2013-01-19 22:25:53 +00:00
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#include "main_code.h"
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#ifdef TARGET_ANDROID
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#include "android_api.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <time.h>
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#include "include/Engine.h"
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#include "main_code.h"
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#ifndef TARGET_IOS
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boost::shared_ptr<TMyApplication> App(new TMyApplication);
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#endif
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bool animPaused = false;
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2018-02-02 09:09:09 +00:00
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Eigen::Matrix3f quatToMatrix(Eigen::Vector4f q) {
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using namespace Eigen;
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Matrix3f result;
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double sqw = q(3)*q(3);
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double sqx = q(0)*q(0);
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double sqy = q(1)*q(1);
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double sqz = q(2)*q(2);
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// invs (inverse square length) is only required if quaternion is not already normalised
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double invs = 1 / (sqx + sqy + sqz + sqw);
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result(0, 0) = (sqx - sqy - sqz + sqw)*invs; // since sqw + sqx + sqy + sqz =1/invs*invs
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result(1, 1) = (-sqx + sqy - sqz + sqw)*invs;
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result(2, 2) = (-sqx - sqy + sqz + sqw)*invs;
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double tmp1 = q(0)*q(1);
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double tmp2 = q(2)*q(3);
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result(1, 0) = 2.0 * (tmp1 + tmp2)*invs;
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result(0, 1) = 2.0 * (tmp1 - tmp2)*invs;
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tmp1 = q(0)*q(2);
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tmp2 = q(1)*q(3);
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result(2, 0) = 2.0 * (tmp1 - tmp2)*invs;
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result(0, 2) = 2.0 * (tmp1 + tmp2)*invs;
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tmp1 = q(1)*q(2);
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tmp2 = q(0)*q(3);
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result(2, 1) = 2.0 * (tmp1 + tmp2)*invs;
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result(1, 2) = 2.0 * (tmp1 - tmp2)*invs;
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return result;
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}
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2013-01-19 22:25:53 +00:00
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struct TOnClickTest
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{
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void operator()()
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{
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//ResourceManager->ScriptManager.RunScript("5+5;");
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if (animPaused)
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{
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//animPaused = false;
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//ResourceManager->HalibutAnimationManager.StartAnimation("test_anim");
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//ResourceManager->HalibutAnimationManager.ShowAnimation("test_anim");
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//ResourceManager->SoundManager.PlayMusic("finalogg.ogg");
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//App->Match3Controller.Match3Field->StartAnimateChip(4,1);
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//App->Match3Controller.Match3Field->HighlightMatch3();
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}
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else
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{
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//animPaused = true;
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//ResourceManager->HalibutAnimationManager.StopAnimation("test_anim");
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//ResourceManager->HalibutAnimationManager.HideAnimation("test_anim");
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//ResourceManager->SoundManager.StopMusic("finalogg.ogg");
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//App->Match3Controller.Match3Field->StopAnimateChip(4,1);
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//App->Match3Controller.Match3Field->HighlightMatch3();
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}
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}
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};
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//What to do on init
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void TMyApplication::InnerInit()
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{
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#ifdef TARGET_ANDROID
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2018-02-01 14:39:31 +00:00
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SE::ST::PathToResources = "";
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2013-01-19 22:25:53 +00:00
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#endif
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#ifdef TARGET_WIN32
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#ifdef DEBUG
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2018-02-01 14:39:31 +00:00
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SE::ST::PathToResources = "../../assets/";
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2013-01-19 22:25:53 +00:00
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#else
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2018-02-01 14:39:31 +00:00
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SE::ST::PathToResources = "res/";
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2013-01-19 22:25:53 +00:00
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#endif
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#endif
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#ifdef TARGET_IOS
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2018-02-01 14:39:31 +00:00
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SE::ST::PathToResources = "assets/";
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2013-01-19 22:25:53 +00:00
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#endif
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2018-02-01 14:39:31 +00:00
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if (SE::Console != nullptr) {
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*SE::Console << "APP INIT\n";
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}
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2013-01-19 22:25:53 +00:00
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2018-02-01 14:39:31 +00:00
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SE::ResourceManager->ShaderManager.AddShader("DefaultShader", "shader1vertex.txt", "shader1fragment.txt");
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SE::ResourceManager->ShaderManager.AddShader("FrameShader", "frameshader_vertex.txt", "frameshader_fragment.txt");
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SE::ResourceManager->ShaderManager.AddShader("BrickShader", "brickshader_vertex.txt", "brickshader_fragment.txt");
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SE::Renderer->PushShader("DefaultShader");
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const std::string CONST_LOADING_BACKGROUND_BLACK = "loading_background_black";
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const std::string CONST_LOADING_TEXTURE = "loading";
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const std::string CONST_LOGO_SMALL_TEXTURE = "logo_small";
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SE::ResourceManager->TexList.AddTexture(CONST_LOADING_BACKGROUND_BLACK + ".png", CONST_LOADING_BACKGROUND_BLACK);
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SE::ResourceManager->TexList.AddTexture(CONST_LOADING_TEXTURE + ".png", CONST_LOADING_TEXTURE);
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SE::ResourceManager->TexList.AddTexture(CONST_LOGO_SMALL_TEXTURE + ".png", CONST_LOGO_SMALL_TEXTURE);
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SE::ResourceManager->TexList.AddTexture("console_bkg.bmp");
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SE::ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 512, 512);
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Inited = true;
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SE::Renderer->SetOrthoProjection();
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SE::Renderer->SetFullScreenViewport();
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auto px = SE::FileToPropertyTree("shaders.xml");
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SE::ResourceManager->ShaderManager.Serialize(*px);
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px = SE::FileToPropertyTree("textures.xml");
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SE::ResourceManager->TexList.Serialize(*px);
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2018-02-02 09:09:09 +00:00
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//test
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SE::ResourceManager->TexList.AddTexture("levelshot1.png");
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testPair.second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].emplace_back(Eigen::Vector3f(-100, -100, 0));
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testPair.second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].emplace_back(Eigen::Vector3f(100, 0, 0));
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testPair.second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].emplace_back(Eigen::Vector3f(0, 100, 0));
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testPair.second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].emplace_back(Eigen::Vector2f(0, 0));
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testPair.second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].emplace_back(Eigen::Vector2f(1, 0));
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testPair.second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].emplace_back(Eigen::Vector2f(0, 1));
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testPair.first.ShaderName = "DefaultShader";
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testPair.first.SamplerMap[SE::CONST_STRING_TEXTURE_UNIFORM] = "levelshot1.png";
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testPair.second.RefreshBuffer();
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//end
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2018-02-01 14:39:31 +00:00
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//this cause exception
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//px = SE::FileToPropertyTree("fonts.xml");
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//SE::ResourceManager->FontManager.Serialize(*px);
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//SE::ResourceManager->FontManager.PushFont("droid_sans14");
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/*
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2013-01-19 22:25:53 +00:00
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ResourceManager->GUIManager.AddWidgetAndFill(boost::shared_ptr<TInstancingWidgetAncestor>(new TSquareButton),
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"ololo", "group1",
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boost::shared_ptr<TTriangleListFillerAncestor>(new TSquareButtonTriangleListFiller(vec2(100, 100), vec2(200, 200), "button_normal", "button_pressed")));
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ResourceManager->GUIManager.AddWidgetAndFill(boost::shared_ptr<TInstancingWidgetAncestor>(new TSquareStatic),
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"Background", "group1",
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boost::shared_ptr<TSquareStaticTriangleListFiller>(new TSquareStaticTriangleListFiller(vec2(0, 0), vec2(800, 480), "cave_hd")));
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ResourceManager->GUIManager.AddWidget(boost::shared_ptr<TInstancingWidgetAncestor>(new TMatch3Field(Match3Controller)),
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"match3", "group1");
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ResourceManager->GUIManager.MoveWidget("ololo", vec2(-100, 0));
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TOnClickTest OnClickTest;
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2018-02-01 14:39:31 +00:00
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*/
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2013-01-19 22:25:53 +00:00
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//ResourceManager->GUIManager.GetOnClickSignal("ololo").connect(OnClickTest);
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//testAnimObject.Serialize(FileToPropertyTree("test_animation_xml.xml"));
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//ResourceManager->HalibutAnimationManager.AddAnimationObject("test_anim", testAnimObject);
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//ResourceManager->HalibutAnimationManager.StartAnimation("test_anim");
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//ResourceManager->ShaderManager.AddShader("DefaultShader", "shader_vertex.txt", "shader_fragment.txt");
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/*HalibutRender->PushShader("DefaultShader");
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ResourceManager->TexList.AddTexture(CONST_CONSOLE_TEX_NAME);
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ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.bmp32", "droid_sans14_font_charmap.txt");
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ResourceManager->FontManager.PushFont("droid_sans14");*/
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}
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//What to do on deinit
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void TMyApplication::InnerDeinit()
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{
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Inited = false;
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}
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//What to do on draw
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void TMyApplication::InnerDraw()
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{
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2018-02-02 09:09:09 +00:00
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using namespace SE;
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Renderer->SetPerspectiveProjection(pi / 6, 10.f, 10000.f);
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Renderer->SetFullScreenViewport();
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Renderer->PushMatrix();
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float phi = pi / 6;
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float alpha = 0;
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float distance = 2000;
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Renderer->TranslateMatrix(Vector3f(0, 0, -distance));
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Vector4f quat1 = Vector4f(sin(phi / 2), 0, 0, cos(phi / 2));
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Vector4f quat2 = Vector4f(0, sin(alpha / 2), 0, cos(alpha / 2));
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Renderer->RotateMatrix(quat1);
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Renderer->RotateMatrix(quat2);
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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glDisable(GL_DEPTH_TEST);
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CheckGlError("");
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auto mat1 = quatToMatrix(quat1);
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auto mat2 = quatToMatrix(quat2);
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Vector3f lightPos = { 0.f, 1.f, 1.f };
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Vector3f eye = mat2 * mat1 * Vector3f(0.0f, 0.f, -distance);
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{
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TRenderParamsSetter params(testPair.first);
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RenderUniform3fv("eye", eye.data());
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RenderUniform3fv("lightPos", lightPos.data());
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Matrix3f normMatrix = Renderer->GetModelviewMatrix().inverse().transpose().block<3, 3>(0, 0);
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RenderUniformMatrix3fv("NormalMatrix", false, normMatrix.data());
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RenderUniformMatrix4fv("ModelViewMatrix", false, Renderer->GetModelviewMatrix().data());
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RenderUniformMatrix3fv("ModelViewMatrix3x3", false, Renderer->GetModelviewMatrix().block<3, 3>(0, 0).data());
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Renderer->DrawTriangleList(testPair.second);
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}
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Renderer->PopMatrix();
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CheckGlError("");
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2013-01-19 22:25:53 +00:00
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}
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//What to do on update. timer means how many ms passed since last update
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2018-02-01 14:39:31 +00:00
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void TMyApplication::InnerUpdate(size_t timer)
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2013-01-19 22:25:53 +00:00
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{
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}
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