it's compile

This commit is contained in:
Samat Agishev 2018-02-02 13:07:21 +05:00
parent d97dab0ecc
commit e5b1e63085
2 changed files with 89 additions and 88 deletions

View File

@ -3,7 +3,7 @@
#include "../main_code.h"
#include <algorithm>
#define ZLEVEL 0
void TChipTemplateParams::Serialize(boost::property_tree::ptree& propertyTree)
{
@ -34,6 +34,7 @@ void TChipTemplateParams::Serialize(boost::property_tree::ptree& propertyTree)
}
void TMatch3FieldParams::Serialize(boost::property_tree::ptree& propertyTree)
{
@ -81,7 +82,7 @@ TChip::~TChip()
Eigen::Vector2f TChip::GetLeftBottomPos()
{
std::vector<Eigen::Vector3f>::iterator i = RenderPair->second.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].begin() + VertexListShift;
std::vector<Eigen::Vector3f>::iterator i = RenderPair->second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].begin() + VertexListShift;
return Eigen::Vector2f((*i)[0], (*i)[1]);
}
@ -99,7 +100,7 @@ void TChip::MoveLeftBottomPos(Eigen::Vector2f shift)
{
for (int i=0; i<6; i++)
{
*(RenderPair->second.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].begin() + VertexListShift + i) += Eigen::Vector3f(shift, 0);
*(RenderPair->second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].begin() + VertexListShift + i) += Eigen::Vector3f(shift[0], shift[1], 0);
}
}
@ -230,8 +231,6 @@ bool TMatch3Logic::ChipCanBeSelected(Eigen::Vector2i chip)
}
#if 0
bool TMatch3Logic::ChipsCanBeSwapped(Eigen::Vector2i p1, Eigen::Vector2i p2)
{
@ -347,26 +346,26 @@ void TMatch3Logic::ReplaceAnimation(Eigen::Vector2i p)
TChip& chip = ChipMatrix[p[0]][p[1]];
if (ResourceManager->HalibutAnimationManager.AnimationExists(chip.AnimName))
if (SE::ResourceManager->HalibutAnimationManager.AnimationExists(chip.AnimName))
{
ResourceManager->HalibutAnimationManager.ReplaceAnimationObject(chip.AnimName, chip.RenderPair, chip.VertexListShift / 6);
SE::ResourceManager->HalibutAnimationManager.ReplaceAnimationObject(chip.AnimName, chip.RenderPair, chip.VertexListShift / 6);
}
else
{
THalibutExternalAnimObject testAnimObject(Match3FieldParams.ChipTemplateParamsArr[chip.ChipType].SelectedTemplateAnimObject);
SE::THalibutExternalAnimObject testAnimObject(Match3FieldParams.ChipTemplateParamsArr[chip.ChipType].SelectedTemplateAnimObject);
testAnimObject.ReplaceAnimObject(chip.RenderPair, chip.VertexListShift / 6);
ResourceManager->HalibutAnimationManager.AddAnimationObject(chip.AnimName, testAnimObject);
SE::ResourceManager->HalibutAnimationManager.AddAnimationObject(chip.AnimName, testAnimObject);
}
ResourceManager->HalibutAnimationManager.StopAnimation(chip.AnimName);
SE::ResourceManager->HalibutAnimationManager.StopAnimation(chip.AnimName);
}
void TMatch3Logic::MoveVertexListShiftBack(TRenderPairList::iterator renderPairItr, size_t moveFrom)
void TMatch3Logic::MoveVertexListShiftBack(SE::TRenderPairList::iterator renderPairItr, size_t moveFrom)
{
for (size_t i = 0; i < ChipMatrix.size(); i++)
{
@ -403,17 +402,17 @@ void TMatch3Logic::AddChipToUp(size_t colNum, int chipType, Eigen::Vector2f spaw
renderPairIndex = chipType;
}
TTriangleList& triangleList = RenderPairIteratorVector[renderPairIndex]->second;
SE::TTriangleList& triangleList = RenderPairIteratorVector[renderPairIndex]->second;
std::vector<vec3> vertexCoordArr = MakeVertexCoordVec(posFrom, posTo);
std::vector<Eigen::Vector3f> vertexCoordArr = SE::MakeVertexCoordVec(posFrom, posTo, ZLEVEL);
std::vector<Eigen::Vector2f> texCoordArr = MakeTexCoordVec();
std::vector<Eigen::Vector2f> texCoordArr = SE::MakeTexCoordVec();
triangleList.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].insert(triangleList.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].end(), vertexCoordArr.begin(), vertexCoordArr.end());
triangleList.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].insert(triangleList.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].end(), vertexCoordArr.begin(), vertexCoordArr.end());
triangleList.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].insert(triangleList.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].end(), texCoordArr.begin(), texCoordArr.end());
triangleList.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].insert(triangleList.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].end(), texCoordArr.begin(), texCoordArr.end());
size_t vertexListShift = RenderPairIteratorVector[renderPairIndex]->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].size()-6;
size_t vertexListShift = RenderPairIteratorVector[renderPairIndex]->second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].size()-6;
ChipMatrix[colNum].push_back(TChip(chipType, RenderPairIteratorVector[renderPairIndex], vertexListShift, chipState));
@ -433,17 +432,17 @@ void TMatch3Logic::InsertEmptyChip(size_t colNum, size_t rowNum, int chipType)
TChip::TChipState chipState = TChip::CS_X;
TTriangleList& triangleList = RenderPairIteratorVector[renderPairIndex]->second;
SE::TTriangleList& triangleList = RenderPairIteratorVector[renderPairIndex]->second;
std::vector<vec3> vertexCoordArr = MakeVertexCoordVec(posFrom, posTo);
std::vector<Eigen::Vector3f> vertexCoordArr = SE::MakeVertexCoordVec(posFrom, posTo, ZLEVEL);
std::vector<Eigen::Vector2f> texCoordArr = MakeTexCoordVec();
std::vector<Eigen::Vector2f> texCoordArr = SE::MakeTexCoordVec();
triangleList.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].insert(triangleList.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].end(), vertexCoordArr.begin(), vertexCoordArr.end());
triangleList.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].insert(triangleList.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].end(), vertexCoordArr.begin(), vertexCoordArr.end());
triangleList.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].insert(triangleList.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].end(), texCoordArr.begin(), texCoordArr.end());
triangleList.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].insert(triangleList.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].end(), texCoordArr.begin(), texCoordArr.end());
size_t vertexListShift = RenderPairIteratorVector[renderPairIndex]->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].size()-6;
size_t vertexListShift = RenderPairIteratorVector[renderPairIndex]->second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].size()-6;
ChipMatrix[colNum].insert(ChipMatrix[colNum].begin() + rowNum, TChip(chipType, RenderPairIteratorVector[renderPairIndex], vertexListShift, chipState));
@ -457,8 +456,6 @@ void TMatch3Logic::InsertEmptyChip(size_t colNum, size_t rowNum, int chipType)
ChipDeletingVector.push_back(TChipDeletingData(Eigen::Vector2i(colNum, rowNum), pos));
}
void TMatch3Logic::UpdateChipSwapping(size_t dt)
{
@ -517,17 +514,20 @@ void TMatch3Logic::UpdateChipSwapping(size_t dt)
TChip& chip1 = ChipMatrix[i->Chip1[0]][i->Chip1[1]];
TChip& chip2 = ChipMatrix[i->Chip2[0]][i->Chip2[1]];
vec3 newPosChip1 = vec3(i->Chip1RealPosFrom + (i->Chip2RealPosFrom - i->Chip1RealPosFrom) * i->T, 0);
vec3 newPosChip2 = vec3(i->Chip2RealPosFrom + (i->Chip1RealPosFrom - i->Chip2RealPosFrom) * i->T, 0);
auto x = i->Chip1RealPosFrom + (i->Chip2RealPosFrom - i->Chip1RealPosFrom) * i->T;
auto y = i->Chip2RealPosFrom + (i->Chip1RealPosFrom - i->Chip2RealPosFrom) * i->T;
Eigen::Vector3f newPosChip1 = Eigen::Vector3f(x[0], x[1], 0);
Eigen::Vector3f newPosChip2 = Eigen::Vector3f(y[0], y[1], 0);
vec3 shiftChip1 = newPosChip1 - chip1.RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][chip1.VertexListShift];
vec3 shiftChip2 = newPosChip2 - chip2.RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][chip2.VertexListShift];
Eigen::Vector3f shiftChip1 = newPosChip1 - chip1.RenderPair->second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB][chip1.VertexListShift];
Eigen::Vector3f shiftChip2 = newPosChip2 - chip2.RenderPair->second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB][chip2.VertexListShift];
for (int k = 0; k < 6; k++)
{
chip1.RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][chip1.VertexListShift + k] += shiftChip1;
chip2.RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][chip2.VertexListShift + k] += shiftChip2;
chip1.RenderPair->second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB][chip1.VertexListShift + k] += shiftChip1;
chip2.RenderPair->second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB][chip2.VertexListShift + k] += shiftChip2;
}
chip1.RenderPair->second.NeedRefreshBuffer = true;
@ -682,15 +682,15 @@ void TMatch3Logic::DestroyChip(Eigen::Vector2i p)
{
ChipMatrix[p[0]][p[1]].RenderPair->second.NeedRefreshBuffer = true;
ResourceManager->HalibutAnimationManager.DeleteAnimationObject(ChipMatrix[p[0]][p[1]].AnimName);
SE::ResourceManager->HalibutAnimationManager.DeleteAnimationObject(ChipMatrix[p[0]][p[1]].AnimName);
ChipMatrix[p[0]][p[1]].RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].erase(
ChipMatrix[p[0]][p[1]].RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].begin() + ChipMatrix[p[0]][p[1]].VertexListShift,
ChipMatrix[p[0]][p[1]].RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].begin() + ChipMatrix[p[0]][p[1]].VertexListShift + 6);
ChipMatrix[p[0]][p[1]].RenderPair->second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].erase(
ChipMatrix[p[0]][p[1]].RenderPair->second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].begin() + ChipMatrix[p[0]][p[1]].VertexListShift,
ChipMatrix[p[0]][p[1]].RenderPair->second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].begin() + ChipMatrix[p[0]][p[1]].VertexListShift + 6);
ChipMatrix[p[0]][p[1]].RenderPair->second.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].erase(
ChipMatrix[p[0]][p[1]].RenderPair->second.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].begin() + ChipMatrix[p[0]][p[1]].VertexListShift,
ChipMatrix[p[0]][p[1]].RenderPair->second.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].begin() + ChipMatrix[p[0]][p[1]].VertexListShift + 6);
ChipMatrix[p[0]][p[1]].RenderPair->second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].erase(
ChipMatrix[p[0]][p[1]].RenderPair->second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].begin() + ChipMatrix[p[0]][p[1]].VertexListShift,
ChipMatrix[p[0]][p[1]].RenderPair->second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].begin() + ChipMatrix[p[0]][p[1]].VertexListShift + 6);
MoveVertexListShiftBack(ChipMatrix[p[0]][p[1]].RenderPair, ChipMatrix[p[0]][p[1]].VertexListShift);
@ -712,17 +712,17 @@ void TMatch3Logic::ChangeChipType(Eigen::Vector2i p)
TChip& chip = ChipMatrix[p[0]][p[1]];
std::vector<vec3>::iterator vertexCoordItrBegin = chip.RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].begin() + chip.VertexListShift;
std::vector<vec3>::iterator vertexCoordItrEnd = vertexCoordItrBegin + 6;
std::vector<Eigen::Vector3f>::iterator vertexCoordItrBegin = chip.RenderPair->second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].begin() + chip.VertexListShift;
std::vector<Eigen::Vector3f>::iterator vertexCoordItrEnd = vertexCoordItrBegin + 6;
std::vector<Eigen::Vector2f>::iterator texCoordItrBegin = chip.RenderPair->second.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].begin() + chip.VertexListShift;
std::vector<Eigen::Vector2f>::iterator texCoordItrBegin = chip.RenderPair->second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].begin() + chip.VertexListShift;
std::vector<Eigen::Vector2f>::iterator texCoordItrEnd = texCoordItrBegin + 6;
std::vector<vec3> vertexCoordSubVec(vertexCoordItrBegin, vertexCoordItrEnd);
std::vector<Eigen::Vector3f> vertexCoordSubVec(vertexCoordItrBegin, vertexCoordItrEnd);
std::vector<Eigen::Vector2f> texCoordSubVec(texCoordItrBegin, texCoordItrEnd);
chip.RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].erase(vertexCoordItrBegin, vertexCoordItrEnd);
chip.RenderPair->second.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].erase(texCoordItrBegin, texCoordItrEnd);
chip.RenderPair->second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].erase(vertexCoordItrBegin, vertexCoordItrEnd);
chip.RenderPair->second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].erase(texCoordItrBegin, texCoordItrEnd);
MoveVertexListShiftBack(chip.RenderPair, chip.VertexListShift);
@ -730,16 +730,16 @@ void TMatch3Logic::ChangeChipType(Eigen::Vector2i p)
chip.ChipType = newChipType;
RenderPairIteratorVector[newChipType]->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].insert(RenderPairIteratorVector[newChipType]->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].end(), vertexCoordSubVec.begin(), vertexCoordSubVec.end());
RenderPairIteratorVector[newChipType]->second.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].insert(RenderPairIteratorVector[newChipType]->second.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].end(), texCoordSubVec.begin(), texCoordSubVec.end());
RenderPairIteratorVector[newChipType]->second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].insert(RenderPairIteratorVector[newChipType]->second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].end(), vertexCoordSubVec.begin(), vertexCoordSubVec.end());
RenderPairIteratorVector[newChipType]->second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].insert(RenderPairIteratorVector[newChipType]->second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].end(), texCoordSubVec.begin(), texCoordSubVec.end());
RenderPairIteratorVector[newChipType]->second.NeedRefreshBuffer = true;
chip.RenderPair = RenderPairIteratorVector[newChipType];
chip.VertexListShift = RenderPairIteratorVector[newChipType]->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].size() - 6;
chip.VertexListShift = RenderPairIteratorVector[newChipType]->second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].size() - 6;
//Hack to make sure animation is replaced by new one
ResourceManager->HalibutAnimationManager.DeleteAnimationObject(chip.AnimName);
SE::ResourceManager->HalibutAnimationManager.DeleteAnimationObject(chip.AnimName);
ReplaceAnimation(Eigen::Vector2i(p[0], p[1]));
@ -888,13 +888,13 @@ void TMatch3Logic::ResetChipPos(Eigen::Vector2i p)
Eigen::Vector2f posFrom(LeftBottomPosField[0] + p[0]*Match3FieldParams.CellWidth, LeftBottomPosField[1] + p[1]*Match3FieldParams.CellHeight);
Eigen::Vector2f posTo(LeftBottomPosField[0] + (p[0] + 1)*Match3FieldParams.CellWidth, LeftBottomPosField[1] + (p[1] + 1)*Match3FieldParams.CellHeight);
std::vector<vec3> vertexCoordVec = MakeVertexCoordVec(posFrom, posTo);
std::vector<Eigen::Vector3f> vertexCoordVec = SE::MakeVertexCoordVec(posFrom, posTo, ZLEVEL);
TChip& chip = ChipMatrix[p[0]][p[1]];
for (size_t i = 0; i<vertexCoordVec.size(); i++)
{
chip.RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][chip.VertexListShift + i] = vertexCoordVec[i];
chip.RenderPair->second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB][chip.VertexListShift + i] = vertexCoordVec[i];
}
chip.RenderPair->second.NeedRefreshBuffer = true;
@ -936,11 +936,11 @@ void TMatch3Logic::UpdateLogic(size_t dt)
Eigen::Vector2f centerPos = leftBottomPos + halfPos;
std::vector<vec3> vertexCoordArr = MakeVertexCoordVec(centerPos - (1.f - i->T)*halfPos, centerPos + (1.f - i->T)*halfPos);
std::vector<Eigen::Vector3f> vertexCoordArr = SE::MakeVertexCoordVec(centerPos - (1.f - i->T)*halfPos, centerPos + (1.f - i->T)*halfPos, ZLEVEL);
for (int t = 0; t < 6; t++)
{
ChipMatrix[p[0]][p[1]].RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][ChipMatrix[p[0]][p[1]].VertexListShift + t] = vertexCoordArr[t];
ChipMatrix[p[0]][p[1]].RenderPair->second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB][ChipMatrix[p[0]][p[1]].VertexListShift + t] = vertexCoordArr[t];
}
@ -964,6 +964,7 @@ void TMatch3Logic::UpdateLogic(size_t dt)
void TMatch3Logic::HitFieldWithPattern(Eigen::Vector2i pos, std::vector<std::vector<char> > pattern, std::vector<std::vector<char> > jumpingPattern)
{
@ -1079,62 +1080,63 @@ TMatch3Field::~TMatch3Field()
void TMatch3Field::FillBasicChipMatrixAndTriangleList()
{
TRenderParams renderParams;
renderParams.Transparency = 1.f;
SE::TRenderParams renderParams;
//renderParams.Transparency = 1.f;
renderParams.transparencyFlag = SE::TRenderParams::opaque;
boost::shared_ptr<boost::property_tree::ptree> px(FileToPropertyTree("match3params.xml"));
auto px = SE::FileToPropertyTree("match3params.xml");
Match3FieldParams.Serialize(*px);
std::vector<TRenderPairList::iterator> triangleListVec;
std::vector<SE::TRenderPairList::iterator> triangleListVec;
for (size_t i = 0; i < Match3FieldParams.ChipTypeCount; i++)
{
TriangleListVector.push_back(TRenderPair(Match3FieldParams.ChipTemplateParamsArr[i].SelectedRenderParams, TTriangleList()));
TriangleListVector.push_back(SE::TRenderPair(Match3FieldParams.ChipTemplateParamsArr[i].SelectedRenderParams, SE::TTriangleList()));
}
auto x = RenderPairIteratorVector.front()->first;
auto y = RenderPairIteratorVector.front()->second;
renderParams.SamplerMap[SE::CONST_STRING_TEXTURE_UNIFORM] = "chip1locked";
TriangleListVector.push_back(SE::TRenderPair(renderParams, SE::TTriangleList()));
renderParams.TexName = "chip1locked";
TriangleListVector.push_back(TRenderPair(renderParams, TTriangleList()));
renderParams.TexName = "chip2locked";
TriangleListVector.push_back(TRenderPair(renderParams, TTriangleList()));
renderParams.SamplerMap[SE::CONST_STRING_TEXTURE_UNIFORM] = "chip2locked";
TriangleListVector.push_back(SE::TRenderPair(renderParams, SE::TTriangleList()));
renderParams.TexName = "chip3locked";
TriangleListVector.push_back(TRenderPair(renderParams, TTriangleList()));
renderParams.SamplerMap[SE::CONST_STRING_TEXTURE_UNIFORM] = "chip3locked";
TriangleListVector.push_back(SE::TRenderPair(renderParams, SE::TTriangleList()));
renderParams.TexName = "chip4locked";
TriangleListVector.push_back(TRenderPair(renderParams, TTriangleList()));
renderParams.SamplerMap[SE::CONST_STRING_TEXTURE_UNIFORM] = "chip4locked";
TriangleListVector.push_back(SE::TRenderPair(renderParams, SE::TTriangleList()));
for (size_t i = 0; i < Match3FieldParams.ChipTypeCount; i++)
{
TriangleListVector.push_back(TRenderPair(Match3FieldParams.ChipTemplateParamsArr[i].FinishingRenderParams, TTriangleList()));
TriangleListVector.push_back(SE::TRenderPair(Match3FieldParams.ChipTemplateParamsArr[i].FinishingRenderParams, SE::TTriangleList()));
}
for (TRenderPairList::iterator i = TriangleListVector.begin(); i != TriangleListVector.end(); ++i)
for (SE::TRenderPairList::iterator i = TriangleListVector.begin(); i != TriangleListVector.end(); ++i)
{
triangleListVec.push_back(i);
}
LeftBottomPos = Eigen::Vector2f(150, 0);
LeftBottomPosField = Eigen::Vector2f(150, 0);
FillRandomChipMatrix(triangleListVec, LeftBottomPos);
FillRandomChipMatrix(triangleListVec, LeftBottomPosField);
//Init everything
selectedChip = Eigen::Vector2i(-1, -1);
for (TRenderPairList::iterator i = TriangleListVector.begin(); i != TriangleListVector.end(); ++i)
for (SE::TRenderPairList::iterator i = TriangleListVector.begin(); i != TriangleListVector.end(); ++i)
{
i->second.RefreshBuffer();
}
}
@ -1142,7 +1144,7 @@ Eigen::Vector2i TMatch3Field::PosToChip(Eigen::Vector2f pos)
{
int x, y;
Eigen::Vector2f fieldPos = pos - LeftBottomPos;
Eigen::Vector2f fieldPos = pos - LeftBottomPosField;
x = static_cast<int>(fieldPos[0] / Match3FieldParams.CellWidth);
y = static_cast<int>(fieldPos[1] / Match3FieldParams.CellHeight);
@ -1156,17 +1158,17 @@ void TMatch3Field::Update(size_t dt)
TMatch3Logic::UpdateLogic(dt);
TRenderPairList::iterator i;
for (i = TriangleListVector.begin(); i != TriangleListVector.end(); ++i)
SE::TRenderPairList::iterator i;
for (i = TriangleListVector.begin(); i != TriangleListVector.end(); ++i)
{
if (i->second.NeedRefreshBuffer)
{
if (i->second.NeedRefreshBuffer)
{
i->second.RefreshBuffer();
}
i->second.RefreshBuffer();
}
}
int y = 6;
y = 6 + y;
int y = 6;
y = 6 + y;
}
@ -1309,7 +1311,7 @@ void TMatch3Field::OnMove(Eigen::Vector2f shift)
bool TMatch3Field::CheckClick(Eigen::Vector2f mousePos)
{
Eigen::Vector2f fieldPos = mousePos - LeftBottomPos;
Eigen::Vector2f fieldPos = mousePos - LeftBottomPosField;
if (fieldPos[0] >= 0 && fieldPos[0] <= Match3FieldParams.FieldWidth*Match3FieldParams.CellWidth)
{
if (fieldPos[1] >= 0 && fieldPos[1] <= Match3FieldParams.FieldHeight*Match3FieldParams.CellHeight)
@ -1332,9 +1334,7 @@ void TMatch3Field::HighlightMatch3()
for (i = chips.begin(); i != chips.end(); ++i)
{
ResourceManager->HalibutAnimationManager.StartAnimation(ChipMatrix[i->v[0]][i->v[1]].AnimName);
SE::ResourceManager->HalibutAnimationManager.StartAnimation(ChipMatrix[(*i)[0]][(*i)[1]].AnimName);
}
}
#endif

View File

@ -248,7 +248,9 @@ protected:
Eigen::Vector2f LastMovePos;
Eigen::Vector2i PosToChip(Eigen::Vector2f pos);
SE::TRenderPairList TriangleListVector;
public:
TMatch3Field();
TMatch3Field(const TMatch3Field& m);
@ -270,5 +272,4 @@ public:
#endif