13 lines
340 B
C++
13 lines
340 B
C++
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#include "blockdata.h"
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namespace OpenGTA {
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float BlockData::slope_raw_data[numBlockTypes][numFaces][4][3] = {
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#include "slope1_data.h"
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};
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float BlockData::slope_tex_data[numBlockTypes][numFaces-1][4][2] = {
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#include "slope1_tcoords.h"
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};
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float BlockData::lid_normal_data[numBlockTypes][3] = {
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#include "lid_normal_data.h"
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};
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}
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