIDTH = 1280;
|
|
||||||
constexpr int CONST_HEIGHT = 720;
|
|
||||||
ZL::Environment::width = CONST_WIDTH;
|
|
||||||
ZL::Environment::height = CONST_HEIGHT;
|
|
||||||
|
|
||||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
|
|
||||||
SDL_Log("SDL init failed: %s", SDL_GetError());
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef EMSCRIPTEN
|
|
||||||
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
|
|
||||||
std::cerr << "SDL_Init failed: " << SDL_GetError() << std::endl;
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
|
||||||
|
|
||||||
SDL_Window* win = SDL_CreateWindow("Space Ship Game",
|
|
||||||
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
|
||||||
ZL::Environment::width, ZL::Environment::height,
|
|
||||||
SDL_WINDOW_OPENGL);
|
|
||||||
|
|
||||||
if (!win) {
|
|
||||||
std::cerr << "SDL_CreateWindow failed: " << SDL_GetError() << std::endl;
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_GLContext glContext = SDL_GL_CreateContext(win);
|
|
||||||
if (!glContext) {
|
|
||||||
std::cerr << "SDL_GL_CreateContext failed: " << SDL_GetError() << std::endl;
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_GL_MakeCurrent(win, glContext);
|
|
||||||
ZL::Environment::window = win;
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
|
||||||
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
||||||
|
|
||||||
|
|
||||||
ZL::Environment::window = SDL_CreateWindow(
|
|
||||||
"Space Ship Game",
|
|
||||||
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
|
||||||
ZL::Environment::width, ZL::Environment::height,
|
|
||||||
SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN
|
|
||||||
);
|
|
||||||
#else
|
|
||||||
// Для десктопа
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
|
||||||
|
|
||||||
ZL::Environment::window = SDL_CreateWindow(
|
|
||||||
"Space Ship Game",
|
|
||||||
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
|
||||||
ZL::Environment::width, ZL::Environment::height,
|
|
||||||
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN
|
|
||||||
);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (!ZL::Environment::window) {
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
__android_log_print(ANDROID_LOG_ERROR, "Game", "Failed to create window: %s", SDL_GetError());
|
|
||||||
#else
|
|
||||||
SDL_Log("Failed to create window: %s", SDL_GetError());
|
|
||||||
#endif
|
|
||||||
SDL_Quit();
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
SDL_GLContext ctx = SDL_GL_CreateContext(ZL::Environment::window);
|
|
||||||
if (!ctx) {
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
__android_log_print(ANDROID_LOG_ERROR, "Game", "SDL_GL_CreateContext failed: %s", SDL_GetError());
|
|
||||||
#else
|
|
||||||
SDL_Log("SDL_GL_CreateContext failed: %s", SDL_GetError());
|
|
||||||
#endif
|
|
||||||
SDL_DestroyWindow(ZL::Environment::window);
|
|
||||||
SDL_Quit();
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (SDL_GL_MakeCurrent(ZL::Environment::window, ctx) != 0) {
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
__android_log_print(ANDROID_LOG_ERROR, "Game", "SDL_GL_MakeCurrent failed: %s", SDL_GetError());
|
|
||||||
#else
|
|
||||||
SDL_Log("SDL_GL_MakeCurrent failed: %s", SDL_GetError());
|
|
||||||
#endif
|
|
||||||
SDL_GL_DeleteContext(ctx);
|
|
||||||
SDL_DestroyWindow(ZL::Environment::window);
|
|
||||||
SDL_Quit();
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Настройка VSync
|
|
||||||
if (SDL_GL_SetSwapInterval(1) < 0) {
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
__android_log_print(ANDROID_LOG_WARN, "Game", "Unable to set VSync: %s", SDL_GetError());
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Настройка игры
|
|
||||||
try {
|
|
||||||
game.setup();
|
|
||||||
} catch (const std::exception &e) {
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
__android_log_print(ANDROID_LOG_ERROR, "Game", "Game setup failed: %s", e.what());
|
|
||||||
#else
|
|
||||||
std::cerr << "Game setup failed: " << e.what() << std::endl;
|
|
||||||
#endif
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef EMSCRIPTEN
|
|
||||||
emscripten_set_main_loop(MainLoop, 0, 1);
|
|
||||||
#else
|
|
||||||
bool running = true;
|
|
||||||
while (running && !game.shouldExit()) {
|
|
||||||
SDL_Event event;
|
|
||||||
while (SDL_PollEvent(&event)) {
|
|
||||||
if (event.type == SDL_QUIT) {
|
|
||||||
running = false;
|
|
||||||
}
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_AC_BACK) {
|
|
||||||
running = false;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
game.update();
|
|
||||||
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
SDL_Delay(16);
|
|
||||||
#else
|
|
||||||
SDL_Delay(2);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
98
app/proguard-rules.pro
vendored
@ -1,98 +0,0 @@
|
|||||||
# Add project specific ProGuard rules here.
|
|
||||||
# By default, the flags in this file are appended to flags specified
|
|
||||||
# in [sdk]/tools/proguard/proguard-android.txt
|
|
||||||
# You can edit the include path and order by changing the proguardFiles
|
|
||||||
# directive in build.gradle.
|
|
||||||
#
|
|
||||||
# For more details, see
|
|
||||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
|
||||||
|
|
||||||
# Add any project specific keep options here:
|
|
||||||
|
|
||||||
# If your project uses WebView with JS, uncomment the following
|
|
||||||
# and specify the fully qualified class name to the JavaScript interface
|
|
||||||
# class:
|
|
||||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
|
||||||
# public *;
|
|
||||||
#}
|
|
||||||
|
|
||||||
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLInputConnection {
|
|
||||||
void nativeCommitText(java.lang.String, int);
|
|
||||||
void nativeGenerateScancodeForUnichar(char);
|
|
||||||
}
|
|
||||||
|
|
||||||
-keep,includedescriptorclasses class org.libsdl.app.SDLActivity {
|
|
||||||
# for some reason these aren't compatible with allowoptimization modifier
|
|
||||||
boolean supportsRelativeMouse();
|
|
||||||
void setWindowStyle(boolean);
|
|
||||||
}
|
|
||||||
|
|
||||||
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLActivity {
|
|
||||||
java.lang.String nativeGetHint(java.lang.String); # Java-side doesn't use this, so it gets minified, but C-side still tries to register it
|
|
||||||
boolean onNativeSoftReturnKey();
|
|
||||||
void onNativeKeyboardFocusLost();
|
|
||||||
boolean isScreenKeyboardShown();
|
|
||||||
android.util.DisplayMetrics getDisplayDPI();
|
|
||||||
java.lang.String clipboardGetText();
|
|
||||||
boolean clipboardHasText();
|
|
||||||
void clipboardSetText(java.lang.String);
|
|
||||||
int createCustomCursor(int[], int, int, int, int);
|
|
||||||
void destroyCustomCursor(int);
|
|
||||||
android.content.Context getContext();
|
|
||||||
boolean getManifestEnvironmentVariables();
|
|
||||||
android.view.Surface getNativeSurface();
|
|
||||||
void initTouch();
|
|
||||||
boolean isAndroidTV();
|
|
||||||
boolean isChromebook();
|
|
||||||
boolean isDeXMode();
|
|
||||||
boolean isTablet();
|
|
||||||
void manualBackButton();
|
|
||||||
int messageboxShowMessageBox(int, java.lang.String, java.lang.String, int[], int[], java.lang.String[], int[]);
|
|
||||||
void minimizeWindow();
|
|
||||||
int openURL(java.lang.String);
|
|
||||||
void requestPermission(java.lang.String, int);
|
|
||||||
int showToast(java.lang.String, int, int, int, int);
|
|
||||||
boolean sendMessage(int, int);
|
|
||||||
boolean setActivityTitle(java.lang.String);
|
|
||||||
boolean setCustomCursor(int);
|
|
||||||
void setOrientation(int, int, boolean, java.lang.String);
|
|
||||||
boolean setRelativeMouseEnabled(boolean);
|
|
||||||
boolean setSystemCursor(int);
|
|
||||||
boolean shouldMinimizeOnFocusLoss();
|
|
||||||
boolean showTextInput(int, int, int, int);
|
|
||||||
}
|
|
||||||
|
|
||||||
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.HIDDeviceManager {
|
|
||||||
boolean initialize(boolean, boolean);
|
|
||||||
boolean openDevice(int);
|
|
||||||
int sendOutputReport(int, byte[]);
|
|
||||||
int sendFeatureReport(int, byte[]);
|
|
||||||
boolean getFeatureReport(int, byte[]);
|
|
||||||
void closeDevice(int);
|
|
||||||
}
|
|
||||||
|
|
||||||
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLAudioManager {
|
|
||||||
int[] getAudioOutputDevices();
|
|
||||||
int[] getAudioInputDevices();
|
|
||||||
int[] audioOpen(int, int, int, int, int);
|
|
||||||
void audioWriteFloatBuffer(float[]);
|
|
||||||
void audioWriteShortBuffer(short[]);
|
|
||||||
void audioWriteByteBuffer(byte[]);
|
|
||||||
void audioClose();
|
|
||||||
int[] captureOpen(int, int, int, int, int);
|
|
||||||
int captureReadFloatBuffer(float[], boolean);
|
|
||||||
int captureReadShortBuffer(short[], boolean);
|
|
||||||
int captureReadByteBuffer(byte[], boolean);
|
|
||||||
void captureClose();
|
|
||||||
void audioSetThreadPriority(boolean, int);
|
|
||||||
native int nativeSetupJNI();
|
|
||||||
native void removeAudioDevice(boolean, int);
|
|
||||||
native void addAudioDevice(boolean, int);
|
|
||||||
}
|
|
||||||
|
|
||||||
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLControllerManager {
|
|
||||||
void pollInputDevices();
|
|
||||||
void pollHapticDevices();
|
|
||||||
void hapticRun(int, float, int);
|
|
||||||
void hapticStop(int);
|
|
||||||
}
|
|
||||||
@ -1,99 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<!-- Replace com.test.game with the identifier of your game below, e.g.
|
|
||||||
com.gamemaker.game
|
|
||||||
-->
|
|
||||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
|
||||||
android:versionCode="1"
|
|
||||||
android:versionName="1.0"
|
|
||||||
android:installLocation="auto">
|
|
||||||
|
|
||||||
<!-- OpenGL ES 2.0 -->
|
|
||||||
<uses-feature android:glEsVersion="0x00020000" />
|
|
||||||
|
|
||||||
<!-- Touchscreen support -->
|
|
||||||
<uses-feature
|
|
||||||
android:name="android.hardware.touchscreen"
|
|
||||||
android:required="false" />
|
|
||||||
|
|
||||||
<!-- Game controller support -->
|
|
||||||
<uses-feature
|
|
||||||
android:name="android.hardware.bluetooth"
|
|
||||||
android:required="false" />
|
|
||||||
<uses-feature
|
|
||||||
android:name="android.hardware.gamepad"
|
|
||||||
android:required="false" />
|
|
||||||
<uses-feature
|
|
||||||
android:name="android.hardware.usb.host"
|
|
||||||
android:required="false" />
|
|
||||||
|
|
||||||
<!-- External mouse input events -->
|
|
||||||
<uses-feature
|
|
||||||
android:name="android.hardware.type.pc"
|
|
||||||
android:required="false" />
|
|
||||||
|
|
||||||
<!-- Audio recording support -->
|
|
||||||
<!-- if you want to capture audio, uncomment this. -->
|
|
||||||
<!-- <uses-feature
|
|
||||||
android:name="android.hardware.microphone"
|
|
||||||
android:required="false" /> -->
|
|
||||||
|
|
||||||
<!-- Allow downloading to the external storage on Android 5.1 and older -->
|
|
||||||
<!-- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="22" /> -->
|
|
||||||
|
|
||||||
<!-- Allow access to Bluetooth devices -->
|
|
||||||
<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
|
|
||||||
<!-- <uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" /> -->
|
|
||||||
<!-- <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" /> -->
|
|
||||||
|
|
||||||
<!-- Allow access to the vibrator -->
|
|
||||||
<uses-permission android:name="android.permission.VIBRATE" />
|
|
||||||
|
|
||||||
<!-- if you want to capture audio, uncomment this. -->
|
|
||||||
<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
|
|
||||||
|
|
||||||
<!-- Create a Java class extending SDLActivity and place it in a
|
|
||||||
directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java
|
|
||||||
|
|
||||||
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
|
|
||||||
in the XML below.
|
|
||||||
|
|
||||||
An example Java class can be found in README-android.md
|
|
||||||
-->
|
|
||||||
<application android:label="@string/app_name"
|
|
||||||
android:icon="@mipmap/ic_launcher"
|
|
||||||
android:allowBackup="true"
|
|
||||||
android:theme="@style/AppTheme"
|
|
||||||
android:hardwareAccelerated="true" >
|
|
||||||
|
|
||||||
<!-- Example of setting SDL hints from AndroidManifest.xml:
|
|
||||||
<meta-data android:name="SDL_ENV.SDL_ACCELEROMETER_AS_JOYSTICK" android:value="0"/>
|
|
||||||
-->
|
|
||||||
|
|
||||||
<activity android:name="SDLActivity"
|
|
||||||
android:label="@string/app_name"
|
|
||||||
android:alwaysRetainTaskState="true"
|
|
||||||
android:launchMode="singleInstance"
|
|
||||||
android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
|
|
||||||
android:preferMinimalPostProcessing="true"
|
|
||||||
android:exported="true"
|
|
||||||
>
|
|
||||||
<intent-filter>
|
|
||||||
<action android:name="android.intent.action.MAIN" />
|
|
||||||
<category android:name="android.intent.category.LAUNCHER" />
|
|
||||||
</intent-filter>
|
|
||||||
<!-- Let Android know that we can handle some USB devices and should receive this event -->
|
|
||||||
<intent-filter>
|
|
||||||
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
|
|
||||||
</intent-filter>
|
|
||||||
<!-- Drop file event -->
|
|
||||||
<!--
|
|
||||||
<intent-filter>
|
|
||||||
<action android:name="android.intent.action.VIEW" />
|
|
||||||
<category android:name="android.intent.category.DEFAULT" />
|
|
||||||
<data android:mimeType="*/*" />
|
|
||||||
</intent-filter>
|
|
||||||
-->
|
|
||||||
</activity>
|
|
||||||
</application>
|
|
||||||
|
|
||||||
</manifest>
|
|
||||||
|
Before Width: | Height: | Size: 653 KiB |
|
Before Width: | Height: | Size: 4.0 MiB |
|
Before Width: | Height: | Size: 599 KiB |
@ -1,7 +0,0 @@
|
|||||||
precision mediump float;
|
|
||||||
varying vec3 color;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
gl_FragColor = vec4(color, 1.0);
|
|
||||||
}
|
|
||||||
@ -1,9 +0,0 @@
|
|||||||
precision mediump float;
|
|
||||||
uniform sampler2D Texture;
|
|
||||||
varying vec2 texCoord;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
vec4 color = texture2D(Texture, texCoord);
|
|
||||||
gl_FragColor = color;
|
|
||||||
}
|
|
||||||
@ -1,22 +0,0 @@
|
|||||||
package org.libsdl.app;
|
|
||||||
|
|
||||||
import android.hardware.usb.UsbDevice;
|
|
||||||
|
|
||||||
interface HIDDevice
|
|
||||||
{
|
|
||||||
public int getId();
|
|
||||||
public int getVendorId();
|
|
||||||
public int getProductId();
|
|
||||||
public String getSerialNumber();
|
|
||||||
public int getVersion();
|
|
||||||
public String getManufacturerName();
|
|
||||||
public String getProductName();
|
|
||||||
public UsbDevice getDevice();
|
|
||||||
public boolean open();
|
|
||||||
public int sendFeatureReport(byte[] report);
|
|
||||||
public int sendOutputReport(byte[] report);
|
|
||||||
public boolean getFeatureReport(byte[] report);
|
|
||||||
public void setFrozen(boolean frozen);
|
|
||||||
public void close();
|
|
||||||
public void shutdown();
|
|
||||||
}
|
|
||||||
@ -1,650 +0,0 @@
|
|||||||
package org.libsdl.app;
|
|
||||||
|
|
||||||
import android.content.Context;
|
|
||||||
import android.bluetooth.BluetoothDevice;
|
|
||||||
import android.bluetooth.BluetoothGatt;
|
|
||||||
import android.bluetooth.BluetoothGattCallback;
|
|
||||||
import android.bluetooth.BluetoothGattCharacteristic;
|
|
||||||
import android.bluetooth.BluetoothGattDescriptor;
|
|
||||||
import android.bluetooth.BluetoothManager;
|
|
||||||
import android.bluetooth.BluetoothProfile;
|
|
||||||
import android.bluetooth.BluetoothGattService;
|
|
||||||
import android.hardware.usb.UsbDevice;
|
|
||||||
import android.os.Handler;
|
|
||||||
import android.os.Looper;
|
|
||||||
import android.util.Log;
|
|
||||||
import android.os.*;
|
|
||||||
|
|
||||||
//import com.android.internal.util.HexDump;
|
|
||||||
|
|
||||||
import java.lang.Runnable;
|
|
||||||
import java.util.Arrays;
|
|
||||||
import java.util.LinkedList;
|
|
||||||
import java.util.UUID;
|
|
||||||
|
|
||||||
class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDevice {
|
|
||||||
|
|
||||||
private static final String TAG = "hidapi";
|
|
||||||
private HIDDeviceManager mManager;
|
|
||||||
private BluetoothDevice mDevice;
|
|
||||||
private int mDeviceId;
|
|
||||||
private BluetoothGatt mGatt;
|
|
||||||
private boolean mIsRegistered = false;
|
|
||||||
private boolean mIsConnected = false;
|
|
||||||
private boolean mIsChromebook = false;
|
|
||||||
private boolean mIsReconnecting = false;
|
|
||||||
private boolean mFrozen = false;
|
|
||||||
private LinkedList<GattOperation> mOperations;
|
|
||||||
GattOperation mCurrentOperation = null;
|
|
||||||
private Handler mHandler;
|
|
||||||
|
|
||||||
private static final int TRANSPORT_AUTO = 0;
|
|
||||||
private static final int TRANSPORT_BREDR = 1;
|
|
||||||
private static final int TRANSPORT_LE = 2;
|
|
||||||
|
|
||||||
private static final int CHROMEBOOK_CONNECTION_CHECK_INTERVAL = 10000;
|
|
||||||
|
|
||||||
static public final UUID steamControllerService = UUID.fromString("100F6C32-1735-4313-B402-38567131E5F3");
|
|
||||||
static public final UUID inputCharacteristic = UUID.fromString("100F6C33-1735-4313-B402-38567131E5F3");
|
|
||||||
static public final UUID reportCharacteristic = UUID.fromString("100F6C34-1735-4313-B402-38567131E5F3");
|
|
||||||
static private final byte[] enterValveMode = new byte[] { (byte)0xC0, (byte)0x87, 0x03, 0x08, 0x07, 0x00 };
|
|
||||||
|
|
||||||
static class GattOperation {
|
|
||||||
private enum Operation {
|
|
||||||
CHR_READ,
|
|
||||||
CHR_WRITE,
|
|
||||||
ENABLE_NOTIFICATION
|
|
||||||
}
|
|
||||||
|
|
||||||
Operation mOp;
|
|
||||||
UUID mUuid;
|
|
||||||
byte[] mValue;
|
|
||||||
BluetoothGatt mGatt;
|
|
||||||
boolean mResult = true;
|
|
||||||
|
|
||||||
private GattOperation(BluetoothGatt gatt, GattOperation.Operation operation, UUID uuid) {
|
|
||||||
mGatt = gatt;
|
|
||||||
mOp = operation;
|
|
||||||
mUuid = uuid;
|
|
||||||
}
|
|
||||||
|
|
||||||
private GattOperation(BluetoothGatt gatt, GattOperation.Operation operation, UUID uuid, byte[] value) {
|
|
||||||
mGatt = gatt;
|
|
||||||
mOp = operation;
|
|
||||||
mUuid = uuid;
|
|
||||||
mValue = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void run() {
|
|
||||||
// This is executed in main thread
|
|
||||||
BluetoothGattCharacteristic chr;
|
|
||||||
|
|
||||||
switch (mOp) {
|
|
||||||
case CHR_READ:
|
|
||||||
chr = getCharacteristic(mUuid);
|
|
||||||
//Log.v(TAG, "Reading characteristic " + chr.getUuid());
|
|
||||||
if (!mGatt.readCharacteristic(chr)) {
|
|
||||||
Log.e(TAG, "Unable to read characteristic " + mUuid.toString());
|
|
||||||
mResult = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
mResult = true;
|
|
||||||
break;
|
|
||||||
case CHR_WRITE:
|
|
||||||
chr = getCharacteristic(mUuid);
|
|
||||||
//Log.v(TAG, "Writing characteristic " + chr.getUuid() + " value=" + HexDump.toHexString(value));
|
|
||||||
chr.setValue(mValue);
|
|
||||||
if (!mGatt.writeCharacteristic(chr)) {
|
|
||||||
Log.e(TAG, "Unable to write characteristic " + mUuid.toString());
|
|
||||||
mResult = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
mResult = true;
|
|
||||||
break;
|
|
||||||
case ENABLE_NOTIFICATION:
|
|
||||||
chr = getCharacteristic(mUuid);
|
|
||||||
//Log.v(TAG, "Writing descriptor of " + chr.getUuid());
|
|
||||||
if (chr != null) {
|
|
||||||
BluetoothGattDescriptor cccd = chr.getDescriptor(UUID.fromString("00002902-0000-1000-8000-00805f9b34fb"));
|
|
||||||
if (cccd != null) {
|
|
||||||
int properties = chr.getProperties();
|
|
||||||
byte[] value;
|
|
||||||
if ((properties & BluetoothGattCharacteristic.PROPERTY_NOTIFY) == BluetoothGattCharacteristic.PROPERTY_NOTIFY) {
|
|
||||||
value = BluetoothGattDescriptor.ENABLE_NOTIFICATION_VALUE;
|
|
||||||
} else if ((properties & BluetoothGattCharacteristic.PROPERTY_INDICATE) == BluetoothGattCharacteristic.PROPERTY_INDICATE) {
|
|
||||||
value = BluetoothGattDescriptor.ENABLE_INDICATION_VALUE;
|
|
||||||
} else {
|
|
||||||
Log.e(TAG, "Unable to start notifications on input characteristic");
|
|
||||||
mResult = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
mGatt.setCharacteristicNotification(chr, true);
|
|
||||||
cccd.setValue(value);
|
|
||||||
if (!mGatt.writeDescriptor(cccd)) {
|
|
||||||
Log.e(TAG, "Unable to write descriptor " + mUuid.toString());
|
|
||||||
mResult = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
mResult = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean finish() {
|
|
||||||
return mResult;
|
|
||||||
}
|
|
||||||
|
|
||||||
private BluetoothGattCharacteristic getCharacteristic(UUID uuid) {
|
|
||||||
BluetoothGattService valveService = mGatt.getService(steamControllerService);
|
|
||||||
if (valveService == null)
|
|
||||||
return null;
|
|
||||||
return valveService.getCharacteristic(uuid);
|
|
||||||
}
|
|
||||||
|
|
||||||
static public GattOperation readCharacteristic(BluetoothGatt gatt, UUID uuid) {
|
|
||||||
return new GattOperation(gatt, Operation.CHR_READ, uuid);
|
|
||||||
}
|
|
||||||
|
|
||||||
static public GattOperation writeCharacteristic(BluetoothGatt gatt, UUID uuid, byte[] value) {
|
|
||||||
return new GattOperation(gatt, Operation.CHR_WRITE, uuid, value);
|
|
||||||
}
|
|
||||||
|
|
||||||
static public GattOperation enableNotification(BluetoothGatt gatt, UUID uuid) {
|
|
||||||
return new GattOperation(gatt, Operation.ENABLE_NOTIFICATION, uuid);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public HIDDeviceBLESteamController(HIDDeviceManager manager, BluetoothDevice device) {
|
|
||||||
mManager = manager;
|
|
||||||
mDevice = device;
|
|
||||||
mDeviceId = mManager.getDeviceIDForIdentifier(getIdentifier());
|
|
||||||
mIsRegistered = false;
|
|
||||||
mIsChromebook = mManager.getContext().getPackageManager().hasSystemFeature("org.chromium.arc.device_management");
|
|
||||||
mOperations = new LinkedList<GattOperation>();
|
|
||||||
mHandler = new Handler(Looper.getMainLooper());
|
|
||||||
|
|
||||||
mGatt = connectGatt();
|
|
||||||
// final HIDDeviceBLESteamController finalThis = this;
|
|
||||||
// mHandler.postDelayed(new Runnable() {
|
|
||||||
// @Override
|
|
||||||
// public void run() {
|
|
||||||
// finalThis.checkConnectionForChromebookIssue();
|
|
||||||
// }
|
|
||||||
// }, CHROMEBOOK_CONNECTION_CHECK_INTERVAL);
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getIdentifier() {
|
|
||||||
return String.format("SteamController.%s", mDevice.getAddress());
|
|
||||||
}
|
|
||||||
|
|
||||||
public BluetoothGatt getGatt() {
|
|
||||||
return mGatt;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Because on Chromebooks we show up as a dual-mode device, it will attempt to connect TRANSPORT_AUTO, which will use TRANSPORT_BREDR instead
|
|
||||||
// of TRANSPORT_LE. Let's force ourselves to connect low energy.
|
|
||||||
private BluetoothGatt connectGatt(boolean managed) {
|
|
||||||
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
|
|
||||||
try {
|
|
||||||
return mDevice.connectGatt(mManager.getContext(), managed, this, TRANSPORT_LE);
|
|
||||||
} catch (Exception e) {
|
|
||||||
return mDevice.connectGatt(mManager.getContext(), managed, this);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
return mDevice.connectGatt(mManager.getContext(), managed, this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private BluetoothGatt connectGatt() {
|
|
||||||
return connectGatt(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected int getConnectionState() {
|
|
||||||
|
|
||||||
Context context = mManager.getContext();
|
|
||||||
if (context == null) {
|
|
||||||
// We are lacking any context to get our Bluetooth information. We'll just assume disconnected.
|
|
||||||
return BluetoothProfile.STATE_DISCONNECTED;
|
|
||||||
}
|
|
||||||
|
|
||||||
BluetoothManager btManager = (BluetoothManager)context.getSystemService(Context.BLUETOOTH_SERVICE);
|
|
||||||
if (btManager == null) {
|
|
||||||
// This device doesn't support Bluetooth. We should never be here, because how did
|
|
||||||
// we instantiate a device to start with?
|
|
||||||
return BluetoothProfile.STATE_DISCONNECTED;
|
|
||||||
}
|
|
||||||
|
|
||||||
return btManager.getConnectionState(mDevice, BluetoothProfile.GATT);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void reconnect() {
|
|
||||||
|
|
||||||
if (getConnectionState() != BluetoothProfile.STATE_CONNECTED) {
|
|
||||||
mGatt.disconnect();
|
|
||||||
mGatt = connectGatt();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void checkConnectionForChromebookIssue() {
|
|
||||||
if (!mIsChromebook) {
|
|
||||||
// We only do this on Chromebooks, because otherwise it's really annoying to just attempt
|
|
||||||
// over and over.
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int connectionState = getConnectionState();
|
|
||||||
|
|
||||||
switch (connectionState) {
|
|
||||||
case BluetoothProfile.STATE_CONNECTED:
|
|
||||||
if (!mIsConnected) {
|
|
||||||
// We are in the Bad Chromebook Place. We can force a disconnect
|
|
||||||
// to try to recover.
|
|
||||||
Log.v(TAG, "Chromebook: We are in a very bad state; the controller shows as connected in the underlying Bluetooth layer, but we never received a callback. Forcing a reconnect.");
|
|
||||||
mIsReconnecting = true;
|
|
||||||
mGatt.disconnect();
|
|
||||||
mGatt = connectGatt(false);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
else if (!isRegistered()) {
|
|
||||||
if (mGatt.getServices().size() > 0) {
|
|
||||||
Log.v(TAG, "Chromebook: We are connected to a controller, but never got our registration. Trying to recover.");
|
|
||||||
probeService(this);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
Log.v(TAG, "Chromebook: We are connected to a controller, but never discovered services. Trying to recover.");
|
|
||||||
mIsReconnecting = true;
|
|
||||||
mGatt.disconnect();
|
|
||||||
mGatt = connectGatt(false);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
Log.v(TAG, "Chromebook: We are connected, and registered. Everything's good!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BluetoothProfile.STATE_DISCONNECTED:
|
|
||||||
Log.v(TAG, "Chromebook: We have either been disconnected, or the Chromebook BtGatt.ContextMap bug has bitten us. Attempting a disconnect/reconnect, but we may not be able to recover.");
|
|
||||||
|
|
||||||
mIsReconnecting = true;
|
|
||||||
mGatt.disconnect();
|
|
||||||
mGatt = connectGatt(false);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BluetoothProfile.STATE_CONNECTING:
|
|
||||||
Log.v(TAG, "Chromebook: We're still trying to connect. Waiting a bit longer.");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
final HIDDeviceBLESteamController finalThis = this;
|
|
||||||
mHandler.postDelayed(new Runnable() {
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
finalThis.checkConnectionForChromebookIssue();
|
|
||||||
}
|
|
||||||
}, CHROMEBOOK_CONNECTION_CHECK_INTERVAL);
|
|
||||||
}
|
|
||||||
|
|
||||||
private boolean isRegistered() {
|
|
||||||
return mIsRegistered;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void setRegistered() {
|
|
||||||
mIsRegistered = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private boolean probeService(HIDDeviceBLESteamController controller) {
|
|
||||||
|
|
||||||
if (isRegistered()) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!mIsConnected) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
Log.v(TAG, "probeService controller=" + controller);
|
|
||||||
|
|
||||||
for (BluetoothGattService service : mGatt.getServices()) {
|
|
||||||
if (service.getUuid().equals(steamControllerService)) {
|
|
||||||
Log.v(TAG, "Found Valve steam controller service " + service.getUuid());
|
|
||||||
|
|
||||||
for (BluetoothGattCharacteristic chr : service.getCharacteristics()) {
|
|
||||||
if (chr.getUuid().equals(inputCharacteristic)) {
|
|
||||||
Log.v(TAG, "Found input characteristic");
|
|
||||||
// Start notifications
|
|
||||||
BluetoothGattDescriptor cccd = chr.getDescriptor(UUID.fromString("00002902-0000-1000-8000-00805f9b34fb"));
|
|
||||||
if (cccd != null) {
|
|
||||||
enableNotification(chr.getUuid());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((mGatt.getServices().size() == 0) && mIsChromebook && !mIsReconnecting) {
|
|
||||||
Log.e(TAG, "Chromebook: Discovered services were empty; this almost certainly means the BtGatt.ContextMap bug has bitten us.");
|
|
||||||
mIsConnected = false;
|
|
||||||
mIsReconnecting = true;
|
|
||||||
mGatt.disconnect();
|
|
||||||
mGatt = connectGatt(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
private void finishCurrentGattOperation() {
|
|
||||||
GattOperation op = null;
|
|
||||||
synchronized (mOperations) {
|
|
||||||
if (mCurrentOperation != null) {
|
|
||||||
op = mCurrentOperation;
|
|
||||||
mCurrentOperation = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (op != null) {
|
|
||||||
boolean result = op.finish(); // TODO: Maybe in main thread as well?
|
|
||||||
|
|
||||||
// Our operation failed, let's add it back to the beginning of our queue.
|
|
||||||
if (!result) {
|
|
||||||
mOperations.addFirst(op);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
executeNextGattOperation();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void executeNextGattOperation() {
|
|
||||||
synchronized (mOperations) {
|
|
||||||
if (mCurrentOperation != null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (mOperations.isEmpty())
|
|
||||||
return;
|
|
||||||
|
|
||||||
mCurrentOperation = mOperations.removeFirst();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Run in main thread
|
|
||||||
mHandler.post(new Runnable() {
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
synchronized (mOperations) {
|
|
||||||
if (mCurrentOperation == null) {
|
|
||||||
Log.e(TAG, "Current operation null in executor?");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
mCurrentOperation.run();
|
|
||||||
// now wait for the GATT callback and when it comes, finish this operation
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
private void queueGattOperation(GattOperation op) {
|
|
||||||
synchronized (mOperations) {
|
|
||||||
mOperations.add(op);
|
|
||||||
}
|
|
||||||
executeNextGattOperation();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void enableNotification(UUID chrUuid) {
|
|
||||||
GattOperation op = HIDDeviceBLESteamController.GattOperation.enableNotification(mGatt, chrUuid);
|
|
||||||
queueGattOperation(op);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void writeCharacteristic(UUID uuid, byte[] value) {
|
|
||||||
GattOperation op = HIDDeviceBLESteamController.GattOperation.writeCharacteristic(mGatt, uuid, value);
|
|
||||||
queueGattOperation(op);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void readCharacteristic(UUID uuid) {
|
|
||||||
GattOperation op = HIDDeviceBLESteamController.GattOperation.readCharacteristic(mGatt, uuid);
|
|
||||||
queueGattOperation(op);
|
|
||||||
}
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
////////////// BluetoothGattCallback overridden methods
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
public void onConnectionStateChange(BluetoothGatt g, int status, int newState) {
|
|
||||||
//Log.v(TAG, "onConnectionStateChange status=" + status + " newState=" + newState);
|
|
||||||
mIsReconnecting = false;
|
|
||||||
if (newState == 2) {
|
|
||||||
mIsConnected = true;
|
|
||||||
// Run directly, without GattOperation
|
|
||||||
if (!isRegistered()) {
|
|
||||||
mHandler.post(new Runnable() {
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
mGatt.discoverServices();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (newState == 0) {
|
|
||||||
mIsConnected = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Disconnection is handled in SteamLink using the ACTION_ACL_DISCONNECTED Intent.
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onServicesDiscovered(BluetoothGatt gatt, int status) {
|
|
||||||
//Log.v(TAG, "onServicesDiscovered status=" + status);
|
|
||||||
if (status == 0) {
|
|
||||||
if (gatt.getServices().size() == 0) {
|
|
||||||
Log.v(TAG, "onServicesDiscovered returned zero services; something has gone horribly wrong down in Android's Bluetooth stack.");
|
|
||||||
mIsReconnecting = true;
|
|
||||||
mIsConnected = false;
|
|
||||||
gatt.disconnect();
|
|
||||||
mGatt = connectGatt(false);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
probeService(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onCharacteristicRead(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic, int status) {
|
|
||||||
//Log.v(TAG, "onCharacteristicRead status=" + status + " uuid=" + characteristic.getUuid());
|
|
||||||
|
|
||||||
if (characteristic.getUuid().equals(reportCharacteristic) && !mFrozen) {
|
|
||||||
mManager.HIDDeviceFeatureReport(getId(), characteristic.getValue());
|
|
||||||
}
|
|
||||||
|
|
||||||
finishCurrentGattOperation();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onCharacteristicWrite(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic, int status) {
|
|
||||||
//Log.v(TAG, "onCharacteristicWrite status=" + status + " uuid=" + characteristic.getUuid());
|
|
||||||
|
|
||||||
if (characteristic.getUuid().equals(reportCharacteristic)) {
|
|
||||||
// Only register controller with the native side once it has been fully configured
|
|
||||||
if (!isRegistered()) {
|
|
||||||
Log.v(TAG, "Registering Steam Controller with ID: " + getId());
|
|
||||||
mManager.HIDDeviceConnected(getId(), getIdentifier(), getVendorId(), getProductId(), getSerialNumber(), getVersion(), getManufacturerName(), getProductName(), 0, 0, 0, 0);
|
|
||||||
setRegistered();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
finishCurrentGattOperation();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onCharacteristicChanged(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic) {
|
|
||||||
// Enable this for verbose logging of controller input reports
|
|
||||||
//Log.v(TAG, "onCharacteristicChanged uuid=" + characteristic.getUuid() + " data=" + HexDump.dumpHexString(characteristic.getValue()));
|
|
||||||
|
|
||||||
if (characteristic.getUuid().equals(inputCharacteristic) && !mFrozen) {
|
|
||||||
mManager.HIDDeviceInputReport(getId(), characteristic.getValue());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDescriptorRead(BluetoothGatt gatt, BluetoothGattDescriptor descriptor, int status) {
|
|
||||||
//Log.v(TAG, "onDescriptorRead status=" + status);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDescriptorWrite(BluetoothGatt gatt, BluetoothGattDescriptor descriptor, int status) {
|
|
||||||
BluetoothGattCharacteristic chr = descriptor.getCharacteristic();
|
|
||||||
//Log.v(TAG, "onDescriptorWrite status=" + status + " uuid=" + chr.getUuid() + " descriptor=" + descriptor.getUuid());
|
|
||||||
|
|
||||||
if (chr.getUuid().equals(inputCharacteristic)) {
|
|
||||||
boolean hasWrittenInputDescriptor = true;
|
|
||||||
BluetoothGattCharacteristic reportChr = chr.getService().getCharacteristic(reportCharacteristic);
|
|
||||||
if (reportChr != null) {
|
|
||||||
Log.v(TAG, "Writing report characteristic to enter valve mode");
|
|
||||||
reportChr.setValue(enterValveMode);
|
|
||||||
gatt.writeCharacteristic(reportChr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
finishCurrentGattOperation();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onReliableWriteCompleted(BluetoothGatt gatt, int status) {
|
|
||||||
//Log.v(TAG, "onReliableWriteCompleted status=" + status);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onReadRemoteRssi(BluetoothGatt gatt, int rssi, int status) {
|
|
||||||
//Log.v(TAG, "onReadRemoteRssi status=" + status);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onMtuChanged(BluetoothGatt gatt, int mtu, int status) {
|
|
||||||
//Log.v(TAG, "onMtuChanged status=" + status);
|
|
||||||
}
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//////// Public API
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getId() {
|
|
||||||
return mDeviceId;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getVendorId() {
|
|
||||||
// Valve Corporation
|
|
||||||
final int VALVE_USB_VID = 0x28DE;
|
|
||||||
return VALVE_USB_VID;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getProductId() {
|
|
||||||
// We don't have an easy way to query from the Bluetooth device, but we know what it is
|
|
||||||
final int D0G_BLE2_PID = 0x1106;
|
|
||||||
return D0G_BLE2_PID;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getSerialNumber() {
|
|
||||||
// This will be read later via feature report by Steam
|
|
||||||
return "12345";
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getVersion() {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getManufacturerName() {
|
|
||||||
return "Valve Corporation";
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getProductName() {
|
|
||||||
return "Steam Controller";
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public UsbDevice getDevice() {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean open() {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int sendFeatureReport(byte[] report) {
|
|
||||||
if (!isRegistered()) {
|
|
||||||
Log.e(TAG, "Attempted sendFeatureReport before Steam Controller is registered!");
|
|
||||||
if (mIsConnected) {
|
|
||||||
probeService(this);
|
|
||||||
}
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// We need to skip the first byte, as that doesn't go over the air
|
|
||||||
byte[] actual_report = Arrays.copyOfRange(report, 1, report.length - 1);
|
|
||||||
//Log.v(TAG, "sendFeatureReport " + HexDump.dumpHexString(actual_report));
|
|
||||||
writeCharacteristic(reportCharacteristic, actual_report);
|
|
||||||
return report.length;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int sendOutputReport(byte[] report) {
|
|
||||||
if (!isRegistered()) {
|
|
||||||
Log.e(TAG, "Attempted sendOutputReport before Steam Controller is registered!");
|
|
||||||
if (mIsConnected) {
|
|
||||||
probeService(this);
|
|
||||||
}
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Log.v(TAG, "sendFeatureReport " + HexDump.dumpHexString(report));
|
|
||||||
writeCharacteristic(reportCharacteristic, report);
|
|
||||||
return report.length;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean getFeatureReport(byte[] report) {
|
|
||||||
if (!isRegistered()) {
|
|
||||||
Log.e(TAG, "Attempted getFeatureReport before Steam Controller is registered!");
|
|
||||||
if (mIsConnected) {
|
|
||||||
probeService(this);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Log.v(TAG, "getFeatureReport");
|
|
||||||
readCharacteristic(reportCharacteristic);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void close() {
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void setFrozen(boolean frozen) {
|
|
||||||
mFrozen = frozen;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void shutdown() {
|
|
||||||
close();
|
|
||||||
|
|
||||||
BluetoothGatt g = mGatt;
|
|
||||||
if (g != null) {
|
|
||||||
g.disconnect();
|
|
||||||
g.close();
|
|
||||||
mGatt = null;
|
|
||||||
}
|
|
||||||
mManager = null;
|
|
||||||
mIsRegistered = false;
|
|
||||||
mIsConnected = false;
|
|
||||||
mOperations.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@ -1,698 +0,0 @@
|
|||||||
package org.libsdl.app;
|
|
||||||
|
|
||||||
import android.app.Activity;
|
|
||||||
import android.app.AlertDialog;
|
|
||||||
import android.app.PendingIntent;
|
|
||||||
import android.bluetooth.BluetoothAdapter;
|
|
||||||
import android.bluetooth.BluetoothDevice;
|
|
||||||
import android.bluetooth.BluetoothManager;
|
|
||||||
import android.bluetooth.BluetoothProfile;
|
|
||||||
import android.os.Build;
|
|
||||||
import android.util.Log;
|
|
||||||
import android.content.BroadcastReceiver;
|
|
||||||
import android.content.Context;
|
|
||||||
import android.content.DialogInterface;
|
|
||||||
import android.content.Intent;
|
|
||||||
import android.content.IntentFilter;
|
|
||||||
import android.content.SharedPreferences;
|
|
||||||
import android.content.pm.PackageManager;
|
|
||||||
import android.hardware.usb.*;
|
|
||||||
import android.os.Handler;
|
|
||||||
import android.os.Looper;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.HashMap;
|
|
||||||
import java.util.Iterator;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
public class HIDDeviceManager {
|
|
||||||
private static final String TAG = "hidapi";
|
|
||||||
private static final String ACTION_USB_PERMISSION = "org.libsdl.app.USB_PERMISSION";
|
|
||||||
|
|
||||||
private static HIDDeviceManager sManager;
|
|
||||||
private static int sManagerRefCount = 0;
|
|
||||||
|
|
||||||
public static HIDDeviceManager acquire(Context context) {
|
|
||||||
if (sManagerRefCount == 0) {
|
|
||||||
sManager = new HIDDeviceManager(context);
|
|
||||||
}
|
|
||||||
++sManagerRefCount;
|
|
||||||
return sManager;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void release(HIDDeviceManager manager) {
|
|
||||||
if (manager == sManager) {
|
|
||||||
--sManagerRefCount;
|
|
||||||
if (sManagerRefCount == 0) {
|
|
||||||
sManager.close();
|
|
||||||
sManager = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Context mContext;
|
|
||||||
private HashMap<Integer, HIDDevice> mDevicesById = new HashMap<Integer, HIDDevice>();
|
|
||||||
private HashMap<BluetoothDevice, HIDDeviceBLESteamController> mBluetoothDevices = new HashMap<BluetoothDevice, HIDDeviceBLESteamController>();
|
|
||||||
private int mNextDeviceId = 0;
|
|
||||||
private SharedPreferences mSharedPreferences = null;
|
|
||||||
private boolean mIsChromebook = false;
|
|
||||||
private UsbManager mUsbManager;
|
|
||||||
private Handler mHandler;
|
|
||||||
private BluetoothManager mBluetoothManager;
|
|
||||||
private List<BluetoothDevice> mLastBluetoothDevices;
|
|
||||||
|
|
||||||
private final BroadcastReceiver mUsbBroadcast = new BroadcastReceiver() {
|
|
||||||
@Override
|
|
||||||
public void onReceive(Context context, Intent intent) {
|
|
||||||
String action = intent.getAction();
|
|
||||||
if (action.equals(UsbManager.ACTION_USB_DEVICE_ATTACHED)) {
|
|
||||||
UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
|
|
||||||
handleUsbDeviceAttached(usbDevice);
|
|
||||||
} else if (action.equals(UsbManager.ACTION_USB_DEVICE_DETACHED)) {
|
|
||||||
UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
|
|
||||||
handleUsbDeviceDetached(usbDevice);
|
|
||||||
} else if (action.equals(HIDDeviceManager.ACTION_USB_PERMISSION)) {
|
|
||||||
UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
|
|
||||||
handleUsbDevicePermission(usbDevice, intent.getBooleanExtra(UsbManager.EXTRA_PERMISSION_GRANTED, false));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
private final BroadcastReceiver mBluetoothBroadcast = new BroadcastReceiver() {
|
|
||||||
@Override
|
|
||||||
public void onReceive(Context context, Intent intent) {
|
|
||||||
String action = intent.getAction();
|
|
||||||
// Bluetooth device was connected. If it was a Steam Controller, handle it
|
|
||||||
if (action.equals(BluetoothDevice.ACTION_ACL_CONNECTED)) {
|
|
||||||
BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);
|
|
||||||
Log.d(TAG, "Bluetooth device connected: " + device);
|
|
||||||
|
|
||||||
if (isSteamController(device)) {
|
|
||||||
connectBluetoothDevice(device);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Bluetooth device was disconnected, remove from controller manager (if any)
|
|
||||||
if (action.equals(BluetoothDevice.ACTION_ACL_DISCONNECTED)) {
|
|
||||||
BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);
|
|
||||||
Log.d(TAG, "Bluetooth device disconnected: " + device);
|
|
||||||
|
|
||||||
disconnectBluetoothDevice(device);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
private HIDDeviceManager(final Context context) {
|
|
||||||
mContext = context;
|
|
||||||
|
|
||||||
HIDDeviceRegisterCallback();
|
|
||||||
|
|
||||||
mSharedPreferences = mContext.getSharedPreferences("hidapi", Context.MODE_PRIVATE);
|
|
||||||
mIsChromebook = mContext.getPackageManager().hasSystemFeature("org.chromium.arc.device_management");
|
|
||||||
|
|
||||||
// if (shouldClear) {
|
|
||||||
// SharedPreferences.Editor spedit = mSharedPreferences.edit();
|
|
||||||
// spedit.clear();
|
|
||||||
// spedit.commit();
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
{
|
|
||||||
mNextDeviceId = mSharedPreferences.getInt("next_device_id", 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Context getContext() {
|
|
||||||
return mContext;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getDeviceIDForIdentifier(String identifier) {
|
|
||||||
SharedPreferences.Editor spedit = mSharedPreferences.edit();
|
|
||||||
|
|
||||||
int result = mSharedPreferences.getInt(identifier, 0);
|
|
||||||
if (result == 0) {
|
|
||||||
result = mNextDeviceId++;
|
|
||||||
spedit.putInt("next_device_id", mNextDeviceId);
|
|
||||||
}
|
|
||||||
|
|
||||||
spedit.putInt(identifier, result);
|
|
||||||
spedit.commit();
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void initializeUSB() {
|
|
||||||
mUsbManager = (UsbManager)mContext.getSystemService(Context.USB_SERVICE);
|
|
||||||
if (mUsbManager == null) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
// Logging
|
|
||||||
for (UsbDevice device : mUsbManager.getDeviceList().values()) {
|
|
||||||
Log.i(TAG,"Path: " + device.getDeviceName());
|
|
||||||
Log.i(TAG,"Manufacturer: " + device.getManufacturerName());
|
|
||||||
Log.i(TAG,"Product: " + device.getProductName());
|
|
||||||
Log.i(TAG,"ID: " + device.getDeviceId());
|
|
||||||
Log.i(TAG,"Class: " + device.getDeviceClass());
|
|
||||||
Log.i(TAG,"Protocol: " + device.getDeviceProtocol());
|
|
||||||
Log.i(TAG,"Vendor ID " + device.getVendorId());
|
|
||||||
Log.i(TAG,"Product ID: " + device.getProductId());
|
|
||||||
Log.i(TAG,"Interface count: " + device.getInterfaceCount());
|
|
||||||
Log.i(TAG,"---------------------------------------");
|
|
||||||
|
|
||||||
// Get interface details
|
|
||||||
for (int index = 0; index < device.getInterfaceCount(); index++) {
|
|
||||||
UsbInterface mUsbInterface = device.getInterface(index);
|
|
||||||
Log.i(TAG," ***** *****");
|
|
||||||
Log.i(TAG," Interface index: " + index);
|
|
||||||
Log.i(TAG," Interface ID: " + mUsbInterface.getId());
|
|
||||||
Log.i(TAG," Interface class: " + mUsbInterface.getInterfaceClass());
|
|
||||||
Log.i(TAG," Interface subclass: " + mUsbInterface.getInterfaceSubclass());
|
|
||||||
Log.i(TAG," Interface protocol: " + mUsbInterface.getInterfaceProtocol());
|
|
||||||
Log.i(TAG," Endpoint count: " + mUsbInterface.getEndpointCount());
|
|
||||||
|
|
||||||
// Get endpoint details
|
|
||||||
for (int epi = 0; epi < mUsbInterface.getEndpointCount(); epi++)
|
|
||||||
{
|
|
||||||
UsbEndpoint mEndpoint = mUsbInterface.getEndpoint(epi);
|
|
||||||
Log.i(TAG," ++++ ++++ ++++");
|
|
||||||
Log.i(TAG," Endpoint index: " + epi);
|
|
||||||
Log.i(TAG," Attributes: " + mEndpoint.getAttributes());
|
|
||||||
Log.i(TAG," Direction: " + mEndpoint.getDirection());
|
|
||||||
Log.i(TAG," Number: " + mEndpoint.getEndpointNumber());
|
|
||||||
Log.i(TAG," Interval: " + mEndpoint.getInterval());
|
|
||||||
Log.i(TAG," Packet size: " + mEndpoint.getMaxPacketSize());
|
|
||||||
Log.i(TAG," Type: " + mEndpoint.getType());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Log.i(TAG," No more devices connected.");
|
|
||||||
*/
|
|
||||||
|
|
||||||
// Register for USB broadcasts and permission completions
|
|
||||||
IntentFilter filter = new IntentFilter();
|
|
||||||
filter.addAction(UsbManager.ACTION_USB_DEVICE_ATTACHED);
|
|
||||||
filter.addAction(UsbManager.ACTION_USB_DEVICE_DETACHED);
|
|
||||||
filter.addAction(HIDDeviceManager.ACTION_USB_PERMISSION);
|
|
||||||
mContext.registerReceiver(mUsbBroadcast, filter);
|
|
||||||
|
|
||||||
for (UsbDevice usbDevice : mUsbManager.getDeviceList().values()) {
|
|
||||||
handleUsbDeviceAttached(usbDevice);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
UsbManager getUSBManager() {
|
|
||||||
return mUsbManager;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void shutdownUSB() {
|
|
||||||
try {
|
|
||||||
mContext.unregisterReceiver(mUsbBroadcast);
|
|
||||||
} catch (Exception e) {
|
|
||||||
// We may not have registered, that's okay
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private boolean isHIDDeviceInterface(UsbDevice usbDevice, UsbInterface usbInterface) {
|
|
||||||
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_HID) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
if (isXbox360Controller(usbDevice, usbInterface) || isXboxOneController(usbDevice, usbInterface)) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private boolean isXbox360Controller(UsbDevice usbDevice, UsbInterface usbInterface) {
|
|
||||||
final int XB360_IFACE_SUBCLASS = 93;
|
|
||||||
final int XB360_IFACE_PROTOCOL = 1; // Wired
|
|
||||||
final int XB360W_IFACE_PROTOCOL = 129; // Wireless
|
|
||||||
final int[] SUPPORTED_VENDORS = {
|
|
||||||
0x0079, // GPD Win 2
|
|
||||||
0x044f, // Thrustmaster
|
|
||||||
0x045e, // Microsoft
|
|
||||||
0x046d, // Logitech
|
|
||||||
0x056e, // Elecom
|
|
||||||
0x06a3, // Saitek
|
|
||||||
0x0738, // Mad Catz
|
|
||||||
0x07ff, // Mad Catz
|
|
||||||
0x0e6f, // PDP
|
|
||||||
0x0f0d, // Hori
|
|
||||||
0x1038, // SteelSeries
|
|
||||||
0x11c9, // Nacon
|
|
||||||
0x12ab, // Unknown
|
|
||||||
0x1430, // RedOctane
|
|
||||||
0x146b, // BigBen
|
|
||||||
0x1532, // Razer Sabertooth
|
|
||||||
0x15e4, // Numark
|
|
||||||
0x162e, // Joytech
|
|
||||||
0x1689, // Razer Onza
|
|
||||||
0x1949, // Lab126, Inc.
|
|
||||||
0x1bad, // Harmonix
|
|
||||||
0x20d6, // PowerA
|
|
||||||
0x24c6, // PowerA
|
|
||||||
0x2c22, // Qanba
|
|
||||||
0x2dc8, // 8BitDo
|
|
||||||
0x9886, // ASTRO Gaming
|
|
||||||
};
|
|
||||||
|
|
||||||
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
|
|
||||||
usbInterface.getInterfaceSubclass() == XB360_IFACE_SUBCLASS &&
|
|
||||||
(usbInterface.getInterfaceProtocol() == XB360_IFACE_PROTOCOL ||
|
|
||||||
usbInterface.getInterfaceProtocol() == XB360W_IFACE_PROTOCOL)) {
|
|
||||||
int vendor_id = usbDevice.getVendorId();
|
|
||||||
for (int supportedVid : SUPPORTED_VENDORS) {
|
|
||||||
if (vendor_id == supportedVid) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private boolean isXboxOneController(UsbDevice usbDevice, UsbInterface usbInterface) {
|
|
||||||
final int XB1_IFACE_SUBCLASS = 71;
|
|
||||||
final int XB1_IFACE_PROTOCOL = 208;
|
|
||||||
final int[] SUPPORTED_VENDORS = {
|
|
||||||
0x03f0, // HP
|
|
||||||
0x044f, // Thrustmaster
|
|
||||||
0x045e, // Microsoft
|
|
||||||
0x0738, // Mad Catz
|
|
||||||
0x0b05, // ASUS
|
|
||||||
0x0e6f, // PDP
|
|
||||||
0x0f0d, // Hori
|
|
||||||
0x10f5, // Turtle Beach
|
|
||||||
0x1532, // Razer Wildcat
|
|
||||||
0x20d6, // PowerA
|
|
||||||
0x24c6, // PowerA
|
|
||||||
0x2dc8, // 8BitDo
|
|
||||||
0x2e24, // Hyperkin
|
|
||||||
0x3537, // GameSir
|
|
||||||
};
|
|
||||||
|
|
||||||
if (usbInterface.getId() == 0 &&
|
|
||||||
usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
|
|
||||||
usbInterface.getInterfaceSubclass() == XB1_IFACE_SUBCLASS &&
|
|
||||||
usbInterface.getInterfaceProtocol() == XB1_IFACE_PROTOCOL) {
|
|
||||||
int vendor_id = usbDevice.getVendorId();
|
|
||||||
for (int supportedVid : SUPPORTED_VENDORS) {
|
|
||||||
if (vendor_id == supportedVid) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void handleUsbDeviceAttached(UsbDevice usbDevice) {
|
|
||||||
connectHIDDeviceUSB(usbDevice);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void handleUsbDeviceDetached(UsbDevice usbDevice) {
|
|
||||||
List<Integer> devices = new ArrayList<Integer>();
|
|
||||||
for (HIDDevice device : mDevicesById.values()) {
|
|
||||||
if (usbDevice.equals(device.getDevice())) {
|
|
||||||
devices.add(device.getId());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (int id : devices) {
|
|
||||||
HIDDevice device = mDevicesById.get(id);
|
|
||||||
mDevicesById.remove(id);
|
|
||||||
device.shutdown();
|
|
||||||
HIDDeviceDisconnected(id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void handleUsbDevicePermission(UsbDevice usbDevice, boolean permission_granted) {
|
|
||||||
for (HIDDevice device : mDevicesById.values()) {
|
|
||||||
if (usbDevice.equals(device.getDevice())) {
|
|
||||||
boolean opened = false;
|
|
||||||
if (permission_granted) {
|
|
||||||
opened = device.open();
|
|
||||||
}
|
|
||||||
HIDDeviceOpenResult(device.getId(), opened);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void connectHIDDeviceUSB(UsbDevice usbDevice) {
|
|
||||||
synchronized (this) {
|
|
||||||
int interface_mask = 0;
|
|
||||||
for (int interface_index = 0; interface_index < usbDevice.getInterfaceCount(); interface_index++) {
|
|
||||||
UsbInterface usbInterface = usbDevice.getInterface(interface_index);
|
|
||||||
if (isHIDDeviceInterface(usbDevice, usbInterface)) {
|
|
||||||
// Check to see if we've already added this interface
|
|
||||||
// This happens with the Xbox Series X controller which has a duplicate interface 0, which is inactive
|
|
||||||
int interface_id = usbInterface.getId();
|
|
||||||
if ((interface_mask & (1 << interface_id)) != 0) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
interface_mask |= (1 << interface_id);
|
|
||||||
|
|
||||||
HIDDeviceUSB device = new HIDDeviceUSB(this, usbDevice, interface_index);
|
|
||||||
int id = device.getId();
|
|
||||||
mDevicesById.put(id, device);
|
|
||||||
HIDDeviceConnected(id, device.getIdentifier(), device.getVendorId(), device.getProductId(), device.getSerialNumber(), device.getVersion(), device.getManufacturerName(), device.getProductName(), usbInterface.getId(), usbInterface.getInterfaceClass(), usbInterface.getInterfaceSubclass(), usbInterface.getInterfaceProtocol());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void initializeBluetooth() {
|
|
||||||
Log.d(TAG, "Initializing Bluetooth");
|
|
||||||
|
|
||||||
if (Build.VERSION.SDK_INT >= 31 /* Android 12 */ &&
|
|
||||||
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH_CONNECT, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
|
|
||||||
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH_CONNECT");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Build.VERSION.SDK_INT <= 30 /* Android 11.0 (R) */ &&
|
|
||||||
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
|
|
||||||
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18 /* Android 4.3 (JELLY_BEAN_MR2) */)) {
|
|
||||||
Log.d(TAG, "Couldn't initialize Bluetooth, this version of Android does not support Bluetooth LE");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Find bonded bluetooth controllers and create SteamControllers for them
|
|
||||||
mBluetoothManager = (BluetoothManager)mContext.getSystemService(Context.BLUETOOTH_SERVICE);
|
|
||||||
if (mBluetoothManager == null) {
|
|
||||||
// This device doesn't support Bluetooth.
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
BluetoothAdapter btAdapter = mBluetoothManager.getAdapter();
|
|
||||||
if (btAdapter == null) {
|
|
||||||
// This device has Bluetooth support in the codebase, but has no available adapters.
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get our bonded devices.
|
|
||||||
for (BluetoothDevice device : btAdapter.getBondedDevices()) {
|
|
||||||
|
|
||||||
Log.d(TAG, "Bluetooth device available: " + device);
|
|
||||||
if (isSteamController(device)) {
|
|
||||||
connectBluetoothDevice(device);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// NOTE: These don't work on Chromebooks, to my undying dismay.
|
|
||||||
IntentFilter filter = new IntentFilter();
|
|
||||||
filter.addAction(BluetoothDevice.ACTION_ACL_CONNECTED);
|
|
||||||
filter.addAction(BluetoothDevice.ACTION_ACL_DISCONNECTED);
|
|
||||||
mContext.registerReceiver(mBluetoothBroadcast, filter);
|
|
||||||
|
|
||||||
if (mIsChromebook) {
|
|
||||||
mHandler = new Handler(Looper.getMainLooper());
|
|
||||||
mLastBluetoothDevices = new ArrayList<BluetoothDevice>();
|
|
||||||
|
|
||||||
// final HIDDeviceManager finalThis = this;
|
|
||||||
// mHandler.postDelayed(new Runnable() {
|
|
||||||
// @Override
|
|
||||||
// public void run() {
|
|
||||||
// finalThis.chromebookConnectionHandler();
|
|
||||||
// }
|
|
||||||
// }, 5000);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void shutdownBluetooth() {
|
|
||||||
try {
|
|
||||||
mContext.unregisterReceiver(mBluetoothBroadcast);
|
|
||||||
} catch (Exception e) {
|
|
||||||
// We may not have registered, that's okay
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Chromebooks do not pass along ACTION_ACL_CONNECTED / ACTION_ACL_DISCONNECTED properly.
|
|
||||||
// This function provides a sort of dummy version of that, watching for changes in the
|
|
||||||
// connected devices and attempting to add controllers as things change.
|
|
||||||
public void chromebookConnectionHandler() {
|
|
||||||
if (!mIsChromebook) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
ArrayList<BluetoothDevice> disconnected = new ArrayList<BluetoothDevice>();
|
|
||||||
ArrayList<BluetoothDevice> connected = new ArrayList<BluetoothDevice>();
|
|
||||||
|
|
||||||
List<BluetoothDevice> currentConnected = mBluetoothManager.getConnectedDevices(BluetoothProfile.GATT);
|
|
||||||
|
|
||||||
for (BluetoothDevice bluetoothDevice : currentConnected) {
|
|
||||||
if (!mLastBluetoothDevices.contains(bluetoothDevice)) {
|
|
||||||
connected.add(bluetoothDevice);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (BluetoothDevice bluetoothDevice : mLastBluetoothDevices) {
|
|
||||||
if (!currentConnected.contains(bluetoothDevice)) {
|
|
||||||
disconnected.add(bluetoothDevice);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mLastBluetoothDevices = currentConnected;
|
|
||||||
|
|
||||||
for (BluetoothDevice bluetoothDevice : disconnected) {
|
|
||||||
disconnectBluetoothDevice(bluetoothDevice);
|
|
||||||
}
|
|
||||||
for (BluetoothDevice bluetoothDevice : connected) {
|
|
||||||
connectBluetoothDevice(bluetoothDevice);
|
|
||||||
}
|
|
||||||
|
|
||||||
final HIDDeviceManager finalThis = this;
|
|
||||||
mHandler.postDelayed(new Runnable() {
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
finalThis.chromebookConnectionHandler();
|
|
||||||
}
|
|
||||||
}, 10000);
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean connectBluetoothDevice(BluetoothDevice bluetoothDevice) {
|
|
||||||
Log.v(TAG, "connectBluetoothDevice device=" + bluetoothDevice);
|
|
||||||
synchronized (this) {
|
|
||||||
if (mBluetoothDevices.containsKey(bluetoothDevice)) {
|
|
||||||
Log.v(TAG, "Steam controller with address " + bluetoothDevice + " already exists, attempting reconnect");
|
|
||||||
|
|
||||||
HIDDeviceBLESteamController device = mBluetoothDevices.get(bluetoothDevice);
|
|
||||||
device.reconnect();
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
HIDDeviceBLESteamController device = new HIDDeviceBLESteamController(this, bluetoothDevice);
|
|
||||||
int id = device.getId();
|
|
||||||
mBluetoothDevices.put(bluetoothDevice, device);
|
|
||||||
mDevicesById.put(id, device);
|
|
||||||
|
|
||||||
// The Steam Controller will mark itself connected once initialization is complete
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void disconnectBluetoothDevice(BluetoothDevice bluetoothDevice) {
|
|
||||||
synchronized (this) {
|
|
||||||
HIDDeviceBLESteamController device = mBluetoothDevices.get(bluetoothDevice);
|
|
||||||
if (device == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
int id = device.getId();
|
|
||||||
mBluetoothDevices.remove(bluetoothDevice);
|
|
||||||
mDevicesById.remove(id);
|
|
||||||
device.shutdown();
|
|
||||||
HIDDeviceDisconnected(id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isSteamController(BluetoothDevice bluetoothDevice) {
|
|
||||||
// Sanity check. If you pass in a null device, by definition it is never a Steam Controller.
|
|
||||||
if (bluetoothDevice == null) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If the device has no local name, we really don't want to try an equality check against it.
|
|
||||||
if (bluetoothDevice.getName() == null) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return bluetoothDevice.getName().equals("SteamController") && ((bluetoothDevice.getType() & BluetoothDevice.DEVICE_TYPE_LE) != 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void close() {
|
|
||||||
shutdownUSB();
|
|
||||||
shutdownBluetooth();
|
|
||||||
synchronized (this) {
|
|
||||||
for (HIDDevice device : mDevicesById.values()) {
|
|
||||||
device.shutdown();
|
|
||||||
}
|
|
||||||
mDevicesById.clear();
|
|
||||||
mBluetoothDevices.clear();
|
|
||||||
HIDDeviceReleaseCallback();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setFrozen(boolean frozen) {
|
|
||||||
synchronized (this) {
|
|
||||||
for (HIDDevice device : mDevicesById.values()) {
|
|
||||||
device.setFrozen(frozen);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
private HIDDevice getDevice(int id) {
|
|
||||||
synchronized (this) {
|
|
||||||
HIDDevice result = mDevicesById.get(id);
|
|
||||||
if (result == null) {
|
|
||||||
Log.v(TAG, "No device for id: " + id);
|
|
||||||
Log.v(TAG, "Available devices: " + mDevicesById.keySet());
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
////////// JNI interface functions
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
public boolean initialize(boolean usb, boolean bluetooth) {
|
|
||||||
Log.v(TAG, "initialize(" + usb + ", " + bluetooth + ")");
|
|
||||||
|
|
||||||
if (usb) {
|
|
||||||
initializeUSB();
|
|
||||||
}
|
|
||||||
if (bluetooth) {
|
|
||||||
initializeBluetooth();
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean openDevice(int deviceID) {
|
|
||||||
Log.v(TAG, "openDevice deviceID=" + deviceID);
|
|
||||||
HIDDevice device = getDevice(deviceID);
|
|
||||||
if (device == null) {
|
|
||||||
HIDDeviceDisconnected(deviceID);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Look to see if this is a USB device and we have permission to access it
|
|
||||||
UsbDevice usbDevice = device.getDevice();
|
|
||||||
if (usbDevice != null && !mUsbManager.hasPermission(usbDevice)) {
|
|
||||||
HIDDeviceOpenPending(deviceID);
|
|
||||||
try {
|
|
||||||
final int FLAG_MUTABLE = 0x02000000; // PendingIntent.FLAG_MUTABLE, but don't require SDK 31
|
|
||||||
int flags;
|
|
||||||
if (Build.VERSION.SDK_INT >= 31 /* Android 12.0 (S) */) {
|
|
||||||
flags = FLAG_MUTABLE;
|
|
||||||
} else {
|
|
||||||
flags = 0;
|
|
||||||
}
|
|
||||||
if (Build.VERSION.SDK_INT >= 33 /* Android 14.0 (U) */) {
|
|
||||||
Intent intent = new Intent(HIDDeviceManager.ACTION_USB_PERMISSION);
|
|
||||||
intent.setPackage(mContext.getPackageName());
|
|
||||||
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, intent, flags));
|
|
||||||
} else {
|
|
||||||
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), flags));
|
|
||||||
}
|
|
||||||
} catch (Exception e) {
|
|
||||||
Log.v(TAG, "Couldn't request permission for USB device " + usbDevice);
|
|
||||||
HIDDeviceOpenResult(deviceID, false);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
try {
|
|
||||||
return device.open();
|
|
||||||
} catch (Exception e) {
|
|
||||||
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int sendOutputReport(int deviceID, byte[] report) {
|
|
||||||
try {
|
|
||||||
//Log.v(TAG, "sendOutputReport deviceID=" + deviceID + " length=" + report.length);
|
|
||||||
HIDDevice device;
|
|
||||||
device = getDevice(deviceID);
|
|
||||||
if (device == null) {
|
|
||||||
HIDDeviceDisconnected(deviceID);
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
return device.sendOutputReport(report);
|
|
||||||
} catch (Exception e) {
|
|
||||||
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
|
|
||||||
}
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int sendFeatureReport(int deviceID, byte[] report) {
|
|
||||||
try {
|
|
||||||
//Log.v(TAG, "sendFeatureReport deviceID=" + deviceID + " length=" + report.length);
|
|
||||||
HIDDevice device;
|
|
||||||
device = getDevice(deviceID);
|
|
||||||
if (device == null) {
|
|
||||||
HIDDeviceDisconnected(deviceID);
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
return device.sendFeatureReport(report);
|
|
||||||
} catch (Exception e) {
|
|
||||||
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
|
|
||||||
}
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean getFeatureReport(int deviceID, byte[] report) {
|
|
||||||
try {
|
|
||||||
//Log.v(TAG, "getFeatureReport deviceID=" + deviceID);
|
|
||||||
HIDDevice device;
|
|
||||||
device = getDevice(deviceID);
|
|
||||||
if (device == null) {
|
|
||||||
HIDDeviceDisconnected(deviceID);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return device.getFeatureReport(report);
|
|
||||||
} catch (Exception e) {
|
|
||||||
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void closeDevice(int deviceID) {
|
|
||||||
try {
|
|
||||||
Log.v(TAG, "closeDevice deviceID=" + deviceID);
|
|
||||||
HIDDevice device;
|
|
||||||
device = getDevice(deviceID);
|
|
||||||
if (device == null) {
|
|
||||||
HIDDeviceDisconnected(deviceID);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
device.close();
|
|
||||||
} catch (Exception e) {
|
|
||||||
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
/////////////// Native methods
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
private native void HIDDeviceRegisterCallback();
|
|
||||||
private native void HIDDeviceReleaseCallback();
|
|
||||||
|
|
||||||
native void HIDDeviceConnected(int deviceID, String identifier, int vendorId, int productId, String serial_number, int release_number, String manufacturer_string, String product_string, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
|
|
||||||
native void HIDDeviceOpenPending(int deviceID);
|
|
||||||
native void HIDDeviceOpenResult(int deviceID, boolean opened);
|
|
||||||
native void HIDDeviceDisconnected(int deviceID);
|
|
||||||
|
|
||||||
native void HIDDeviceInputReport(int deviceID, byte[] report);
|
|
||||||
native void HIDDeviceFeatureReport(int deviceID, byte[] report);
|
|
||||||
}
|
|
||||||
@ -1,309 +0,0 @@
|
|||||||
package org.libsdl.app;
|
|
||||||
|
|
||||||
import android.hardware.usb.*;
|
|
||||||
import android.os.Build;
|
|
||||||
import android.util.Log;
|
|
||||||
import java.util.Arrays;
|
|
||||||
|
|
||||||
class HIDDeviceUSB implements HIDDevice {
|
|
||||||
|
|
||||||
private static final String TAG = "hidapi";
|
|
||||||
|
|
||||||
protected HIDDeviceManager mManager;
|
|
||||||
protected UsbDevice mDevice;
|
|
||||||
protected int mInterfaceIndex;
|
|
||||||
protected int mInterface;
|
|
||||||
protected int mDeviceId;
|
|
||||||
protected UsbDeviceConnection mConnection;
|
|
||||||
protected UsbEndpoint mInputEndpoint;
|
|
||||||
protected UsbEndpoint mOutputEndpoint;
|
|
||||||
protected InputThread mInputThread;
|
|
||||||
protected boolean mRunning;
|
|
||||||
protected boolean mFrozen;
|
|
||||||
|
|
||||||
public HIDDeviceUSB(HIDDeviceManager manager, UsbDevice usbDevice, int interface_index) {
|
|
||||||
mManager = manager;
|
|
||||||
mDevice = usbDevice;
|
|
||||||
mInterfaceIndex = interface_index;
|
|
||||||
mInterface = mDevice.getInterface(mInterfaceIndex).getId();
|
|
||||||
mDeviceId = manager.getDeviceIDForIdentifier(getIdentifier());
|
|
||||||
mRunning = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getIdentifier() {
|
|
||||||
return String.format("%s/%x/%x/%d", mDevice.getDeviceName(), mDevice.getVendorId(), mDevice.getProductId(), mInterfaceIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getId() {
|
|
||||||
return mDeviceId;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getVendorId() {
|
|
||||||
return mDevice.getVendorId();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getProductId() {
|
|
||||||
return mDevice.getProductId();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getSerialNumber() {
|
|
||||||
String result = null;
|
|
||||||
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
|
|
||||||
try {
|
|
||||||
result = mDevice.getSerialNumber();
|
|
||||||
}
|
|
||||||
catch (SecurityException exception) {
|
|
||||||
//Log.w(TAG, "App permissions mean we cannot get serial number for device " + getDeviceName() + " message: " + exception.getMessage());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (result == null) {
|
|
||||||
result = "";
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getVersion() {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getManufacturerName() {
|
|
||||||
String result = null;
|
|
||||||
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
|
|
||||||
result = mDevice.getManufacturerName();
|
|
||||||
}
|
|
||||||
if (result == null) {
|
|
||||||
result = String.format("%x", getVendorId());
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getProductName() {
|
|
||||||
String result = null;
|
|
||||||
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
|
|
||||||
result = mDevice.getProductName();
|
|
||||||
}
|
|
||||||
if (result == null) {
|
|
||||||
result = String.format("%x", getProductId());
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public UsbDevice getDevice() {
|
|
||||||
return mDevice;
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getDeviceName() {
|
|
||||||
return getManufacturerName() + " " + getProductName() + "(0x" + String.format("%x", getVendorId()) + "/0x" + String.format("%x", getProductId()) + ")";
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean open() {
|
|
||||||
mConnection = mManager.getUSBManager().openDevice(mDevice);
|
|
||||||
if (mConnection == null) {
|
|
||||||
Log.w(TAG, "Unable to open USB device " + getDeviceName());
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Force claim our interface
|
|
||||||
UsbInterface iface = mDevice.getInterface(mInterfaceIndex);
|
|
||||||
if (!mConnection.claimInterface(iface, true)) {
|
|
||||||
Log.w(TAG, "Failed to claim interfaces on USB device " + getDeviceName());
|
|
||||||
close();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Find the endpoints
|
|
||||||
for (int j = 0; j < iface.getEndpointCount(); j++) {
|
|
||||||
UsbEndpoint endpt = iface.getEndpoint(j);
|
|
||||||
switch (endpt.getDirection()) {
|
|
||||||
case UsbConstants.USB_DIR_IN:
|
|
||||||
if (mInputEndpoint == null) {
|
|
||||||
mInputEndpoint = endpt;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case UsbConstants.USB_DIR_OUT:
|
|
||||||
if (mOutputEndpoint == null) {
|
|
||||||
mOutputEndpoint = endpt;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Make sure the required endpoints were present
|
|
||||||
if (mInputEndpoint == null || mOutputEndpoint == null) {
|
|
||||||
Log.w(TAG, "Missing required endpoint on USB device " + getDeviceName());
|
|
||||||
close();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Start listening for input
|
|
||||||
mRunning = true;
|
|
||||||
mInputThread = new InputThread();
|
|
||||||
mInputThread.start();
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int sendFeatureReport(byte[] report) {
|
|
||||||
int res = -1;
|
|
||||||
int offset = 0;
|
|
||||||
int length = report.length;
|
|
||||||
boolean skipped_report_id = false;
|
|
||||||
byte report_number = report[0];
|
|
||||||
|
|
||||||
if (report_number == 0x0) {
|
|
||||||
++offset;
|
|
||||||
--length;
|
|
||||||
skipped_report_id = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
res = mConnection.controlTransfer(
|
|
||||||
UsbConstants.USB_TYPE_CLASS | 0x01 /*RECIPIENT_INTERFACE*/ | UsbConstants.USB_DIR_OUT,
|
|
||||||
0x09/*HID set_report*/,
|
|
||||||
(3/*HID feature*/ << 8) | report_number,
|
|
||||||
mInterface,
|
|
||||||
report, offset, length,
|
|
||||||
1000/*timeout millis*/);
|
|
||||||
|
|
||||||
if (res < 0) {
|
|
||||||
Log.w(TAG, "sendFeatureReport() returned " + res + " on device " + getDeviceName());
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (skipped_report_id) {
|
|
||||||
++length;
|
|
||||||
}
|
|
||||||
return length;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int sendOutputReport(byte[] report) {
|
|
||||||
int r = mConnection.bulkTransfer(mOutputEndpoint, report, report.length, 1000);
|
|
||||||
if (r != report.length) {
|
|
||||||
Log.w(TAG, "sendOutputReport() returned " + r + " on device " + getDeviceName());
|
|
||||||
}
|
|
||||||
return r;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean getFeatureReport(byte[] report) {
|
|
||||||
int res = -1;
|
|
||||||
int offset = 0;
|
|
||||||
int length = report.length;
|
|
||||||
boolean skipped_report_id = false;
|
|
||||||
byte report_number = report[0];
|
|
||||||
|
|
||||||
if (report_number == 0x0) {
|
|
||||||
/* Offset the return buffer by 1, so that the report ID
|
|
||||||
will remain in byte 0. */
|
|
||||||
++offset;
|
|
||||||
--length;
|
|
||||||
skipped_report_id = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
res = mConnection.controlTransfer(
|
|
||||||
UsbConstants.USB_TYPE_CLASS | 0x01 /*RECIPIENT_INTERFACE*/ | UsbConstants.USB_DIR_IN,
|
|
||||||
0x01/*HID get_report*/,
|
|
||||||
(3/*HID feature*/ << 8) | report_number,
|
|
||||||
mInterface,
|
|
||||||
report, offset, length,
|
|
||||||
1000/*timeout millis*/);
|
|
||||||
|
|
||||||
if (res < 0) {
|
|
||||||
Log.w(TAG, "getFeatureReport() returned " + res + " on device " + getDeviceName());
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (skipped_report_id) {
|
|
||||||
++res;
|
|
||||||
++length;
|
|
||||||
}
|
|
||||||
|
|
||||||
byte[] data;
|
|
||||||
if (res == length) {
|
|
||||||
data = report;
|
|
||||||
} else {
|
|
||||||
data = Arrays.copyOfRange(report, 0, res);
|
|
||||||
}
|
|
||||||
mManager.HIDDeviceFeatureReport(mDeviceId, data);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void close() {
|
|
||||||
mRunning = false;
|
|
||||||
if (mInputThread != null) {
|
|
||||||
while (mInputThread.isAlive()) {
|
|
||||||
mInputThread.interrupt();
|
|
||||||
try {
|
|
||||||
mInputThread.join();
|
|
||||||
} catch (InterruptedException e) {
|
|
||||||
// Keep trying until we're done
|
|
||||||
}
|
|
||||||
}
|
|
||||||
mInputThread = null;
|
|
||||||
}
|
|
||||||
if (mConnection != null) {
|
|
||||||
UsbInterface iface = mDevice.getInterface(mInterfaceIndex);
|
|
||||||
mConnection.releaseInterface(iface);
|
|
||||||
mConnection.close();
|
|
||||||
mConnection = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void shutdown() {
|
|
||||||
close();
|
|
||||||
mManager = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void setFrozen(boolean frozen) {
|
|
||||||
mFrozen = frozen;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected class InputThread extends Thread {
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
int packetSize = mInputEndpoint.getMaxPacketSize();
|
|
||||||
byte[] packet = new byte[packetSize];
|
|
||||||
while (mRunning) {
|
|
||||||
int r;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
r = mConnection.bulkTransfer(mInputEndpoint, packet, packetSize, 1000);
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Log.v(TAG, "Exception in UsbDeviceConnection bulktransfer: " + e);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (r < 0) {
|
|
||||||
// Could be a timeout or an I/O error
|
|
||||||
}
|
|
||||||
if (r > 0) {
|
|
||||||
byte[] data;
|
|
||||||
if (r == packetSize) {
|
|
||||||
data = packet;
|
|
||||||
} else {
|
|
||||||
data = Arrays.copyOfRange(packet, 0, r);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!mFrozen) {
|
|
||||||
mManager.HIDDeviceInputReport(mDeviceId, data);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,90 +0,0 @@
|
|||||||
package org.libsdl.app;
|
|
||||||
|
|
||||||
import android.content.Context;
|
|
||||||
|
|
||||||
import java.lang.Class;
|
|
||||||
import java.lang.reflect.Method;
|
|
||||||
|
|
||||||
/**
|
|
||||||
SDL library initialization
|
|
||||||
*/
|
|
||||||
public class SDL {
|
|
||||||
|
|
||||||
// This function should be called first and sets up the native code
|
|
||||||
// so it can call into the Java classes
|
|
||||||
public static void setupJNI() {
|
|
||||||
SDLActivity.nativeSetupJNI();
|
|
||||||
SDLAudioManager.nativeSetupJNI();
|
|
||||||
SDLControllerManager.nativeSetupJNI();
|
|
||||||
}
|
|
||||||
|
|
||||||
// This function should be called each time the activity is started
|
|
||||||
public static void initialize() {
|
|
||||||
setContext(null);
|
|
||||||
|
|
||||||
SDLActivity.initialize();
|
|
||||||
SDLAudioManager.initialize();
|
|
||||||
SDLControllerManager.initialize();
|
|
||||||
}
|
|
||||||
|
|
||||||
// This function stores the current activity (SDL or not)
|
|
||||||
public static void setContext(Context context) {
|
|
||||||
SDLAudioManager.setContext(context);
|
|
||||||
mContext = context;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Context getContext() {
|
|
||||||
return mContext;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void loadLibrary(String libraryName) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
|
|
||||||
loadLibrary(libraryName, mContext);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void loadLibrary(String libraryName, Context context) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
|
|
||||||
|
|
||||||
if (libraryName == null) {
|
|
||||||
throw new NullPointerException("No library name provided.");
|
|
||||||
}
|
|
||||||
|
|
||||||
try {
|
|
||||||
// Let's see if we have ReLinker available in the project. This is necessary for
|
|
||||||
// some projects that have huge numbers of local libraries bundled, and thus may
|
|
||||||
// trip a bug in Android's native library loader which ReLinker works around. (If
|
|
||||||
// loadLibrary works properly, ReLinker will simply use the normal Android method
|
|
||||||
// internally.)
|
|
||||||
//
|
|
||||||
// To use ReLinker, just add it as a dependency. For more information, see
|
|
||||||
// https://github.com/KeepSafe/ReLinker for ReLinker's repository.
|
|
||||||
//
|
|
||||||
Class<?> relinkClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
|
|
||||||
Class<?> relinkListenerClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
|
|
||||||
Class<?> contextClass = context.getClassLoader().loadClass("android.content.Context");
|
|
||||||
Class<?> stringClass = context.getClassLoader().loadClass("java.lang.String");
|
|
||||||
|
|
||||||
// Get a 'force' instance of the ReLinker, so we can ensure libraries are reinstalled if
|
|
||||||
// they've changed during updates.
|
|
||||||
Method forceMethod = relinkClass.getDeclaredMethod("force");
|
|
||||||
Object relinkInstance = forceMethod.invoke(null);
|
|
||||||
Class<?> relinkInstanceClass = relinkInstance.getClass();
|
|
||||||
|
|
||||||
// Actually load the library!
|
|
||||||
Method loadMethod = relinkInstanceClass.getDeclaredMethod("loadLibrary", contextClass, stringClass, stringClass, relinkListenerClass);
|
|
||||||
loadMethod.invoke(relinkInstance, context, libraryName, null, null);
|
|
||||||
}
|
|
||||||
catch (final Throwable e) {
|
|
||||||
// Fall back
|
|
||||||
try {
|
|
||||||
System.loadLibrary(libraryName);
|
|
||||||
}
|
|
||||||
catch (final UnsatisfiedLinkError ule) {
|
|
||||||
throw ule;
|
|
||||||
}
|
|
||||||
catch (final SecurityException se) {
|
|
||||||
throw se;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected static Context mContext;
|
|
||||||
}
|
|
||||||
@ -1,514 +0,0 @@
|
|||||||
package org.libsdl.app;
|
|
||||||
|
|
||||||
import android.content.Context;
|
|
||||||
import android.media.AudioDeviceCallback;
|
|
||||||
import android.media.AudioDeviceInfo;
|
|
||||||
import android.media.AudioFormat;
|
|
||||||
import android.media.AudioManager;
|
|
||||||
import android.media.AudioRecord;
|
|
||||||
import android.media.AudioTrack;
|
|
||||||
import android.media.MediaRecorder;
|
|
||||||
import android.os.Build;
|
|
||||||
import android.util.Log;
|
|
||||||
|
|
||||||
import java.util.Arrays;
|
|
||||||
|
|
||||||
public class SDLAudioManager {
|
|
||||||
protected static final String TAG = "SDLAudio";
|
|
||||||
|
|
||||||
protected static AudioTrack mAudioTrack;
|
|
||||||
protected static AudioRecord mAudioRecord;
|
|
||||||
protected static Context mContext;
|
|
||||||
|
|
||||||
private static final int[] NO_DEVICES = {};
|
|
||||||
|
|
||||||
private static AudioDeviceCallback mAudioDeviceCallback;
|
|
||||||
|
|
||||||
public static void initialize() {
|
|
||||||
mAudioTrack = null;
|
|
||||||
mAudioRecord = null;
|
|
||||||
mAudioDeviceCallback = null;
|
|
||||||
|
|
||||||
if(Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */)
|
|
||||||
{
|
|
||||||
mAudioDeviceCallback = new AudioDeviceCallback() {
|
|
||||||
@Override
|
|
||||||
public void onAudioDevicesAdded(AudioDeviceInfo[] addedDevices) {
|
|
||||||
Arrays.stream(addedDevices).forEach(deviceInfo -> addAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onAudioDevicesRemoved(AudioDeviceInfo[] removedDevices) {
|
|
||||||
Arrays.stream(removedDevices).forEach(deviceInfo -> removeAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void setContext(Context context) {
|
|
||||||
mContext = context;
|
|
||||||
if (context != null) {
|
|
||||||
registerAudioDeviceCallback();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void release(Context context) {
|
|
||||||
unregisterAudioDeviceCallback(context);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Audio
|
|
||||||
|
|
||||||
protected static String getAudioFormatString(int audioFormat) {
|
|
||||||
switch (audioFormat) {
|
|
||||||
case AudioFormat.ENCODING_PCM_8BIT:
|
|
||||||
return "8-bit";
|
|
||||||
case AudioFormat.ENCODING_PCM_16BIT:
|
|
||||||
return "16-bit";
|
|
||||||
case AudioFormat.ENCODING_PCM_FLOAT:
|
|
||||||
return "float";
|
|
||||||
default:
|
|
||||||
return Integer.toString(audioFormat);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
|
|
||||||
int channelConfig;
|
|
||||||
int sampleSize;
|
|
||||||
int frameSize;
|
|
||||||
|
|
||||||
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", requested " + desiredFrames + " frames of " + desiredChannels + " channel " + getAudioFormatString(audioFormat) + " audio at " + sampleRate + " Hz");
|
|
||||||
|
|
||||||
/* On older devices let's use known good settings */
|
|
||||||
if (Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
|
|
||||||
if (desiredChannels > 2) {
|
|
||||||
desiredChannels = 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* AudioTrack has sample rate limitation of 48000 (fixed in 5.0.2) */
|
|
||||||
if (Build.VERSION.SDK_INT < 22 /* Android 5.1 (LOLLIPOP_MR1) */) {
|
|
||||||
if (sampleRate < 8000) {
|
|
||||||
sampleRate = 8000;
|
|
||||||
} else if (sampleRate > 48000) {
|
|
||||||
sampleRate = 48000;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (audioFormat == AudioFormat.ENCODING_PCM_FLOAT) {
|
|
||||||
int minSDKVersion = (isCapture ? 23 /* Android 6.0 (M) */ : 21 /* Android 5.0 (LOLLIPOP) */);
|
|
||||||
if (Build.VERSION.SDK_INT < minSDKVersion) {
|
|
||||||
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
switch (audioFormat)
|
|
||||||
{
|
|
||||||
case AudioFormat.ENCODING_PCM_8BIT:
|
|
||||||
sampleSize = 1;
|
|
||||||
break;
|
|
||||||
case AudioFormat.ENCODING_PCM_16BIT:
|
|
||||||
sampleSize = 2;
|
|
||||||
break;
|
|
||||||
case AudioFormat.ENCODING_PCM_FLOAT:
|
|
||||||
sampleSize = 4;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
Log.v(TAG, "Requested format " + audioFormat + ", getting ENCODING_PCM_16BIT");
|
|
||||||
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
|
|
||||||
sampleSize = 2;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (isCapture) {
|
|
||||||
switch (desiredChannels) {
|
|
||||||
case 1:
|
|
||||||
channelConfig = AudioFormat.CHANNEL_IN_MONO;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
channelConfig = AudioFormat.CHANNEL_IN_STEREO;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
Log.v(TAG, "Requested " + desiredChannels + " channels, getting stereo");
|
|
||||||
desiredChannels = 2;
|
|
||||||
channelConfig = AudioFormat.CHANNEL_IN_STEREO;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
switch (desiredChannels) {
|
|
||||||
case 1:
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_MONO;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_STEREO | AudioFormat.CHANNEL_OUT_FRONT_CENTER;
|
|
||||||
break;
|
|
||||||
case 4:
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_QUAD;
|
|
||||||
break;
|
|
||||||
case 5:
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_QUAD | AudioFormat.CHANNEL_OUT_FRONT_CENTER;
|
|
||||||
break;
|
|
||||||
case 6:
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
|
|
||||||
break;
|
|
||||||
case 7:
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1 | AudioFormat.CHANNEL_OUT_BACK_CENTER;
|
|
||||||
break;
|
|
||||||
case 8:
|
|
||||||
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_7POINT1_SURROUND;
|
|
||||||
} else {
|
|
||||||
Log.v(TAG, "Requested " + desiredChannels + " channels, getting 5.1 surround");
|
|
||||||
desiredChannels = 6;
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
Log.v(TAG, "Requested " + desiredChannels + " channels, getting stereo");
|
|
||||||
desiredChannels = 2;
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
Log.v(TAG, "Speaker configuration (and order of channels):");
|
|
||||||
|
|
||||||
if ((channelConfig & 0x00000004) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_FRONT_LEFT");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00000008) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_FRONT_RIGHT");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00000010) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_FRONT_CENTER");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00000020) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_LOW_FREQUENCY");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00000040) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_BACK_LEFT");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00000080) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_BACK_RIGHT");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00000100) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_FRONT_LEFT_OF_CENTER");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00000200) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_FRONT_RIGHT_OF_CENTER");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00000400) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_BACK_CENTER");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00000800) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_SIDE_LEFT");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00001000) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_SIDE_RIGHT");
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
}
|
|
||||||
frameSize = (sampleSize * desiredChannels);
|
|
||||||
|
|
||||||
// Let the user pick a larger buffer if they really want -- but ye
|
|
||||||
// gods they probably shouldn't, the minimums are horrifyingly high
|
|
||||||
// latency already
|
|
||||||
int minBufferSize;
|
|
||||||
if (isCapture) {
|
|
||||||
minBufferSize = AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat);
|
|
||||||
} else {
|
|
||||||
minBufferSize = AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat);
|
|
||||||
}
|
|
||||||
desiredFrames = Math.max(desiredFrames, (minBufferSize + frameSize - 1) / frameSize);
|
|
||||||
|
|
||||||
int[] results = new int[4];
|
|
||||||
|
|
||||||
if (isCapture) {
|
|
||||||
if (mAudioRecord == null) {
|
|
||||||
mAudioRecord = new AudioRecord(MediaRecorder.AudioSource.DEFAULT, sampleRate,
|
|
||||||
channelConfig, audioFormat, desiredFrames * frameSize);
|
|
||||||
|
|
||||||
// see notes about AudioTrack state in audioOpen(), above. Probably also applies here.
|
|
||||||
if (mAudioRecord.getState() != AudioRecord.STATE_INITIALIZED) {
|
|
||||||
Log.e(TAG, "Failed during initialization of AudioRecord");
|
|
||||||
mAudioRecord.release();
|
|
||||||
mAudioRecord = null;
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
|
|
||||||
mAudioRecord.setPreferredDevice(getOutputAudioDeviceInfo(deviceId));
|
|
||||||
}
|
|
||||||
|
|
||||||
mAudioRecord.startRecording();
|
|
||||||
}
|
|
||||||
|
|
||||||
results[0] = mAudioRecord.getSampleRate();
|
|
||||||
results[1] = mAudioRecord.getAudioFormat();
|
|
||||||
results[2] = mAudioRecord.getChannelCount();
|
|
||||||
|
|
||||||
} else {
|
|
||||||
if (mAudioTrack == null) {
|
|
||||||
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
|
|
||||||
|
|
||||||
// Instantiating AudioTrack can "succeed" without an exception and the track may still be invalid
|
|
||||||
// Ref: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java
|
|
||||||
// Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState()
|
|
||||||
if (mAudioTrack.getState() != AudioTrack.STATE_INITIALIZED) {
|
|
||||||
/* Try again, with safer values */
|
|
||||||
|
|
||||||
Log.e(TAG, "Failed during initialization of Audio Track");
|
|
||||||
mAudioTrack.release();
|
|
||||||
mAudioTrack = null;
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
|
|
||||||
mAudioTrack.setPreferredDevice(getInputAudioDeviceInfo(deviceId));
|
|
||||||
}
|
|
||||||
|
|
||||||
mAudioTrack.play();
|
|
||||||
}
|
|
||||||
|
|
||||||
results[0] = mAudioTrack.getSampleRate();
|
|
||||||
results[1] = mAudioTrack.getAudioFormat();
|
|
||||||
results[2] = mAudioTrack.getChannelCount();
|
|
||||||
}
|
|
||||||
results[3] = desiredFrames;
|
|
||||||
|
|
||||||
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", got " + results[3] + " frames of " + results[2] + " channel " + getAudioFormatString(results[1]) + " audio at " + results[0] + " Hz");
|
|
||||||
|
|
||||||
return results;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static AudioDeviceInfo getInputAudioDeviceInfo(int deviceId) {
|
|
||||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
|
||||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
|
||||||
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS))
|
|
||||||
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
|
|
||||||
.findFirst()
|
|
||||||
.orElse(null);
|
|
||||||
} else {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static AudioDeviceInfo getOutputAudioDeviceInfo(int deviceId) {
|
|
||||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
|
||||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
|
||||||
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS))
|
|
||||||
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
|
|
||||||
.findFirst()
|
|
||||||
.orElse(null);
|
|
||||||
} else {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void registerAudioDeviceCallback() {
|
|
||||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
|
||||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
|
||||||
audioManager.registerAudioDeviceCallback(mAudioDeviceCallback, null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void unregisterAudioDeviceCallback(Context context) {
|
|
||||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
|
||||||
AudioManager audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
|
|
||||||
audioManager.unregisterAudioDeviceCallback(mAudioDeviceCallback);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static int[] getAudioOutputDevices() {
|
|
||||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
|
||||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
|
||||||
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
|
|
||||||
} else {
|
|
||||||
return NO_DEVICES;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static int[] getAudioInputDevices() {
|
|
||||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
|
||||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
|
||||||
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
|
|
||||||
} else {
|
|
||||||
return NO_DEVICES;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
|
|
||||||
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static void audioWriteFloatBuffer(float[] buffer) {
|
|
||||||
if (mAudioTrack == null) {
|
|
||||||
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (android.os.Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
|
|
||||||
Log.e(TAG, "Attempted to make an incompatible audio call with uninitialized audio! (floating-point output is supported since Android 5.0 Lollipop)");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < buffer.length;) {
|
|
||||||
int result = mAudioTrack.write(buffer, i, buffer.length - i, AudioTrack.WRITE_BLOCKING);
|
|
||||||
if (result > 0) {
|
|
||||||
i += result;
|
|
||||||
} else if (result == 0) {
|
|
||||||
try {
|
|
||||||
Thread.sleep(1);
|
|
||||||
} catch(InterruptedException e) {
|
|
||||||
// Nom nom
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
Log.w(TAG, "SDL audio: error return from write(float)");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static void audioWriteShortBuffer(short[] buffer) {
|
|
||||||
if (mAudioTrack == null) {
|
|
||||||
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < buffer.length;) {
|
|
||||||
int result = mAudioTrack.write(buffer, i, buffer.length - i);
|
|
||||||
if (result > 0) {
|
|
||||||
i += result;
|
|
||||||
} else if (result == 0) {
|
|
||||||
try {
|
|
||||||
Thread.sleep(1);
|
|
||||||
} catch(InterruptedException e) {
|
|
||||||
// Nom nom
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
Log.w(TAG, "SDL audio: error return from write(short)");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static void audioWriteByteBuffer(byte[] buffer) {
|
|
||||||
if (mAudioTrack == null) {
|
|
||||||
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < buffer.length; ) {
|
|
||||||
int result = mAudioTrack.write(buffer, i, buffer.length - i);
|
|
||||||
if (result > 0) {
|
|
||||||
i += result;
|
|
||||||
} else if (result == 0) {
|
|
||||||
try {
|
|
||||||
Thread.sleep(1);
|
|
||||||
} catch(InterruptedException e) {
|
|
||||||
// Nom nom
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
Log.w(TAG, "SDL audio: error return from write(byte)");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
|
|
||||||
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
|
|
||||||
}
|
|
||||||
|
|
||||||
/** This method is called by SDL using JNI. */
|
|
||||||
public static int captureReadFloatBuffer(float[] buffer, boolean blocking) {
|
|
||||||
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
|
|
||||||
return 0;
|
|
||||||
} else {
|
|
||||||
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** This method is called by SDL using JNI. */
|
|
||||||
public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
|
|
||||||
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
|
|
||||||
return mAudioRecord.read(buffer, 0, buffer.length);
|
|
||||||
} else {
|
|
||||||
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** This method is called by SDL using JNI. */
|
|
||||||
public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
|
|
||||||
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
|
|
||||||
return mAudioRecord.read(buffer, 0, buffer.length);
|
|
||||||
} else {
|
|
||||||
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** This method is called by SDL using JNI. */
|
|
||||||
public static void audioClose() {
|
|
||||||
if (mAudioTrack != null) {
|
|
||||||
mAudioTrack.stop();
|
|
||||||
mAudioTrack.release();
|
|
||||||
mAudioTrack = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** This method is called by SDL using JNI. */
|
|
||||||
public static void captureClose() {
|
|
||||||
if (mAudioRecord != null) {
|
|
||||||
mAudioRecord.stop();
|
|
||||||
mAudioRecord.release();
|
|
||||||
mAudioRecord = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** This method is called by SDL using JNI. */
|
|
||||||
public static void audioSetThreadPriority(boolean iscapture, int device_id) {
|
|
||||||
try {
|
|
||||||
|
|
||||||
/* Set thread name */
|
|
||||||
if (iscapture) {
|
|
||||||
Thread.currentThread().setName("SDLAudioC" + device_id);
|
|
||||||
} else {
|
|
||||||
Thread.currentThread().setName("SDLAudioP" + device_id);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Set thread priority */
|
|
||||||
android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_AUDIO);
|
|
||||||
|
|
||||||
} catch (Exception e) {
|
|
||||||
Log.v(TAG, "modify thread properties failed " + e.toString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static native int nativeSetupJNI();
|
|
||||||
|
|
||||||
public static native void removeAudioDevice(boolean isCapture, int deviceId);
|
|
||||||
|
|
||||||
public static native void addAudioDevice(boolean isCapture, int deviceId);
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -1,856 +0,0 @@
|
|||||||
package org.libsdl.app;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.Collections;
|
|
||||||
import java.util.Comparator;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
import android.content.Context;
|
|
||||||
import android.os.Build;
|
|
||||||
import android.os.VibrationEffect;
|
|
||||||
import android.os.Vibrator;
|
|
||||||
import android.util.Log;
|
|
||||||
import android.view.InputDevice;
|
|
||||||
import android.view.KeyEvent;
|
|
||||||
import android.view.MotionEvent;
|
|
||||||
import android.view.View;
|
|
||||||
|
|
||||||
|
|
||||||
public class SDLControllerManager
|
|
||||||
{
|
|
||||||
|
|
||||||
public static native int nativeSetupJNI();
|
|
||||||
|
|
||||||
public static native int nativeAddJoystick(int device_id, String name, String desc,
|
|
||||||
int vendor_id, int product_id,
|
|
||||||
boolean is_accelerometer, int button_mask,
|
|
||||||
int naxes, int axis_mask, int nhats, int nballs);
|
|
||||||
public static native int nativeRemoveJoystick(int device_id);
|
|
||||||
public static native int nativeAddHaptic(int device_id, String name);
|
|
||||||
public static native int nativeRemoveHaptic(int device_id);
|
|
||||||
public static native int onNativePadDown(int device_id, int keycode);
|
|
||||||
public static native int onNativePadUp(int device_id, int keycode);
|
|
||||||
public static native void onNativeJoy(int device_id, int axis,
|
|
||||||
float value);
|
|
||||||
public static native void onNativeHat(int device_id, int hat_id,
|
|
||||||
int x, int y);
|
|
||||||
|
|
||||||
protected static SDLJoystickHandler mJoystickHandler;
|
|
||||||
protected static SDLHapticHandler mHapticHandler;
|
|
||||||
|
|
||||||
private static final String TAG = "SDLControllerManager";
|
|
||||||
|
|
||||||
public static void initialize() {
|
|
||||||
if (mJoystickHandler == null) {
|
|
||||||
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
|
|
||||||
mJoystickHandler = new SDLJoystickHandler_API19();
|
|
||||||
} else {
|
|
||||||
mJoystickHandler = new SDLJoystickHandler_API16();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mHapticHandler == null) {
|
|
||||||
if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
|
|
||||||
mHapticHandler = new SDLHapticHandler_API26();
|
|
||||||
} else {
|
|
||||||
mHapticHandler = new SDLHapticHandler();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance
|
|
||||||
public static boolean handleJoystickMotionEvent(MotionEvent event) {
|
|
||||||
return mJoystickHandler.handleMotionEvent(event);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static void pollInputDevices() {
|
|
||||||
mJoystickHandler.pollInputDevices();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static void pollHapticDevices() {
|
|
||||||
mHapticHandler.pollHapticDevices();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static void hapticRun(int device_id, float intensity, int length) {
|
|
||||||
mHapticHandler.run(device_id, intensity, length);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static void hapticStop(int device_id)
|
|
||||||
{
|
|
||||||
mHapticHandler.stop(device_id);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check if a given device is considered a possible SDL joystick
|
|
||||||
public static boolean isDeviceSDLJoystick(int deviceId) {
|
|
||||||
InputDevice device = InputDevice.getDevice(deviceId);
|
|
||||||
// We cannot use InputDevice.isVirtual before API 16, so let's accept
|
|
||||||
// only nonnegative device ids (VIRTUAL_KEYBOARD equals -1)
|
|
||||||
if ((device == null) || (deviceId < 0)) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
int sources = device.getSources();
|
|
||||||
|
|
||||||
/* This is called for every button press, so let's not spam the logs */
|
|
||||||
/*
|
|
||||||
if ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
|
|
||||||
Log.v(TAG, "Input device " + device.getName() + " has class joystick.");
|
|
||||||
}
|
|
||||||
if ((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) {
|
|
||||||
Log.v(TAG, "Input device " + device.getName() + " is a dpad.");
|
|
||||||
}
|
|
||||||
if ((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
|
|
||||||
Log.v(TAG, "Input device " + device.getName() + " is a gamepad.");
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
return ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ||
|
|
||||||
((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) ||
|
|
||||||
((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
class SDLJoystickHandler {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles given MotionEvent.
|
|
||||||
* @param event the event to be handled.
|
|
||||||
* @return if given event was processed.
|
|
||||||
*/
|
|
||||||
public boolean handleMotionEvent(MotionEvent event) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles adding and removing of input devices.
|
|
||||||
*/
|
|
||||||
public void pollInputDevices() {
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Actual joystick functionality available for API >= 12 devices */
|
|
||||||
class SDLJoystickHandler_API16 extends SDLJoystickHandler {
|
|
||||||
|
|
||||||
static class SDLJoystick {
|
|
||||||
public int device_id;
|
|
||||||
public String name;
|
|
||||||
public String desc;
|
|
||||||
public ArrayList<InputDevice.MotionRange> axes;
|
|
||||||
public ArrayList<InputDevice.MotionRange> hats;
|
|
||||||
}
|
|
||||||
static class RangeComparator implements Comparator<InputDevice.MotionRange> {
|
|
||||||
@Override
|
|
||||||
public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) {
|
|
||||||
// Some controllers, like the Moga Pro 2, return AXIS_GAS (22) for right trigger and AXIS_BRAKE (23) for left trigger - swap them so they're sorted in the right order for SDL
|
|
||||||
int arg0Axis = arg0.getAxis();
|
|
||||||
int arg1Axis = arg1.getAxis();
|
|
||||||
if (arg0Axis == MotionEvent.AXIS_GAS) {
|
|
||||||
arg0Axis = MotionEvent.AXIS_BRAKE;
|
|
||||||
} else if (arg0Axis == MotionEvent.AXIS_BRAKE) {
|
|
||||||
arg0Axis = MotionEvent.AXIS_GAS;
|
|
||||||
}
|
|
||||||
if (arg1Axis == MotionEvent.AXIS_GAS) {
|
|
||||||
arg1Axis = MotionEvent.AXIS_BRAKE;
|
|
||||||
} else if (arg1Axis == MotionEvent.AXIS_BRAKE) {
|
|
||||||
arg1Axis = MotionEvent.AXIS_GAS;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Make sure the AXIS_Z is sorted between AXIS_RY and AXIS_RZ.
|
|
||||||
// This is because the usual pairing are:
|
|
||||||
// - AXIS_X + AXIS_Y (left stick).
|
|
||||||
// - AXIS_RX, AXIS_RY (sometimes the right stick, sometimes triggers).
|
|
||||||
// - AXIS_Z, AXIS_RZ (sometimes the right stick, sometimes triggers).
|
|
||||||
// This sorts the axes in the above order, which tends to be correct
|
|
||||||
// for Xbox-ish game pads that have the right stick on RX/RY and the
|
|
||||||
// triggers on Z/RZ.
|
|
||||||
//
|
|
||||||
// Gamepads that don't have AXIS_Z/AXIS_RZ but use
|
|
||||||
// AXIS_LTRIGGER/AXIS_RTRIGGER are unaffected by this.
|
|
||||||
//
|
|
||||||
// References:
|
|
||||||
// - https://developer.android.com/develop/ui/views/touch-and-input/game-controllers/controller-input
|
|
||||||
// - https://www.kernel.org/doc/html/latest/input/gamepad.html
|
|
||||||
if (arg0Axis == MotionEvent.AXIS_Z) {
|
|
||||||
arg0Axis = MotionEvent.AXIS_RZ - 1;
|
|
||||||
} else if (arg0Axis > MotionEvent.AXIS_Z && arg0Axis < MotionEvent.AXIS_RZ) {
|
|
||||||
--arg0Axis;
|
|
||||||
}
|
|
||||||
if (arg1Axis == MotionEvent.AXIS_Z) {
|
|
||||||
arg1Axis = MotionEvent.AXIS_RZ - 1;
|
|
||||||
} else if (arg1Axis > MotionEvent.AXIS_Z && arg1Axis < MotionEvent.AXIS_RZ) {
|
|
||||||
--arg1Axis;
|
|
||||||
}
|
|
||||||
|
|
||||||
return arg0Axis - arg1Axis;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private final ArrayList<SDLJoystick> mJoysticks;
|
|
||||||
|
|
||||||
public SDLJoystickHandler_API16() {
|
|
||||||
|
|
||||||
mJoysticks = new ArrayList<SDLJoystick>();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void pollInputDevices() {
|
|
||||||
int[] deviceIds = InputDevice.getDeviceIds();
|
|
||||||
|
|
||||||
for (int device_id : deviceIds) {
|
|
||||||
if (SDLControllerManager.isDeviceSDLJoystick(device_id)) {
|
|
||||||
SDLJoystick joystick = getJoystick(device_id);
|
|
||||||
if (joystick == null) {
|
|
||||||
InputDevice joystickDevice = InputDevice.getDevice(device_id);
|
|
||||||
joystick = new SDLJoystick();
|
|
||||||
joystick.device_id = device_id;
|
|
||||||
joystick.name = joystickDevice.getName();
|
|
||||||
joystick.desc = getJoystickDescriptor(joystickDevice);
|
|
||||||
joystick.axes = new ArrayList<InputDevice.MotionRange>();
|
|
||||||
joystick.hats = new ArrayList<InputDevice.MotionRange>();
|
|
||||||
|
|
||||||
List<InputDevice.MotionRange> ranges = joystickDevice.getMotionRanges();
|
|
||||||
Collections.sort(ranges, new RangeComparator());
|
|
||||||
for (InputDevice.MotionRange range : ranges) {
|
|
||||||
if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
|
|
||||||
if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
|
|
||||||
joystick.hats.add(range);
|
|
||||||
} else {
|
|
||||||
joystick.axes.add(range);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mJoysticks.add(joystick);
|
|
||||||
SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc,
|
|
||||||
getVendorId(joystickDevice), getProductId(joystickDevice), false,
|
|
||||||
getButtonMask(joystickDevice), joystick.axes.size(), getAxisMask(joystick.axes), joystick.hats.size()/2, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Check removed devices */
|
|
||||||
ArrayList<Integer> removedDevices = null;
|
|
||||||
for (SDLJoystick joystick : mJoysticks) {
|
|
||||||
int device_id = joystick.device_id;
|
|
||||||
int i;
|
|
||||||
for (i = 0; i < deviceIds.length; i++) {
|
|
||||||
if (device_id == deviceIds[i]) break;
|
|
||||||
}
|
|
||||||
if (i == deviceIds.length) {
|
|
||||||
if (removedDevices == null) {
|
|
||||||
removedDevices = new ArrayList<Integer>();
|
|
||||||
}
|
|
||||||
removedDevices.add(device_id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (removedDevices != null) {
|
|
||||||
for (int device_id : removedDevices) {
|
|
||||||
SDLControllerManager.nativeRemoveJoystick(device_id);
|
|
||||||
for (int i = 0; i < mJoysticks.size(); i++) {
|
|
||||||
if (mJoysticks.get(i).device_id == device_id) {
|
|
||||||
mJoysticks.remove(i);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected SDLJoystick getJoystick(int device_id) {
|
|
||||||
for (SDLJoystick joystick : mJoysticks) {
|
|
||||||
if (joystick.device_id == device_id) {
|
|
||||||
return joystick;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean handleMotionEvent(MotionEvent event) {
|
|
||||||
int actionPointerIndex = event.getActionIndex();
|
|
||||||
int action = event.getActionMasked();
|
|
||||||
if (action == MotionEvent.ACTION_MOVE) {
|
|
||||||
SDLJoystick joystick = getJoystick(event.getDeviceId());
|
|
||||||
if (joystick != null) {
|
|
||||||
for (int i = 0; i < joystick.axes.size(); i++) {
|
|
||||||
InputDevice.MotionRange range = joystick.axes.get(i);
|
|
||||||
/* Normalize the value to -1...1 */
|
|
||||||
float value = (event.getAxisValue(range.getAxis(), actionPointerIndex) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
|
|
||||||
SDLControllerManager.onNativeJoy(joystick.device_id, i, value);
|
|
||||||
}
|
|
||||||
for (int i = 0; i < joystick.hats.size() / 2; i++) {
|
|
||||||
int hatX = Math.round(event.getAxisValue(joystick.hats.get(2 * i).getAxis(), actionPointerIndex));
|
|
||||||
int hatY = Math.round(event.getAxisValue(joystick.hats.get(2 * i + 1).getAxis(), actionPointerIndex));
|
|
||||||
SDLControllerManager.onNativeHat(joystick.device_id, i, hatX, hatY);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getJoystickDescriptor(InputDevice joystickDevice) {
|
|
||||||
String desc = joystickDevice.getDescriptor();
|
|
||||||
|
|
||||||
if (desc != null && !desc.isEmpty()) {
|
|
||||||
return desc;
|
|
||||||
}
|
|
||||||
|
|
||||||
return joystickDevice.getName();
|
|
||||||
}
|
|
||||||
public int getProductId(InputDevice joystickDevice) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
public int getVendorId(InputDevice joystickDevice) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
public int getButtonMask(InputDevice joystickDevice) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getProductId(InputDevice joystickDevice) {
|
|
||||||
return joystickDevice.getProductId();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getVendorId(InputDevice joystickDevice) {
|
|
||||||
return joystickDevice.getVendorId();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
|
|
||||||
// For compatibility, keep computing the axis mask like before,
|
|
||||||
// only really distinguishing 2, 4 and 6 axes.
|
|
||||||
int axis_mask = 0;
|
|
||||||
if (ranges.size() >= 2) {
|
|
||||||
// ((1 << SDL_GAMEPAD_AXIS_LEFTX) | (1 << SDL_GAMEPAD_AXIS_LEFTY))
|
|
||||||
axis_mask |= 0x0003;
|
|
||||||
}
|
|
||||||
if (ranges.size() >= 4) {
|
|
||||||
// ((1 << SDL_GAMEPAD_AXIS_RIGHTX) | (1 << SDL_GAMEPAD_AXIS_RIGHTY))
|
|
||||||
axis_mask |= 0x000c;
|
|
||||||
}
|
|
||||||
if (ranges.size() >= 6) {
|
|
||||||
// ((1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER) | (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER))
|
|
||||||
axis_mask |= 0x0030;
|
|
||||||
}
|
|
||||||
// Also add an indicator bit for whether the sorting order has changed.
|
|
||||||
// This serves to disable outdated gamecontrollerdb.txt mappings.
|
|
||||||
boolean have_z = false;
|
|
||||||
boolean have_past_z_before_rz = false;
|
|
||||||
for (InputDevice.MotionRange range : ranges) {
|
|
||||||
int axis = range.getAxis();
|
|
||||||
if (axis == MotionEvent.AXIS_Z) {
|
|
||||||
have_z = true;
|
|
||||||
} else if (axis > MotionEvent.AXIS_Z && axis < MotionEvent.AXIS_RZ) {
|
|
||||||
have_past_z_before_rz = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (have_z && have_past_z_before_rz) {
|
|
||||||
// If both these exist, the compare() function changed sorting order.
|
|
||||||
// Set a bit to indicate this fact.
|
|
||||||
axis_mask |= 0x8000;
|
|
||||||
}
|
|
||||||
return axis_mask;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getButtonMask(InputDevice joystickDevice) {
|
|
||||||
int button_mask = 0;
|
|
||||||
int[] keys = new int[] {
|
|
||||||
KeyEvent.KEYCODE_BUTTON_A,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_B,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_X,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_Y,
|
|
||||||
KeyEvent.KEYCODE_BACK,
|
|
||||||
KeyEvent.KEYCODE_MENU,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_MODE,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_START,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_THUMBL,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_THUMBR,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_L1,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_R1,
|
|
||||||
KeyEvent.KEYCODE_DPAD_UP,
|
|
||||||
KeyEvent.KEYCODE_DPAD_DOWN,
|
|
||||||
KeyEvent.KEYCODE_DPAD_LEFT,
|
|
||||||
KeyEvent.KEYCODE_DPAD_RIGHT,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_SELECT,
|
|
||||||
KeyEvent.KEYCODE_DPAD_CENTER,
|
|
||||||
|
|
||||||
// These don't map into any SDL controller buttons directly
|
|
||||||
KeyEvent.KEYCODE_BUTTON_L2,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_R2,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_C,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_Z,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_1,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_2,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_3,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_4,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_5,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_6,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_7,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_8,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_9,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_10,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_11,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_12,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_13,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_14,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_15,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_16,
|
|
||||||
};
|
|
||||||
int[] masks = new int[] {
|
|
||||||
(1 << 0), // A -> A
|
|
||||||
(1 << 1), // B -> B
|
|
||||||
(1 << 2), // X -> X
|
|
||||||
(1 << 3), // Y -> Y
|
|
||||||
(1 << 4), // BACK -> BACK
|
|
||||||
(1 << 6), // MENU -> START
|
|
||||||
(1 << 5), // MODE -> GUIDE
|
|
||||||
(1 << 6), // START -> START
|
|
||||||
(1 << 7), // THUMBL -> LEFTSTICK
|
|
||||||
(1 << 8), // THUMBR -> RIGHTSTICK
|
|
||||||
(1 << 9), // L1 -> LEFTSHOULDER
|
|
||||||
(1 << 10), // R1 -> RIGHTSHOULDER
|
|
||||||
(1 << 11), // DPAD_UP -> DPAD_UP
|
|
||||||
(1 << 12), // DPAD_DOWN -> DPAD_DOWN
|
|
||||||
(1 << 13), // DPAD_LEFT -> DPAD_LEFT
|
|
||||||
(1 << 14), // DPAD_RIGHT -> DPAD_RIGHT
|
|
||||||
(1 << 4), // SELECT -> BACK
|
|
||||||
(1 << 0), // DPAD_CENTER -> A
|
|
||||||
(1 << 15), // L2 -> ??
|
|
||||||
(1 << 16), // R2 -> ??
|
|
||||||
(1 << 17), // C -> ??
|
|
||||||
(1 << 18), // Z -> ??
|
|
||||||
(1 << 20), // 1 -> ??
|
|
||||||
(1 << 21), // 2 -> ??
|
|
||||||
(1 << 22), // 3 -> ??
|
|
||||||
(1 << 23), // 4 -> ??
|
|
||||||
(1 << 24), // 5 -> ??
|
|
||||||
(1 << 25), // 6 -> ??
|
|
||||||
(1 << 26), // 7 -> ??
|
|
||||||
(1 << 27), // 8 -> ??
|
|
||||||
(1 << 28), // 9 -> ??
|
|
||||||
(1 << 29), // 10 -> ??
|
|
||||||
(1 << 30), // 11 -> ??
|
|
||||||
(1 << 31), // 12 -> ??
|
|
||||||
// We're out of room...
|
|
||||||
0xFFFFFFFF, // 13 -> ??
|
|
||||||
0xFFFFFFFF, // 14 -> ??
|
|
||||||
0xFFFFFFFF, // 15 -> ??
|
|
||||||
0xFFFFFFFF, // 16 -> ??
|
|
||||||
};
|
|
||||||
boolean[] has_keys = joystickDevice.hasKeys(keys);
|
|
||||||
for (int i = 0; i < keys.length; ++i) {
|
|
||||||
if (has_keys[i]) {
|
|
||||||
button_mask |= masks[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return button_mask;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class SDLHapticHandler_API26 extends SDLHapticHandler {
|
|
||||||
@Override
|
|
||||||
public void run(int device_id, float intensity, int length) {
|
|
||||||
SDLHaptic haptic = getHaptic(device_id);
|
|
||||||
if (haptic != null) {
|
|
||||||
Log.d("SDL", "Rtest: Vibe with intensity " + intensity + " for " + length);
|
|
||||||
if (intensity == 0.0f) {
|
|
||||||
stop(device_id);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int vibeValue = Math.round(intensity * 255);
|
|
||||||
|
|
||||||
if (vibeValue > 255) {
|
|
||||||
vibeValue = 255;
|
|
||||||
}
|
|
||||||
if (vibeValue < 1) {
|
|
||||||
stop(device_id);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
haptic.vib.vibrate(VibrationEffect.createOneShot(length, vibeValue));
|
|
||||||
}
|
|
||||||
catch (Exception e) {
|
|
||||||
// Fall back to the generic method, which uses DEFAULT_AMPLITUDE, but works even if
|
|
||||||
// something went horribly wrong with the Android 8.0 APIs.
|
|
||||||
haptic.vib.vibrate(length);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class SDLHapticHandler {
|
|
||||||
|
|
||||||
static class SDLHaptic {
|
|
||||||
public int device_id;
|
|
||||||
public String name;
|
|
||||||
public Vibrator vib;
|
|
||||||
}
|
|
||||||
|
|
||||||
private final ArrayList<SDLHaptic> mHaptics;
|
|
||||||
|
|
||||||
public SDLHapticHandler() {
|
|
||||||
mHaptics = new ArrayList<SDLHaptic>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void run(int device_id, float intensity, int length) {
|
|
||||||
SDLHaptic haptic = getHaptic(device_id);
|
|
||||||
if (haptic != null) {
|
|
||||||
haptic.vib.vibrate(length);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void stop(int device_id) {
|
|
||||||
SDLHaptic haptic = getHaptic(device_id);
|
|
||||||
if (haptic != null) {
|
|
||||||
haptic.vib.cancel();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void pollHapticDevices() {
|
|
||||||
|
|
||||||
final int deviceId_VIBRATOR_SERVICE = 999999;
|
|
||||||
boolean hasVibratorService = false;
|
|
||||||
|
|
||||||
int[] deviceIds = InputDevice.getDeviceIds();
|
|
||||||
// It helps processing the device ids in reverse order
|
|
||||||
// For example, in the case of the XBox 360 wireless dongle,
|
|
||||||
// so the first controller seen by SDL matches what the receiver
|
|
||||||
// considers to be the first controller
|
|
||||||
|
|
||||||
for (int i = deviceIds.length - 1; i > -1; i--) {
|
|
||||||
SDLHaptic haptic = getHaptic(deviceIds[i]);
|
|
||||||
if (haptic == null) {
|
|
||||||
InputDevice device = InputDevice.getDevice(deviceIds[i]);
|
|
||||||
Vibrator vib = device.getVibrator();
|
|
||||||
if (vib != null) {
|
|
||||||
if (vib.hasVibrator()) {
|
|
||||||
haptic = new SDLHaptic();
|
|
||||||
haptic.device_id = deviceIds[i];
|
|
||||||
haptic.name = device.getName();
|
|
||||||
haptic.vib = vib;
|
|
||||||
mHaptics.add(haptic);
|
|
||||||
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Check VIBRATOR_SERVICE */
|
|
||||||
Vibrator vib = (Vibrator) SDL.getContext().getSystemService(Context.VIBRATOR_SERVICE);
|
|
||||||
if (vib != null) {
|
|
||||||
hasVibratorService = vib.hasVibrator();
|
|
||||||
|
|
||||||
if (hasVibratorService) {
|
|
||||||
SDLHaptic haptic = getHaptic(deviceId_VIBRATOR_SERVICE);
|
|
||||||
if (haptic == null) {
|
|
||||||
haptic = new SDLHaptic();
|
|
||||||
haptic.device_id = deviceId_VIBRATOR_SERVICE;
|
|
||||||
haptic.name = "VIBRATOR_SERVICE";
|
|
||||||
haptic.vib = vib;
|
|
||||||
mHaptics.add(haptic);
|
|
||||||
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Check removed devices */
|
|
||||||
ArrayList<Integer> removedDevices = null;
|
|
||||||
for (SDLHaptic haptic : mHaptics) {
|
|
||||||
int device_id = haptic.device_id;
|
|
||||||
int i;
|
|
||||||
for (i = 0; i < deviceIds.length; i++) {
|
|
||||||
if (device_id == deviceIds[i]) break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (device_id != deviceId_VIBRATOR_SERVICE || !hasVibratorService) {
|
|
||||||
if (i == deviceIds.length) {
|
|
||||||
if (removedDevices == null) {
|
|
||||||
removedDevices = new ArrayList<Integer>();
|
|
||||||
}
|
|
||||||
removedDevices.add(device_id);
|
|
||||||
}
|
|
||||||
} // else: don't remove the vibrator if it is still present
|
|
||||||
}
|
|
||||||
|
|
||||||
if (removedDevices != null) {
|
|
||||||
for (int device_id : removedDevices) {
|
|
||||||
SDLControllerManager.nativeRemoveHaptic(device_id);
|
|
||||||
for (int i = 0; i < mHaptics.size(); i++) {
|
|
||||||
if (mHaptics.get(i).device_id == device_id) {
|
|
||||||
mHaptics.remove(i);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected SDLHaptic getHaptic(int device_id) {
|
|
||||||
for (SDLHaptic haptic : mHaptics) {
|
|
||||||
if (haptic.device_id == device_id) {
|
|
||||||
return haptic;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
|
|
||||||
// Generic Motion (mouse hover, joystick...) events go here
|
|
||||||
@Override
|
|
||||||
public boolean onGenericMotion(View v, MotionEvent event) {
|
|
||||||
float x, y;
|
|
||||||
int action;
|
|
||||||
|
|
||||||
switch ( event.getSource() ) {
|
|
||||||
case InputDevice.SOURCE_JOYSTICK:
|
|
||||||
return SDLControllerManager.handleJoystickMotionEvent(event);
|
|
||||||
|
|
||||||
case InputDevice.SOURCE_MOUSE:
|
|
||||||
action = event.getActionMasked();
|
|
||||||
switch (action) {
|
|
||||||
case MotionEvent.ACTION_SCROLL:
|
|
||||||
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
|
|
||||||
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, false);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case MotionEvent.ACTION_HOVER_MOVE:
|
|
||||||
x = event.getX(0);
|
|
||||||
y = event.getY(0);
|
|
||||||
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, false);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Event was not managed
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean supportsRelativeMouse() {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean inRelativeMode() {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean setRelativeMouseEnabled(boolean enabled) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void reclaimRelativeMouseModeIfNeeded()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public float getEventX(MotionEvent event) {
|
|
||||||
return event.getX(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
public float getEventY(MotionEvent event) {
|
|
||||||
return event.getY(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
class SDLGenericMotionListener_API24 extends SDLGenericMotionListener_API12 {
|
|
||||||
// Generic Motion (mouse hover, joystick...) events go here
|
|
||||||
|
|
||||||
private boolean mRelativeModeEnabled;
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean onGenericMotion(View v, MotionEvent event) {
|
|
||||||
|
|
||||||
// Handle relative mouse mode
|
|
||||||
if (mRelativeModeEnabled) {
|
|
||||||
if (event.getSource() == InputDevice.SOURCE_MOUSE) {
|
|
||||||
int action = event.getActionMasked();
|
|
||||||
if (action == MotionEvent.ACTION_HOVER_MOVE) {
|
|
||||||
float x = event.getAxisValue(MotionEvent.AXIS_RELATIVE_X);
|
|
||||||
float y = event.getAxisValue(MotionEvent.AXIS_RELATIVE_Y);
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, true);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Event was not managed, call SDLGenericMotionListener_API12 method
|
|
||||||
return super.onGenericMotion(v, event);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean supportsRelativeMouse() {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean inRelativeMode() {
|
|
||||||
return mRelativeModeEnabled;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean setRelativeMouseEnabled(boolean enabled) {
|
|
||||||
mRelativeModeEnabled = enabled;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public float getEventX(MotionEvent event) {
|
|
||||||
if (mRelativeModeEnabled) {
|
|
||||||
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_X);
|
|
||||||
} else {
|
|
||||||
return event.getX(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public float getEventY(MotionEvent event) {
|
|
||||||
if (mRelativeModeEnabled) {
|
|
||||||
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_Y);
|
|
||||||
} else {
|
|
||||||
return event.getY(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
|
|
||||||
// Generic Motion (mouse hover, joystick...) events go here
|
|
||||||
private boolean mRelativeModeEnabled;
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean onGenericMotion(View v, MotionEvent event) {
|
|
||||||
float x, y;
|
|
||||||
int action;
|
|
||||||
|
|
||||||
switch ( event.getSource() ) {
|
|
||||||
case InputDevice.SOURCE_JOYSTICK:
|
|
||||||
return SDLControllerManager.handleJoystickMotionEvent(event);
|
|
||||||
|
|
||||||
case InputDevice.SOURCE_MOUSE:
|
|
||||||
// DeX desktop mouse cursor is a separate non-standard input type.
|
|
||||||
case InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN:
|
|
||||||
action = event.getActionMasked();
|
|
||||||
switch (action) {
|
|
||||||
case MotionEvent.ACTION_SCROLL:
|
|
||||||
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
|
|
||||||
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, false);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case MotionEvent.ACTION_HOVER_MOVE:
|
|
||||||
x = event.getX(0);
|
|
||||||
y = event.getY(0);
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, false);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case InputDevice.SOURCE_MOUSE_RELATIVE:
|
|
||||||
action = event.getActionMasked();
|
|
||||||
switch (action) {
|
|
||||||
case MotionEvent.ACTION_SCROLL:
|
|
||||||
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
|
|
||||||
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, false);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case MotionEvent.ACTION_HOVER_MOVE:
|
|
||||||
x = event.getX(0);
|
|
||||||
y = event.getY(0);
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, true);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Event was not managed
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean supportsRelativeMouse() {
|
|
||||||
return (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean inRelativeMode() {
|
|
||||||
return mRelativeModeEnabled;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean setRelativeMouseEnabled(boolean enabled) {
|
|
||||||
if (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */) {
|
|
||||||
if (enabled) {
|
|
||||||
SDLActivity.getContentView().requestPointerCapture();
|
|
||||||
} else {
|
|
||||||
SDLActivity.getContentView().releasePointerCapture();
|
|
||||||
}
|
|
||||||
mRelativeModeEnabled = enabled;
|
|
||||||
return true;
|
|
||||||
} else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void reclaimRelativeMouseModeIfNeeded()
|
|
||||||
{
|
|
||||||
if (mRelativeModeEnabled && !SDLActivity.isDeXMode()) {
|
|
||||||
SDLActivity.getContentView().requestPointerCapture();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public float getEventX(MotionEvent event) {
|
|
||||||
// Relative mouse in capture mode will only have relative for X/Y
|
|
||||||
return event.getX(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public float getEventY(MotionEvent event) {
|
|
||||||
// Relative mouse in capture mode will only have relative for X/Y
|
|
||||||
return event.getY(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,405 +0,0 @@
|
|||||||
package org.libsdl.app;
|
|
||||||
|
|
||||||
|
|
||||||
import android.content.Context;
|
|
||||||
import android.content.pm.ActivityInfo;
|
|
||||||
import android.hardware.Sensor;
|
|
||||||
import android.hardware.SensorEvent;
|
|
||||||
import android.hardware.SensorEventListener;
|
|
||||||
import android.hardware.SensorManager;
|
|
||||||
import android.os.Build;
|
|
||||||
import android.util.DisplayMetrics;
|
|
||||||
import android.util.Log;
|
|
||||||
import android.view.Display;
|
|
||||||
import android.view.InputDevice;
|
|
||||||
import android.view.KeyEvent;
|
|
||||||
import android.view.MotionEvent;
|
|
||||||
import android.view.Surface;
|
|
||||||
import android.view.SurfaceHolder;
|
|
||||||
import android.view.SurfaceView;
|
|
||||||
import android.view.View;
|
|
||||||
import android.view.WindowManager;
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
SDLSurface. This is what we draw on, so we need to know when it's created
|
|
||||||
in order to do anything useful.
|
|
||||||
|
|
||||||
Because of this, that's where we set up the SDL thread
|
|
||||||
*/
|
|
||||||
public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
|
||||||
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
|
|
||||||
|
|
||||||
// Sensors
|
|
||||||
protected SensorManager mSensorManager;
|
|
||||||
protected Display mDisplay;
|
|
||||||
|
|
||||||
// Keep track of the surface size to normalize touch events
|
|
||||||
protected float mWidth, mHeight;
|
|
||||||
|
|
||||||
// Is SurfaceView ready for rendering
|
|
||||||
public boolean mIsSurfaceReady;
|
|
||||||
|
|
||||||
// Startup
|
|
||||||
public SDLSurface(Context context) {
|
|
||||||
super(context);
|
|
||||||
getHolder().addCallback(this);
|
|
||||||
|
|
||||||
setFocusable(true);
|
|
||||||
setFocusableInTouchMode(true);
|
|
||||||
requestFocus();
|
|
||||||
setOnKeyListener(this);
|
|
||||||
setOnTouchListener(this);
|
|
||||||
|
|
||||||
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
|
|
||||||
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
|
|
||||||
|
|
||||||
setOnGenericMotionListener(SDLActivity.getMotionListener());
|
|
||||||
|
|
||||||
// Some arbitrary defaults to avoid a potential division by zero
|
|
||||||
mWidth = 1.0f;
|
|
||||||
mHeight = 1.0f;
|
|
||||||
|
|
||||||
mIsSurfaceReady = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handlePause() {
|
|
||||||
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handleResume() {
|
|
||||||
setFocusable(true);
|
|
||||||
setFocusableInTouchMode(true);
|
|
||||||
requestFocus();
|
|
||||||
setOnKeyListener(this);
|
|
||||||
setOnTouchListener(this);
|
|
||||||
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Surface getNativeSurface() {
|
|
||||||
return getHolder().getSurface();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Called when we have a valid drawing surface
|
|
||||||
@Override
|
|
||||||
public void surfaceCreated(SurfaceHolder holder) {
|
|
||||||
Log.v("SDL", "surfaceCreated()");
|
|
||||||
SDLActivity.onNativeSurfaceCreated();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Called when we lose the surface
|
|
||||||
@Override
|
|
||||||
public void surfaceDestroyed(SurfaceHolder holder) {
|
|
||||||
Log.v("SDL", "surfaceDestroyed()");
|
|
||||||
|
|
||||||
// Transition to pause, if needed
|
|
||||||
SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
|
|
||||||
SDLActivity.handleNativeState();
|
|
||||||
|
|
||||||
mIsSurfaceReady = false;
|
|
||||||
SDLActivity.onNativeSurfaceDestroyed();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Called when the surface is resized
|
|
||||||
@Override
|
|
||||||
public void surfaceChanged(SurfaceHolder holder,
|
|
||||||
int format, int width, int height) {
|
|
||||||
Log.v("SDL", "surfaceChanged()");
|
|
||||||
|
|
||||||
if (SDLActivity.mSingleton == null) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
mWidth = width;
|
|
||||||
mHeight = height;
|
|
||||||
int nDeviceWidth = width;
|
|
||||||
int nDeviceHeight = height;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (Build.VERSION.SDK_INT >= 17 /* Android 4.2 (JELLY_BEAN_MR1) */) {
|
|
||||||
DisplayMetrics realMetrics = new DisplayMetrics();
|
|
||||||
mDisplay.getRealMetrics( realMetrics );
|
|
||||||
nDeviceWidth = realMetrics.widthPixels;
|
|
||||||
nDeviceHeight = realMetrics.heightPixels;
|
|
||||||
}
|
|
||||||
} catch(Exception ignored) {
|
|
||||||
}
|
|
||||||
|
|
||||||
synchronized(SDLActivity.getContext()) {
|
|
||||||
// In case we're waiting on a size change after going fullscreen, send a notification.
|
|
||||||
SDLActivity.getContext().notifyAll();
|
|
||||||
}
|
|
||||||
|
|
||||||
Log.v("SDL", "Window size: " + width + "x" + height);
|
|
||||||
Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
|
|
||||||
SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
|
|
||||||
SDLActivity.onNativeResize();
|
|
||||||
|
|
||||||
// Prevent a screen distortion glitch,
|
|
||||||
// for instance when the device is in Landscape and a Portrait App is resumed.
|
|
||||||
boolean skip = false;
|
|
||||||
int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
|
|
||||||
|
|
||||||
if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
|
|
||||||
if (mWidth > mHeight) {
|
|
||||||
skip = true;
|
|
||||||
}
|
|
||||||
} else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
|
|
||||||
if (mWidth < mHeight) {
|
|
||||||
skip = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Special Patch for Square Resolution: Black Berry Passport
|
|
||||||
if (skip) {
|
|
||||||
double min = Math.min(mWidth, mHeight);
|
|
||||||
double max = Math.max(mWidth, mHeight);
|
|
||||||
|
|
||||||
if (max / min < 1.20) {
|
|
||||||
Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
|
|
||||||
skip = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Don't skip in MultiWindow.
|
|
||||||
if (skip) {
|
|
||||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
|
||||||
if (SDLActivity.mSingleton.isInMultiWindowMode()) {
|
|
||||||
Log.v("SDL", "Don't skip in Multi-Window");
|
|
||||||
skip = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (skip) {
|
|
||||||
Log.v("SDL", "Skip .. Surface is not ready.");
|
|
||||||
mIsSurfaceReady = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
|
|
||||||
SDLActivity.onNativeSurfaceChanged();
|
|
||||||
|
|
||||||
/* Surface is ready */
|
|
||||||
mIsSurfaceReady = true;
|
|
||||||
|
|
||||||
SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
|
|
||||||
SDLActivity.handleNativeState();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Key events
|
|
||||||
@Override
|
|
||||||
public boolean onKey(View v, int keyCode, KeyEvent event) {
|
|
||||||
return SDLActivity.handleKeyEvent(v, keyCode, event, null);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Touch events
|
|
||||||
@Override
|
|
||||||
public boolean onTouch(View v, MotionEvent event) {
|
|
||||||
/* Ref: http://developer.android.com/training/gestures/multi.html */
|
|
||||||
int touchDevId = event.getDeviceId();
|
|
||||||
final int pointerCount = event.getPointerCount();
|
|
||||||
int action = event.getActionMasked();
|
|
||||||
int pointerFingerId;
|
|
||||||
int i = -1;
|
|
||||||
float x,y,p;
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Prevent id to be -1, since it's used in SDL internal for synthetic events
|
|
||||||
* Appears when using Android emulator, eg:
|
|
||||||
* adb shell input mouse tap 100 100
|
|
||||||
* adb shell input touchscreen tap 100 100
|
|
||||||
*/
|
|
||||||
if (touchDevId < 0) {
|
|
||||||
touchDevId -= 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 12290 = Samsung DeX mode desktop mouse
|
|
||||||
// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
|
|
||||||
// 0x2 = SOURCE_CLASS_POINTER
|
|
||||||
if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
|
|
||||||
int mouseButton = 1;
|
|
||||||
try {
|
|
||||||
Object object = event.getClass().getMethod("getButtonState").invoke(event);
|
|
||||||
if (object != null) {
|
|
||||||
mouseButton = (Integer) object;
|
|
||||||
}
|
|
||||||
} catch(Exception ignored) {
|
|
||||||
}
|
|
||||||
|
|
||||||
// We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
|
|
||||||
// if we are. We'll leverage our existing mouse motion listener
|
|
||||||
SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
|
|
||||||
x = motionListener.getEventX(event);
|
|
||||||
y = motionListener.getEventY(event);
|
|
||||||
|
|
||||||
SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
|
|
||||||
} else {
|
|
||||||
switch(action) {
|
|
||||||
case MotionEvent.ACTION_MOVE:
|
|
||||||
for (i = 0; i < pointerCount; i++) {
|
|
||||||
pointerFingerId = event.getPointerId(i);
|
|
||||||
x = event.getX(i) / mWidth;
|
|
||||||
y = event.getY(i) / mHeight;
|
|
||||||
p = event.getPressure(i);
|
|
||||||
if (p > 1.0f) {
|
|
||||||
// may be larger than 1.0f on some devices
|
|
||||||
// see the documentation of getPressure(i)
|
|
||||||
p = 1.0f;
|
|
||||||
}
|
|
||||||
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case MotionEvent.ACTION_UP:
|
|
||||||
case MotionEvent.ACTION_DOWN:
|
|
||||||
// Primary pointer up/down, the index is always zero
|
|
||||||
i = 0;
|
|
||||||
/* fallthrough */
|
|
||||||
case MotionEvent.ACTION_POINTER_UP:
|
|
||||||
case MotionEvent.ACTION_POINTER_DOWN:
|
|
||||||
// Non primary pointer up/down
|
|
||||||
if (i == -1) {
|
|
||||||
i = event.getActionIndex();
|
|
||||||
}
|
|
||||||
|
|
||||||
pointerFingerId = event.getPointerId(i);
|
|
||||||
x = event.getX(i) / mWidth;
|
|
||||||
y = event.getY(i) / mHeight;
|
|
||||||
p = event.getPressure(i);
|
|
||||||
if (p > 1.0f) {
|
|
||||||
// may be larger than 1.0f on some devices
|
|
||||||
// see the documentation of getPressure(i)
|
|
||||||
p = 1.0f;
|
|
||||||
}
|
|
||||||
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case MotionEvent.ACTION_CANCEL:
|
|
||||||
for (i = 0; i < pointerCount; i++) {
|
|
||||||
pointerFingerId = event.getPointerId(i);
|
|
||||||
x = event.getX(i) / mWidth;
|
|
||||||
y = event.getY(i) / mHeight;
|
|
||||||
p = event.getPressure(i);
|
|
||||||
if (p > 1.0f) {
|
|
||||||
// may be larger than 1.0f on some devices
|
|
||||||
// see the documentation of getPressure(i)
|
|
||||||
p = 1.0f;
|
|
||||||
}
|
|
||||||
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Sensor events
|
|
||||||
public void enableSensor(int sensortype, boolean enabled) {
|
|
||||||
// TODO: This uses getDefaultSensor - what if we have >1 accels?
|
|
||||||
if (enabled) {
|
|
||||||
mSensorManager.registerListener(this,
|
|
||||||
mSensorManager.getDefaultSensor(sensortype),
|
|
||||||
SensorManager.SENSOR_DELAY_GAME, null);
|
|
||||||
} else {
|
|
||||||
mSensorManager.unregisterListener(this,
|
|
||||||
mSensorManager.getDefaultSensor(sensortype));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onAccuracyChanged(Sensor sensor, int accuracy) {
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onSensorChanged(SensorEvent event) {
|
|
||||||
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
|
|
||||||
|
|
||||||
// Since we may have an orientation set, we won't receive onConfigurationChanged events.
|
|
||||||
// We thus should check here.
|
|
||||||
int newOrientation;
|
|
||||||
|
|
||||||
float x, y;
|
|
||||||
switch (mDisplay.getRotation()) {
|
|
||||||
case Surface.ROTATION_90:
|
|
||||||
x = -event.values[1];
|
|
||||||
y = event.values[0];
|
|
||||||
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
|
|
||||||
break;
|
|
||||||
case Surface.ROTATION_270:
|
|
||||||
x = event.values[1];
|
|
||||||
y = -event.values[0];
|
|
||||||
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
|
|
||||||
break;
|
|
||||||
case Surface.ROTATION_180:
|
|
||||||
x = -event.values[0];
|
|
||||||
y = -event.values[1];
|
|
||||||
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
|
|
||||||
break;
|
|
||||||
case Surface.ROTATION_0:
|
|
||||||
default:
|
|
||||||
x = event.values[0];
|
|
||||||
y = event.values[1];
|
|
||||||
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (newOrientation != SDLActivity.mCurrentOrientation) {
|
|
||||||
SDLActivity.mCurrentOrientation = newOrientation;
|
|
||||||
SDLActivity.onNativeOrientationChanged(newOrientation);
|
|
||||||
}
|
|
||||||
|
|
||||||
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
|
|
||||||
y / SensorManager.GRAVITY_EARTH,
|
|
||||||
event.values[2] / SensorManager.GRAVITY_EARTH);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Captured pointer events for API 26.
|
|
||||||
public boolean onCapturedPointerEvent(MotionEvent event)
|
|
||||||
{
|
|
||||||
int action = event.getActionMasked();
|
|
||||||
|
|
||||||
float x, y;
|
|
||||||
switch (action) {
|
|
||||||
case MotionEvent.ACTION_SCROLL:
|
|
||||||
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
|
|
||||||
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, false);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case MotionEvent.ACTION_HOVER_MOVE:
|
|
||||||
case MotionEvent.ACTION_MOVE:
|
|
||||||
x = event.getX(0);
|
|
||||||
y = event.getY(0);
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, true);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case MotionEvent.ACTION_BUTTON_PRESS:
|
|
||||||
case MotionEvent.ACTION_BUTTON_RELEASE:
|
|
||||||
|
|
||||||
// Change our action value to what SDL's code expects.
|
|
||||||
if (action == MotionEvent.ACTION_BUTTON_PRESS) {
|
|
||||||
action = MotionEvent.ACTION_DOWN;
|
|
||||||
} else { /* MotionEvent.ACTION_BUTTON_RELEASE */
|
|
||||||
action = MotionEvent.ACTION_UP;
|
|
||||||
}
|
|
||||||
|
|
||||||
x = event.getX(0);
|
|
||||||
y = event.getY(0);
|
|
||||||
int button = event.getButtonState();
|
|
||||||
|
|
||||||
SDLActivity.onNativeMouse(button, action, x, y, true);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 14 KiB |
@ -1,6 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<resources>
|
|
||||||
<color name="colorPrimary">#3F51B5</color>
|
|
||||||
<color name="colorPrimaryDark">#303F9F</color>
|
|
||||||
<color name="colorAccent">#FF4081</color>
|
|
||||||
</resources>
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
<resources>
|
|
||||||
<string name="app_name">Game</string>
|
|
||||||
</resources>
|
|
||||||
@ -1,7 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<resources>
|
|
||||||
<!-- Base application theme. -->
|
|
||||||
<style name="AppTheme" parent="android:Theme.NoTitleBar.Fullscreen">
|
|
||||||
<!-- Customize your theme here. -->
|
|
||||||
</style>
|
|
||||||
</resources>
|
|
||||||
15036
blender scripts/output/spaceship005.txt
Normal file
86
blender scripts/plain_obj_script02.py
Normal file
@ -0,0 +1,86 @@
|
|||||||
|
import bpy
|
||||||
|
import bmesh
|
||||||
|
|
||||||
|
mesh_name = "chassis_low"
|
||||||
|
output_path = "C:\\Work\\Projects\\space-game001\\blender scripts\\output\\spaceship005.txt"
|
||||||
|
|
||||||
|
mesh_obj = bpy.data.objects.get(mesh_name)
|
||||||
|
|
||||||
|
if mesh_obj and mesh_obj.type == 'MESH':
|
||||||
|
# Обязательно применяем трансформации, чтобы координаты были актуальными
|
||||||
|
# Но для чистоты эксперимента берем mesh data как есть
|
||||||
|
|
||||||
|
# Работаем с копией меша, чтобы применить триангуляцию (если нужно)
|
||||||
|
# и не испортить сцену, но пока используем bmesh напрямую
|
||||||
|
bm = bmesh.new()
|
||||||
|
bm.from_mesh(mesh_obj.data)
|
||||||
|
|
||||||
|
# Получаем слой UV
|
||||||
|
uv_layer = bm.loops.layers.uv.active
|
||||||
|
|
||||||
|
# Словарь для хранения уникальных вершин:
|
||||||
|
# Ключ: (x, y, z, nx, ny, nz, u, v) -> Значение: новый_индекс
|
||||||
|
unique_verts_map = {}
|
||||||
|
final_vertices = [] # Список для записи в файл
|
||||||
|
final_indices = [] # Список индексов треугольников
|
||||||
|
|
||||||
|
# Проходим по всем фейсам
|
||||||
|
for face in bm.faces:
|
||||||
|
face_indices = []
|
||||||
|
|
||||||
|
# Проходим по углам (loops) фейса
|
||||||
|
for loop in face.loops:
|
||||||
|
vert = loop.vert
|
||||||
|
|
||||||
|
# 1. Координаты (округляем для надежности сравнения float)
|
||||||
|
co = (round(vert.co.x, 6), round(vert.co.y, 6), round(vert.co.z, 6))
|
||||||
|
|
||||||
|
# 2. Нормаль (если используете Smooth shading, берите vert.normal, если Flat - face.normal)
|
||||||
|
# Для простоты берем нормаль вершины
|
||||||
|
no = (round(vert.normal.x, 6), round(vert.normal.y, 6), round(vert.normal.z, 6))
|
||||||
|
|
||||||
|
# 3. UV координаты
|
||||||
|
if uv_layer:
|
||||||
|
raw_uv = loop[uv_layer].uv
|
||||||
|
uv = (round(raw_uv.x, 6), round(raw_uv.y, 6))
|
||||||
|
else:
|
||||||
|
uv = (0.0, 0.0)
|
||||||
|
|
||||||
|
# Собираем уникальный ключ данных вершины
|
||||||
|
vert_data_key = (co, no, uv)
|
||||||
|
|
||||||
|
# Проверяем, есть ли такая комбинация уже
|
||||||
|
if vert_data_key in unique_verts_map:
|
||||||
|
index = unique_verts_map[vert_data_key]
|
||||||
|
else:
|
||||||
|
index = len(final_vertices)
|
||||||
|
unique_verts_map[vert_data_key] = index
|
||||||
|
final_vertices.append(vert_data_key)
|
||||||
|
|
||||||
|
face_indices.append(index)
|
||||||
|
|
||||||
|
# Триангуляция "на лету" (если фейс - квадрат, делим на два треугольника)
|
||||||
|
# Простейший метод fan (0, 1, 2), (0, 2, 3)...
|
||||||
|
for i in range(1, len(face_indices) - 1):
|
||||||
|
final_indices.append(face_indices[0])
|
||||||
|
final_indices.append(face_indices[i])
|
||||||
|
final_indices.append(face_indices[i+1])
|
||||||
|
|
||||||
|
# --- ЗАПИСЬ В ФАЙЛ ---
|
||||||
|
with open(output_path, "w") as file:
|
||||||
|
file.write(f"===Vertices (Split by UV/Normal): {len(final_vertices)}\n")
|
||||||
|
# Формат строки: ID: X Y Z | NX NY NZ | U V
|
||||||
|
for idx, v_data in enumerate(final_vertices):
|
||||||
|
co, no, uv = v_data
|
||||||
|
file.write(f"V {idx}: Pos({co[0]}, {co[1]}, {co[2]}) Norm({no[0]}, {no[1]}, {no[2]}) UV({uv[0]}, {uv[1]})\n")
|
||||||
|
|
||||||
|
file.write(f"\n===Triangles (Indices): {len(final_indices) // 3}\n")
|
||||||
|
# Записываем тройками
|
||||||
|
for i in range(0, len(final_indices), 3):
|
||||||
|
file.write(f"Tri: {final_indices[i]} {final_indices[i+1]} {final_indices[i+2]}\n")
|
||||||
|
|
||||||
|
bm.free()
|
||||||
|
print(f"Export done. Original verts: {len(mesh_obj.data.vertices)}, Split verts: {len(final_vertices)}")
|
||||||
|
|
||||||
|
else:
|
||||||
|
print("Mesh not found")
|
||||||
25
build.gradle
@ -1,25 +0,0 @@
|
|||||||
// Top-level build file where you can add configuration options common to all sub-projects/modules.
|
|
||||||
|
|
||||||
buildscript {
|
|
||||||
repositories {
|
|
||||||
mavenCentral()
|
|
||||||
google()
|
|
||||||
}
|
|
||||||
dependencies {
|
|
||||||
classpath 'com.android.tools.build:gradle:8.1.1'
|
|
||||||
|
|
||||||
// NOTE: Do not place your application dependencies here; they belong
|
|
||||||
// in the individual module build.gradle files
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
allprojects {
|
|
||||||
repositories {
|
|
||||||
mavenCentral()
|
|
||||||
google()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
task clean(type: Delete) {
|
|
||||||
delete rootProject.buildDir
|
|
||||||
}
|
|
||||||
36
cmakeaudioplayer/CMakeLists.txt
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.10)
|
||||||
|
project(AudioPlayer)
|
||||||
|
|
||||||
|
set(CMAKE_CXX_STANDARD 17)
|
||||||
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||||
|
|
||||||
|
# Use pkg-config to find Vorbis
|
||||||
|
#find_package(PkgConfig REQUIRED)
|
||||||
|
#pkg_check_modules(VORBIS REQUIRED vorbis vorbisfile)
|
||||||
|
#pkg_check_modules(OGG REQUIRED ogg)
|
||||||
|
find_package(OpenAL REQUIRED)
|
||||||
|
|
||||||
|
add_library(audioplayer
|
||||||
|
src/AudioPlayer.cpp
|
||||||
|
include/AudioPlayer.hpp
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(audioplayer
|
||||||
|
PUBLIC
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/include
|
||||||
|
${OPENAL_INCLUDE_DIR}
|
||||||
|
${VORBIS_INCLUDE_DIRS}
|
||||||
|
${OGG_INCLUDE_DIRS}
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(audioplayer
|
||||||
|
PUBLIC
|
||||||
|
${OPENAL_LIBRARY}
|
||||||
|
${VORBIS_LIBRARIES}
|
||||||
|
${OGG_LIBRARIES}
|
||||||
|
)
|
||||||
|
|
||||||
|
# Test executable
|
||||||
|
add_executable(test_audio examples/test_audio.cpp)
|
||||||
|
target_link_libraries(test_audio PRIVATE audioplayer stdc++fs)
|
||||||
|
#git add ../../sounds
|
||||||
32
cmakeaudioplayer/examples/test_audio.cpp
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
#include "AudioPlayer.hpp"
|
||||||
|
#include <iostream>
|
||||||
|
#include <thread>
|
||||||
|
#include <chrono>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
int main() {
|
||||||
|
try {
|
||||||
|
AudioPlayer player;
|
||||||
|
const std::string filename = "Symphony No.6 (1st movement).ogg";
|
||||||
|
|
||||||
|
std::cout << "🔍 Looking for file: " << filename << " in sounds directory...\n";
|
||||||
|
|
||||||
|
if (!player.playFromSoundsDir(filename)) {
|
||||||
|
std::cout << "❌ Failed to play audio file\n";
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "✅ Playing symphony...\n";
|
||||||
|
|
||||||
|
// Check status for 30 seconds
|
||||||
|
for (int i = 0; i < 30; ++i) {
|
||||||
|
std::cout << "📊 Status: " << (player.isPlaying() ? "Playing ▶️" : "Stopped ⏹️") << "\n";
|
||||||
|
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
} catch (const std::exception& e) {
|
||||||
|
std::cerr << "❌ Error: " << e.what() << "\n";
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
37
cmakeaudioplayer/include/AudioPlayer.hpp
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <AL/al.h>
|
||||||
|
#include <AL/alc.h>
|
||||||
|
#include <vorbis/vorbisfile.h>
|
||||||
|
#include <vector>
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
class AudioPlayer {
|
||||||
|
public:
|
||||||
|
AudioPlayer();
|
||||||
|
~AudioPlayer();
|
||||||
|
|
||||||
|
// Для музыки с зацикливанием (если filename пустой - продолжает играть текущую)
|
||||||
|
bool playMusic(const std::string& filename = "");
|
||||||
|
|
||||||
|
// Для одноразовых звуковых эффектов
|
||||||
|
bool playSound(const std::string& filename);
|
||||||
|
|
||||||
|
void stop();
|
||||||
|
bool isPlaying() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
ALCdevice* device;
|
||||||
|
ALCcontext* context;
|
||||||
|
ALuint musicSource; // Источник для музыки
|
||||||
|
ALuint soundSource; // Источник для звуков
|
||||||
|
ALuint musicBuffer; // Буфер для музыки
|
||||||
|
ALuint soundBuffer; // Буфер для звуков
|
||||||
|
bool playing;
|
||||||
|
std::string currentMusic; // Хранит имя текущего музыкального файла
|
||||||
|
|
||||||
|
std::vector<char> loadOgg(const std::string& filename, ALuint buffer);
|
||||||
|
std::string findFileInSounds(const std::string& filename);
|
||||||
|
bool isOggFile(const std::string& filename) const;
|
||||||
|
};
|
||||||
194
cmakeaudioplayer/src/AudioPlayer.cpp
Normal file
@ -0,0 +1,194 @@
|
|||||||
|
#include "AudioPlayer.hpp"
|
||||||
|
#include <filesystem>
|
||||||
|
#include <fstream>
|
||||||
|
#include <iostream>
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
|
AudioPlayer::AudioPlayer() : device(nullptr), context(nullptr),
|
||||||
|
musicSource(0), soundSource(0), musicBuffer(0), soundBuffer(0), playing(false) {
|
||||||
|
device = alcOpenDevice(nullptr);
|
||||||
|
if (!device) {
|
||||||
|
throw std::runtime_error("Failed to open audio device");
|
||||||
|
}
|
||||||
|
|
||||||
|
context = alcCreateContext(device, nullptr);
|
||||||
|
if (!context) {
|
||||||
|
alcCloseDevice(device);
|
||||||
|
throw std::runtime_error("Failed to create audio context");
|
||||||
|
}
|
||||||
|
|
||||||
|
alcMakeContextCurrent(context);
|
||||||
|
alGenSources(1, &musicSource);
|
||||||
|
alGenSources(1, &soundSource);
|
||||||
|
alGenBuffers(1, &musicBuffer);
|
||||||
|
alGenBuffers(1, &soundBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
AudioPlayer::~AudioPlayer() {
|
||||||
|
if (musicSource)
|
||||||
|
alDeleteSources(1, &musicSource);
|
||||||
|
if (soundSource)
|
||||||
|
alDeleteSources(1, &soundSource);
|
||||||
|
if (musicBuffer)
|
||||||
|
alDeleteBuffers(1, &musicBuffer);
|
||||||
|
if (soundBuffer)
|
||||||
|
alDeleteBuffers(1, &soundBuffer);
|
||||||
|
|
||||||
|
if (context) {
|
||||||
|
alcMakeContextCurrent(nullptr);
|
||||||
|
alcDestroyContext(context);
|
||||||
|
}
|
||||||
|
if (device)
|
||||||
|
alcCloseDevice(device);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AudioPlayer::isOggFile(const std::string& filename) const {
|
||||||
|
std::string ext = std::filesystem::path(filename).extension().string();
|
||||||
|
std::transform(ext.begin(), ext.end(), ext.begin(), ::tolower);
|
||||||
|
return ext == ".ogg";
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string AudioPlayer::findFileInSounds(const std::string& filename) {
|
||||||
|
// Primary search path - "sounds" directory next to executable
|
||||||
|
std::filesystem::path soundsDir = std::filesystem::current_path() / "sounds";
|
||||||
|
|
||||||
|
// Alternative search paths
|
||||||
|
std::vector<std::filesystem::path> altPaths = {
|
||||||
|
std::filesystem::current_path() / ".." / "sounds", // One level up
|
||||||
|
std::filesystem::current_path() / ".." / ".." / "sounds", // Two levels up
|
||||||
|
"/home/albert/gay-jam/ZeptoLabTest1/sounds" // Absolute path
|
||||||
|
};
|
||||||
|
|
||||||
|
std::cout << "🔍 Searching for \"" << filename << "\" in:\n";
|
||||||
|
std::cout << " " << soundsDir << "\n";
|
||||||
|
|
||||||
|
if (std::filesystem::exists(soundsDir / filename)) {
|
||||||
|
return (soundsDir / filename).string();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Try alternative paths
|
||||||
|
for (const auto& path : altPaths) {
|
||||||
|
std::cout << " " << path << "\n";
|
||||||
|
if (std::filesystem::exists(path / filename)) {
|
||||||
|
return (path / filename).string();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
throw std::runtime_error("❌ File not found: " + filename);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<char> AudioPlayer::loadOgg(const std::string& filename, ALuint buffer) {
|
||||||
|
FILE* file = fopen(filename.c_str(), "rb");
|
||||||
|
if (!file) {
|
||||||
|
throw std::runtime_error("Cannot open file: " + filename);
|
||||||
|
}
|
||||||
|
|
||||||
|
OggVorbis_File vf;
|
||||||
|
if (ov_open_callbacks(file, &vf, nullptr, 0, OV_CALLBACKS_DEFAULT) < 0) {
|
||||||
|
fclose(file);
|
||||||
|
throw std::runtime_error("Input not an Ogg file: " + filename);
|
||||||
|
}
|
||||||
|
|
||||||
|
vorbis_info* vi = ov_info(&vf, -1);
|
||||||
|
std::vector<char> audioData;
|
||||||
|
char data[4096];
|
||||||
|
int bitstream;
|
||||||
|
long bytes;
|
||||||
|
|
||||||
|
do {
|
||||||
|
bytes = ov_read(&vf, data, sizeof(data), 0, 2, 1, &bitstream);
|
||||||
|
if (bytes > 0) {
|
||||||
|
audioData.insert(audioData.end(), data, data + bytes);
|
||||||
|
}
|
||||||
|
} while (bytes > 0);
|
||||||
|
|
||||||
|
// Setup the buffer with the audio data
|
||||||
|
alBufferData(buffer,
|
||||||
|
(vi->channels == 1) ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16,
|
||||||
|
audioData.data(),
|
||||||
|
audioData.size(),
|
||||||
|
vi->rate);
|
||||||
|
|
||||||
|
ov_clear(&vf);
|
||||||
|
return audioData;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AudioPlayer::playMusic(const std::string& filename) {
|
||||||
|
try {
|
||||||
|
// Если filename пустой, просто проверяем играет ли музыка
|
||||||
|
if (filename.empty()) {
|
||||||
|
if (!isPlaying()) {
|
||||||
|
alSourcei(musicSource, AL_LOOPING, AL_TRUE); // Включаем зацикливание
|
||||||
|
alSourcePlay(musicSource);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Если filename не пустой, загружаем новую музыку
|
||||||
|
if (!isOggFile(filename)) {
|
||||||
|
std::cerr << "❌ Error: Music file must be an .ogg file\n";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string fullPath = findFileInSounds(filename);
|
||||||
|
std::cout << "✅ Found music file: " << fullPath << "\n";
|
||||||
|
|
||||||
|
// Останавливаем текущую музыку
|
||||||
|
alSourceStop(musicSource);
|
||||||
|
|
||||||
|
// Загружаем и настраиваем новую музыку
|
||||||
|
loadOgg(fullPath, musicBuffer);
|
||||||
|
alSourcei(musicSource, AL_BUFFER, musicBuffer);
|
||||||
|
alSourcei(musicSource, AL_LOOPING, AL_TRUE); // Включаем зацикливание
|
||||||
|
|
||||||
|
std::cout << "▶️ Starting music playback... " << musicSource << std::endl;
|
||||||
|
std::cout << "▶️ Music buffer... " << musicBuffer << std::endl;
|
||||||
|
alSourcePlay(musicSource);
|
||||||
|
|
||||||
|
currentMusic = filename;
|
||||||
|
playing = true;
|
||||||
|
return true;
|
||||||
|
} catch (const std::exception& e) {
|
||||||
|
std::cerr << "❌ Error playing music: " << e.what() << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AudioPlayer::playSound(const std::string& filename) {
|
||||||
|
try {
|
||||||
|
if (!isOggFile(filename)) {
|
||||||
|
std::cerr << "❌ Error: Sound file must be an .ogg file\n";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string fullPath = findFileInSounds(filename);
|
||||||
|
std::cout << "✅ Found sound file: " << fullPath << "\n";
|
||||||
|
|
||||||
|
// Загружаем и настраиваем звук
|
||||||
|
loadOgg(fullPath, soundBuffer);
|
||||||
|
alSourcei(soundSource, AL_BUFFER, soundBuffer);
|
||||||
|
alSourcei(soundSource, AL_LOOPING, AL_FALSE); // Выключаем зацикливание
|
||||||
|
|
||||||
|
std::cout << "▶️ Playing sound effect...\n";
|
||||||
|
alSourcePlay(soundSource);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
} catch (const std::exception& e) {
|
||||||
|
std::cerr << "❌ Error playing sound: " << e.what() << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioPlayer::stop() {
|
||||||
|
alSourceStop(musicSource);
|
||||||
|
alSourceStop(soundSource);
|
||||||
|
playing = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AudioPlayer::isPlaying() const {
|
||||||
|
ALint state;
|
||||||
|
alGetSourcei(musicSource, AL_SOURCE_STATE, &state);
|
||||||
|
return state == AL_PLAYING;
|
||||||
|
}
|
||||||
12146
gl/glext.h
Executable file
@ -1,17 +0,0 @@
|
|||||||
# Project-wide Gradle settings.
|
|
||||||
|
|
||||||
# IDE (e.g. Android Studio) users:
|
|
||||||
# Gradle settings configured through the IDE *will override*
|
|
||||||
# any settings specified in this file.
|
|
||||||
|
|
||||||
# For more details on how to configure your build environment visit
|
|
||||||
# http://www.gradle.org/docs/current/userguide/build_environment.html
|
|
||||||
|
|
||||||
# Specifies the JVM arguments used for the daemon process.
|
|
||||||
# The setting is particularly useful for tweaking memory settings.
|
|
||||||
org.gradle.jvmargs=-Xmx1536m
|
|
||||||
|
|
||||||
# When configured, Gradle will run in incubating parallel mode.
|
|
||||||
# This option should only be used with decoupled projects. More details, visit
|
|
||||||
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
|
|
||||||
# org.gradle.parallel=true
|
|
||||||
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
6
gradle/wrapper/gradle-wrapper.properties
vendored
@ -1,6 +0,0 @@
|
|||||||
#Thu Nov 11 18:20:34 PST 2021
|
|
||||||
distributionBase=GRADLE_USER_HOME
|
|
||||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.1.1-bin.zip
|
|
||||||
distributionPath=wrapper/dists
|
|
||||||
zipStorePath=wrapper/dists
|
|
||||||
zipStoreBase=GRADLE_USER_HOME
|
|
||||||
160
gradlew
vendored
@ -1,160 +0,0 @@
|
|||||||
#!/usr/bin/env bash
|
|
||||||
|
|
||||||
##############################################################################
|
|
||||||
##
|
|
||||||
## Gradle start up script for UN*X
|
|
||||||
##
|
|
||||||
##############################################################################
|
|
||||||
|
|
||||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
|
||||||
DEFAULT_JVM_OPTS=""
|
|
||||||
|
|
||||||
APP_NAME="Gradle"
|
|
||||||
APP_BASE_NAME=`basename "$0"`
|
|
||||||
|
|
||||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
|
||||||
MAX_FD="maximum"
|
|
||||||
|
|
||||||
warn ( ) {
|
|
||||||
echo "$*"
|
|
||||||
}
|
|
||||||
|
|
||||||
die ( ) {
|
|
||||||
echo
|
|
||||||
echo "$*"
|
|
||||||
echo
|
|
||||||
exit 1
|
|
||||||
}
|
|
||||||
|
|
||||||
# OS specific support (must be 'true' or 'false').
|
|
||||||
cygwin=false
|
|
||||||
msys=false
|
|
||||||
darwin=false
|
|
||||||
case "`uname`" in
|
|
||||||
CYGWIN* )
|
|
||||||
cygwin=true
|
|
||||||
;;
|
|
||||||
Darwin* )
|
|
||||||
darwin=true
|
|
||||||
;;
|
|
||||||
MINGW* )
|
|
||||||
msys=true
|
|
||||||
;;
|
|
||||||
esac
|
|
||||||
|
|
||||||
# Attempt to set APP_HOME
|
|
||||||
# Resolve links: $0 may be a link
|
|
||||||
PRG="$0"
|
|
||||||
# Need this for relative symlinks.
|
|
||||||
while [ -h "$PRG" ] ; do
|
|
||||||
ls=`ls -ld "$PRG"`
|
|
||||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
|
||||||
if expr "$link" : '/.*' > /dev/null; then
|
|
||||||
PRG="$link"
|
|
||||||
else
|
|
||||||
PRG=`dirname "$PRG"`"/$link"
|
|
||||||
fi
|
|
||||||
done
|
|
||||||
SAVED="`pwd`"
|
|
||||||
cd "`dirname \"$PRG\"`/" >/dev/null
|
|
||||||
APP_HOME="`pwd -P`"
|
|
||||||
cd "$SAVED" >/dev/null
|
|
||||||
|
|
||||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
|
||||||
|
|
||||||
# Determine the Java command to use to start the JVM.
|
|
||||||
if [ -n "$JAVA_HOME" ] ; then
|
|
||||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
|
||||||
# IBM's JDK on AIX uses strange locations for the executables
|
|
||||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
|
||||||
else
|
|
||||||
JAVACMD="$JAVA_HOME/bin/java"
|
|
||||||
fi
|
|
||||||
if [ ! -x "$JAVACMD" ] ; then
|
|
||||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
|
||||||
|
|
||||||
Please set the JAVA_HOME variable in your environment to match the
|
|
||||||
location of your Java installation."
|
|
||||||
fi
|
|
||||||
else
|
|
||||||
JAVACMD="java"
|
|
||||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
|
||||||
|
|
||||||
Please set the JAVA_HOME variable in your environment to match the
|
|
||||||
location of your Java installation."
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Increase the maximum file descriptors if we can.
|
|
||||||
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
|
|
||||||
MAX_FD_LIMIT=`ulimit -H -n`
|
|
||||||
if [ $? -eq 0 ] ; then
|
|
||||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
|
||||||
MAX_FD="$MAX_FD_LIMIT"
|
|
||||||
fi
|
|
||||||
ulimit -n $MAX_FD
|
|
||||||
if [ $? -ne 0 ] ; then
|
|
||||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
|
||||||
fi
|
|
||||||
else
|
|
||||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
|
||||||
fi
|
|
||||||
fi
|
|
||||||
|
|
||||||
# For Darwin, add options to specify how the application appears in the dock
|
|
||||||
if $darwin; then
|
|
||||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
|
||||||
fi
|
|
||||||
|
|
||||||
# For Cygwin, switch paths to Windows format before running java
|
|
||||||
if $cygwin ; then
|
|
||||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
|
||||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
|
||||||
JAVACMD=`cygpath --unix "$JAVACMD"`
|
|
||||||
|
|
||||||
# We build the pattern for arguments to be converted via cygpath
|
|
||||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
|
||||||
SEP=""
|
|
||||||
for dir in $ROOTDIRSRAW ; do
|
|
||||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
|
||||||
SEP="|"
|
|
||||||
done
|
|
||||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
|
||||||
# Add a user-defined pattern to the cygpath arguments
|
|
||||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
|
||||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
|
||||||
fi
|
|
||||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
|
||||||
i=0
|
|
||||||
for arg in "$@" ; do
|
|
||||||
CHECK=`echo "$arg"|grep -E -c "$OURCYGPATTERN" -`
|
|
||||||
CHECK2=`echo "$arg"|grep -E -c "^-"` ### Determine if an option
|
|
||||||
|
|
||||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
|
||||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
|
||||||
else
|
|
||||||
eval `echo args$i`="\"$arg\""
|
|
||||||
fi
|
|
||||||
i=$((i+1))
|
|
||||||
done
|
|
||||||
case $i in
|
|
||||||
(0) set -- ;;
|
|
||||||
(1) set -- "$args0" ;;
|
|
||||||
(2) set -- "$args0" "$args1" ;;
|
|
||||||
(3) set -- "$args0" "$args1" "$args2" ;;
|
|
||||||
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
|
||||||
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
|
||||||
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
|
||||||
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
|
||||||
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
|
||||||
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
|
||||||
esac
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
|
|
||||||
function splitJvmOpts() {
|
|
||||||
JVM_OPTS=("$@")
|
|
||||||
}
|
|
||||||
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
|
|
||||||
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
|
|
||||||
|
|
||||||
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
|
|
||||||
90
gradlew.bat
vendored
@ -1,90 +0,0 @@
|
|||||||
@if "%DEBUG%" == "" @echo off
|
|
||||||
@rem ##########################################################################
|
|
||||||
@rem
|
|
||||||
@rem Gradle startup script for Windows
|
|
||||||
@rem
|
|
||||||
@rem ##########################################################################
|
|
||||||
|
|
||||||
@rem Set local scope for the variables with windows NT shell
|
|
||||||
if "%OS%"=="Windows_NT" setlocal
|
|
||||||
|
|
||||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
|
||||||
set DEFAULT_JVM_OPTS=
|
|
||||||
|
|
||||||
set DIRNAME=%~dp0
|
|
||||||
if "%DIRNAME%" == "" set DIRNAME=.
|
|
||||||
set APP_BASE_NAME=%~n0
|
|
||||||
set APP_HOME=%DIRNAME%
|
|
||||||
|
|
||||||
@rem Find java.exe
|
|
||||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
|
||||||
|
|
||||||
set JAVA_EXE=java.exe
|
|
||||||
%JAVA_EXE% -version >NUL 2>&1
|
|
||||||
if "%ERRORLEVEL%" == "0" goto init
|
|
||||||
|
|
||||||
echo.
|
|
||||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
|
||||||
echo.
|
|
||||||
echo Please set the JAVA_HOME variable in your environment to match the
|
|
||||||
echo location of your Java installation.
|
|
||||||
|
|
||||||
goto fail
|
|
||||||
|
|
||||||
:findJavaFromJavaHome
|
|
||||||
set JAVA_HOME=%JAVA_HOME:"=%
|
|
||||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
|
||||||
|
|
||||||
if exist "%JAVA_EXE%" goto init
|
|
||||||
|
|
||||||
echo.
|
|
||||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
|
||||||
echo.
|
|
||||||
echo Please set the JAVA_HOME variable in your environment to match the
|
|
||||||
echo location of your Java installation.
|
|
||||||
|
|
||||||
goto fail
|
|
||||||
|
|
||||||
:init
|
|
||||||
@rem Get command-line arguments, handling Windowz variants
|
|
||||||
|
|
||||||
if not "%OS%" == "Windows_NT" goto win9xME_args
|
|
||||||
if "%@eval[2+2]" == "4" goto 4NT_args
|
|
||||||
|
|
||||||
:win9xME_args
|
|
||||||
@rem Slurp the command line arguments.
|
|
||||||
set CMD_LINE_ARGS=
|
|
||||||
set _SKIP=2
|
|
||||||
|
|
||||||
:win9xME_args_slurp
|
|
||||||
if "x%~1" == "x" goto execute
|
|
||||||
|
|
||||||
set CMD_LINE_ARGS=%*
|
|
||||||
goto execute
|
|
||||||
|
|
||||||
:4NT_args
|
|
||||||
@rem Get arguments from the 4NT Shell from JP Software
|
|
||||||
set CMD_LINE_ARGS=%$
|
|
||||||
|
|
||||||
:execute
|
|
||||||
@rem Setup the command line
|
|
||||||
|
|
||||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
|
||||||
|
|
||||||
@rem Execute Gradle
|
|
||||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
|
|
||||||
|
|
||||||
:end
|
|
||||||
@rem End local scope for the variables with windows NT shell
|
|
||||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
|
||||||
|
|
||||||
:fail
|
|
||||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
|
||||||
rem the _cmd.exe /c_ return code!
|
|
||||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
|
||||||
exit /b 1
|
|
||||||
|
|
||||||
:mainEnd
|
|
||||||
if "%OS%"=="Windows_NT" endlocal
|
|
||||||
|
|
||||||
:omega
|
|
||||||
88
main.cpp
Executable file
@ -0,0 +1,88 @@
|
|||||||
|
#include "Game.h"
|
||||||
|
#include "Environment.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
ZL::Game game;
|
||||||
|
void MainLoop() {
|
||||||
|
game.update();
|
||||||
|
}
|
||||||
|
int main(int argc, char* argv[]) {
|
||||||
|
try
|
||||||
|
{
|
||||||
|
constexpr int CONST_WIDTH = 1280;
|
||||||
|
constexpr int CONST_HEIGHT = 720;
|
||||||
|
|
||||||
|
ZL::Environment::width = CONST_WIDTH;
|
||||||
|
ZL::Environment::height = CONST_HEIGHT;
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
|
||||||
|
std::cerr << "SDL_Init failed: " << SDL_GetError() << std::endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||||
|
|
||||||
|
SDL_Window* win = SDL_CreateWindow("Space Ship Game",
|
||||||
|
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||||
|
CONST_WIDTH, CONST_HEIGHT,
|
||||||
|
SDL_WINDOW_OPENGL);
|
||||||
|
|
||||||
|
if (!win) {
|
||||||
|
std::cerr << "SDL_CreateWindow failed: " << SDL_GetError() << std::endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_GLContext glContext = SDL_GL_CreateContext(win);
|
||||||
|
if (!glContext) {
|
||||||
|
std::cerr << "SDL_GL_CreateContext failed: " << SDL_GetError() << std::endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Привязка контекста к окну — важно!
|
||||||
|
SDL_GL_MakeCurrent(win, glContext);
|
||||||
|
|
||||||
|
ZL::Environment::window = win;
|
||||||
|
#else
|
||||||
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
|
||||||
|
SDL_Log("SDL init failed: %s", SDL_GetError());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||||
|
|
||||||
|
ZL::Environment::window = SDL_CreateWindow(
|
||||||
|
"Space Ship Game",
|
||||||
|
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||||
|
CONST_WIDTH, CONST_HEIGHT,
|
||||||
|
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN
|
||||||
|
);
|
||||||
|
|
||||||
|
SDL_GLContext ctx = SDL_GL_CreateContext(ZL::Environment::window);
|
||||||
|
SDL_GL_MakeCurrent(ZL::Environment::window, ctx);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
game.setup();
|
||||||
|
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
emscripten_set_main_loop(MainLoop, 0, 1);
|
||||||
|
#else
|
||||||
|
while (!game.shouldExit()) {
|
||||||
|
game.update();
|
||||||
|
SDL_Delay(2);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
|
catch (const std::exception& e)
|
||||||
|
{
|
||||||
|
std::cout << e.what() << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
BIN
resources/DefaultMaterial_BaseColor.png
(Stored with Git LFS)
Normal file
BIN
resources/box/box.png
(Stored with Git LFS)
Normal file
29
resources/box/box.txt
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
===Vertices (Split by UV/Normal): 14
|
||||||
|
V 0: Pos(1.0, 1.0, 1.0) Norm(0.57735, 0.57735, 0.57735) UV(0.5, 0.5)
|
||||||
|
V 1: Pos(-1.0, 1.0, 1.0) Norm(-0.57735, 0.57735, 0.57735) UV(0.75, 0.5)
|
||||||
|
V 2: Pos(-1.0, -1.0, 1.0) Norm(-0.57735, -0.57735, 0.57735) UV(0.75, 0.75)
|
||||||
|
V 3: Pos(1.0, -1.0, 1.0) Norm(0.57735, -0.57735, 0.57735) UV(0.5, 0.75)
|
||||||
|
V 4: Pos(1.0, -1.0, -1.0) Norm(0.57735, -0.57735, -0.57735) UV(0.25, 0.75)
|
||||||
|
V 5: Pos(-1.0, -1.0, 1.0) Norm(-0.57735, -0.57735, 0.57735) UV(0.5, 1.0)
|
||||||
|
V 6: Pos(-1.0, -1.0, -1.0) Norm(-0.57735, -0.57735, -0.57735) UV(0.25, 1.0)
|
||||||
|
V 7: Pos(-1.0, -1.0, -1.0) Norm(-0.57735, -0.57735, -0.57735) UV(0.25, 0.0)
|
||||||
|
V 8: Pos(-1.0, -1.0, 1.0) Norm(-0.57735, -0.57735, 0.57735) UV(0.5, 0.0)
|
||||||
|
V 9: Pos(-1.0, 1.0, 1.0) Norm(-0.57735, 0.57735, 0.57735) UV(0.5, 0.25)
|
||||||
|
V 10: Pos(-1.0, 1.0, -1.0) Norm(-0.57735, 0.57735, -0.57735) UV(0.25, 0.25)
|
||||||
|
V 11: Pos(-1.0, 1.0, -1.0) Norm(-0.57735, 0.57735, -0.57735) UV(0.0, 0.5)
|
||||||
|
V 12: Pos(1.0, 1.0, -1.0) Norm(0.57735, 0.57735, -0.57735) UV(0.25, 0.5)
|
||||||
|
V 13: Pos(-1.0, -1.0, -1.0) Norm(-0.57735, -0.57735, -0.57735) UV(0.0, 0.75)
|
||||||
|
|
||||||
|
===Triangles (Indices): 12
|
||||||
|
Tri: 0 1 2
|
||||||
|
Tri: 0 2 3
|
||||||
|
Tri: 4 3 5
|
||||||
|
Tri: 4 5 6
|
||||||
|
Tri: 7 8 9
|
||||||
|
Tri: 7 9 10
|
||||||
|
Tri: 11 12 4
|
||||||
|
Tri: 11 4 13
|
||||||
|
Tri: 12 0 3
|
||||||
|
Tri: 12 3 4
|
||||||
|
Tri: 10 9 0
|
||||||
|
Tri: 10 0 12
|
||||||
BIN
resources/button.png
(Stored with Git LFS)
Normal file
BIN
resources/musicVolumeBarButton.png
(Stored with Git LFS)
Normal file
BIN
resources/musicVolumeBarTexture.png
(Stored with Git LFS)
Normal file
BIN
resources/sky/space_bk.bmp
(Stored with Git LFS)
Normal file
BIN
resources/sky/space_dn.bmp
(Stored with Git LFS)
Normal file
BIN
resources/sky/space_ft.bmp
(Stored with Git LFS)
Normal file
BIN
resources/sky/space_lf.bmp
(Stored with Git LFS)
Normal file
BIN
resources/sky/space_rt.bmp
(Stored with Git LFS)
Normal file
BIN
resources/sky/space_up.bmp
(Stored with Git LFS)
Normal file
15036
resources/spaceship005.txt
Normal file
BIN
resources/spark.png
(Stored with Git LFS)
Normal file
BIN
resources/sship001x.png
(Stored with Git LFS)
Normal file
@ -1 +0,0 @@
|
|||||||
include ':app'
|
|
||||||