.vscode
working code
2025-03-02 17:01:40 +06:00
cmakeaudioplayer
music changing
2025-03-02 02:07:26 +06:00
gl
Upload to github
2021-06-30 20:31:14 +05:00
model
Loading MD3 and now we need to place models properly
2025-02-23 21:24:15 +03:00
shaders
kolliziya dobavlena
2025-03-02 19:19:15 +06:00
sounds
added lighter and scale
2025-03-03 05:12:28 +06:00
textures
adding battery to the lamp
2025-03-03 04:53:37 +06:00
ZeptoLabTestBin
Switch to use SDL
2023-12-03 21:10:02 +03:00
.gitignore
hotkesy for items
2025-03-02 17:33:30 +06:00
aaaa
linuc
2025-03-01 11:44:31 +06:00
ActiveObject.h
removing object if added to inventory
2025-03-03 02:53:43 +06:00
AnimatedModel.h
Loading MD3 and now we need to place models properly
2025-02-23 21:24:15 +03:00
aoscreen01.bmp
missing textures
2025-03-01 14:39:23 +03:00
AudioPlayerAsync.cpp
Working with music
2025-03-02 18:11:29 +03:00
AudioPlayerAsync.h
Added loading
2025-03-02 18:53:27 +03:00
background.bmp
Reduce size of bundle
2023-12-03 22:29:29 +03:00
base_Base_color_1001.bmp
unworked logic for lamp
2025-03-03 05:34:48 +06:00
battery_dialog.bmp
not worked battery dialog windows
2025-03-03 07:13:31 +06:00
bird.bmp32
Reduce size of bundle
2023-12-03 22:29:29 +03:00
BoneAnimatedModel.cpp
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2025-03-02 21:29:33 +03:00
BoneAnimatedModel.h
fffff
2025-03-02 21:29:33 +03:00
book03.bmp
Adding active objects
2025-03-01 14:09:28 +03:00
book001.txt
Adding active objects
2025-03-01 14:09:28 +03:00
BoundaryBox.h
Move collision box and model to the room itself
2025-03-02 19:58:38 +03:00
car.txt
added collision for second room for basement entering
2025-03-03 03:56:18 +06:00
chair_01_Base_Color.png
Adding models
2025-02-22 22:03:29 +03:00
chair_01.obj
Adding models
2025-02-22 22:03:29 +03:00
cone001.txt
Working with scene and projection
2025-03-01 13:13:58 +03:00
conus.bmp
Working with scene and projection
2025-03-01 13:13:58 +03:00
cube001.txt
added one cube in first room
2025-03-03 01:41:36 +06:00
cubic_icon2.bmp32
added one cube in first room
2025-03-03 01:41:36 +06:00
default.fragment
linuc
2025-03-01 11:44:31 +06:00
default.vertex
linuc
2025-03-01 11:44:31 +06:00
defaultColor.fragment
linuc
2025-03-01 11:44:31 +06:00
defaultColor.vertex
Added color cube rotating in 3d
2025-02-22 20:58:34 +03:00
defaultHideCam.fragment
fff
2025-03-02 15:46:53 +03:00
defaultHideCam.vertex
Make hole
2025-03-02 14:33:54 +03:00
door.txt
added 3 room and button to move to next rom
2025-03-03 07:33:19 +06:00
Environment.cpp
Added monster
2025-03-02 22:44:12 +03:00
Environment.h
Added monster
2025-03-02 22:44:12 +03:00
final_dialog.bmp
dialogs
2025-03-03 06:49:02 +06:00
game_over.bmp32
Reduce size of bundle
2023-12-03 22:29:29 +03:00
Game.cpp
Added loading
2025-03-02 18:53:27 +03:00
Game.h
Change mouse logic
2025-03-02 12:13:04 +03:00
GameObjectManager.cpp
Merge pull request #44 from mephi1984/pavel
2025-03-03 07:41:08 +06:00
GameObjectManager.h
trying to make battery dialog
2025-03-03 07:22:03 +06:00
GameWorld.cpp
starting refactoring main.cpp
2025-03-01 19:18:42 +06:00
GameWorld.h
merge
2025-03-01 20:14:56 +03:00
hand.bmp32
switching to third room
2025-03-03 07:39:12 +06:00
idleviola001.txt
missing file added
2025-03-02 08:23:47 +03:00
idleviola002.txt
Finally animation
2025-03-02 07:37:51 +03:00
idleviola008.txt
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2025-03-02 21:29:33 +03:00
InputManager.cpp
starting refactoring main.cpp
2025-03-01 19:18:42 +06:00
InputManager.h
merge
2025-03-01 20:14:56 +03:00
Inventory.cpp
Music to separated thread
2025-03-02 16:54:20 +03:00
Inventory.h
Music to separated thread
2025-03-02 16:54:20 +03:00
jumpingbird.data
Reduce size of bundle
2023-12-03 22:29:29 +03:00
jumpingbird.html
Reduce size of bundle
2023-12-03 22:29:29 +03:00
jumpingbird.js
Reduce size of bundle
2023-12-03 22:29:29 +03:00
jumpingbird.wasm
Fixing bug
2023-12-03 22:39:08 +03:00
Kitchen_ceramics.bmp
Working on model
2025-03-01 11:45:16 +03:00
lighter.txt
added lighter and scale
2025-03-03 05:12:28 +06:00
loading.bmp
Added loading
2025-03-02 18:53:27 +03:00
lock.txt
added 3 room and button to move to next rom
2025-03-03 07:33:19 +06:00
main.cpp
Fixing animation bugs
2025-03-01 19:44:15 +03:00
Material_Base_color_1001_4.bmp
added all cubes for first room
2025-03-03 02:48:39 +06:00
Material_Base_color_1001-_2_.bmp
added one cube in first room
2025-03-03 01:41:36 +06:00
Material_Base_color_1001-_3.bmp
added all cubes for first room
2025-03-03 02:48:39 +06:00
Material_Base_color_1001.bmp
added file texture
2025-03-02 18:52:29 +03:00
Material.001_Base_color_1001_5.bmp
added collision for second room for car toy
2025-03-03 04:07:20 +06:00
Math.cpp
Fixing animation bugs
2025-03-01 19:44:15 +03:00
Math.h
Fixing animation bugs
2025-03-01 19:44:15 +03:00
md3test.cpp
Finally animation works
2025-03-01 01:39:19 +03:00
md3test.h
Loading MD3 and now we need to place models properly
2025-02-23 21:24:15 +03:00
mesh001.txt
Working on model
2025-03-01 11:45:16 +03:00
mesh_armature_and_animation_data02.txt
added meshes with skeleton
2025-03-01 07:52:56 +03:00
mesh_armature_and_animation_data.txt
added meshes with skeleton
2025-03-01 07:52:56 +03:00
monster001.bmp32
Added monster
2025-03-02 22:44:12 +03:00
monster002.bmp32
Added monster
2025-03-02 22:44:12 +03:00
next_dialog.bmp
added dialog screen
2025-03-03 06:28:24 +06:00
ObjLoader.cpp
linuc
2025-03-01 11:44:31 +06:00
ObjLoader.h
Working with obj model format
2025-02-22 21:35:08 +03:00
oneroom001.txt
added file texture
2025-03-02 18:52:29 +03:00
OpenGlExtensions.cpp
SDL compiling for Emscripten
2023-12-03 21:36:04 +03:00
OpenGlExtensions.h
linux part
2025-03-01 11:12:22 +06:00
photo.bmp
trying to make battery dialog
2025-03-03 07:22:03 +06:00
Physics.cpp
linux part
2025-03-01 11:12:22 +06:00
Physics.h
Upload to github
2021-06-30 20:31:14 +05:00
pipe.bmp32
Reduce size of bundle
2023-12-03 22:29:29 +03:00
py_script.py
added first room
2025-03-02 15:33:45 +06:00
QuestScripts.cpp
script if name uncorrect
2025-03-03 03:47:59 +06:00
QuestScripts.h
fixed freezing in second scene
2025-03-02 18:42:31 +06:00
Readme.md
added sounds by clicking on button and changed script to compile
2025-03-01 18:01:24 +06:00
Readme.md.save
added first room
2025-03-02 15:33:45 +06:00
Renderer.cpp
Merge branch 'salmon' of github.com:mephi1984/ZeptoLabTest1 into salmon
2025-03-02 14:34:11 +03:00
Renderer.h
Merge branch 'salmon' of github.com:mephi1984/ZeptoLabTest1 into salmon
2025-03-02 14:34:11 +03:00
RenderSystem.cpp
trying to make battery dialog
2025-03-03 07:22:03 +06:00
RenderSystem.h
prepared to integrate dialog
2025-03-03 05:51:14 +06:00
Room.h
added second room, fix bugs
2025-03-02 21:51:29 +03:00
secondroom001.txt
added second room, fix bugs
2025-03-02 21:51:29 +03:00
seconroom.bmp
added second room, fix bugs
2025-03-02 21:51:29 +03:00
ShaderManager.cpp
linuc
2025-03-01 11:44:31 +06:00
ShaderManager.h
Switch to use SDL
2023-12-03 21:10:02 +03:00
start_dialog.bmp
not worked battery dialog windows
2025-03-03 07:13:31 +06:00
start.sh
Music to separated thread
2025-03-02 16:54:20 +03:00
temno.bmp
added lighter and scale
2025-03-03 05:12:28 +06:00
TextModel.cpp
Working with scene and projection
2025-03-01 13:13:58 +03:00
TextModel.h
Working on model
2025-03-01 11:45:16 +03:00
TextureManager.cpp
Finally animation works
2025-03-01 01:39:19 +03:00
TextureManager.h
Finally animation works
2025-03-01 01:39:19 +03:00
thirdroom.txt
added 3 room and button to move to next rom
2025-03-03 06:52:20 +06:00
Utils.cpp
linux part
2025-03-01 11:12:22 +06:00
Utils.h
linux part
2025-03-01 11:12:22 +06:00
via004.txt
Fixing animation bugs
2025-03-01 19:44:15 +03:00
walkviola008.txt
fffff
2025-03-02 21:29:33 +03:00
walkviolla001.txt
Adding walking animation, fixing minor bugs
2025-03-02 09:29:31 +03:00
ZeptoLabTest1.sln
Upload to github
2021-06-30 20:31:14 +05:00
ZeptoLabTest1.vcxproj
Windows Release settings
2025-03-03 03:45:07 +03:00
ZeptoLabTest1.vcxproj.filters
working with collisions
2025-03-02 19:32:10 +03:00
ZeptoLabTest1.zip
Upload to github
2021-06-30 20:31:14 +05:00