20 lines
343 B
C++
20 lines
343 B
C++
#ifndef LUA_OGTA_SPRITECACHE_H
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#define LUA_OGTA_SPRITECACHE_H
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#include "gl_spritecache.h"
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#include "lua.hpp"
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namespace OpenGTA {
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namespace Script {
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class SpriteCache {
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public:
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static int getScale2x(lua_State *L);
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static int setScale2x(lua_State *L);
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static const luaL_reg methods[];
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};
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}
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}
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#endif
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