.vscode
working code
2025-03-02 17:01:40 +06:00
cmakeaudioplayer
music changing
2025-03-02 02:07:26 +06:00
gl
Upload to github
2021-06-30 20:31:14 +05:00
model
Loading MD3 and now we need to place models properly
2025-02-23 21:24:15 +03:00
sounds
objects rendering by rooms
2025-03-02 01:49:16 +06:00
textures
added first room
2025-03-02 15:33:45 +06:00
ZeptoLabTestBin
Switch to use SDL
2023-12-03 21:10:02 +03:00
.gitignore
hotkesy for items
2025-03-02 17:33:30 +06:00
aaaa
linuc
2025-03-01 11:44:31 +06:00
ActiveObject.h
update rendering aictive objects as unordered_map
2025-03-02 13:40:12 +06:00
AnimatedModel.h
Loading MD3 and now we need to place models properly
2025-02-23 21:24:15 +03:00
aoscreen01.bmp
missing textures
2025-03-01 14:39:23 +03:00
background.bmp
Reduce size of bundle
2023-12-03 22:29:29 +03:00
bird.bmp32
Reduce size of bundle
2023-12-03 22:29:29 +03:00
BoneAnimatedModel.cpp
Merge branch 'salmon' into pavel
2025-03-02 13:47:25 +06:00
BoneAnimatedModel.h
Fixing animation bugs
2025-03-01 19:44:15 +03:00
book03.bmp
Adding active objects
2025-03-01 14:09:28 +03:00
book001.txt
Adding active objects
2025-03-01 14:09:28 +03:00
chair_01_Base_Color.png
Adding models
2025-02-22 22:03:29 +03:00
chair_01.obj
Adding models
2025-02-22 22:03:29 +03:00
cone001.txt
Working with scene and projection
2025-03-01 13:13:58 +03:00
conus.bmp
Working with scene and projection
2025-03-01 13:13:58 +03:00
default.fragment
linuc
2025-03-01 11:44:31 +06:00
default.vertex
linuc
2025-03-01 11:44:31 +06:00
defaultColor.fragment
linuc
2025-03-01 11:44:31 +06:00
defaultColor.vertex
Added color cube rotating in 3d
2025-02-22 20:58:34 +03:00
Environment.cpp
Change mouse logic
2025-03-02 12:13:04 +03:00
Environment.h
Change mouse logic
2025-03-02 12:13:04 +03:00
game_over.bmp32
Reduce size of bundle
2023-12-03 22:29:29 +03:00
Game.cpp
Change mouse logic
2025-03-02 12:13:04 +03:00
Game.h
Change mouse logic
2025-03-02 12:13:04 +03:00
GameObjectManager.cpp
hotkesy for items
2025-03-02 17:33:30 +06:00
GameObjectManager.h
not worked version of inventory choosing
2025-03-02 16:48:31 +06:00
GameWorld.cpp
starting refactoring main.cpp
2025-03-01 19:18:42 +06:00
GameWorld.h
merge
2025-03-01 20:14:56 +03:00
idleviola001.txt
missing file added
2025-03-02 08:23:47 +03:00
idleviola002.txt
Finally animation
2025-03-02 07:37:51 +03:00
InputManager.cpp
starting refactoring main.cpp
2025-03-01 19:18:42 +06:00
InputManager.h
merge
2025-03-01 20:14:56 +03:00
Inventory.cpp
hotkesy for items
2025-03-02 17:33:30 +06:00
Inventory.h
hotkesy for items
2025-03-02 17:33:30 +06:00
jumpingbird.data
Reduce size of bundle
2023-12-03 22:29:29 +03:00
jumpingbird.html
Reduce size of bundle
2023-12-03 22:29:29 +03:00
jumpingbird.js
Reduce size of bundle
2023-12-03 22:29:29 +03:00
jumpingbird.wasm
Fixing bug
2023-12-03 22:39:08 +03:00
Kitchen_ceramics.bmp
Working on model
2025-03-01 11:45:16 +03:00
main.cpp
Fixing animation bugs
2025-03-01 19:44:15 +03:00
Math.cpp
Fixing animation bugs
2025-03-01 19:44:15 +03:00
Math.h
Fixing animation bugs
2025-03-01 19:44:15 +03:00
md3test.cpp
Finally animation works
2025-03-01 01:39:19 +03:00
md3test.h
Loading MD3 and now we need to place models properly
2025-02-23 21:24:15 +03:00
mesh001.txt
Working on model
2025-03-01 11:45:16 +03:00
mesh_armature_and_animation_data02.txt
added meshes with skeleton
2025-03-01 07:52:56 +03:00
mesh_armature_and_animation_data.txt
added meshes with skeleton
2025-03-01 07:52:56 +03:00
ObjLoader.cpp
linuc
2025-03-01 11:44:31 +06:00
ObjLoader.h
Working with obj model format
2025-02-22 21:35:08 +03:00
OpenGlExtensions.cpp
SDL compiling for Emscripten
2023-12-03 21:36:04 +03:00
OpenGlExtensions.h
linux part
2025-03-01 11:12:22 +06:00
Physics.cpp
linux part
2025-03-01 11:12:22 +06:00
Physics.h
Upload to github
2021-06-30 20:31:14 +05:00
pipe.bmp32
Reduce size of bundle
2023-12-03 22:29:29 +03:00
py_script.py
added first room
2025-03-02 15:33:45 +06:00
QuestScripts.cpp
tested game logic
2025-03-02 10:01:05 +06:00
QuestScripts.h
added game logic class and lambda function for room
2025-03-02 09:41:54 +06:00
Readme.md
added sounds by clicking on button and changed script to compile
2025-03-01 18:01:24 +06:00
Readme.md.save
added first room
2025-03-02 15:33:45 +06:00
Renderer.cpp
now she stays on the ground i think
2025-03-02 16:21:42 +06:00
Renderer.h
now she stays on the ground i think
2025-03-02 16:21:42 +06:00
RenderSystem.cpp
Merge branch 'salmon' of github.com:mephi1984/ZeptoLabTest1 into salmon
2025-03-02 12:17:56 +03:00
RenderSystem.h
update rendering aictive objects as unordered_map
2025-03-02 13:40:12 +06:00
Room.h
added game logic class and lambda function for room
2025-03-02 09:41:54 +06:00
ShaderManager.cpp
linuc
2025-03-01 11:44:31 +06:00
ShaderManager.h
Switch to use SDL
2023-12-03 21:10:02 +03:00
start.sh
added game logic class and lambda function for room
2025-03-02 09:41:54 +06:00
TextModel.cpp
Working with scene and projection
2025-03-01 13:13:58 +03:00
TextModel.h
Working on model
2025-03-01 11:45:16 +03:00
TextureManager.cpp
Finally animation works
2025-03-01 01:39:19 +03:00
TextureManager.h
Finally animation works
2025-03-01 01:39:19 +03:00
Utils.cpp
linux part
2025-03-01 11:12:22 +06:00
Utils.h
linux part
2025-03-01 11:12:22 +06:00
via004.txt
Fixing animation bugs
2025-03-01 19:44:15 +03:00
walkviolla001.txt
Adding walking animation, fixing minor bugs
2025-03-02 09:29:31 +03:00
ZeptoLabTest1.sln
Upload to github
2021-06-30 20:31:14 +05:00
ZeptoLabTest1.vcxproj
Change mouse logic
2025-03-02 12:13:04 +03:00
ZeptoLabTest1.vcxproj.filters
Change mouse logic
2025-03-02 12:13:04 +03:00
ZeptoLabTest1.zip
Upload to github
2021-06-30 20:31:14 +05:00