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No commits in common. "fix/bullet-box-collision" and "main" have entirely different histories.

3 changed files with 33 additions and 52 deletions

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@ -689,15 +689,13 @@ void Server::update_world() {
std::vector<int> boxesToRespawn; std::vector<int> boxesToRespawn;
// --- Tick: box-projectile collisions --- // --- Tick: box-projectile collisions ---
{ {
std::vector<BoxDestroyedInfo> localBoxDestructions;
std::lock_guard<std::mutex> bm(g_boxes_mutex); std::lock_guard<std::mutex> bm(g_boxes_mutex);
std::lock_guard<std::mutex> pm(g_projectiles_mutex);
std::vector<int> projectilesToRemove;
std::vector<char> projectileUsed(g_projectiles.size(), 0); std::vector<std::pair<size_t, size_t>> boxProjectileCollisions;
for (size_t bi = 0; bi < g_serverBoxes.size(); ++bi) { for (size_t bi = 0; bi < g_serverBoxes.size(); ++bi) {
if (g_serverBoxes[bi].destroyed) continue; if (g_serverBoxes[bi].destroyed) continue;
@ -705,58 +703,37 @@ void Server::update_world() {
Eigen::Vector3f boxWorld = g_serverBoxes[bi].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f); Eigen::Vector3f boxWorld = g_serverBoxes[bi].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
for (size_t pi = 0; pi < g_projectiles.size(); ++pi) { for (size_t pi = 0; pi < g_projectiles.size(); ++pi) {
if (projectileUsed[pi]) continue;
const auto& pr = g_projectiles[pi]; const auto& pr = g_projectiles[pi];
Eigen::Vector3f diff = pr.pos - boxWorld; Eigen::Vector3f diff = pr.pos - boxWorld;
float thresh = boxCollisionRadius + projectileHitRadius;
float thresh = g_serverBoxes[bi].collisionRadius + projectileHitRadius;
if (diff.squaredNorm() <= thresh * thresh) { if (diff.squaredNorm() <= thresh * thresh) {
g_serverBoxes[bi].destroyed = true; boxProjectileCollisions.push_back({ bi, pi });
BoxDestroyedInfo destruction;
destruction.boxIndex = static_cast<int>(bi);
destruction.serverTime = now_ms;
destruction.position = boxWorld;
destruction.destroyedBy = pr.shooterId;
localBoxDestructions.push_back(destruction);
boxesToRespawn.push_back(static_cast<int>(bi));
projectileUsed[pi] = 1;
projectilesToRemove.push_back(static_cast<int>(pi));
std::cout << "Server: Box " << bi
<< " destroyed by projectile from player "
<< pr.shooterId << std::endl;
break; // одна пуля уничтожает только одну коробку
} }
} }
} }
if (!projectilesToRemove.empty()) { for (const auto& [boxIdx, projIdx] : boxProjectileCollisions) {
std::sort(projectilesToRemove.rbegin(), projectilesToRemove.rend()); if (g_serverBoxes[boxIdx].destroyed) continue;
projectilesToRemove.erase( g_serverBoxes[boxIdx].destroyed = true;
std::unique(projectilesToRemove.begin(), projectilesToRemove.end()),
projectilesToRemove.end()
);
for (int idx : projectilesToRemove) { Eigen::Vector3f boxWorld = g_serverBoxes[boxIdx].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
if (idx >= 0 && idx < (int)g_projectiles.size()) {
g_projectiles.erase(g_projectiles.begin() + idx); BoxDestroyedInfo destruction;
} destruction.boxIndex = static_cast<int>(boxIdx);
destruction.serverTime = now_ms;
destruction.position = boxWorld;
destruction.destroyedBy = g_projectiles[projIdx].shooterId;
{
std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
g_boxDestructions.push_back(destruction);
} }
}
if (!localBoxDestructions.empty()) { boxesToRespawn.push_back(static_cast<int>(boxIdx));
std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
g_boxDestructions.insert( std::cout << "Server: Box " << boxIdx << " destroyed by projectile from player "
g_boxDestructions.end(), << g_projectiles[projIdx].shooterId << std::endl;
localBoxDestructions.begin(),
localBoxDestructions.end()
);
} }
} }
@ -782,7 +759,7 @@ void Server::update_world() {
if (!session->fetchStateAtTime(now, shipState)) continue; if (!session->fetchStateAtTime(now, shipState)) continue;
Eigen::Vector3f diff = shipState.position - boxWorld; Eigen::Vector3f diff = shipState.position - boxWorld;
float thresh = shipCollisionRadius + g_serverBoxes[bi].collisionRadius; float thresh = shipCollisionRadius + boxCollisionRadius;
if (diff.squaredNorm() <= thresh * thresh) { if (diff.squaredNorm() <= thresh * thresh) {
g_serverBoxes[bi].destroyed = true; g_serverBoxes[bi].destroyed = true;

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@ -38,7 +38,7 @@ struct DeathInfo {
struct ServerBox { struct ServerBox {
Eigen::Vector3f position; Eigen::Vector3f position;
Eigen::Matrix3f rotation; Eigen::Matrix3f rotation;
float collisionRadius = 1.0f; float collisionRadius = 2.0f;
bool destroyed = false; bool destroyed = false;
}; };

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@ -1598,7 +1598,11 @@ namespace ZL
this->fireProjectiles(); this->fireProjectiles();
Eigen::Vector3f shipPos = Environment::shipState.position; Eigen::Vector3f localForward = { 0, 0, -1 };
Eigen::Vector3f worldForward = (Environment::shipState.rotation * localForward).normalized();
Eigen::Vector3f centerPos = Environment::shipState.position +
Environment::shipState.rotation * Vector3f{ 0, 0.9f - 6.0f, 5.0f };
Eigen::Quaternionf q(Environment::shipState.rotation); Eigen::Quaternionf q(Environment::shipState.rotation);
float speedToSend = projectileSpeed + Environment::shipState.velocity; float speedToSend = projectileSpeed + Environment::shipState.velocity;
@ -1606,9 +1610,9 @@ namespace ZL
std::string fireMsg = "FIRE:" + std::string fireMsg = "FIRE:" +
std::to_string(now_ms) + ":" + std::to_string(now_ms) + ":" +
std::to_string(shipPos.x()) + ":" + std::to_string(centerPos.x()) + ":" +
std::to_string(shipPos.y()) + ":" + std::to_string(centerPos.y()) + ":" +
std::to_string(shipPos.z()) + ":" + std::to_string(centerPos.z()) + ":" +
std::to_string(q.w()) + ":" + std::to_string(q.w()) + ":" +
std::to_string(q.x()) + ":" + std::to_string(q.x()) + ":" +
std::to_string(q.y()) + ":" + std::to_string(q.y()) + ":" +