space-game001/mesh_armature_and_animation_data02.txt
2025-03-01 07:52:56 +03:00

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=== Armature Matrix ===
<Vector (1.0000, 0.0000, 0.0000, 0.0000)>
<Vector (0.0000, 1.0000, 0.0000, 0.0000)>
<Vector (0.0000, 0.0000, 1.0000, 0.0000)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
=== Armature Bones: 2
Bone: Bone
HEAD_LOCAL: <Vector (0.0000, 0.0000, 0.0000)>
TAIL_LOCAL: <Vector (0.0000, 0.0000, 1.0000)>
Length: 1.0
<Vector (1.0000, 0.0000, 0.0000)>
<Vector (0.0000, 0.0000, -1.0000)>
<Vector (0.0000, 1.0000, 0.0000)>
Parent: None
Children: ['Bone.001']
Bone: Bone.001
HEAD_LOCAL: <Vector (0.0000, 0.0000, 1.0000)>
TAIL_LOCAL: <Vector (0.0000, 0.0000, 2.0736)>
Length: 1.0736327081284343
<Vector (1.0000, 0.0000, 0.0000)>
<Vector (0.0000, 1.0000, 0.0000)>
<Vector (0.0000, 0.0000, 1.0000)>
Parent: Bone
Children: []
===Vertices: 3
Vertex 0: <Vector (1.0000, -1.0000, 0.0000)>
Vertex 1: <Vector (-1.0000, 1.0000, 0.0000)>
Vertex 2: <Vector (1.0000, 1.0000, 0.0000)>
===Triangles: 1
Triangle: [0, 2, 1]
=== Vertex Weights ===
Vertex 0:
Vertex groups: 1
Group: 'Bone.001', Weight: 0.514522135257721
Vertex 1:
Vertex groups: 1
Group: 'Bone.001', Weight: 0.4854777455329895
Vertex 2:
Vertex groups: 1
Group: 'Bone.001', Weight: 0.4942711293697357
=== Animation Keyframes ===
=== Bone Transforms per Keyframe ===
Keyframes: 2
Frame: 0
Bone: Bone
Location: <Vector (0.0000, 0.0000, 0.0000)>
Rotation: <Euler (x=1.5708, y=-0.0000, z=0.0000), order='XYZ'>
Matrix:
<Vector (1.0000, 0.0000, 0.0000, 0.0000)>
<Vector (0.0000, 0.0000, -1.0000, 0.0000)>
<Vector (0.0000, 1.0000, 0.0000, 0.0000)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: Bone.001
Location: <Vector (0.0000, 0.0000, 1.0000)>
Rotation: <Euler (x=1.5832, y=0.0010, z=0.0040), order='XYZ'>
Matrix:
<Vector (1.0000, 0.0011, 0.0040, 0.0000)>
<Vector (0.0040, -0.0124, -0.9999, 0.0000)>
<Vector (-0.0010, 0.9999, -0.0124, 1.0000)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 100
Bone: Bone
Location: <Vector (0.0000, 0.0000, 0.0000)>
Rotation: <Euler (x=1.5708, y=-0.0000, z=0.0000), order='XYZ'>
Matrix:
<Vector (1.0000, 0.0000, 0.0000, 0.0000)>
<Vector (0.0000, 0.0000, -1.0000, 0.0000)>
<Vector (0.0000, 1.0000, 0.0000, 0.0000)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: Bone.001
Location: <Vector (0.0000, 0.0000, 1.0000)>
Rotation: <Euler (x=2.4399, y=-0.2051, z=0.2907), order='XYZ'>
Matrix:
<Vector (0.9380, 0.0930, 0.3340, 0.0000)>
<Vector (0.2806, -0.7694, -0.5738, 0.0000)>
<Vector (0.2036, 0.6320, -0.7478, 1.0000)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>