space-game001/door.txt

94 lines
2.4 KiB
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===Vertices: 8
Vertex 0: <Vector (-1.0000, -1.0000, -1.0000)>
Vertex 1: <Vector (-1.0000, -1.3082, 2.8700)>
Vertex 2: <Vector (-1.0000, 1.0000, -1.0000)>
Vertex 3: <Vector (-1.0000, 1.0000, 3.2248)>
Vertex 4: <Vector (-0.3594, -1.0000, -1.0000)>
Vertex 5: <Vector (-0.3594, -1.3082, 2.8700)>
Vertex 6: <Vector (-0.3594, 1.0000, -1.0000)>
Vertex 7: <Vector (-0.3594, 1.0000, 3.2248)>
===UV Coordinates:
Face count: 12
Face 0
UV Count: 3
UV <Vector (0.3708, 0.0570)>
UV <Vector (0.7416, 0.6787)>
UV <Vector (0.4203, 0.6787)>
Face 1
UV Count: 3
UV <Vector (0.7416, -0.0000)>
UV <Vector (0.8445, 0.6787)>
UV <Vector (0.7416, 0.6787)>
Face 2
UV Count: 3
UV <Vector (-0.0000, 0.6787)>
UV <Vector (0.3708, 0.0570)>
UV <Vector (0.3213, 0.6787)>
Face 3
UV Count: 3
UV <Vector (0.8445, -0.0000)>
UV <Vector (0.9474, 0.6237)>
UV <Vector (0.8445, 0.6237)>
Face 4
UV Count: 3
UV <Vector (0.0000, 1.0000)>
UV <Vector (0.1029, 0.6787)>
UV <Vector (0.1029, 1.0000)>
Face 5
UV Count: 3
UV <Vector (0.9474, 0.6237)>
UV <Vector (0.8445, 0.9988)>
UV <Vector (0.8445, 0.6237)>
Face 6
UV Count: 3
UV <Vector (0.3708, 0.0570)>
UV <Vector (0.7416, -0.0000)>
UV <Vector (0.7416, 0.6787)>
Face 7
UV Count: 3
UV <Vector (0.7416, -0.0000)>
UV <Vector (0.8445, -0.0000)>
UV <Vector (0.8445, 0.6787)>
Face 8
UV Count: 3
UV <Vector (-0.0000, 0.6787)>
UV <Vector (0.0000, 0.0000)>
UV <Vector (0.3708, 0.0570)>
Face 9
UV Count: 3
UV <Vector (0.8445, -0.0000)>
UV <Vector (0.9474, 0.0000)>
UV <Vector (0.9474, 0.6237)>
Face 10
UV Count: 3
UV <Vector (0.0000, 1.0000)>
UV <Vector (0.0000, 0.6787)>
UV <Vector (0.1029, 0.6787)>
Face 11
UV Count: 3
UV <Vector (0.9474, 0.6237)>
UV <Vector (0.9474, 0.9988)>
UV <Vector (0.8445, 0.9988)>
===Normals:
Vertex 0: Normal <Vector (-0.5816, -0.5519, -0.5976)>
Vertex 1: Normal <Vector (-0.5813, -0.6381, 0.5049)>
Vertex 2: Normal <Vector (-0.5773, 0.5774, -0.5774)>
Vertex 3: Normal <Vector (-0.5698, 0.5352, 0.6237)>
Vertex 4: Normal <Vector (0.5816, -0.5519, -0.5976)>
Vertex 5: Normal <Vector (0.5813, -0.6381, 0.5049)>
Vertex 6: Normal <Vector (0.5774, 0.5774, -0.5773)>
Vertex 7: Normal <Vector (0.5698, 0.5351, 0.6237)>
===Triangles: 12
Triangle: [1, 2, 0]
Triangle: [3, 6, 2]
Triangle: [6, 5, 4]
Triangle: [5, 0, 4]
Triangle: [6, 0, 2]
Triangle: [3, 5, 7]
Triangle: [1, 3, 2]
Triangle: [3, 7, 6]
Triangle: [6, 7, 5]
Triangle: [5, 1, 0]
Triangle: [6, 4, 0]
Triangle: [3, 1, 5]