space-game001/SparkEmitter.cpp

147 lines
4.7 KiB
C++

#include "SparkEmitter.h"
#include <random>
#include <cmath>
#include "OpenGlExtensions.h"
namespace ZL {
SparkEmitter::SparkEmitter()
: emissionRate(100.0f), isActive(true) {
particles.resize(200);
lastEmissionTime = std::chrono::steady_clock::now();
}
SparkEmitter::SparkEmitter(const std::vector<Vector3f>& positions, float rate)
: emissionPoints(positions), emissionRate(rate), isActive(true) {
particles.resize(positions.size() * 100);
lastEmissionTime = std::chrono::steady_clock::now();
}
void SparkEmitter::setEmissionPoints(const std::vector<Vector3f>& positions) {
emissionPoints = positions;
particles.resize(positions.size() * 100);
}
void SparkEmitter::setEmissionRate(float rateMs) {
emissionRate = rateMs;
}
void SparkEmitter::setActive(bool active) {
isActive = active;
}
void SparkEmitter::update(float deltaTimeMs) {
auto currentTime = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
currentTime - lastEmissionTime).count();
if (isActive && elapsed >= emissionRate) {
emit();
lastEmissionTime = currentTime;
}
for (auto& particle : particles) {
if (particle.active) {
particle.position.v[0] += particle.velocity.v[0] * deltaTimeMs / 1000.0f;
particle.position.v[1] += particle.velocity.v[1] * deltaTimeMs / 1000.0f;
particle.position.v[2] += particle.velocity.v[2] * deltaTimeMs / 1000.0f;
particle.lifeTime += deltaTimeMs;
if (particle.lifeTime >= particle.maxLifeTime) {
particle.active = false;
}
float lifeRatio = particle.lifeTime / particle.maxLifeTime;
particle.scale = 1.0f - lifeRatio * 0.8f;
}
}
}
void SparkEmitter::emit() {
if (emissionPoints.empty()) return;
for (int i = 0; i < emissionPoints.size(); ++i) {
bool particleFound = false;
for (auto& particle : particles) {
if (!particle.active) {
initParticle(particle, i);
particle.active = true;
particle.lifeTime = 0;
particle.position = emissionPoints[i];
particle.emitterIndex = i;
particleFound = true;
break;
}
}
if (!particleFound && !particles.empty()) {
size_t oldestIndex = 0;
float maxLifeTime = 0;
for (size_t j = 0; j < particles.size(); ++j) {
if (particles[j].lifeTime > maxLifeTime) {
maxLifeTime = particles[j].lifeTime;
oldestIndex = j;
}
}
initParticle(particles[oldestIndex], i);
particles[oldestIndex].active = true;
particles[oldestIndex].lifeTime = 0;
particles[oldestIndex].position = emissionPoints[i];
particles[oldestIndex].emitterIndex = i;
}
}
}
void SparkEmitter::initParticle(SparkParticle& particle, int emitterIndex) {
particle.velocity = getRandomVelocity(emitterIndex);
particle.scale = 1.0f;
particle.maxLifeTime = 800.0f + (rand() % 400); // От 800 до 1200 мс
particle.emitterIndex = emitterIndex;
}
Vector3f SparkEmitter::getRandomVelocity(int emitterIndex) {
static std::random_device rd;
static std::mt19937 gen(rd());
static std::uniform_real_distribution<> angleDist(0, 2 * M_PI);
static std::uniform_real_distribution<> speedDist(0.5f, 2.0f);
static std::uniform_real_distribution<> zSpeedDist(1.0f, 3.0f);
float angle = angleDist(gen);
float speed = speedDist(gen);
float zSpeed = zSpeedDist(gen);
if (emitterIndex == 0) {
return Vector3f{
cosf(angle) * speed - 0.3f,
sinf(angle) * speed,
zSpeed
};
}
else {
return Vector3f{
cosf(angle) * speed + 0.3f,
sinf(angle) * speed,
zSpeed
};
}
}
const std::vector<SparkParticle>& SparkEmitter::getParticles() const {
return particles;
}
size_t SparkEmitter::getActiveParticleCount() const {
size_t count = 0;
for (const auto& particle : particles) {
if (particle.active) {
count++;
}
}
return count;
}
} // namespace ZL