space-game001/src/dialogue/DialogueRuntime.cpp
2026-06-06 22:04:42 +03:00

368 lines
10 KiB
C++

#include "dialogue/DialogueRuntime.h"
#include <algorithm>
#include <iostream>
namespace ZL::Dialogue {
static std::pair<std::string, std::string> splitDot(const std::string& s) {
const auto dot = s.find('.');
if (dot == std::string::npos) return {s, ""};
return {s.substr(0, dot), s.substr(dot + 1)};
}
void DialogueRuntime::setDatabase(const DialogueDatabase* value) {
database = value;
}
bool DialogueRuntime::startDialogue(const std::string& dialogueId) {
if (!database) {
std::cerr << "[dialogue] No database assigned to runtime\n";
return false;
}
if (mode != Mode::Inactive && activeDialogue && activeDialogue->uninterruptible) {
std::cerr << "[dialogue] Blocked: '" << activeDialogue->id << "' is uninterruptible\n";
return false;
}
const DialogueDefinition* dialogue = database->findDialogue(dialogueId);
if (!dialogue) {
std::cerr << "[dialogue] Dialogue not found: " << dialogueId << "\n";
return false;
}
activeDialogue = dialogue;
currentNodeId.clear();
visibleChoices.clear();
selectedChoice = -1;
revealCharacters = 0.0f;
presentation = {};
presentation.dialogueId = dialogue->id;
return enterNode(dialogue->startNode);
}
void DialogueRuntime::stop() {
activeDialogue = nullptr;
currentNodeId.clear();
visibleChoices.clear();
selectedChoice = -1;
revealCharacters = 0.0f;
mode = Mode::Inactive;
presentation = {};
}
void DialogueRuntime::resumeFromNode(const std::string& nodeId) {
if (mode != Mode::WaitingForCutscene) return;
if (nodeId.empty()) {
stop();
return;
}
enterNode(nodeId);
}
void DialogueRuntime::setOnCutsceneStartNeeded(
std::function<void(const std::string&, const std::string&)> cb)
{
onCutsceneStartNeeded = std::move(cb);
}
void DialogueRuntime::setOnDialogueLineStarted(std::function<void(const std::string&)> cb) {
onDialogueLineStarted = std::move(cb);
}
void DialogueRuntime::setOnChatBubbleReady(std::function<void(const std::string&, bool)> cb) {
onChatBubbleReady = std::move(cb);
}
void DialogueRuntime::update(int deltaMs) {
if (mode != Mode::PresentingLine) return;
if (!presentation.revealCompleted) {
revealCharacters += revealSpeedCharsPerSecond * (static_cast<float>(deltaMs) / 1000.0f);
const size_t fullLen = presentation.fullText.size();
const size_t visibleLen = static_cast<size_t>(std::min<float>(revealCharacters, static_cast<float>(fullLen)));
presentation.visibleText = presentation.fullText.substr(0, visibleLen);
presentation.revealCompleted = (visibleLen >= fullLen);
}
}
void DialogueRuntime::confirmAdvance() {
if (mode == Mode::PresentingLine) {
if (!presentation.revealCompleted) {
presentation.visibleText = presentation.fullText;
presentation.revealCompleted = true;
revealCharacters = static_cast<float>(presentation.fullText.size());
return;
}
if (!activeDialogue) {
stop();
return;
}
auto it = activeDialogue->nodes.find(currentNodeId);
if (it == activeDialogue->nodes.end()) {
stop();
return;
}
if (!it->second.next.empty()) {
enterNode(it->second.next);
}
else {
stop();
}
return;
}
if (mode == Mode::WaitingForChoice) {
if (visibleChoices.empty() || selectedChoice < 0 || selectedChoice >= static_cast<int>(visibleChoices.size())) {
return;
}
const Choice& choice = visibleChoices[selectedChoice];
if (choice.consumeOnce && !choice.id.empty()) {
consumedChoices.insert(choice.id);
}
applyEffects(choice.effects);
enterNode(choice.next);
return;
}
}
void DialogueRuntime::moveSelection(int delta) {
if (mode != Mode::WaitingForChoice || visibleChoices.empty()) return;
const int count = static_cast<int>(visibleChoices.size());
if (selectedChoice < 0 || selectedChoice >= count) {
selectedChoice = (delta >= 0) ? 0 : (count - 1);
}
else {
selectedChoice = (selectedChoice + delta) % count;
if (selectedChoice < 0) selectedChoice += count;
}
presentation.selectedChoice = selectedChoice;
}
void DialogueRuntime::selectChoice(int index) {
if (mode != Mode::WaitingForChoice || visibleChoices.empty()) return;
if (index < 0 || index >= static_cast<int>(visibleChoices.size())) return;
selectedChoice = index;
presentation.selectedChoice = selectedChoice;
}
void DialogueRuntime::setFlag(const std::string& name, int value) {
if (flagStore) (*flagStore)[name] = value;
}
int DialogueRuntime::getFlag(const std::string& name) const {
if (!flagStore) return 0;
auto it = flagStore->find(name);
return (it != flagStore->end()) ? it->second : 0;
}
void DialogueRuntime::setGlobalFlagStore(std::unordered_map<std::string, int>* store) {
flagStore = store;
}
void DialogueRuntime::setQuestJournal(Quest::QuestJournal* journal) {
questJournal = journal;
}
void DialogueRuntime::applyQuestActions(
const std::string& questUnlock, const std::string& questComplete,
const std::string& questFail, const std::string& objectiveComplete,
const std::string& objectiveVisible)
{
if (!questJournal) return;
if (!questUnlock.empty()) questJournal->unlockQuest(questUnlock);
if (!questComplete.empty()) questJournal->completeQuest(questComplete);
if (!questFail.empty()) questJournal->failQuest(questFail);
if (!objectiveComplete.empty()) {
auto [qId, oId] = splitDot(objectiveComplete);
questJournal->setObjectiveCompleted(qId, oId);
}
if (!objectiveVisible.empty()) {
auto [qId, oId] = splitDot(objectiveVisible);
questJournal->setObjectiveVisible(qId, oId);
}
}
bool DialogueRuntime::evaluateConditions(const std::vector<Condition>& conditions) const {
for (const Condition& condition : conditions) {
const int currentValue = getFlag(condition.flag);
switch (condition.op) {
case ComparisonOp::Exists:
if (currentValue == 0) return false;
break;
case ComparisonOp::Equals:
if (currentValue != condition.value) return false;
break;
case ComparisonOp::NotEquals:
if (currentValue == condition.value) return false;
break;
case ComparisonOp::GreaterOrEqual:
if (currentValue < condition.value) return false;
break;
case ComparisonOp::LessOrEqual:
if (currentValue > condition.value) return false;
break;
}
}
return true;
}
void DialogueRuntime::applyEffects(const std::vector<Effect>& effects) {
for (const Effect& effect : effects) {
if (effect.flag.empty()) continue;
if (effect.relative) {
setFlag(effect.flag, getFlag(effect.flag) + effect.value);
}
else {
setFlag(effect.flag, effect.value);
}
}
}
bool DialogueRuntime::enterNode(const std::string& nodeId) {
if (!activeDialogue) {
stop();
return false;
}
auto it = activeDialogue->nodes.find(nodeId);
if (it == activeDialogue->nodes.end()) {
std::cerr << "[dialogue] Node not found: " << nodeId << " in dialogue " << activeDialogue->id << "\n";
stop();
return false;
}
const Node& node = it->second;
currentNodeId = node.id;
presentation.dialogueId = activeDialogue->id;
switch (node.type) {
case NodeType::Line:
presentLine(node);
return true;
case NodeType::Choice:
presentChoices(node);
return true;
case NodeType::Condition:
if (evaluateConditions(node.conditions)) {
return enterNode(!node.trueNext.empty() ? node.trueNext : node.next);
}
return enterNode(node.falseNext);
case NodeType::SetFlag:
applyEffects(node.effects);
if (!node.next.empty()) {
return enterNode(node.next);
}
stop();
return true;
case NodeType::Jump:
if (!node.next.empty()) {
return enterNode(node.next);
}
stop();
return true;
case NodeType::End:
if (!node.luaCallback.empty() && onDialogueLineStarted)
onDialogueLineStarted(node.luaCallback);
stop();
return true;
case NodeType::CutsceneStart:
// Pause dialogue and hand off to the cutscene system via DialogueSystem.
mode = Mode::WaitingForCutscene;
if (onCutsceneStartNeeded)
onCutsceneStartNeeded(node.cutsceneId, node.next);
return true;
}
stop();
return false;
}
void DialogueRuntime::presentLine(const Node& node) {
mode = Mode::PresentingLine;
revealCharacters = 0.0f;
presentation.mode = PresentationMode::Dialogue;
presentation.speaker = node.speaker;
presentation.fullText = node.text;
presentation.visibleText.clear();
presentation.portraitPath = node.portrait;
presentation.backgroundPath.clear();
presentation.choices.clear();
presentation.selectedChoice = -1;
presentation.revealCompleted = node.text.empty();
presentation.showCutsceneSubtitle = false;
presentation.cutsceneSkippable = false;
presentation.cutsceneCamera = {};
presentation.cutsceneImages.clear();
presentation.cutsceneGlobalFadeAlpha = 1.0f;
presentation.cutsceneBlackAlpha = 0.0f;
if (presentation.revealCompleted) {
presentation.visibleText = node.text;
revealCharacters = static_cast<float>(node.text.size());
}
applyQuestActions(node.questUnlock, node.questComplete, node.questFail,
node.objectiveComplete, node.objectiveVisible);
if (!node.luaCallback.empty() && onDialogueLineStarted) {
onDialogueLineStarted(node.luaCallback);
}
if (!node.chatBubble.empty() && onChatBubbleReady) {
onChatBubbleReady(node.text, node.chatBubble == "in");
}
}
void DialogueRuntime::presentChoices(const Node& node) {
visibleChoices.clear();
presentation.choices.clear();
for (const Choice& choice : node.choices) {
if (!choice.id.empty() && consumedChoices.count(choice.id) > 0) continue;
if (!evaluateConditions(choice.conditions)) continue;
visibleChoices.push_back(choice);
presentation.choices.push_back({ choice.id, choice.text, choice.kind });
}
if (visibleChoices.empty()) {
if (!node.next.empty()) {
enterNode(node.next);
}
else {
stop();
}
return;
}
mode = Mode::WaitingForChoice;
selectedChoice = -1;
presentation.mode = PresentationMode::Choice;
presentation.speaker = node.speaker;
presentation.fullText = node.text;
presentation.visibleText = node.text;
presentation.portraitPath = node.portrait;
presentation.backgroundPath.clear();
presentation.selectedChoice = -1;
presentation.revealCompleted = true;
presentation.showCutsceneSubtitle = false;
presentation.cutsceneSkippable = false;
presentation.cutsceneCamera = {};
presentation.cutsceneImages.clear();
presentation.cutsceneGlobalFadeAlpha = 1.0f;
presentation.cutsceneBlackAlpha = 0.0f;
}
} // namespace ZL::Dialogue