Test rendering. Works

This commit is contained in:
Samat Agishev 2018-02-02 14:09:09 +05:00
parent e5b1e63085
commit d80637e343
2 changed files with 83 additions and 0 deletions

View File

@ -19,6 +19,34 @@ boost::shared_ptr<TMyApplication> App(new TMyApplication);
bool animPaused = false; bool animPaused = false;
Eigen::Matrix3f quatToMatrix(Eigen::Vector4f q) {
using namespace Eigen;
Matrix3f result;
double sqw = q(3)*q(3);
double sqx = q(0)*q(0);
double sqy = q(1)*q(1);
double sqz = q(2)*q(2);
// invs (inverse square length) is only required if quaternion is not already normalised
double invs = 1 / (sqx + sqy + sqz + sqw);
result(0, 0) = (sqx - sqy - sqz + sqw)*invs; // since sqw + sqx + sqy + sqz =1/invs*invs
result(1, 1) = (-sqx + sqy - sqz + sqw)*invs;
result(2, 2) = (-sqx - sqy + sqz + sqw)*invs;
double tmp1 = q(0)*q(1);
double tmp2 = q(2)*q(3);
result(1, 0) = 2.0 * (tmp1 + tmp2)*invs;
result(0, 1) = 2.0 * (tmp1 - tmp2)*invs;
tmp1 = q(0)*q(2);
tmp2 = q(1)*q(3);
result(2, 0) = 2.0 * (tmp1 - tmp2)*invs;
result(0, 2) = 2.0 * (tmp1 + tmp2)*invs;
tmp1 = q(1)*q(2);
tmp2 = q(0)*q(3);
result(2, 1) = 2.0 * (tmp1 + tmp2)*invs;
result(1, 2) = 2.0 * (tmp1 - tmp2)*invs;
return result;
}
struct TOnClickTest struct TOnClickTest
{ {
void operator()() void operator()()
@ -105,6 +133,26 @@ void TMyApplication::InnerInit()
px = SE::FileToPropertyTree("textures.xml"); px = SE::FileToPropertyTree("textures.xml");
SE::ResourceManager->TexList.Serialize(*px); SE::ResourceManager->TexList.Serialize(*px);
//test
SE::ResourceManager->TexList.AddTexture("levelshot1.png");
testPair.second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].emplace_back(Eigen::Vector3f(-100, -100, 0));
testPair.second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].emplace_back(Eigen::Vector3f(100, 0, 0));
testPair.second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].emplace_back(Eigen::Vector3f(0, 100, 0));
testPair.second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].emplace_back(Eigen::Vector2f(0, 0));
testPair.second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].emplace_back(Eigen::Vector2f(1, 0));
testPair.second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].emplace_back(Eigen::Vector2f(0, 1));
testPair.first.ShaderName = "DefaultShader";
testPair.first.SamplerMap[SE::CONST_STRING_TEXTURE_UNIFORM] = "levelshot1.png";
testPair.second.RefreshBuffer();
//end
//this cause exception //this cause exception
//px = SE::FileToPropertyTree("fonts.xml"); //px = SE::FileToPropertyTree("fonts.xml");
//SE::ResourceManager->FontManager.Serialize(*px); //SE::ResourceManager->FontManager.Serialize(*px);
@ -160,6 +208,39 @@ void TMyApplication::InnerDeinit()
//What to do on draw //What to do on draw
void TMyApplication::InnerDraw() void TMyApplication::InnerDraw()
{ {
using namespace SE;
Renderer->SetPerspectiveProjection(pi / 6, 10.f, 10000.f);
Renderer->SetFullScreenViewport();
Renderer->PushMatrix();
float phi = pi / 6;
float alpha = 0;
float distance = 2000;
Renderer->TranslateMatrix(Vector3f(0, 0, -distance));
Vector4f quat1 = Vector4f(sin(phi / 2), 0, 0, cos(phi / 2));
Vector4f quat2 = Vector4f(0, sin(alpha / 2), 0, cos(alpha / 2));
Renderer->RotateMatrix(quat1);
Renderer->RotateMatrix(quat2);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glDisable(GL_DEPTH_TEST);
CheckGlError("");
auto mat1 = quatToMatrix(quat1);
auto mat2 = quatToMatrix(quat2);
Vector3f lightPos = { 0.f, 1.f, 1.f };
Vector3f eye = mat2 * mat1 * Vector3f(0.0f, 0.f, -distance);
{
TRenderParamsSetter params(testPair.first);
RenderUniform3fv("eye", eye.data());
RenderUniform3fv("lightPos", lightPos.data());
Matrix3f normMatrix = Renderer->GetModelviewMatrix().inverse().transpose().block<3, 3>(0, 0);
RenderUniformMatrix3fv("NormalMatrix", false, normMatrix.data());
RenderUniformMatrix4fv("ModelViewMatrix", false, Renderer->GetModelviewMatrix().data());
RenderUniformMatrix3fv("ModelViewMatrix3x3", false, Renderer->GetModelviewMatrix().block<3, 3>(0, 0).data());
Renderer->DrawTriangleList(testPair.second);
}
Renderer->PopMatrix();
CheckGlError("");
} }
//What to do on update. timer means how many ms passed since last update //What to do on update. timer means how many ms passed since last update

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@ -42,6 +42,8 @@ public:
bool Inited; bool Inited;
TMatch3Controller Match3Controller; TMatch3Controller Match3Controller;
SE::TRenderPair testPair;
TMyApplication() : Inited(false) { } TMyApplication() : Inited(false) { }