Merge pull request #17 from mephi1984/Albert

fixed the staying at the air
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Albrut 2025-03-02 16:31:22 +06:00 committed by GitHub
commit bdf721ac15
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@ -31,7 +31,7 @@ void GameObjectManager::initialize() {
textMesh.Scale(10);
textMesh.SwapZandY();
textMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundX(M_PI * 0.5)));
textMesh.Move(Vector3f{0, 70, 0});
textMesh.Move(Vector3f{0, 93, 0});
coneMesh = ZL::LoadFromTextFile("./cone001.txt"); // Add ZL:: namespace
coneMesh.Scale(200);