space-game001/inai001.txt
2025-11-11 13:23:42 +03:00

94 lines
2.4 KiB
Plaintext

===Vertices: 8
Vertex 0: <Vector (10.0851, 30.8909, 9.4815)>
Vertex 1: <Vector (10.0851, 30.8909, -9.4815)>
Vertex 2: <Vector (10.0851, -30.8909, 9.4815)>
Vertex 3: <Vector (10.0851, -30.8909, -9.4815)>
Vertex 4: <Vector (-10.0851, 30.8909, 9.4815)>
Vertex 5: <Vector (-10.0851, 30.8909, -9.4815)>
Vertex 6: <Vector (-10.0851, -30.8909, 9.4815)>
Vertex 7: <Vector (-10.0851, -30.8909, -9.4815)>
===UV Coordinates:
Face count: 12
Face 0
UV Count: 3
UV <Vector (0.0000, 0.7539)>
UV <Vector (0.2577, 0.0000)>
UV <Vector (0.2577, 0.7539)>
Face 1
UV Count: 3
UV <Vector (0.0000, 1.0000)>
UV <Vector (0.2423, 0.7539)>
UV <Vector (0.2423, 1.0000)>
Face 2
UV Count: 3
UV <Vector (0.5154, 0.7539)>
UV <Vector (0.7577, 0.0000)>
UV <Vector (0.7577, 0.7539)>
Face 3
UV Count: 3
UV <Vector (0.2577, 0.7539)>
UV <Vector (0.5154, 0.0000)>
UV <Vector (0.5154, 0.7539)>
Face 4
UV Count: 3
UV <Vector (0.7577, 0.7539)>
UV <Vector (1.0000, 0.0000)>
UV <Vector (1.0000, 0.7539)>
Face 5
UV Count: 3
UV <Vector (0.2423, 1.0000)>
UV <Vector (0.4846, 0.7539)>
UV <Vector (0.4846, 1.0000)>
Face 6
UV Count: 3
UV <Vector (0.0000, 0.7539)>
UV <Vector (0.0000, 0.0000)>
UV <Vector (0.2577, 0.0000)>
Face 7
UV Count: 3
UV <Vector (0.0000, 1.0000)>
UV <Vector (0.0000, 0.7539)>
UV <Vector (0.2423, 0.7539)>
Face 8
UV Count: 3
UV <Vector (0.5154, 0.7539)>
UV <Vector (0.5154, 0.0000)>
UV <Vector (0.7577, 0.0000)>
Face 9
UV Count: 3
UV <Vector (0.2577, 0.7539)>
UV <Vector (0.2577, 0.0000)>
UV <Vector (0.5154, 0.0000)>
Face 10
UV Count: 3
UV <Vector (0.7577, 0.7539)>
UV <Vector (0.7577, 0.0000)>
UV <Vector (1.0000, 0.0000)>
Face 11
UV Count: 3
UV <Vector (0.2423, 1.0000)>
UV <Vector (0.2423, 0.7539)>
UV <Vector (0.4846, 0.7539)>
===Normals:
Vertex 0: Normal <Vector (0.5774, 0.5774, 0.5774)>
Vertex 1: Normal <Vector (0.5774, 0.5774, -0.5774)>
Vertex 2: Normal <Vector (0.5774, -0.5774, 0.5774)>
Vertex 3: Normal <Vector (0.5774, -0.5774, -0.5774)>
Vertex 4: Normal <Vector (-0.5774, 0.5774, 0.5774)>
Vertex 5: Normal <Vector (-0.5774, 0.5774, -0.5774)>
Vertex 6: Normal <Vector (-0.5774, -0.5774, 0.5774)>
Vertex 7: Normal <Vector (-0.5774, -0.5774, -0.5774)>
===Triangles: 12
Triangle: [4, 2, 0]
Triangle: [2, 7, 3]
Triangle: [6, 5, 7]
Triangle: [1, 7, 5]
Triangle: [0, 3, 1]
Triangle: [4, 1, 5]
Triangle: [4, 6, 2]
Triangle: [2, 6, 7]
Triangle: [6, 4, 5]
Triangle: [1, 3, 7]
Triangle: [0, 2, 3]
Triangle: [4, 0, 1]