new engine
This commit is contained in:
1 parent
59f74b3826
commit
450e80b278
20 files changed
+586865
-661
No files matched your search
Binary file not shown.
@@ -1,121 +1,81 @@
|
||||
Log started␍
|
||||
OpenGL Window created␍
|
||||
Sound thread finally over. Let's go!
|
||||
Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context␍
|
||||
Render::OpenGL glVersion above 2.0 ok␍
|
||||
Render::OpenGL GL_ARB_framebuffer_object supported ok␍
|
||||
Render::OpenGL GL_ARB_uniform_buffer_object supported ok␍
|
||||
APP INIT
|
||||
Prepare to add shader TestShader␍
|
||||
ResourceManager::ShaderManager::Shader deleting␍
|
||||
ResourceManager::ShaderManager::Shader deleting␍
|
||||
Buffer thread go!
|
||||
Sound thread go!
|
||||
No more music and no sounds. Lock sound thread!
|
||||
ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
|
||||
␍
|
||||
ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
|
||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
|
||||
␍
|
||||
ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
|
||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
|
||||
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
|
||||
WARNING: warning(#276) Symbol 'texCoord' usage do␍
|
||||
ResourceManager::ShaderManager shader loaded: TestShader␍
|
||||
Prepare to add shader FrameShader␍
|
||||
ResourceManager::ShaderManager::Shader deleting␍
|
||||
ResourceManager::ShaderManager::Shader deleting␍
|
||||
ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
|
||||
␍
|
||||
ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
|
||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
|
||||
␍
|
||||
ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
|
||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
|
||||
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
|
||||
WARNING: warning(#276) Symbol 'texCoord' usage do␍
|
||||
ResourceManager::ShaderManager shader loaded: FrameShader␍
|
||||
Prepare to add shader BrickShader␍
|
||||
ResourceManager::ShaderManager::Shader deleting␍
|
||||
ResourceManager::ShaderManager::Shader deleting␍
|
||||
ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
|
||||
␍
|
||||
ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
|
||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
|
||||
␍
|
||||
ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
|
||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
|
||||
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
|
||||
WARNING: warning(#276) Symbol 'texCoord' usage do␍
|
||||
ResourceManager::ShaderManager shader loaded: BrickShader␍
|
||||
ResourceManager::TexList Texture added: loading.bmp with id = 1␍
|
||||
ResourceManager::TexList Texture added: logo_small.bmp32 with id = 2␍
|
||||
FrameManager:: frame buffer added: LevelBuffer␍
|
||||
OggStream created successfully
|
||||
ResourceManager::TexList Texture added: main_menu_bkg_left.bmp with id = 4␍
|
||||
ResourceManager::TexList Texture added: main_menu_bkg_right.bmp with id = 5␍
|
||||
ResourceManager::TexList Texture added: select_level.bmp32 with id = 6␍
|
||||
ResourceManager::TexList Texture added: shutterstock1.bmp with id = 7␍
|
||||
ResourceManager::TexList Texture added: shutterstock2.bmp with id = 8␍
|
||||
ResourceManager::TexList Texture added: shutterstock3.bmp with id = 9␍
|
||||
ResourceManager::TexList Texture added: shutterstock4.bmp with id = 10␍
|
||||
ResourceManager::TexList Texture added: shutterstock5.bmp with id = 11␍
|
||||
ResourceManager::TexList Texture added: shutterstock6.bmp with id = 12␍
|
||||
ResourceManager::TexList Texture added: shutterstock7.bmp with id = 13␍
|
||||
ResourceManager::TexList Texture added: shutterstock8.bmp with id = 14␍
|
||||
ResourceManager::TexList Texture added: shutterstock9.bmp with id = 15␍
|
||||
ResourceManager::TexList Texture added: shutterstock10.bmp with id = 16␍
|
||||
ResourceManager::TexList Texture added: shutterstock11.bmp with id = 17␍
|
||||
ResourceManager::TexList Texture added: shutterstock12.bmp with id = 18␍
|
||||
ResourceManager::TexList Texture added: levelshot1.bmp with id = 19␍
|
||||
ResourceManager::TexList Texture added: levelshot2.bmp with id = 20␍
|
||||
ResourceManager::TexList Texture added: levelshot3.bmp with id = 21␍
|
||||
ResourceManager::TexList Texture added: levelshot4.bmp with id = 22␍
|
||||
ResourceManager::TexList Texture added: levelshot5.bmp with id = 23␍
|
||||
ResourceManager::TexList Texture added: levelshot6.bmp with id = 24␍
|
||||
ResourceManager::TexList Texture added: levelshot7.bmp with id = 25␍
|
||||
ResourceManager::TexList Texture added: levelshot8.bmp with id = 26␍
|
||||
ResourceManager::TexList Texture added: levelshot9.bmp with id = 27␍
|
||||
ResourceManager::TexList Texture added: levelshot10.bmp with id = 28␍
|
||||
ResourceManager::TexList Texture added: levelshot11.bmp with id = 29␍
|
||||
ResourceManager::TexList Texture added: levelshot12.bmp with id = 30␍
|
||||
ResourceManager::TexList Texture added: game_end.bmp32 with id = 31␍
|
||||
ResourceManager::TexList Texture added: block1.bmp32 with id = 32␍
|
||||
ResourceManager::TexList Texture added: block2.bmp32 with id = 33␍
|
||||
ResourceManager::TexList Texture added: block3.bmp32 with id = 34␍
|
||||
ResourceManager::TexList Texture added: bonus_gothrough.bmp32 with id = 35␍
|
||||
ResourceManager::TexList Texture added: bonus_multiplier.bmp32 with id = 36␍
|
||||
ResourceManager::TexList Texture added: bonus_floor.bmp32 with id = 37␍
|
||||
ResourceManager::TexList Texture added: ball.bmp32 with id = 38␍
|
||||
ResourceManager::TexList Texture added: ball_glow.bmp32 with id = 39␍
|
||||
ResourceManager::TexList Texture added: wall_left.bmp32 with id = 40␍
|
||||
ResourceManager::TexList Texture added: wall_right.bmp32 with id = 41␍
|
||||
ResourceManager::TexList Texture added: wall_up.bmp32 with id = 42␍
|
||||
ResourceManager::TexList Texture added: wall_bonus.bmp32 with id = 43␍
|
||||
ResourceManager::TexList Texture added: reflector.bmp32 with id = 44␍
|
||||
ResourceManager::TexList Texture added: back_btn.bmp32 with id = 45␍
|
||||
ResourceManager::TexList Texture added: slide_up_btn.bmp32 with id = 46␍
|
||||
ResourceManager::TexList Texture added: tap_to_continue_btn.bmp32 with id = 47␍
|
||||
ResourceManager::TexList Texture added: credits.bmp32 with id = 48␍
|
||||
Projection:
|
||||
0.00416667 0 0 0 0 0.00625 0 0 0 0 -1 0 -1 -1 0 1 ␍
|
||||
Modelview:
|
||||
1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ␍
|
||||
ProjectonModelview:
|
||||
0.00416667 0 0 0 0 0.00625 0 0 0 0 -1 0 -1 -1 0 1 ␍
|
||||
Program prepares to quit␍
|
||||
APP DEINIT
|
||||
Deinit Sound Manager!
|
||||
Buffer thread over!
|
||||
Unlock processSoundListMutex to destroy buffering thread!
|
||||
No more music and no sounds. Lock sound thread!
|
||||
Sound thread over!
|
||||
Unlock SoundThreadMutex to destroy sound thread!
|
||||
ResourceManager::FrameManager deleting␍
|
||||
ResourceManager::ShaderManager::Shader deleting␍
|
||||
ResourceManager::ShaderManager::Shader deleting␍
|
||||
ResourceManager::ShaderManager::Shader deleting␍
|
||||
ResourceManager::ShaderManager deleting␍
|
||||
ResourceManager::TexList cleared␍
|
||||
ResourceManager::TexList deleting␍
|
||||
HalibutRender::deleting␍
|
||||
2017-Nov-13 16:11:17: Log started
|
||||
2017-Nov-13 16:11:17: Script manager ready
|
||||
2017-Nov-13 16:11:17: Render::OpenGL glVersion = 4.4.0 - Build 20.19.15.4483
|
||||
2017-Nov-13 16:11:17: Render::OpenGL glVersion above 2.0 ok
|
||||
2017-Nov-13 16:11:17: Render::OpenGL GL_ARB_framebuffer_object supported ok
|
||||
2017-Nov-13 16:11:17: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
|
||||
2017-Nov-13 16:11:17: Bind basic functions
|
||||
2017-Nov-13 16:11:17: APP INIT
|
||||
|
||||
2017-Nov-13 16:11:17: Prepare to add shader DefaultShader
|
||||
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader WARNING: 0:2: '' : #version directive missing
|
||||
|
||||
|
||||
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader WARNING: 0:1: 'precision' : symbol not available in current GLSL version
|
||||
WARNING: 0:1: 'mediump' : symbol not available in current GLSL version
|
||||
WARNING: 0:2: '' : #version directive missing
|
||||
|
||||
|
||||
2017-Nov-13 16:11:17: Shader program is - 3
|
||||
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader
|
||||
2017-Nov-13 16:11:17: ResourceManager::ShaderManager shader loaded: DefaultShader
|
||||
2017-Nov-13 16:11:17: Prepare to add shader FrameShader
|
||||
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader WARNING: 0:2: '' : #version directive missing
|
||||
|
||||
|
||||
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader WARNING: 0:1: 'precision' : symbol not available in current GLSL version
|
||||
WARNING: 0:1: 'mediump' : symbol not available in current GLSL version
|
||||
WARNING: 0:2: '' : #version directive missing
|
||||
|
||||
|
||||
2017-Nov-13 16:11:17: Shader program is - 6
|
||||
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader
|
||||
2017-Nov-13 16:11:17: ResourceManager::ShaderManager shader loaded: FrameShader
|
||||
2017-Nov-13 16:11:17: Prepare to add shader BrickShader
|
||||
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader WARNING: 0:2: '' : #version directive missing
|
||||
|
||||
|
||||
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader WARNING: 0:1: 'precision' : symbol not available in current GLSL version
|
||||
WARNING: 0:1: 'mediump' : symbol not available in current GLSL version
|
||||
WARNING: 0:2: '' : #version directive missing
|
||||
|
||||
|
||||
2017-Nov-13 16:11:17: Shader program is - 9
|
||||
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader
|
||||
2017-Nov-13 16:11:17: ResourceManager::ShaderManager shader loaded: BrickShader
|
||||
2017-Nov-13 16:11:17: ResourceManager::TexList Texture added: loading with id = 1
|
||||
2017-Nov-13 16:11:17: ResourceManager::TexList Texture added: logo_small with id = 2
|
||||
2017-Nov-13 16:11:17: ResourceManager::TexList Texture added: console_bkg.bmp with id = 3
|
||||
2017-Nov-13 16:11:17: FrameManager:: frame buffer added: LevelBuffer
|
||||
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: droid_sans14_font_bitmap.png with id = 5
|
||||
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: main_menu_bkg_left with id = 6
|
||||
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: main_menu_bkg_right with id = 7
|
||||
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: select_level with id = 8
|
||||
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock1 with id = 9
|
||||
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock2 with id = 10
|
||||
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock3 with id = 11
|
||||
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock4 with id = 12
|
||||
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock5 with id = 13
|
||||
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock6 with id = 14
|
||||
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock7 with id = 15
|
||||
2017-Nov-13 16:11:19: ResourceManager::TexList Texture added: shutterstock8 with id = 16
|
||||
2017-Nov-13 16:11:19: ResourceManager::TexList Texture added: shutterstock9 with id = 17
|
||||
2017-Nov-13 16:11:19: ResourceManager::TexList Texture added: shutterstock10 with id = 18
|
||||
2017-Nov-13 16:11:19: ResourceManager::TexList Texture added: shutterstock11 with id = 19
|
||||
2017-Nov-13 16:11:19: Outer Deinit
|
||||
2017-Nov-13 16:11:19: APP DEINIT
|
||||
|
||||
2017-Nov-13 16:11:19: Program prepares to quit
|
||||
2017-Nov-13 16:11:19: HalibutAnimationManager deleting...
|
||||
2017-Nov-13 16:11:19: GUI Manager deleting...
|
||||
2017-Nov-13 16:11:19: TFontManager deleting...
|
||||
2017-Nov-13 16:11:19: Script manager shutdown
|
||||
2017-Nov-13 16:11:19: ResourceManager::FrameManager deleting
|
||||
2017-Nov-13 16:11:19: ResourceManager::ShaderManager::Shader deleting
|
||||
2017-Nov-13 16:11:19: ResourceManager::ShaderManager::Shader deleting
|
||||
2017-Nov-13 16:11:19: ResourceManager::ShaderManager::Shader deleting
|
||||
2017-Nov-13 16:11:19: ResourceManager::ShaderManager cleared
|
||||
2017-Nov-13 16:11:19: ResourceManager::ShaderManager deleting
|
||||
2017-Nov-13 16:11:19: ResourceManager::ModelManager deleting
|
||||
2017-Nov-13 16:11:19: ResourceManager::TexList cleared
|
||||
2017-Nov-13 16:11:19: ResourceManager::TexList deleting
|
||||
Reference in new issue
Block a user