new engine

This commit is contained in:
roman.larionov committed 2017-11-14 22:04:04 +05:00
1 parent 59f74b3826
commit 450e80b278
20 files changed
+586865 -661

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+81 -121
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@@ -1,121 +1,81 @@
Log started␍
OpenGL Window created␍
Sound thread finally over. Let's go!
Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context␍
Render::OpenGL glVersion above 2.0 ok␍
Render::OpenGL GL_ARB_framebuffer_object supported ok␍
Render::OpenGL GL_ARB_uniform_buffer_object supported ok␍
APP INIT
Prepare to add shader TestShader␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader deleting␍
Buffer thread go!
Sound thread go!
No more music and no sounds. Lock sound thread!
ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
␍
ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
␍
ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do␍
ResourceManager::ShaderManager shader loaded: TestShader␍
Prepare to add shader FrameShader␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
␍
ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
␍
ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do␍
ResourceManager::ShaderManager shader loaded: FrameShader␍
Prepare to add shader BrickShader␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
␍
ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
␍
ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do␍
ResourceManager::ShaderManager shader loaded: BrickShader␍
ResourceManager::TexList Texture added: loading.bmp with id = 1␍
ResourceManager::TexList Texture added: logo_small.bmp32 with id = 2␍
FrameManager:: frame buffer added: LevelBuffer␍
OggStream created successfully
ResourceManager::TexList Texture added: main_menu_bkg_left.bmp with id = 4␍
ResourceManager::TexList Texture added: main_menu_bkg_right.bmp with id = 5␍
ResourceManager::TexList Texture added: select_level.bmp32 with id = 6␍
ResourceManager::TexList Texture added: shutterstock1.bmp with id = 7␍
ResourceManager::TexList Texture added: shutterstock2.bmp with id = 8␍
ResourceManager::TexList Texture added: shutterstock3.bmp with id = 9␍
ResourceManager::TexList Texture added: shutterstock4.bmp with id = 10␍
ResourceManager::TexList Texture added: shutterstock5.bmp with id = 11␍
ResourceManager::TexList Texture added: shutterstock6.bmp with id = 12␍
ResourceManager::TexList Texture added: shutterstock7.bmp with id = 13␍
ResourceManager::TexList Texture added: shutterstock8.bmp with id = 14␍
ResourceManager::TexList Texture added: shutterstock9.bmp with id = 15␍
ResourceManager::TexList Texture added: shutterstock10.bmp with id = 16␍
ResourceManager::TexList Texture added: shutterstock11.bmp with id = 17␍
ResourceManager::TexList Texture added: shutterstock12.bmp with id = 18␍
ResourceManager::TexList Texture added: levelshot1.bmp with id = 19␍
ResourceManager::TexList Texture added: levelshot2.bmp with id = 20␍
ResourceManager::TexList Texture added: levelshot3.bmp with id = 21␍
ResourceManager::TexList Texture added: levelshot4.bmp with id = 22␍
ResourceManager::TexList Texture added: levelshot5.bmp with id = 23␍
ResourceManager::TexList Texture added: levelshot6.bmp with id = 24␍
ResourceManager::TexList Texture added: levelshot7.bmp with id = 25␍
ResourceManager::TexList Texture added: levelshot8.bmp with id = 26␍
ResourceManager::TexList Texture added: levelshot9.bmp with id = 27␍
ResourceManager::TexList Texture added: levelshot10.bmp with id = 28␍
ResourceManager::TexList Texture added: levelshot11.bmp with id = 29␍
ResourceManager::TexList Texture added: levelshot12.bmp with id = 30␍
ResourceManager::TexList Texture added: game_end.bmp32 with id = 31␍
ResourceManager::TexList Texture added: block1.bmp32 with id = 32␍
ResourceManager::TexList Texture added: block2.bmp32 with id = 33␍
ResourceManager::TexList Texture added: block3.bmp32 with id = 34␍
ResourceManager::TexList Texture added: bonus_gothrough.bmp32 with id = 35␍
ResourceManager::TexList Texture added: bonus_multiplier.bmp32 with id = 36␍
ResourceManager::TexList Texture added: bonus_floor.bmp32 with id = 37␍
ResourceManager::TexList Texture added: ball.bmp32 with id = 38␍
ResourceManager::TexList Texture added: ball_glow.bmp32 with id = 39␍
ResourceManager::TexList Texture added: wall_left.bmp32 with id = 40␍
ResourceManager::TexList Texture added: wall_right.bmp32 with id = 41␍
ResourceManager::TexList Texture added: wall_up.bmp32 with id = 42␍
ResourceManager::TexList Texture added: wall_bonus.bmp32 with id = 43␍
ResourceManager::TexList Texture added: reflector.bmp32 with id = 44␍
ResourceManager::TexList Texture added: back_btn.bmp32 with id = 45␍
ResourceManager::TexList Texture added: slide_up_btn.bmp32 with id = 46␍
ResourceManager::TexList Texture added: tap_to_continue_btn.bmp32 with id = 47␍
ResourceManager::TexList Texture added: credits.bmp32 with id = 48␍
Projection:
0.00416667 0 0 0 0 0.00625 0 0 0 0 -1 0 -1 -1 0 1 ␍
Modelview:
1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ␍
ProjectonModelview:
0.00416667 0 0 0 0 0.00625 0 0 0 0 -1 0 -1 -1 0 1 ␍
Program prepares to quit␍
APP DEINIT
Deinit Sound Manager!
Buffer thread over!
Unlock processSoundListMutex to destroy buffering thread!
No more music and no sounds. Lock sound thread!
Sound thread over!
Unlock SoundThreadMutex to destroy sound thread!
ResourceManager::FrameManager deleting␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager deleting␍
ResourceManager::TexList cleared␍
ResourceManager::TexList deleting␍
HalibutRender::deleting␍
2017-Nov-13 16:11:17: Log started
2017-Nov-13 16:11:17: Script manager ready
2017-Nov-13 16:11:17: Render::OpenGL glVersion = 4.4.0 - Build 20.19.15.4483
2017-Nov-13 16:11:17: Render::OpenGL glVersion above 2.0 ok
2017-Nov-13 16:11:17: Render::OpenGL GL_ARB_framebuffer_object supported ok
2017-Nov-13 16:11:17: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
2017-Nov-13 16:11:17: Bind basic functions
2017-Nov-13 16:11:17: APP INIT
2017-Nov-13 16:11:17: Prepare to add shader DefaultShader
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader WARNING: 0:2: '' : #version directive missing
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader WARNING: 0:1: 'precision' : symbol not available in current GLSL version
WARNING: 0:1: 'mediump' : symbol not available in current GLSL version
WARNING: 0:2: '' : #version directive missing
2017-Nov-13 16:11:17: Shader program is - 3
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader
2017-Nov-13 16:11:17: ResourceManager::ShaderManager shader loaded: DefaultShader
2017-Nov-13 16:11:17: Prepare to add shader FrameShader
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader WARNING: 0:2: '' : #version directive missing
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader WARNING: 0:1: 'precision' : symbol not available in current GLSL version
WARNING: 0:1: 'mediump' : symbol not available in current GLSL version
WARNING: 0:2: '' : #version directive missing
2017-Nov-13 16:11:17: Shader program is - 6
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader
2017-Nov-13 16:11:17: ResourceManager::ShaderManager shader loaded: FrameShader
2017-Nov-13 16:11:17: Prepare to add shader BrickShader
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader WARNING: 0:2: '' : #version directive missing
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader WARNING: 0:1: 'precision' : symbol not available in current GLSL version
WARNING: 0:1: 'mediump' : symbol not available in current GLSL version
WARNING: 0:2: '' : #version directive missing
2017-Nov-13 16:11:17: Shader program is - 9
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader
2017-Nov-13 16:11:17: ResourceManager::ShaderManager shader loaded: BrickShader
2017-Nov-13 16:11:17: ResourceManager::TexList Texture added: loading with id = 1
2017-Nov-13 16:11:17: ResourceManager::TexList Texture added: logo_small with id = 2
2017-Nov-13 16:11:17: ResourceManager::TexList Texture added: console_bkg.bmp with id = 3
2017-Nov-13 16:11:17: FrameManager:: frame buffer added: LevelBuffer
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: droid_sans14_font_bitmap.png with id = 5
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: main_menu_bkg_left with id = 6
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: main_menu_bkg_right with id = 7
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: select_level with id = 8
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock1 with id = 9
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock2 with id = 10
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock3 with id = 11
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock4 with id = 12
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock5 with id = 13
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock6 with id = 14
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock7 with id = 15
2017-Nov-13 16:11:19: ResourceManager::TexList Texture added: shutterstock8 with id = 16
2017-Nov-13 16:11:19: ResourceManager::TexList Texture added: shutterstock9 with id = 17
2017-Nov-13 16:11:19: ResourceManager::TexList Texture added: shutterstock10 with id = 18
2017-Nov-13 16:11:19: ResourceManager::TexList Texture added: shutterstock11 with id = 19
2017-Nov-13 16:11:19: Outer Deinit
2017-Nov-13 16:11:19: APP DEINIT
2017-Nov-13 16:11:19: Program prepares to quit
2017-Nov-13 16:11:19: HalibutAnimationManager deleting...
2017-Nov-13 16:11:19: GUI Manager deleting...
2017-Nov-13 16:11:19: TFontManager deleting...
2017-Nov-13 16:11:19: Script manager shutdown
2017-Nov-13 16:11:19: ResourceManager::FrameManager deleting
2017-Nov-13 16:11:19: ResourceManager::ShaderManager::Shader deleting
2017-Nov-13 16:11:19: ResourceManager::ShaderManager::Shader deleting
2017-Nov-13 16:11:19: ResourceManager::ShaderManager::Shader deleting
2017-Nov-13 16:11:19: ResourceManager::ShaderManager cleared
2017-Nov-13 16:11:19: ResourceManager::ShaderManager deleting
2017-Nov-13 16:11:19: ResourceManager::ModelManager deleting
2017-Nov-13 16:11:19: ResourceManager::TexList cleared
2017-Nov-13 16:11:19: ResourceManager::TexList deleting
@@ -1,32 +1,105 @@
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@@ -1,14 +1,22 @@
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@@ -20,12 +28,27 @@
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@@ -33,20 +56,36 @@
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@@ -85,21 +141,42 @@
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@@ -18,19 +18,19 @@
<ClCompile Include="main.cpp">
<Filter>Файлы исходного кода</Filter>
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<Filter>Файлы исходного кода</Filter>
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@@ -38,22 +38,22 @@
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File diff suppressed because it is too large. Load diff
@@ -2,7 +2,7 @@
#include "main_code.h"
TAndroidApplication* App = NULL;
TMyApplication* App = NULL;
int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst,
LPSTR lpszCmdLine, int nCmdShow)
@@ -11,18 +11,18 @@ int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst,
int width = 480;
int height = 320;
if (CreateEngine(width, height))
{
App = new TAndroidApplication;
App = new TMyApplication;
App->OuterInit(width, height, width, height);
MainLoop(App);
App->OuterDeinit();
delete App;
App = NULL;
@@ -1,6 +1,8 @@
#pragma once
#include <iostream>
#include "include/Engine.h"
#define NOMINMAX 1
#include <Windows.h>
#undef NOMINMAX
#undef NOMINMAX
@@ -1 +1 @@
9
11