164 lines
4.4 KiB
C++
164 lines
4.4 KiB
C++
#include "main_code.h"
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#ifdef TARGET_ANDROID
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#include "android_api.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <time.h>
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#include "include/Engine.h"
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#include "main_code.h"
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#ifndef TARGET_IOS
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std::shared_ptr<TMyApplication> App = std::make_shared<TMyApplication>();
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#endif
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bool animPaused = false;
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struct TOnClickTest
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{
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void operator()()
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{
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//ResourceManager->ScriptManager.RunScript("5+5;");
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if (animPaused)
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{
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//animPaused = false;
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//ResourceManager->HalibutAnimationManager.StartAnimation("test_anim");
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//ResourceManager->HalibutAnimationManager.ShowAnimation("test_anim");
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//ResourceManager->SoundManager.PlayMusic("finalogg.ogg");
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//App->Match3Controller.Match3Field->StartAnimateChip(4,1);
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//App->Match3Controller.Match3Field->HighlightMatch3();
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}
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else
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{
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//animPaused = true;
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//ResourceManager->HalibutAnimationManager.StopAnimation("test_anim");
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//ResourceManager->HalibutAnimationManager.HideAnimation("test_anim");
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//ResourceManager->SoundManager.StopMusic("finalogg.ogg");
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//App->Match3Controller.Match3Field->StopAnimateChip(4,1);
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//App->Match3Controller.Match3Field->HighlightMatch3();
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}
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}
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};
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//What to do on init
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void TMyApplication::InnerInit()
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{
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#ifdef TARGET_ANDROID
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SE::ST::PathToResources = "";
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#endif
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#ifdef TARGET_WIN32
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#ifdef DEBUG
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SE::ST::PathToResources = "../../assets/";
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#else
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SE::ST::PathToResources = "res/";
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#endif
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#endif
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#ifdef TARGET_IOS
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SE::ST::PathToResources = "assets/";
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#endif
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if (SE::Console != nullptr) {
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*SE::Console << "APP INIT\n";
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}
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SE::ResourceManager->ShaderManager.AddShader("DefaultShader", "shader_vertex.txt", "shader_fragment.txt");
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SE::ResourceManager->ShaderManager.AddShader("FrameShader", "frameshader_vertex.txt", "frameshader_fragment.txt");
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SE::ResourceManager->ShaderManager.AddShader("BrickShader", "brickshader_vertex.txt", "brickshader_fragment.txt");
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SE::Renderer->PushShader("DefaultShader");
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const std::string CONST_LOADING_BACKGROUND_BLACK = "loading_background_black";
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const std::string CONST_LOADING_TEXTURE = "loading";
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const std::string CONST_LOGO_SMALL_TEXTURE = "logo_small";
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SE::ResourceManager->TexList.AddTexture(CONST_LOADING_BACKGROUND_BLACK + ".png", CONST_LOADING_BACKGROUND_BLACK);
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SE::ResourceManager->TexList.AddTexture(CONST_LOADING_TEXTURE + ".png", CONST_LOADING_TEXTURE);
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SE::ResourceManager->TexList.AddTexture(CONST_LOGO_SMALL_TEXTURE + ".png", CONST_LOGO_SMALL_TEXTURE);
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SE::ResourceManager->TexList.AddTexture("console_bkg.bmp");
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SE::ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 512, 512);
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Inited = true;
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SE::Renderer->SetOrthoProjection();
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SE::Renderer->SetFullScreenViewport();
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auto px = SE::FileToPropertyTree("shaders.xml");
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SE::ResourceManager->ShaderManager.Serialize(*px);
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px = SE::FileToPropertyTree("textures.xml");
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SE::ResourceManager->TexList.Serialize(*px);
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//this cause exception
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//px = SE::FileToPropertyTree("fonts.xml");
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//SE::ResourceManager->FontManager.Serialize(*px);
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//SE::ResourceManager->FontManager.PushFont("droid_sans14");
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Match3Controller.Match3Field = std::make_shared<TMatch3Field>(Match3Controller);
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}
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//What to do on deinit
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void TMyApplication::InnerDeinit()
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{
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Inited = false;
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}
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//What to do on draw
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void TMyApplication::InnerDraw()
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{
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auto &list = Match3Controller.Match3Field.get()->TriangleListVector;
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for (auto j = list.begin(); j != list.end(); ++j)
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{
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SE::TRenderParamsSetter paramSetter(j->first);
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SE::Renderer->DrawTriangleList(j->second);
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SE::CheckGlError("TMyApplication::InnerDraw()");
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}
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}
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//What to do on update. timer means how many ms passed since last update
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void TMyApplication::InnerUpdate(size_t timer)
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{
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Match3Controller.Match3Field.get()->Update(timer);
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}
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void TMyApplication::InnerOnTapDown(Eigen::Vector2f p) {
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if (!Match3Controller.Match3Field.get()->CheckClick(p)) {
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return;
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}
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Match3Controller.Match3Field.get()->OnTapDown(p);
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}
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void TMyApplication::InnerOnTapUp(Eigen::Vector2f p) {
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if (!Match3Controller.Match3Field.get()->CheckClick(p)) {
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return;
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}
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Match3Controller.Match3Field.get()->OnTapUp(p);
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}
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void TMyApplication::InnerOnMove(Eigen::Vector2f pos, Eigen::Vector2f shift) {
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// if (!Match3Controller.Match3Field.get()->CheckClick(pos)) {
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// return;
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// }
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// Match3Controller.Match3Field.get()->OnMove(pos);
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} |