qt/AnimationBuilder/mainwindow.cpp

312 lines
7.2 KiB
C++
Raw Permalink Normal View History

2013-01-19 20:12:40 +00:00
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
//Animation.SetMainWindow(this);
frameImageDefaultPosX = ui->FrameImage->pos().x();
frameImageDefaultPosY = ui->FrameImage->pos().y();
//int sheetDefaultWidth = (ui->SheetWidth->text()).toInt();
//int sheetDefaultHeight = (ui->SheetHeight->text()).toInt();
SheetPixmap = boost::shared_ptr<QPixmap>(new QPixmap(4, 4));
}
MainWindow::~MainWindow()
{
delete ui;
}
int MainWindow::GetSelectedFrame()
{
QListWidgetItem * item = *(ui->FrameList->selectedItems().begin());
int it=0;
for (int i=0; i<ui->FrameList->count(); i++)
{
if (ui->FrameList->item(i) == item)
{
it = i;
}
}
return it;
}
void MainWindow::SetAnimation(TAnimation* animation)
{
Animation = animation;
QObject::connect(ui->LoadFrameButton, SIGNAL(pressed()), Animation, SLOT(LoadFrame()));
QObject::connect(ui->FrameList, SIGNAL(itemSelectionChanged()), this, SLOT(ItemClicked()));
QObject::connect(ui->ShiftX_spinBox, SIGNAL(valueChanged(int)), this, SLOT(ShiftXChanged(int)));
QObject::connect(ui->ShiftY_spinBox, SIGNAL(valueChanged(int)), this, SLOT(ShiftYChanged(int)));
QObject::connect(ui->TimeFrameEdit, SIGNAL(textChanged(const QString&)), this, SLOT(TimeFrameChanged(const QString&)));
QObject::connect(ui->GenerateTimeButton, SIGNAL(pressed()), this, SLOT(GenerateTimeFrameBy12Fps()));
QObject::connect(ui->GenerateSheetButton, SIGNAL(pressed()), this, SLOT(GenerateSheet()));
QObject::connect(ui->SaveSheetButton, SIGNAL(pressed()), this, SLOT(SaveSheet()));
QObject::connect(ui->SaveAnimParamsButton, SIGNAL(pressed()), this, SLOT(SaveAnimationParams()));
QObject::connect(ui->AnimateCheckBox, SIGNAL(stateChanged(int)), this, SLOT(AnimateCheckBoxStateChanged(int)));
2013-06-18 20:52:07 +00:00
QObject::connect(ui->ClearButton, SIGNAL(pressed()), this, SLOT(Clear()));
2013-01-19 20:12:40 +00:00
QObject::connect(&AnimTimer, SIGNAL(timeout()), this, SLOT(TimerTimeout()));
}
void MainWindow::ItemClicked()
{
SelectFrame(GetSelectedFrame());
}
void MainWindow::ShiftXChanged(int val)
{
int i = GetSelectedFrame();
Animation->GetFrame(i).ShiftX = val;
ItemClicked();
}
void MainWindow::ShiftYChanged(int val)
{
int i = GetSelectedFrame();
Animation->GetFrame(i).ShiftY = val;
ItemClicked();
}
void MainWindow::TimeFrameChanged(const QString& str)
{
bool ok;
int timeFrame = str.toInt(&ok);
if (ok)
{
int i = GetSelectedFrame();
Animation->GetFrame(i).TimeToPlay = timeFrame;
}
else
{
}
}
void MainWindow::GenerateTimeFrameBy12Fps()
{
float timeStep = 1000.f / 12.f;
int frameCount = ui->FrameList->count();
for (int i=0; i<frameCount; i++)
{
int totalTime = static_cast<int>(timeStep * (i + 1));
Animation->GetFrame(i).TimeToPlay = totalTime;
}
ItemClicked();
}
void MainWindow::GenerateSheet()
{
int sheetWidth = (ui->SheetWidth->text()).toInt();
int sheetHeight = (ui->SheetHeight->text()).toInt();
std::vector<TFrameData> frameDataArr;
SheetPixmap = boost::shared_ptr<QPixmap>(new QPixmap(sheetWidth, sheetHeight));
QColor transparentColor(0,0,0,0);
SheetPixmap->fill(transparentColor);
Animation->FillSheet(SheetPixmap, frameDataArr);
ui->PixmapSheet->setPixmap(*SheetPixmap);
ui->OutputXmlFile->clear();
AnimationParamsText = "<Animation>\n\t<Frames>\n";
for (size_t i = 0; i < frameDataArr.size(); i++)
{
AnimationParamsText += QString("\t\t<Frame><TexCoordFrom x='%1' y='%2'/><TexCoordTo x='%3' y='%4'/><TimePassed>%5</TimePassed></Frame>\n")
.arg(QString::number(frameDataArr[i].TexCoordFromX))
.arg(QString::number(frameDataArr[i].TexCoordFromY))
.arg(QString::number(frameDataArr[i].TexCoordToX))
.arg(QString::number(frameDataArr[i].TexCoordToY))
.arg(QString::number(frameDataArr[i].TimeToPlay));
}
AnimationParamsText += "\t</Frames>\n</Animation>";
ui->OutputXmlFile->appendPlainText(AnimationParamsText);
}
void MainWindow::SaveSheet()
{
QFileDialog dialog(this);
dialog.setAcceptMode(QFileDialog::AcceptSave);
dialog.setFileMode(QFileDialog::AnyFile);
dialog.setNameFilter("PNG images (*.png)");
dialog.setDefaultSuffix("png");
if (dialog.exec())
{
QString fileName = *(dialog.selectedFiles().begin());
SheetPixmap->save(fileName, "PNG");
}
}
void MainWindow::SaveAnimationParams()
{
QFileDialog dialog(this);
dialog.setAcceptMode(QFileDialog::AcceptSave);
dialog.setFileMode(QFileDialog::AnyFile);
dialog.setNameFilter("XML files (*.xml)");
dialog.setDefaultSuffix("xml");
if (dialog.exec())
{
QString fileName = *(dialog.selectedFiles().begin());
QFile file(fileName);
if (file.open(QIODevice::WriteOnly | QIODevice::Text))
{
QTextStream outStream(&file);
outStream << AnimationParamsText;
}
}
}
void MainWindow::AnimateCheckBoxStateChanged(int state)
{
if (state == Qt::Checked)
{
currentFrameOnTimer = 0;
AnimTimer.setInterval(Animation->GetFrame(currentFrameOnTimer).TimeToPlay);
AnimTimer.start();
}
else
{
AnimTimer.stop();
}
}
void MainWindow::TimerTimeout()
{
int prevFrameTime = Animation->GetFrame(currentFrameOnTimer).TimeToPlay;
currentFrameOnTimer++;
if (currentFrameOnTimer >= Animation->GetFrameCount())
{
currentFrameOnTimer = 0;
}
TFrame& frame = Animation->GetFrame(currentFrameOnTimer);
int timeToPlay = frame.TimeToPlay - prevFrameTime;
if (timeToPlay < 0)
{
timeToPlay = 0;
}
int newPosX = frameImageDefaultPosX + frame.ShiftX;
int newPosY = frameImageDefaultPosY + frame.ShiftY;
ui->FrameImage->move(newPosX, newPosY);
ui->FrameImage->setPixmap(*(frame.Pixmap));
AnimTimer.setInterval(timeToPlay);
AnimTimer.start();
}
void MainWindow::SelectFrame(int i)
{
TFrame& frame = Animation->GetFrame(i);
ui->FrameImage->setPixmap(*(frame.Pixmap));
int newPosX = frameImageDefaultPosX + frame.ShiftX;
int newPosY = frameImageDefaultPosY + frame.ShiftY;
ui->FrameImage->move(newPosX, newPosY);
ui->ShiftX_spinBox->setValue(frame.ShiftX);
ui->ShiftY_spinBox->setValue(frame.ShiftY);
ui->TimeFrameEdit->setText(QString::number(frame.TimeToPlay));
}
void MainWindow::LoadFrame(const std::string& text)
{
ui->FrameList->addItem(QString(text.c_str()));
}
2013-06-18 20:52:07 +00:00
void MainWindow::Clear()
{
AnimTimer.stop();
//ui->FrameImage->pixmap()->fill();
ui->AnimateCheckBox->setChecked(false);
ui->OutputXmlFile->clear();
ui->FrameList->clear();
Animation->Clear();
}