add readme description for windows run

This commit is contained in:
El-akama 2025-12-01 17:05:52 +06:00
parent 05bf63d447
commit 0843ee4fa4
2 changed files with 83 additions and 3 deletions

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# Windows
download from https://cmake.org/download/
Windows x64 Installer: cmake-4.2.0-windows-x86_64.msi
download from https://github.com/libsdl-org/SDL/releases/tag/release-2.32.10
SDL2-2.32.10-win32-x64.zip
SDL2-2.32.10:
```
cd C:\..\SDL-realese-2.32.10
mkdir build
cd build
cmake -G "Visual Studio 18 2026" -DCMAKE_INSTALL_PREFIX=install ..
cmake --build . --config Debug
cmake --install . --config Debug
```
download from https://www.zlib.net/
zlib source code, version 1.3.1, zipfile format (1616K, SHA-256 hash 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17):
US (zlib.net)
zlib-1.3.1:
```
cd C:\..\zlib-1.3.1
mkdir build
cd build
cmake -G "Visual Studio 18 2026" -DCMAKE_INSTALL_PREFIX=install ..
cmake --build . --config Debug
cmake --install . --config Debug
```
download from https://github.com/pnggroup/libpng/releases/tag/v1.6.51
Source code (zip)
libpng-1.6.51:
```
cd C:\..\libpng-1.6.51
mkdir build
cd build
```
To build libpng, you need to specify the path to the zlib installation directory as follows:
```
cmake -DCMAKE_PREFIX_PATH="../zlib-1.3.1/build/install" -DCMAKE_INSTALL_PREFIX=install -G "Visual Studio 18 2026" ..
cmake --build . --config Debug
cmake --install . --config Debug
```
Настройка проекта в Visual Studio:
Перейдите в Project Properties (правый клик на проект, "Properties").
C/C++ - ОБЩИЕ; Дополнительные каталоги включаемых файлов, проверить чтобы был добавлен путь к папке include:(пример)
..\SDL-release-2.32.10\include;..\libpng-1.6.51\build\install\include;C:\Work\OpenAL 1.1 SDK\include;..\Projects\libogg\include;..\vorbis\include
Компоновщик - ОБЩИЕ; Доподнительные каталоги библиотек (пример)
..\SDL-release-2.32.10\build\install\lib;..\libpng-1.6.51\build\install\lib;..\zlib-1.3.1\build\install\lib
Компоновщик - ВВОД; Дополнительные зависимости, добавить zlibstaticd.lib (пример)
zlibstaticd.lib;libpng16_staticd.lib;SDL2d.lib;SDL2maind.lib;opengl32.lib;glu32.lib;shell32.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib
в папку ..\projectGAME01\x64\Debug добавить файл SDL2d.dll
который можно скопировать из папки ..\SDL-release-2.32.10\build\Debug
# Script to run:
```

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<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>PNG_ENABLED;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>..\SDL2-2.28.3\include;..\lpng1645\build\install\include;C:\Work\OpenAL 1.1 SDK\include;..\Projects\libogg\include;..\vorbis\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\SDL-release-2.32.10\include;..\libpng-1.6.51\build\install\include;C:\Work\OpenAL 1.1 SDK\include;..\Projects\libogg\include;..\vorbis\include</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>libpng16_staticd.lib;SDL2.lib;SDL2main.lib;opengl32.lib;glu32.lib;shell32.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>..\SDL2-2.28.3\lib\x64;..\lpng1645\build\install\lib</AdditionalLibraryDirectories>
<AdditionalDependencies>zlibstaticd.lib;libpng16_staticd.lib;SDL2d.lib;SDL2maind.lib;opengl32.lib;glu32.lib;shell32.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>..\SDL-release-2.32.10\build\install\lib;..\libpng-1.6.51\build\install\lib;..\zlib-1.3.1\build\install\lib</AdditionalLibraryDirectories>
<EntryPointSymbol>
</EntryPointSymbol>
</Link>