updated inventory scale
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8657301da0
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@ -7,7 +7,7 @@
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namespace ZL {
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namespace ZL {
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const float GameObjectManager::INVENTORY_ICON_SIZE = 32.0f;
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const float GameObjectManager::INVENTORY_ICON_SIZE = 64.0f;
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const float GameObjectManager::INVENTORY_MARGIN = 10.0f;
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const float GameObjectManager::INVENTORY_MARGIN = 10.0f;
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void GameObjectManager::initialize() {
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void GameObjectManager::initialize() {
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@ -27,7 +27,7 @@ void GameObjectManager::initialize() {
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testObjMeshMutable.data = testObjMesh;
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testObjMeshMutable.data = testObjMesh;
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testObjMeshMutable.RefreshVBO();
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testObjMeshMutable.RefreshVBO();
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textMesh = ZL::LoadFromTextFile("./mesh_first_room.txt"); // Add ZL:: namespace
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textMesh = ZL::LoadFromTextFile("./mesh001.txt"); // Add ZL:: namespace
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coneMesh = ZL::LoadFromTextFile("./cone001.txt"); // Add ZL:: namespace
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coneMesh = ZL::LoadFromTextFile("./cone001.txt"); // Add ZL:: namespace
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coneMesh.Scale(200);
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coneMesh.Scale(200);
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textMesh.Scale(20);
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textMesh.Scale(20);
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@ -99,7 +99,7 @@ void GameObjectManager::initialize() {
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// Initialize inventory
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// Initialize inventory
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inventoryIconMesh = CreateRect2D(
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inventoryIconMesh = CreateRect2D(
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{0.0f, 0.0f},
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{0.0f, 40.0f},
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{INVENTORY_ICON_SIZE/2, INVENTORY_ICON_SIZE/2},
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{INVENTORY_ICON_SIZE/2, INVENTORY_ICON_SIZE/2},
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0.5f
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0.5f
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);
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);
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