OpenGTA/lua_addon/lua_spritecache.h

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2015-12-03 00:37:37 +00:00
#ifndef LUA_OGTA_SPRITECACHE_H
#define LUA_OGTA_SPRITECACHE_H
#include "gl_spritecache.h"
#include "lua.hpp"
namespace OpenGTA {
namespace Script {
class SpriteCache {
public:
static int getScale2x(lua_State *L);
static int setScale2x(lua_State *L);
static const luaL_reg methods[];
};
}
}
#endif