space-game001/SparkEmitter.h

50 lines
1.3 KiB
C++

#pragma once
#include "ZLMath.h"
#include <vector>
#include <chrono>
namespace ZL {
struct SparkParticle {
Vector3f position;
Vector3f velocity;
float scale;
float lifeTime;
float maxLifeTime;
bool active;
int emitterIndex;
SparkParticle() : position({ 0,0,0 }), velocity({ 0,0,0 }), scale(1.0f),
lifeTime(0), maxLifeTime(1000.0f), active(false), emitterIndex(0) {
}
};
class SparkEmitter {
private:
std::vector<SparkParticle> particles;
std::vector<Vector3f> emissionPoints;
std::chrono::steady_clock::time_point lastEmissionTime;
float emissionRate;
bool isActive;
public:
SparkEmitter();
SparkEmitter(const std::vector<Vector3f>& positions, float rate = 100.0f);
void setEmissionPoints(const std::vector<Vector3f>& positions);
void setEmissionRate(float rateMs);
void setActive(bool active);
void update(float deltaTimeMs);
void emit();
const std::vector<SparkParticle>& getParticles() const;
size_t getActiveParticleCount() const;
private:
void initParticle(SparkParticle& particle, int emitterIndex);
Vector3f getRandomVelocity(int emitterIndex);
};
} // namespace ZL