20 lines
		
	
	
		
			343 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			343 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef LUA_OGTA_SPRITECACHE_H
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| #define LUA_OGTA_SPRITECACHE_H
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| 
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| #include "gl_spritecache.h"
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| #include "lua.hpp"
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| 
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| namespace OpenGTA {
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|   namespace Script {
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| 
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|     class SpriteCache {
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|       public:
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|         static int getScale2x(lua_State *L);
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|         static int setScale2x(lua_State *L);
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| 
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|         static const luaL_reg methods[];
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|     };
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|   }
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| }
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| #endif
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