312 lines
7.2 KiB
C++
312 lines
7.2 KiB
C++
#include "mainwindow.h"
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#include "ui_mainwindow.h"
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MainWindow::MainWindow(QWidget *parent)
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: QMainWindow(parent)
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, ui(new Ui::MainWindow)
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{
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ui->setupUi(this);
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//Animation.SetMainWindow(this);
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frameImageDefaultPosX = ui->FrameImage->pos().x();
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frameImageDefaultPosY = ui->FrameImage->pos().y();
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//int sheetDefaultWidth = (ui->SheetWidth->text()).toInt();
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//int sheetDefaultHeight = (ui->SheetHeight->text()).toInt();
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SheetPixmap = boost::shared_ptr<QPixmap>(new QPixmap(4, 4));
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}
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MainWindow::~MainWindow()
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{
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delete ui;
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}
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int MainWindow::GetSelectedFrame()
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{
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QListWidgetItem * item = *(ui->FrameList->selectedItems().begin());
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int it=0;
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for (int i=0; i<ui->FrameList->count(); i++)
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{
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if (ui->FrameList->item(i) == item)
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{
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it = i;
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}
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}
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return it;
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}
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void MainWindow::SetAnimation(TAnimation* animation)
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{
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Animation = animation;
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QObject::connect(ui->LoadFrameButton, SIGNAL(pressed()), Animation, SLOT(LoadFrame()));
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QObject::connect(ui->FrameList, SIGNAL(itemSelectionChanged()), this, SLOT(ItemClicked()));
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QObject::connect(ui->ShiftX_spinBox, SIGNAL(valueChanged(int)), this, SLOT(ShiftXChanged(int)));
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QObject::connect(ui->ShiftY_spinBox, SIGNAL(valueChanged(int)), this, SLOT(ShiftYChanged(int)));
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QObject::connect(ui->TimeFrameEdit, SIGNAL(textChanged(const QString&)), this, SLOT(TimeFrameChanged(const QString&)));
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QObject::connect(ui->GenerateTimeButton, SIGNAL(pressed()), this, SLOT(GenerateTimeFrameBy12Fps()));
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QObject::connect(ui->GenerateSheetButton, SIGNAL(pressed()), this, SLOT(GenerateSheet()));
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QObject::connect(ui->SaveSheetButton, SIGNAL(pressed()), this, SLOT(SaveSheet()));
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QObject::connect(ui->SaveAnimParamsButton, SIGNAL(pressed()), this, SLOT(SaveAnimationParams()));
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QObject::connect(ui->AnimateCheckBox, SIGNAL(stateChanged(int)), this, SLOT(AnimateCheckBoxStateChanged(int)));
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QObject::connect(ui->ClearButton, SIGNAL(pressed()), this, SLOT(Clear()));
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QObject::connect(&AnimTimer, SIGNAL(timeout()), this, SLOT(TimerTimeout()));
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}
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void MainWindow::ItemClicked()
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{
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SelectFrame(GetSelectedFrame());
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}
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void MainWindow::ShiftXChanged(int val)
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{
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int i = GetSelectedFrame();
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Animation->GetFrame(i).ShiftX = val;
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ItemClicked();
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}
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void MainWindow::ShiftYChanged(int val)
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{
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int i = GetSelectedFrame();
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Animation->GetFrame(i).ShiftY = val;
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ItemClicked();
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}
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void MainWindow::TimeFrameChanged(const QString& str)
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{
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bool ok;
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int timeFrame = str.toInt(&ok);
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if (ok)
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{
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int i = GetSelectedFrame();
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Animation->GetFrame(i).TimeToPlay = timeFrame;
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}
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else
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{
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}
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}
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void MainWindow::GenerateTimeFrameBy12Fps()
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{
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float timeStep = 1000.f / 12.f;
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int frameCount = ui->FrameList->count();
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for (int i=0; i<frameCount; i++)
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{
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int totalTime = static_cast<int>(timeStep * (i + 1));
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Animation->GetFrame(i).TimeToPlay = totalTime;
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}
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ItemClicked();
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}
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void MainWindow::GenerateSheet()
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{
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int sheetWidth = (ui->SheetWidth->text()).toInt();
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int sheetHeight = (ui->SheetHeight->text()).toInt();
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std::vector<TFrameData> frameDataArr;
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SheetPixmap = boost::shared_ptr<QPixmap>(new QPixmap(sheetWidth, sheetHeight));
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QColor transparentColor(0,0,0,0);
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SheetPixmap->fill(transparentColor);
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Animation->FillSheet(SheetPixmap, frameDataArr);
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ui->PixmapSheet->setPixmap(*SheetPixmap);
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ui->OutputXmlFile->clear();
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AnimationParamsText = "<Animation>\n\t<Frames>\n";
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for (size_t i = 0; i < frameDataArr.size(); i++)
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{
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AnimationParamsText += QString("\t\t<Frame><TexCoordFrom x='%1' y='%2'/><TexCoordTo x='%3' y='%4'/><TimePassed>%5</TimePassed></Frame>\n")
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.arg(QString::number(frameDataArr[i].TexCoordFromX))
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.arg(QString::number(frameDataArr[i].TexCoordFromY))
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.arg(QString::number(frameDataArr[i].TexCoordToX))
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.arg(QString::number(frameDataArr[i].TexCoordToY))
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.arg(QString::number(frameDataArr[i].TimeToPlay));
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}
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AnimationParamsText += "\t</Frames>\n</Animation>";
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ui->OutputXmlFile->appendPlainText(AnimationParamsText);
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}
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void MainWindow::SaveSheet()
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{
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QFileDialog dialog(this);
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dialog.setAcceptMode(QFileDialog::AcceptSave);
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dialog.setFileMode(QFileDialog::AnyFile);
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dialog.setNameFilter("PNG images (*.png)");
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dialog.setDefaultSuffix("png");
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if (dialog.exec())
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{
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QString fileName = *(dialog.selectedFiles().begin());
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SheetPixmap->save(fileName, "PNG");
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}
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}
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void MainWindow::SaveAnimationParams()
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{
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QFileDialog dialog(this);
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dialog.setAcceptMode(QFileDialog::AcceptSave);
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dialog.setFileMode(QFileDialog::AnyFile);
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dialog.setNameFilter("XML files (*.xml)");
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dialog.setDefaultSuffix("xml");
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if (dialog.exec())
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{
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QString fileName = *(dialog.selectedFiles().begin());
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QFile file(fileName);
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if (file.open(QIODevice::WriteOnly | QIODevice::Text))
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{
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QTextStream outStream(&file);
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outStream << AnimationParamsText;
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}
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}
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}
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void MainWindow::AnimateCheckBoxStateChanged(int state)
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{
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if (state == Qt::Checked)
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{
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currentFrameOnTimer = 0;
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AnimTimer.setInterval(Animation->GetFrame(currentFrameOnTimer).TimeToPlay);
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AnimTimer.start();
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}
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else
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{
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AnimTimer.stop();
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}
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}
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void MainWindow::TimerTimeout()
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{
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int prevFrameTime = Animation->GetFrame(currentFrameOnTimer).TimeToPlay;
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currentFrameOnTimer++;
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if (currentFrameOnTimer >= Animation->GetFrameCount())
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{
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currentFrameOnTimer = 0;
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}
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TFrame& frame = Animation->GetFrame(currentFrameOnTimer);
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int timeToPlay = frame.TimeToPlay - prevFrameTime;
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if (timeToPlay < 0)
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{
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timeToPlay = 0;
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}
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int newPosX = frameImageDefaultPosX + frame.ShiftX;
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int newPosY = frameImageDefaultPosY + frame.ShiftY;
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ui->FrameImage->move(newPosX, newPosY);
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ui->FrameImage->setPixmap(*(frame.Pixmap));
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AnimTimer.setInterval(timeToPlay);
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AnimTimer.start();
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}
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void MainWindow::SelectFrame(int i)
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{
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TFrame& frame = Animation->GetFrame(i);
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ui->FrameImage->setPixmap(*(frame.Pixmap));
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int newPosX = frameImageDefaultPosX + frame.ShiftX;
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int newPosY = frameImageDefaultPosY + frame.ShiftY;
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ui->FrameImage->move(newPosX, newPosY);
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ui->ShiftX_spinBox->setValue(frame.ShiftX);
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ui->ShiftY_spinBox->setValue(frame.ShiftY);
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ui->TimeFrameEdit->setText(QString::number(frame.TimeToPlay));
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}
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void MainWindow::LoadFrame(const std::string& text)
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{
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ui->FrameList->addItem(QString(text.c_str()));
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}
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void MainWindow::Clear()
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{
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AnimTimer.stop();
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//ui->FrameImage->pixmap()->fill();
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ui->AnimateCheckBox->setChecked(false);
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ui->OutputXmlFile->clear();
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ui->FrameList->clear();
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Animation->Clear();
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}
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