Make INAI building

This commit is contained in:
Vladislav Khorev 2025-11-11 13:23:42 +03:00
parent c088080be5
commit fb4e2e2491
55 changed files with 204678 additions and 4232 deletions

View File

@ -8,6 +8,7 @@
namespace ZL
{
extern const char* CONST_ZIP_FILE;
Game::Game()
: window(nullptr)
@ -39,13 +40,13 @@ void Game::setup() {
// Initialize renderer
#ifdef EMSCRIPTEN
renderer.shaderManager.AddShaderFromFiles("default", "./default.vertex", "./default_web.fragment", "data.zip");
renderer.shaderManager.AddShaderFromFiles("defaultColor", "./defaultColor.vertex", "./defaultColor_web.fragment", "data.zip");
renderer.shaderManager.AddShaderFromFiles("defaultHideCam", "./defaultHideCam.vertex", "./defaultHideCam_web.fragment", "data.zip");
renderer.shaderManager.AddShaderFromFiles("default", "./default.vertex", "./default_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("defaultColor", "./defaultColor.vertex", "./defaultColor_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("defaultHideCam", "./defaultHideCam.vertex", "./defaultHideCam_web.fragment", CONST_ZIP_FILE);
#else
renderer.shaderManager.AddShaderFromFiles("default", "./default.vertex", "./default_desktop.fragment", "data.zip");
renderer.shaderManager.AddShaderFromFiles("defaultColor", "./defaultColor.vertex", "./defaultColor_desktop.fragment", "data.zip");
renderer.shaderManager.AddShaderFromFiles("defaultHideCam", "./defaultHideCam.vertex", "./defaultHideCam_desktop.fragment", "data.zip");
renderer.shaderManager.AddShaderFromFiles("default", "./default.vertex", "./default_desktop.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("defaultColor", "./defaultColor.vertex", "./defaultColor_desktop.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("defaultHideCam", "./defaultHideCam.vertex", "./defaultHideCam_desktop.fragment", CONST_ZIP_FILE);
#endif

View File

@ -15,9 +15,11 @@ const float GameObjectManager::INVENTORY_MARGIN = 44.0f;
const float GameObjectManager::SELECTED_CUBE_ICON_SIZE = 244.0f;
const float GameObjectManager::SELECTED_CUBE_MARGIN = 50.0f;
const char* CONST_ZIP_FILE = ""; //CONST_ZIP_FILE
void GameObjectManager::initializeLoadingScreen()
{
loadingScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./loading.bmp", "data.zip"));
loadingScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./loading.bmp", CONST_ZIP_FILE));
loadingScreenMesh = CreateRect2D(
{ Environment::width / 2.f, Environment::height / 2.f },
@ -55,25 +57,26 @@ void GameObjectManager::initialize() {
loadingThread = std::thread([this]() {
/*
preloadedRoomMeshArr.resize(3);
preloadedRoomMeshArr[0] = ZL::LoadFromTextFile("./oneroom001.txt", "data.zip");
preloadedRoomMeshArr[0] = ZL::LoadFromTextFile("./oneroom001.txt", CONST_ZIP_FILE);
preloadedRoomMeshArr[0].Scale(10);
preloadedRoomMeshArr[0].Move(Vector3f{ 0, 93, 0 });
preloadedRoomMeshArr[1] = ZL::LoadFromTextFile("./secondroom001.txt", "data.zip");
preloadedRoomMeshArr[1] = ZL::LoadFromTextFile("./secondroom001.txt", CONST_ZIP_FILE);
preloadedRoomMeshArr[1].Scale(10);
preloadedRoomMeshArr[1].Move(Vector3f{ 0, 93, 0 });
preloadedRoomMeshArr[2] = ZL::LoadFromTextFile("./thirdroom1.txt", "data.zip");
preloadedRoomMeshArr[2] = ZL::LoadFromTextFile("./thirdroom1.txt", CONST_ZIP_FILE);
preloadedRoomMeshArr[2].Scale(10);
preloadedRoomMeshArr[2].Move(Vector3f{ 0, 93, 0 });
*/
violaIdleModel.LoadFromFile("./idleviola_uv010.txt", "data.zip");
violaWalkModel.LoadFromFile("./walkviola_uv010.txt", "data.zip");
violaIdleModel.LoadFromFile("./idleviola_uv010.txt", CONST_ZIP_FILE);
violaWalkModel.LoadFromFile("./walkviola_uv010.txt", CONST_ZIP_FILE);
sideThreadLoadingCompleted = true;
});
@ -84,44 +87,44 @@ void GameObjectManager::initialize() {
std::function<bool()> loadingFunction3 = [this]()
{
/*
// Create active object
ActiveObject cubeForFirstRoomT;
cubeForFirstRoomT.name = "cube_T";
cubeForFirstRoomT.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt", "data.zip");
cubeForFirstRoomT.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt", CONST_ZIP_FILE);
cubeForFirstRoomT.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundZ(M_PI * 0.5)));
cubeForFirstRoomT.activeObjectMesh.Scale(10);
cubeForFirstRoomT.activeObjectMeshMutable.AssignFrom(cubeForFirstRoomT.activeObjectMesh);
cubeForFirstRoomT.activeObjectMeshMutable.RefreshVBO();
cubeForFirstRoomT.objectPos = Vector3f{ -190, 90 , 280 };
cubeForFirstRoomT.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001-_2_.bmp", "data.zip"));
cubeForFirstRoomT.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", "data.zip"));
cubeForFirstRoomT.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001-_2_.bmp", CONST_ZIP_FILE));
cubeForFirstRoomT.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", CONST_ZIP_FILE));
cubeForFirstRoomT.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
cubeForFirstRoomT.activeObjectScreenMeshMutable.AssignFrom(cubeForFirstRoomT.activeObjectScreenMesh);
cubeForFirstRoomT.activeObjectScreenMeshMutable.RefreshVBO();
cubeForFirstRoomT.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_T_icon.bmp32", "data.zip"));
cubeForFirstRoomT.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_T_icon.bmp32", CONST_ZIP_FILE));
ActiveObject cubeForFirstRoomO;
cubeForFirstRoomO.name = "cube_O";
cubeForFirstRoomO.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt", "data.zip");
cubeForFirstRoomO.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt", CONST_ZIP_FILE);
cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundZ(M_PI * 0.5)));
cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundX(M_PI * 1.5)));
cubeForFirstRoomO.activeObjectMesh.Scale(10);
cubeForFirstRoomO.activeObjectMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectMesh);
cubeForFirstRoomO.activeObjectMeshMutable.RefreshVBO();
cubeForFirstRoomO.objectPos = Vector3f{ 185, 90 , -365 };
cubeForFirstRoomO.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001-_3.bmp", "data.zip"));
cubeForFirstRoomO.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", "data.zip"));
cubeForFirstRoomO.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001-_3.bmp", CONST_ZIP_FILE));
cubeForFirstRoomO.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", CONST_ZIP_FILE));
cubeForFirstRoomO.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
cubeForFirstRoomO.activeObjectScreenMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectScreenMesh);
cubeForFirstRoomO.activeObjectScreenMeshMutable.RefreshVBO();
cubeForFirstRoomO.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_O_icon.bmp32", "data.zip"));
cubeForFirstRoomO.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_O_icon.bmp32", CONST_ZIP_FILE));
ActiveObject cubeForFirstRoomM;
cubeForFirstRoomM.name = "cube_M";
cubeForFirstRoomM.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt", "data.zip");
cubeForFirstRoomM.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt", CONST_ZIP_FILE);
cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundZ(M_PI * 0.5)));
cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundX(M_PI)));
@ -129,81 +132,81 @@ void GameObjectManager::initialize() {
cubeForFirstRoomM.activeObjectMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectMesh);
cubeForFirstRoomM.activeObjectMeshMutable.RefreshVBO();
cubeForFirstRoomM.objectPos = Vector3f{ 200, 95 , 230 };
cubeForFirstRoomM.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001_4.bmp", "data.zip"));
cubeForFirstRoomM.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", "data.zip"));
cubeForFirstRoomM.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001_4.bmp", CONST_ZIP_FILE));
cubeForFirstRoomM.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", CONST_ZIP_FILE));
cubeForFirstRoomM.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
cubeForFirstRoomM.activeObjectScreenMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectScreenMesh);
cubeForFirstRoomM.activeObjectScreenMeshMutable.RefreshVBO();
cubeForFirstRoomM.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_M_icon.bmp32", "data.zip"));
cubeForFirstRoomM.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_M_icon.bmp32", CONST_ZIP_FILE));
ActiveObject lampe;
lampe.name = "lampe";
lampe.activeObjectMesh = ZL::LoadFromTextFile("./lighter.txt", "data.zip"); // Add ZL:: namespace
lampe.activeObjectMesh = ZL::LoadFromTextFile("./lighter.txt", CONST_ZIP_FILE); // Add ZL:: namespace
lampe.activeObjectMesh.Scale(7);
lampe.activeObjectMeshMutable.AssignFrom(lampe.activeObjectMesh);
lampe.activeObjectMeshMutable.RefreshVBO();
lampe.objectPos = Vector3f{ 85, 30, 43 };
lampe.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./temno.bmp", "data.zip"));
lampe.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", "data.zip"));
lampe.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./temno.bmp", CONST_ZIP_FILE));
lampe.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", CONST_ZIP_FILE));
lampe.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
lampe.activeObjectScreenMeshMutable.AssignFrom(lampe.activeObjectScreenMesh);
lampe.activeObjectScreenMeshMutable.RefreshVBO();
lampe.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_T_icon.bmp32", "data.zip"));
lampe.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_T_icon.bmp32", CONST_ZIP_FILE));
ActiveObject carToy;
carToy.name = "carToy";
carToy.activeObjectMesh = ZL::LoadFromTextFile("./car.txt", "data.zip"); // Add ZL:: namespace
carToy.activeObjectMesh = ZL::LoadFromTextFile("./car.txt", CONST_ZIP_FILE); // Add ZL:: namespace
carToy.activeObjectMesh.Scale(12);
carToy.activeObjectMeshMutable.AssignFrom(carToy.activeObjectMesh);
carToy.activeObjectMeshMutable.RefreshVBO();
carToy.objectPos = Vector3f{ 300, 0, 315 };
carToy.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material.001_Base_color_1001_5.bmp", "data.zip"));
carToy.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", "data.zip"));
carToy.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material.001_Base_color_1001_5.bmp", CONST_ZIP_FILE));
carToy.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", CONST_ZIP_FILE));
carToy.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
carToy.activeObjectScreenMeshMutable.AssignFrom(carToy.activeObjectScreenMesh);
carToy.activeObjectScreenMeshMutable.RefreshVBO();
carToy.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32", "data.zip"));
carToy.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32", CONST_ZIP_FILE));
ActiveObject lock;
lock.name = "lockFriend";
lock.activeObjectMesh = ZL::LoadFromTextFile("./lock.txt", "data.zip"); // Add ZL:: namespace
lock.activeObjectMesh = ZL::LoadFromTextFile("./lock.txt", CONST_ZIP_FILE); // Add ZL:: namespace
lock.activeObjectMesh.Scale(2);
lock.activeObjectMeshMutable.AssignFrom(lock.activeObjectMesh);
lock.activeObjectMeshMutable.RefreshVBO();
lock.objectPos = Vector3f{ 101, 100, 255 };
lock.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./temno.bmp", "data.zip"));
lock.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", "data.zip"));
lock.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./temno.bmp", CONST_ZIP_FILE));
lock.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", CONST_ZIP_FILE));
lock.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
lock.activeObjectScreenMeshMutable.AssignFrom(lock.activeObjectScreenMesh);
lock.activeObjectScreenMeshMutable.RefreshVBO();
lock.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32", "data.zip"));
lock.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32", CONST_ZIP_FILE));
ActiveObject door;
door.name = "doorGlory";
door.activeObjectMesh = ZL::LoadFromTextFile("./door.txt", "data.zip"); // Add ZL:: namespace
door.activeObjectMesh = ZL::LoadFromTextFile("./door.txt", CONST_ZIP_FILE); // Add ZL:: namespace
door.activeObjectMesh.Scale(60);
door.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundY(-M_PI * 0.5)));
door.activeObjectMeshMutable.AssignFrom(door.activeObjectMesh);
door.activeObjectMeshMutable.RefreshVBO();
door.objectPos = Vector3f{ -350, -40, -60 };
door.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./door.bmp", "data.zip"));
door.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", "data.zip"));
door.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./door.bmp", CONST_ZIP_FILE));
door.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", CONST_ZIP_FILE));
door.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
door.activeObjectScreenMeshMutable.AssignFrom(door.activeObjectScreenMesh);
door.activeObjectScreenMeshMutable.RefreshVBO();
door.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32", "data.zip"));
door.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32", CONST_ZIP_FILE));
Room room_1;
room_1.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001.bmp", "data.zip"));
room_1.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001.bmp", CONST_ZIP_FILE));
room_1.objects.push_back(cubeForFirstRoomT);
room_1.objects.push_back(cubeForFirstRoomO);
room_1.objects.push_back(cubeForFirstRoomM);
@ -219,12 +222,12 @@ void GameObjectManager::initialize() {
room_1.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -399, 0, -390 }, Vector3f{ -236, 0, -100 }));
room_1.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -220, 0, -400 }, Vector3f{ -150, 0, -230 }));
room_1.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ 156, 0, -400 }, Vector3f{ 380, 0, -360 }));
rooms.push_back(room_1);
//aoMgr.addActiveObject(ao1);
Room room_2;
room_2.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./seconroom.bmp", "data.zip"));
room_2.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./seconroom.bmp", CONST_ZIP_FILE));
room_2.objects.push_back(lampe);
room_2.objects.push_back(carToy);
room_2.sound_name = "unholy-choir-1-279337--online-audio-convert.com.ogg";
@ -244,7 +247,7 @@ void GameObjectManager::initialize() {
Room room_3;
room_3.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./DefaultMaterial_Base_color_1001.bmp", "data.zip"));
room_3.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./DefaultMaterial_Base_color_1001.bmp", CONST_ZIP_FILE));
room_3.sound_name = "unseen-danger-fss-no-copyright-music-252588--online-audio-convert.com.ogg";
room_3.objects.push_back(lock);
room_3.objects.push_back(door);
@ -254,7 +257,7 @@ void GameObjectManager::initialize() {
room_3.collisionMgr.setRoomBoundary(790, 790);
rooms.push_back(room_3);
activeObjects = rooms[current_room_index].objects;
activeObjects = rooms[current_room_index].objects;*/
// Initialize audio
/*
@ -262,10 +265,10 @@ void GameObjectManager::initialize() {
if (audioPlayer) {
audioPlayer->playMusic(rooms[current_room_index].sound_name);
}*/
#ifdef AUDIO
#ifdef AUDIO
audioPlayerAsync.resetAsync();
audioPlayerAsync.playMusicAsync(rooms[current_room_index].sound_name);
#endif
#endif
// Initialize inventory
inventoryIconMesh = CreateRect2D(
{ 0.0f, 40.0f },
@ -277,31 +280,50 @@ void GameObjectManager::initialize() {
//roomTexturePtr = rooms[current_room_index].roomTexture;
monsterTexturePtr1 = std::make_shared<Texture>(CreateTextureDataFromBmp32("./monster001.bmp32", "data.zip"));
monsterTexturePtr2 = std::make_shared<Texture>(CreateTextureDataFromBmp32("./monster002.bmp32", "data.zip"));
/*
monsterTexturePtr1 = std::make_shared<Texture>(CreateTextureDataFromBmp32("./monster001.bmp32", CONST_ZIP_FILE));
monsterTexturePtr2 = std::make_shared<Texture>(CreateTextureDataFromBmp32("./monster002.bmp32", CONST_ZIP_FILE));
monsterScreenMesh = CreateRect2D({ 0.f, 0.f }, { 300.f, 300.f }, 0.5);
monsterScreenMeshMutable.AssignFrom(monsterScreenMesh);
monsterScreenMeshMutable.RefreshVBO();
*/
violaTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./viola.bmp", CONST_ZIP_FILE));
violaTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./viola.bmp", "data.zip"));
/*
if (!dialogTextures.empty()) { // Проверяем, есть ли диалоги
dialogTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24(dialogTextures[dialogIndex], "data.zip"));
dialogTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24(dialogTextures[dialogIndex], CONST_ZIP_FILE));
isDialogActive = true;
}
}*/
batteryDialogTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./battery_dialog.bmp", "data.zip"));
//batteryDialogTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./battery_dialog.bmp", CONST_ZIP_FILE));
finalGoodTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./final_good.bmp", "data.zip"));
finalBadTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./final_bad.bmp", "data.zip"));
//finalGoodTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./final_good.bmp", CONST_ZIP_FILE));
//finalBadTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./final_bad.bmp", CONST_ZIP_FILE));
landMesh = CreateRect2D({ -6000.f, -6000.f }, { 6000.f, 6000.f }, 0.0);
landMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundX(M_PI * 0.5)));
landMesh.Move({ 5000.f, 0.f, -5000.f});
landMeshRender.AssignFrom(landMesh);
landMeshRender.RefreshVBO();
landTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./land.bmp", CONST_ZIP_FILE));
//modelMesh = ZL::LoadFromTextFile("./inai001.txt", CONST_ZIP_FILE);
//modelMesh.Scale(45);
//modelMesh.Move({ 0, 430, 600 });
modelMesh = ZL::LoadFromTextFile("./model001.txt", CONST_ZIP_FILE);
//modelMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundZ(M_PI * 0.5)));
modelMesh.Scale(40);
modelMeshRender.AssignFrom(modelMesh);
modelMeshRender.RefreshVBO();
//modelTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Cube.bmp", CONST_ZIP_FILE));
modelTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./model001.bmp", CONST_ZIP_FILE));
//SDL_ShowCursor(SDL_DISABLE);
SDL_SetRelativeMouseMode(SDL_TRUE);
@ -352,11 +374,11 @@ void GameObjectManager::handleEvent(const SDL_Event& event) {
{
return;
}
/*
if (isDialogActive) {
dialogIndex++;
if (dialogIndex < dialogTextures.size()) {
dialogTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24(dialogTextures[dialogIndex], "data.zip"));
dialogTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24(dialogTextures[dialogIndex], CONST_ZIP_FILE));
}
else {
isDialogActive = false;
@ -410,7 +432,7 @@ void GameObjectManager::handleEvent(const SDL_Event& event) {
// Create a new lamp object with updated texture
ActiveObject updatedLamp = *ao;
// Change from dark to lit texture
updatedLamp.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./base_Base_color_1001.bmp", "data.zip"));
updatedLamp.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./base_Base_color_1001.bmp", CONST_ZIP_FILE));
// Replace the old lamp with updated one
rooms[current_room_index].removeByPtr(ao);
@ -485,10 +507,10 @@ void GameObjectManager::handleEvent(const SDL_Event& event) {
// bx.Interpolate(animationCounter);
// animationCounter += 2;
}
}
}*/
}
else if (event.type == SDL_MOUSEWHEEL) {
static const float zoomstep = 1.0f;
static const float zoomstep = 2.0f;
if (event.wheel.y > 0) {
Environment::zoom -= zoomstep;
}
@ -498,9 +520,12 @@ void GameObjectManager::handleEvent(const SDL_Event& event) {
if (Environment::zoom < zoomstep) {
Environment::zoom = zoomstep;
}
if (Environment::zoom > 4) {
/*if (Environment::zoom > 4) {
Environment::zoom = 4;
}
}*/
//this->modelMeshRender.data.Scale(0.5);
//this->modelMeshRender.RefreshVBO();
}
else if (event.type == SDL_KEYDOWN) {
switch (event.key.keysym.sym) {
@ -679,6 +704,10 @@ void GameObjectManager::handleEvent(const SDL_Event& event) {
Environment::violaCurrentIdleFrame = -1;
}
}
//modelMesh.Move({ 0, 250, 100 });
//modelMeshRender.AssignFrom(modelMesh);
//modelMeshRender.RefreshVBO();
break;
}
}
@ -767,15 +796,13 @@ void GameObjectManager::updateScene(size_t ms) {
<< ", z=" << characterNewPos.v[2] << "\r";
std::cout.flush();
Environment::cameraShift = newPosition;
Environment::characterPos = characterNewPos;
/*
// Заменяем проверку walkArea.isInside() на проверку через collisionMgr
if (rooms[current_room_index].collisionMgr.checkCollision(characterNewPos) == false) {
Environment::cameraShift = newPosition;
Environment::characterPos = characterNewPos;
/*
std::cout << "Player position: x=" << characterNewPos.v[0]
<< ", y=" << characterNewPos.v[1]
<< ", z=" << characterNewPos.v[2] << "\r";
std::cout.flush(); // Чтобы обновлялось в той же строке*/
}
for (auto& obj : rooms[current_room_index].objects)
@ -788,20 +815,11 @@ void GameObjectManager::updateScene(size_t ms) {
obj.highlighted = (dist < 150.f);
}
/*
for (auto& [key, obj] : aoMgr.activeObjectsEntities) {
float dist = sqrtf(
pow(Environment::characterPos.v[0] - obj.objectPos.v[0], 2) +
pow(Environment::characterPos.v[1] - obj.objectPos.v[1], 2) +
pow(Environment::characterPos.v[2] - obj.objectPos.v[2], 2)
);
obj.highlighted = (dist < 50.f);
}*/
if (rooms[current_room_index].roomLogic) {
rooms[current_room_index].roomLogic(*this, ms);
}
*/
if (Environment::violaCurrentAnimation == 0) {
Environment::violaCurrentIdleFrame += ms / 24.f;
//Environment::violaCurrentIdleFrame = 0;

View File

@ -110,6 +110,14 @@ public:
std::shared_ptr<Texture> finalGoodTexturePtr;
std::shared_ptr<Texture> finalBadTexturePtr;
ZL::VertexDataStruct modelMesh;
ZL::VertexRenderStruct modelMeshRender;
std::shared_ptr<Texture> modelTexturePtr;
ZL::VertexDataStruct landMesh;
ZL::VertexRenderStruct landMeshRender;
std::shared_ptr<Texture> landTexturePtr;
private:
//int animationCounter = 0;

View File

@ -39,7 +39,7 @@ void RenderSystem::drawScene(GameObjectManager& gameObjects) {
{
drawWorld(gameObjects);
glClear(GL_DEPTH_BUFFER_BIT);
drawUI(gameObjects);
//drawUI(gameObjects);
}
CheckGlError();
@ -138,7 +138,7 @@ void RenderSystem::drawWorld(GameObjectManager& gameObjects) {
drawViola(gameObjects);
renderer.shaderManager.PushShader(hideCamShaderName);
renderer.shaderManager.PushShader(defaultShaderName);
renderer.RenderUniform1i(textureUniformName, 0);
Vector3f totalCameraTargetPos = Environment::characterPos - Vector3f{ 0, Environment::cameraDefaultVerticalShift, 0 };
@ -177,7 +177,7 @@ void RenderSystem::drawWorld(GameObjectManager& gameObjects) {
renderer.TranslateMatrix({ 0, Environment::cameraDefaultVerticalShift, 0 });
// Draw active objects
drawObjects(gameObjects);
/*drawObjects(gameObjects);
// Draw room
glBindTexture(GL_TEXTURE_2D, gameObjects.rooms[gameObjects.current_room_index].roomTexture->getTexID());
@ -186,8 +186,14 @@ void RenderSystem::drawWorld(GameObjectManager& gameObjects) {
if (gameObjects.current_room_index == 1 && Environment::goToLevel3 == false)
{
drawMonster(gameObjects);
}
drawViola(gameObjects);
}*/
//drawViola(gameObjects);
glBindTexture(GL_TEXTURE_2D, gameObjects.landTexturePtr->getTexID());
renderer.DrawVertexRenderStruct(gameObjects.landMeshRender);
glBindTexture(GL_TEXTURE_2D, gameObjects.modelTexturePtr->getTexID());
renderer.DrawVertexRenderStruct(gameObjects.modelMeshRender);
Matrix4f latestProjectionModelView = renderer.GetProjectionModelViewMatrix();

View File

@ -5,7 +5,7 @@
#include <iostream>
#include <algorithm>
#include <fstream>
#include <zip.h>
//#include <zip.h>
namespace ZL
{
@ -40,9 +40,9 @@ namespace ZL
return vec;
}
std::vector<char> readFileFromZIP(const std::string& filename, const std::string& zipfilename) {
const std::string zipPath = zipfilename;
/*const std::string zipPath = zipfilename;
int zipErr;
zip_t* archive = zip_open(zipPath.c_str(), ZIP_RDONLY, &zipErr);
if (!archive) {
@ -77,7 +77,8 @@ namespace ZL
zip_fclose(zipFile);
zip_close(archive);
return fileData;
return fileData;*/
return {};
}
bool findString(const char* in, char* list)

View File

@ -123,7 +123,7 @@
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>libogg_static.lib;audioplayer.lib;vorbisfile.lib;vorbis.lib;OpenAL32.lib;libpng16_staticd.lib;SDL2.lib;SDL2main.lib;opengl32.lib;glu32.lib;shell32.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib</AdditionalDependencies>
<AdditionalDependencies>libogg_static.lib;vorbisfile.lib;vorbis.lib;OpenAL32.lib;libpng16_staticd.lib;SDL2.lib;SDL2main.lib;opengl32.lib;glu32.lib;shell32.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\Work\Projects\ZeptoLabTest1\cmakeaudioplayer\build\Debug;C:\Work\SDL2-2.28.3\lib\x64;C:\Work\Projects\lpng1645\build\install\lib;C:\Work\Projects\vorbis\build\lib\Debug;C:\Work\OpenAL 1.1 SDK\libs\Win64;C:\Work\Projects\libogg\win32\VS2010\x64\Debug</AdditionalLibraryDirectories>
<EntryPointSymbol>
</EntryPointSymbol>
@ -160,7 +160,6 @@
<ClCompile Include="Inventory.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="Math.cpp" />
<ClCompile Include="md3test.cpp" />
<ClCompile Include="ObjLoader.cpp" />
<ClCompile Include="OpenGlExtensions.cpp" />
<ClCompile Include="Physics.cpp" />

View File

@ -45,9 +45,6 @@
<ClCompile Include="ObjLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="md3test.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BoneAnimatedModel.cpp">
<Filter>Source Files</Filter>
</ClCompile>

View File

@ -5,9 +5,9 @@ set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Use pkg-config to find Vorbis
find_package(PkgConfig REQUIRED)
pkg_check_modules(VORBIS REQUIRED vorbis vorbisfile)
pkg_check_modules(OGG REQUIRED ogg)
#find_package(PkgConfig REQUIRED)
#pkg_check_modules(VORBIS REQUIRED vorbis vorbisfile)
#pkg_check_modules(OGG REQUIRED ogg)
find_package(OpenAL REQUIRED)
add_library(audioplayer
@ -33,4 +33,4 @@ target_link_libraries(audioplayer
# Test executable
add_executable(test_audio examples/test_audio.cpp)
target_link_libraries(test_audio PRIVATE audioplayer stdc++fs)
git add ../../sounds
#git add ../../sounds

View File

@ -1,6 +1,6 @@
# This is the CMakeCache file.
# For build in directory: /home/albert/gay-jam/ZeptoLabTest1/cmakeaudioplayer/build
# It was generated by CMake: /usr/bin/cmake
# For build in directory: c:/Work/Projects/ZeptoLabTest1/cmakeaudioplayer/build
# It was generated by CMake: C:/Strawberry/c/bin/cmake.exe
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
# If you do want to change a value, simply edit, save, and exit the editor.
@ -15,140 +15,104 @@
########################
//Value Computed by CMake
AudioPlayer_BINARY_DIR:STATIC=/home/albert/gay-jam/ZeptoLabTest1/cmakeaudioplayer/build
AudioPlayer_BINARY_DIR:STATIC=C:/Work/Projects/ZeptoLabTest1/cmakeaudioplayer/build
//Value Computed by CMake
AudioPlayer_IS_TOP_LEVEL:STATIC=ON
//Value Computed by CMake
AudioPlayer_SOURCE_DIR:STATIC=/home/albert/gay-jam/ZeptoLabTest1/cmakeaudioplayer
AudioPlayer_SOURCE_DIR:STATIC=C:/Work/Projects/ZeptoLabTest1/cmakeaudioplayer
//Path to a program.
CMAKE_ADDR2LINE:FILEPATH=/usr/bin/addr2line
CMAKE_AR:FILEPATH=C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/bin/Hostx64/x64/lib.exe
//Path to a program.
CMAKE_AR:FILEPATH=/usr/bin/ar
//Choose the type of build, options are: None Debug Release RelWithDebInfo
// MinSizeRel ...
CMAKE_BUILD_TYPE:STRING=
//Enable/Disable color output during build.
CMAKE_COLOR_MAKEFILE:BOOL=ON
//CXX compiler
CMAKE_CXX_COMPILER:FILEPATH=/usr/bin/c++
//A wrapper around 'ar' adding the appropriate '--plugin' option
// for the GCC compiler
CMAKE_CXX_COMPILER_AR:FILEPATH=/usr/bin/gcc-ar
//A wrapper around 'ranlib' adding the appropriate '--plugin' option
// for the GCC compiler
CMAKE_CXX_COMPILER_RANLIB:FILEPATH=/usr/bin/gcc-ranlib
//Semicolon separated list of supported configuration types, only
// supports Debug, Release, MinSizeRel, and RelWithDebInfo, anything
// else will be ignored.
CMAKE_CONFIGURATION_TYPES:STRING=Debug;Release;MinSizeRel;RelWithDebInfo
//Flags used by the CXX compiler during all build types.
CMAKE_CXX_FLAGS:STRING=
CMAKE_CXX_FLAGS:STRING=/DWIN32 /D_WINDOWS /W3 /GR /EHsc
//Flags used by the CXX compiler during DEBUG builds.
CMAKE_CXX_FLAGS_DEBUG:STRING=-g
CMAKE_CXX_FLAGS_DEBUG:STRING=/MDd /Zi /Ob0 /Od /RTC1
//Flags used by the CXX compiler during MINSIZEREL builds.
CMAKE_CXX_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG
CMAKE_CXX_FLAGS_MINSIZEREL:STRING=/MD /O1 /Ob1 /DNDEBUG
//Flags used by the CXX compiler during RELEASE builds.
CMAKE_CXX_FLAGS_RELEASE:STRING=-O3 -DNDEBUG
CMAKE_CXX_FLAGS_RELEASE:STRING=/MD /O2 /Ob2 /DNDEBUG
//Flags used by the CXX compiler during RELWITHDEBINFO builds.
CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG
CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=/MD /Zi /O2 /Ob1 /DNDEBUG
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CMAKE_C_COMPILER_AR:FILEPATH=/usr/bin/gcc-ar
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CMAKE_C_FLAGS:STRING=
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CMAKE_C_FLAGS_RELEASE:STRING=/MD /O2 /Ob2 /DNDEBUG
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CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=/MD /Zi /O2 /Ob1 /DNDEBUG
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CMAKE_DLLTOOL:FILEPATH=CMAKE_DLLTOOL-NOTFOUND
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CMAKE_C_STANDARD_LIBRARIES:STRING=kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib
//Flags used by the linker during all build types.
CMAKE_EXE_LINKER_FLAGS:STRING=
CMAKE_EXE_LINKER_FLAGS:STRING=/machine:x64
//Flags used by the linker during DEBUG builds.
CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING=
CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING=/debug /INCREMENTAL
//Flags used by the linker during MINSIZEREL builds.
CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING=
CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING=/INCREMENTAL:NO
//Flags used by the linker during RELEASE builds.
CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING=
CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING=/INCREMENTAL:NO
//Flags used by the linker during RELWITHDEBINFO builds.
CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING=
//Enable/Disable output of compile commands during generation.
CMAKE_EXPORT_COMPILE_COMMANDS:BOOL=
CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL
//Value Computed by CMake.
CMAKE_FIND_PACKAGE_REDIRECTS_DIR:STATIC=/home/albert/gay-jam/ZeptoLabTest1/cmakeaudioplayer/build/CMakeFiles/pkgRedirects
CMAKE_FIND_PACKAGE_REDIRECTS_DIR:STATIC=C:/Work/Projects/ZeptoLabTest1/cmakeaudioplayer/build/CMakeFiles/pkgRedirects
//Install path prefix, prepended onto install directories.
CMAKE_INSTALL_PREFIX:PATH=/usr/local
CMAKE_INSTALL_PREFIX:PATH=C:/Program Files (x86)/AudioPlayer
//Path to a program.
CMAKE_LINKER:FILEPATH=/usr/bin/ld
//Path to a program.
CMAKE_MAKE_PROGRAM:FILEPATH=/usr/bin/make
CMAKE_LINKER:FILEPATH=C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/bin/Hostx64/x64/link.exe
//Flags used by the linker during the creation of modules during
// all build types.
CMAKE_MODULE_LINKER_FLAGS:STRING=
CMAKE_MODULE_LINKER_FLAGS:STRING=/machine:x64
//Flags used by the linker during the creation of modules during
// DEBUG builds.
CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING=
CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING=/debug /INCREMENTAL
//Flags used by the linker during the creation of modules during
// MINSIZEREL builds.
CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING=
CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING=/INCREMENTAL:NO
//Flags used by the linker during the creation of modules during
// RELEASE builds.
CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING=
CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING=/INCREMENTAL:NO
//Flags used by the linker during the creation of modules during
// RELWITHDEBINFO builds.
CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING=
CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL
//Path to a program.
CMAKE_NM:FILEPATH=/usr/bin/nm
//Path to a program.
CMAKE_OBJCOPY:FILEPATH=/usr/bin/objcopy
//Path to a program.
CMAKE_OBJDUMP:FILEPATH=/usr/bin/objdump
CMAKE_MT:FILEPATH=C:/Program Files (x86)/Windows Kits/10/bin/10.0.26100.0/x64/mt.exe
//Value Computed by CMake
CMAKE_PROJECT_DESCRIPTION:STATIC=
@ -159,31 +123,43 @@ CMAKE_PROJECT_HOMEPAGE_URL:STATIC=
//Value Computed by CMake
CMAKE_PROJECT_NAME:STATIC=AudioPlayer
//Path to a program.
CMAKE_RANLIB:FILEPATH=/usr/bin/ranlib
//RC compiler
CMAKE_RC_COMPILER:FILEPATH=C:/Program Files (x86)/Windows Kits/10/bin/10.0.26100.0/x64/rc.exe
//Path to a program.
CMAKE_READELF:FILEPATH=/usr/bin/readelf
//Flags for Windows Resource Compiler during all build types.
CMAKE_RC_FLAGS:STRING=-DWIN32
//Flags for Windows Resource Compiler during DEBUG builds.
CMAKE_RC_FLAGS_DEBUG:STRING=-D_DEBUG
//Flags for Windows Resource Compiler during MINSIZEREL builds.
CMAKE_RC_FLAGS_MINSIZEREL:STRING=
//Flags for Windows Resource Compiler during RELEASE builds.
CMAKE_RC_FLAGS_RELEASE:STRING=
//Flags for Windows Resource Compiler during RELWITHDEBINFO builds.
CMAKE_RC_FLAGS_RELWITHDEBINFO:STRING=
//Flags used by the linker during the creation of shared libraries
// during all build types.
CMAKE_SHARED_LINKER_FLAGS:STRING=
CMAKE_SHARED_LINKER_FLAGS:STRING=/machine:x64
//Flags used by the linker during the creation of shared libraries
// during DEBUG builds.
CMAKE_SHARED_LINKER_FLAGS_DEBUG:STRING=
CMAKE_SHARED_LINKER_FLAGS_DEBUG:STRING=/debug /INCREMENTAL
//Flags used by the linker during the creation of shared libraries
// during MINSIZEREL builds.
CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL:STRING=
CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL:STRING=/INCREMENTAL:NO
//Flags used by the linker during the creation of shared libraries
// during RELEASE builds.
CMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING=
CMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING=/INCREMENTAL:NO
//Flags used by the linker during the creation of shared libraries
// during RELWITHDEBINFO builds.
CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING=
CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL
//If set, runtime paths are not added when installing shared libraries,
// but are added when building.
@ -194,7 +170,7 @@ CMAKE_SKIP_RPATH:BOOL=NO
//Flags used by the linker during the creation of static libraries
// during all build types.
CMAKE_STATIC_LINKER_FLAGS:STRING=
CMAKE_STATIC_LINKER_FLAGS:STRING=/machine:x64
//Flags used by the linker during the creation of static libraries
// during DEBUG builds.
@ -212,12 +188,6 @@ CMAKE_STATIC_LINKER_FLAGS_RELEASE:STRING=
// during RELWITHDEBINFO builds.
CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO:STRING=
//Path to a program.
CMAKE_STRIP:FILEPATH=/usr/bin/strip
//Path to a program.
CMAKE_TAPI:FILEPATH=CMAKE_TAPI-NOTFOUND
//If this value is on, makefiles will be generated without the
// .SILENT directive, and all commands will be echoed to the console
// during the make. This is useful for debugging only. With Visual
@ -225,60 +195,38 @@ CMAKE_TAPI:FILEPATH=CMAKE_TAPI-NOTFOUND
CMAKE_VERBOSE_MAKEFILE:BOOL=FALSE
//Path to a file.
OPENAL_INCLUDE_DIR:PATH=/usr/include/AL
OPENAL_INCLUDE_DIR:PATH=OPENAL_INCLUDE_DIR-NOTFOUND
//Path to a library.
OPENAL_LIBRARY:FILEPATH=/usr/lib/libopenal.so
OPENAL_LIBRARY:FILEPATH=OPENAL_LIBRARY-NOTFOUND
//Arguments to supply to pkg-config
PKG_CONFIG_ARGN:STRING=
//pkg-config executable
PKG_CONFIG_EXECUTABLE:FILEPATH=/usr/bin/pkg-config
//Dependencies for the target
audioplayer_LIB_DEPENDS:STATIC=general;/usr/lib/libopenal.so;general;vorbis;general;vorbisfile;general;ogg;
//Path to a library.
pkgcfg_lib_OGG_ogg:FILEPATH=/usr/lib/libogg.so
//Path to a library.
pkgcfg_lib_VORBIS_vorbis:FILEPATH=/usr/lib/libvorbis.so
//Path to a library.
pkgcfg_lib_VORBIS_vorbisfile:FILEPATH=/usr/lib/libvorbisfile.so
PKG_CONFIG_EXECUTABLE:FILEPATH=PKG_CONFIG_EXECUTABLE-NOTFOUND
########################
# INTERNAL cache entries
########################
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CMAKE_CACHEFILE_DIR:INTERNAL=c:/Work/Projects/ZeptoLabTest1/cmakeaudioplayer/build
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//ADVANCED property for variable: CMAKE_CXX_FLAGS
CMAKE_CXX_FLAGS-ADVANCED:INTERNAL=1
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@ -289,12 +237,8 @@ CMAKE_CXX_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
CMAKE_CXX_FLAGS_RELEASE-ADVANCED:INTERNAL=1
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@ -305,12 +249,10 @@ CMAKE_C_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
CMAKE_C_FLAGS_RELEASE-ADVANCED:INTERNAL=1
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# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
#elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
#endif
#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
#endif
#if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
#endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_C)
# define COMPILER_ID "SunPro"
# if __SUNPRO_C >= 0x5100
/* __SUNPRO_C = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
# endif
#elif defined(__HP_cc)
# define COMPILER_ID "HP"
/* __HP_cc = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100)
#elif defined(__DECC)
# define COMPILER_ID "Compaq"
/* __DECC_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
#elif defined(__IBMC__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__open_xl__) && defined(__clang__)
# define COMPILER_ID "IBMClang"
# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__)
# define COMPILER_VERSION_MINOR DEC(__open_xl_release__)
# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800
# define COMPILER_ID "XL"
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(__clang__) && defined(__cray__)
# define COMPILER_ID "CrayClang"
# define COMPILER_VERSION_MAJOR DEC(__cray_major__)
# define COMPILER_VERSION_MINOR DEC(__cray_minor__)
# define COMPILER_VERSION_PATCH DEC(__cray_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__CLANG_FUJITSU)
# define COMPILER_ID "FujitsuClang"
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(__FUJITSU)
# define COMPILER_ID "Fujitsu"
# if defined(__FCC_version__)
# define COMPILER_VERSION __FCC_version__
# elif defined(__FCC_major__)
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# endif
# if defined(__fcc_version)
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
# elif defined(__FCC_VERSION)
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
# endif
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__TASKING__)
# define COMPILER_ID "Tasking"
# define COMPILER_VERSION_MAJOR DEC(__VERSION__/1000)
# define COMPILER_VERSION_MINOR DEC(__VERSION__ % 100)
# define COMPILER_VERSION_INTERNAL DEC(__VERSION__)
#elif defined(__ORANGEC__)
# define COMPILER_ID "OrangeC"
# define COMPILER_VERSION_MAJOR DEC(__ORANGEC_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__ORANGEC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__ORANGEC_PATCHLEVEL__)
#elif defined(__TINYC__)
# define COMPILER_ID "TinyCC"
#elif defined(__BCC__)
# define COMPILER_ID "Bruce"
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION/100 % 100)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__) && defined(__ti__)
# define COMPILER_ID "TIClang"
# define COMPILER_VERSION_MAJOR DEC(__ti_major__)
# define COMPILER_VERSION_MINOR DEC(__ti_minor__)
# define COMPILER_VERSION_PATCH DEC(__ti_patchlevel__)
# define COMPILER_VERSION_INTERNAL DEC(__ti_version__)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__))
# define COMPILER_ID "LCC"
# define COMPILER_VERSION_MAJOR DEC(__LCC__ / 100)
# define COMPILER_VERSION_MINOR DEC(__LCC__ % 100)
# if defined(__LCC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__)
# endif
# if defined(__GNUC__) && defined(__GNUC_MINOR__)
# define SIMULATE_ID "GNU"
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
# endif
#elif defined(__GNUC__)
# define COMPILER_ID "GNU"
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(_ADI_COMPILER)
# define COMPILER_ID "ADSP"
#if defined(__VERSIONNUM__)
/* __VERSIONNUM__ = 0xVVRRPPTT */
# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF)
# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF)
# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF)
# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
# define COMPILER_ID "SDCC"
# if defined(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
# else
/* SDCC = VRP */
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
# elif defined(_ADI_COMPILER)
# define PLATFORM_ID "ADSP"
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__clang__) && defined(__ti__)
# if defined(__ARM_ARCH)
# define ARCHITECTURE_ID "Arm"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
# elif defined(__ADSPSHARC__)
# define ARCHITECTURE_ID "SHARC"
# elif defined(__ADSPBLACKFIN__)
# define ARCHITECTURE_ID "Blackfin"
#elif defined(__TASKING__)
# if defined(__CTC__) || defined(__CPTC__)
# define ARCHITECTURE_ID "TriCore"
# elif defined(__CMCS__)
# define ARCHITECTURE_ID "MCS"
# elif defined(__CARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__CARC__)
# define ARCHITECTURE_ID "ARC"
# elif defined(__C51__)
# define ARCHITECTURE_ID "8051"
# elif defined(__CPCP__)
# define ARCHITECTURE_ID "PCP"
# else
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#define C_STD_99 199901L
#define C_STD_11 201112L
#define C_STD_17 201710L
#define C_STD_23 202311L
#ifdef __STDC_VERSION__
# define C_STD __STDC_VERSION__
#endif
#if !defined(__STDC__) && !defined(__clang__)
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
# define C_VERSION "90"
# else
# define C_VERSION
# endif
#elif C_STD > C_STD_17
# define C_VERSION "23"
#elif C_STD > C_STD_11
# define C_VERSION "17"
#elif C_STD > C_STD_99
# define C_VERSION "11"
#elif C_STD >= C_STD_99
# define C_VERSION "99"
#else
# define C_VERSION "90"
#endif
const char* info_language_standard_default =
"INFO" ":" "standard_default[" C_VERSION "]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}
#endif

View File

@ -1,919 +0,0 @@
/* This source file must have a .cpp extension so that all C++ compilers
recognize the extension without flags. Borland does not know .cxx for
example. */
#ifndef __cplusplus
# error "A C compiler has been selected for C++."
#endif
#if !defined(__has_include)
/* If the compiler does not have __has_include, pretend the answer is
always no. */
# define __has_include(x) 0
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
#if defined(__INTEL_COMPILER) || defined(__ICC)
# define COMPILER_ID "Intel"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# if defined(__GNUC__)
# define SIMULATE_ID "GNU"
# endif
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
except that a few beta releases use the old format with V=2021. */
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
/* The third version component from --version is an update index,
but no macro is provided for it. */
# define COMPILER_VERSION_PATCH DEC(0)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
# define COMPILER_ID "IntelLLVM"
#if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
#endif
#if defined(__GNUC__)
# define SIMULATE_ID "GNU"
#endif
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
* VVVV is no smaller than the current year when a version is released.
*/
#if __INTEL_LLVM_COMPILER < 1000000L
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
#else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
#elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
#endif
#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
#endif
#if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
#endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_CC)
# define COMPILER_ID "SunPro"
# if __SUNPRO_CC >= 0x5100
/* __SUNPRO_CC = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# endif
#elif defined(__HP_aCC)
# define COMPILER_ID "HP"
/* __HP_aCC = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
#elif defined(__DECCXX)
# define COMPILER_ID "Compaq"
/* __DECCXX_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__open_xl__) && defined(__clang__)
# define COMPILER_ID "IBMClang"
# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__)
# define COMPILER_VERSION_MINOR DEC(__open_xl_release__)
# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
# define COMPILER_ID "XL"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(__clang__) && defined(__cray__)
# define COMPILER_ID "CrayClang"
# define COMPILER_VERSION_MAJOR DEC(__cray_major__)
# define COMPILER_VERSION_MINOR DEC(__cray_minor__)
# define COMPILER_VERSION_PATCH DEC(__cray_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__CLANG_FUJITSU)
# define COMPILER_ID "FujitsuClang"
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(__FUJITSU)
# define COMPILER_ID "Fujitsu"
# if defined(__FCC_version__)
# define COMPILER_VERSION __FCC_version__
# elif defined(__FCC_major__)
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# endif
# if defined(__fcc_version)
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
# elif defined(__FCC_VERSION)
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
# endif
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__TASKING__)
# define COMPILER_ID "Tasking"
# define COMPILER_VERSION_MAJOR DEC(__VERSION__/1000)
# define COMPILER_VERSION_MINOR DEC(__VERSION__ % 100)
# define COMPILER_VERSION_INTERNAL DEC(__VERSION__)
#elif defined(__ORANGEC__)
# define COMPILER_ID "OrangeC"
# define COMPILER_VERSION_MAJOR DEC(__ORANGEC_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__ORANGEC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__ORANGEC_PATCHLEVEL__)
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION/100 % 100)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__) && defined(__ti__)
# define COMPILER_ID "TIClang"
# define COMPILER_VERSION_MAJOR DEC(__ti_major__)
# define COMPILER_VERSION_MINOR DEC(__ti_minor__)
# define COMPILER_VERSION_PATCH DEC(__ti_patchlevel__)
# define COMPILER_VERSION_INTERNAL DEC(__ti_version__)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__))
# define COMPILER_ID "LCC"
# define COMPILER_VERSION_MAJOR DEC(__LCC__ / 100)
# define COMPILER_VERSION_MINOR DEC(__LCC__ % 100)
# if defined(__LCC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__)
# endif
# if defined(__GNUC__) && defined(__GNUC_MINOR__)
# define SIMULATE_ID "GNU"
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
# endif
#elif defined(__GNUC__) || defined(__GNUG__)
# define COMPILER_ID "GNU"
# if defined(__GNUC__)
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# else
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(_ADI_COMPILER)
# define COMPILER_ID "ADSP"
#if defined(__VERSIONNUM__)
/* __VERSIONNUM__ = 0xVVRRPPTT */
# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF)
# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF)
# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF)
# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
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╨б╤В╤А╤Г╨║╤В╤Г╤А╨╕╤А╨╛╨▓╨░╨╜╨╜╤Л╨╣ ╨▓╤Л╨▓╨╛╨┤ ╨▓╨║╨╗╤О╤З╨╡╨╜. ╨д╨╛╤А╨╝╨░╤В╨╕╤А╨╛╨▓╨░╨╜╨╕╨╡ ╨┤╨╕╨░╨│╨╜╨╛╤Б╤В╨╕╨║╨╕ ╨║╨╛╨╝╨┐╨╕╨╗╤П╤В╨╛╤А╨░ ╨▒╤Г╨┤╨╡╤В ╨╛╤В╤А╨░╨╢╨░╤В╤М ╨╕╨╡╤А╨░╤А╤Е╨╕╤О ╨╛╤И╨╕╨▒╨╛╨║. ╨Я╨╛╨┤╤А╨╛╨▒╨╜╨╡╨╡ ╤Б╨╝. https://aka.ms/cpp/structured-output.
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╨Ю╨┐╤В╨╕╨╝╨╕╨╖╨╕╤А╤Г╤О╤Й╨╕╨╣ ╨║╨╛╨╝╨┐╨╕╨╗╤П╤В╨╛╤А Microsoft (R) C/C++ ╨▓╨╡╤А╤Б╨╕╨╕ 19.44.35217 ╨┤╨╗╤П x64
(C) ╨Ъ╨╛╤А╨┐╨╛╤А╨░╤Ж╨╕╤П ╨Ь╨░╨╣╨║╤А╨╛╤Б╨╛╤Д╤В (Microsoft Corporation). ╨Т╤Б╨╡ ╨┐╤А╨░╨▓╨░ ╨╖╨░╤Й╨╕╤Й╨╡╨╜╤Л.
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"pwsh.exe" ╨╜╨╡ ╤П╨▓╨╗╤П╨╡╤В╤Б╤П ╨▓╨╜╤Г╤В╤А╨╡╨╜╨╜╨╡╨╣ ╨╕╨╗╨╕ ╨▓╨╜╨╡╤И╨╜╨╡╨╣
╨║╨╛╨╝╨░╨╜╨┤╨╛╨╣, ╨╕╤Б╨┐╨╛╨╗╨╜╤П╨╡╨╝╨╛╨╣ ╨┐╤А╨╛╨│╤А╨░╨╝╨╝╨╛╨╣ ╨╕╨╗╨╕ ╨┐╨░╨║╨╡╤В╨╜╤Л╨╝ ╤Д╨░╨╣╨╗╨╛╨╝.
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╨Ю╨▒╤А╨░╤Й╨╡╨╜╨╕╨╡ ╨║ "cmTC_b9934.dir\\Debug\\cmTC_b9934.tlog\\cmTC_b9934.lastbuildstate".
╨б╨▒╨╛╤А╨║╨░ ╨┐╤А╨╛╨╡╨║╤В╨░ "C:\\Work\\Projects\\ZeptoLabTest1\\cmakeaudioplayer\\build\\CMakeFiles\\CMakeScratch\\TryCompile-d3xle8\\cmTC_b9934.vcxproj" ╨╖╨░╨▓╨╡╤А╤И╨╡╨╜╨░ (╤Ж╨╡╨╗╨╡╨▓╤Л╨╡ ╨╛╨▒╤К╨╡╨║╤В╤Л ╨┐╨╛ ╤Г╨╝╨╛╨╗╤З╨░╨╜╨╕╤О).
╨б╨▒╨╛╤А╨║╨░ ╤Г╤Б╨┐╨╡╤И╨╜╨╛ ╨╖╨░╨▓╨╡╤А╤И╨╡╨╜╨░.
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╨Я╤А╨╛╤И╨╗╨╛ ╨▓╤А╨╡╨╝╨╡╨╜╨╕ 00:00:01.08
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╨Ю╨┐╤В╨╕╨╝╨╕╨╖╨╕╤А╤Г╤О╤Й╨╕╨╣ ╨║╨╛╨╝╨┐╨╕╨╗╤П╤В╨╛╤А Microsoft (R) C/C++ ╨▓╨╡╤А╤Б╨╕╨╕ 19.44.35217 ╨┤╨╗╤П x64
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╨║╨╛╨╝╨░╨╜╨┤╨╛╨╣, ╨╕╤Б╨┐╨╛╨╗╨╜╤П╨╡╨╝╨╛╨╣ ╨┐╤А╨╛╨│╤А╨░╨╝╨╝╨╛╨╣ ╨╕╨╗╨╕ ╨┐╨░╨║╨╡╤В╨╜╤Л╨╝ ╤Д╨░╨╣╨╗╨╛╨╝.
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╨б╨▒╨╛╤А╨║╨░ ╤Г╤Б╨┐╨╡╤И╨╜╨╛ ╨╖╨░╨▓╨╡╤А╤И╨╡╨╜╨░.
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@ -53,7 +53,7 @@ int main(int argc, char* argv[]) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
ZL::Environment::window = SDL_CreateWindow(
"Jumping Bird",
"INAI game",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
CONST_WIDTH, CONST_HEIGHT,
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN

204133
model001.txt Normal file

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